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RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

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<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
<section></section>
<section><p>This class manages the playback of sound effects in the game.
It provides functionality to play specific sounds by name and ensures a singleton instance for global access.</p>
</section>
<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
<section></section>
<section><p>Manages the music playlists for the game.
Handles the initialization, playback, and shuffling of music tracks based on the active scene.</p>
</section>
<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
<section></section>
<section><p>Represents a playlist of music tracks.
Contains information about the tracks, their associated scenes, and playback settings.</p>
</section>
<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
<section></section>
<section><p>Represents a sound effect, including its name and associated AudioSource.</p>
</section>
<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
<section></section>
<section><p>Represents a single layer of a music track.
Each layer can be triggered and controlled independently based on game events or conditions.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
<section></section>
<section><p>Defines the conditions under which this layer is enabled.</p>
</section>
</article>
</div>