Bugfixes
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@@ -88,19 +88,29 @@
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<h3 id="classes">Classes
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</h3>
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<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
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<section></section>
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<section><p>This class manages the playback of sound effects in the game.
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It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
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</section>
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<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
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<section></section>
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<section><p>Manages the music playlists for the game.
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Handles the initialization, playback, and shuffling of music tracks based on the active scene.</p>
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</section>
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<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
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<section></section>
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<section><p>Represents a playlist of music tracks.
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Contains information about the tracks, their associated scenes, and playback settings.</p>
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</section>
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<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
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<section></section>
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<section><p>Represents a sound effect, including its name and associated AudioSource.</p>
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</section>
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<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
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<section></section>
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<section><p>Represents a single layer of a music track.
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Each layer can be triggered and controlled independently based on game events or conditions.</p>
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</section>
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<h3 id="enums">Enums
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</h3>
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<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
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<section></section>
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<section><p>Defines the conditions under which this layer is enabled.</p>
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</section>
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</article>
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</div>
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