This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

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@@ -83,7 +83,9 @@
<h1 id="Music_MusicManager" data-uid="Music.MusicManager" class="text-break">Class MusicManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>Manages the music playlists for the game.
Handles the initialization, playback, and shuffling of music tracks based on the active scene.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@@ -101,7 +103,9 @@
<h4 id="Music_MusicManager_Instance" data-uid="Music.MusicManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>A singleton instance of the <a class="xref" href="Music.MusicManager.html">MusicManager</a> class.
Ensures only one instance of the MusicManager exists at a time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -125,7 +129,8 @@
<h4 id="Music_MusicManager_playlists" data-uid="Music.MusicManager.playlists">playlists</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>A list of playlists available in the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -149,7 +154,8 @@
<h4 id="Music_MusicManager_songPrefab" data-uid="Music.MusicManager.songPrefab">songPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The prefab used to create audio sources for playing songs.</p>
</div>
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<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -176,7 +182,8 @@
<a id="Music_MusicManager_GetActiveSceneNotTitleScreen_" data-uid="Music.MusicManager.GetActiveSceneNotTitleScreen*"></a>
<h4 id="Music_MusicManager_GetActiveSceneNotTitleScreen" data-uid="Music.MusicManager.GetActiveSceneNotTitleScreen">GetActiveSceneNotTitleScreen()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets the name of the currently active scene, excluding the &quot;Title Screen&quot;.</p>
</div>
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<h5 class="declaration">Declaration</h5>
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@@ -193,7 +200,8 @@
<tbody>
<tr>
<td><span class="xref">string</span></td>
<td></td>
<td><p>The name of the active scene, or &quot;Title Screen&quot; if no other scene is active.</p>
</td>
</tr>
</tbody>
</table>
@@ -201,7 +209,8 @@
<a id="Music_MusicManager_StartPlaylist_" data-uid="Music.MusicManager.StartPlaylist*"></a>
<h4 id="Music_MusicManager_StartPlaylist" data-uid="Music.MusicManager.StartPlaylist">StartPlaylist()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Starts the music playlist for the current active scene.</p>
</div>
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<h5 class="declaration">Declaration</h5>
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@@ -211,7 +220,8 @@
<a id="Music_MusicManager_StartPlaylist_" data-uid="Music.MusicManager.StartPlaylist*"></a>
<h4 id="Music_MusicManager_StartPlaylist_System_String_" data-uid="Music.MusicManager.StartPlaylist(System.String)">StartPlaylist(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Starts the music playlist for a specific scene.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -230,7 +240,8 @@
<tr>
<td><span class="xref">string</span></td>
<td><span class="parametername">scene</span></td>
<td></td>
<td><p>The name of the scene for which to start the playlist.</p>
</td>
</tr>
</tbody>
</table>