Bugfixes
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@@ -83,7 +83,8 @@
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<h1 id="Music_TrackLayer_EnableTrigger" data-uid="Music.TrackLayer.EnableTrigger" class="text-break">Enum TrackLayer.EnableTrigger
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 summary"><p>Defines the conditions under which this layer is enabled.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
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<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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@@ -103,43 +104,53 @@
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<tbody>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Button">Button</td>
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<td></td>
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<td><p>Enabled when a button is pressed.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Collectible">Collectible</td>
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<td></td>
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<td><p>Enabled when a collectible is interacted with.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_ConstantForce">ConstantForce</td>
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<td></td>
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<td><p>Enabled when a constant force is applied to the player.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_ElectromagneticPulse">ElectromagneticPulse</td>
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<td></td>
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<td><p>Enabled during an electromagnetic pulse event.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_EndOfLevel">EndOfLevel</td>
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<td></td>
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<td><p>Enabled at the end of a level.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Goal">Goal</td>
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<td></td>
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<td><p>Enabled when a goal is activated.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Magnetism">Magnetism</td>
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<td></td>
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<td><p>Enabled when the player is magnetized.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Movement">Movement</td>
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<td></td>
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<td><p>Enabled when the player is moving.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Scene">Scene</td>
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<td></td>
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<td><p>Enabled when a specific scene is active.</p>
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</td>
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</tr>
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<tr>
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<td id="Music_TrackLayer_EnableTrigger_Toggle">Toggle</td>
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<td></td>
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<td><p>Enabled when a toggle is active.</p>
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</td>
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</tr>
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</tbody>
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</thead></thead></table>
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