Bugfixes
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@@ -83,7 +83,8 @@
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<h1 id="Player_AnimationPlayer_AnimationState" data-uid="Player.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 summary"><p>Represents the different animation states the player can be in.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
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<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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@@ -103,19 +104,23 @@
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<tbody>
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<tr>
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<td id="Player_AnimationPlayer_AnimationState_Idle">Idle</td>
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<td></td>
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<td><p>The idle state, when the player is not moving.</p>
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</td>
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</tr>
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<tr>
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<td id="Player_AnimationPlayer_AnimationState_Jump">Jump</td>
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<td></td>
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<td><p>The jumping state, when the player is in the air.</p>
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</td>
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</tr>
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<tr>
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<td id="Player_AnimationPlayer_AnimationState_Run">Run</td>
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<td></td>
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<td><p>The running state, when the player is moving quickly.</p>
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</td>
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</tr>
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<tr>
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<td id="Player_AnimationPlayer_AnimationState_Walk">Walk</td>
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<td></td>
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<td><p>The walking state, when the player is moving slowly.</p>
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</td>
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</tr>
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</tbody>
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</thead></thead></table>
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