Bugfixes
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@@ -83,7 +83,9 @@
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<h1 id="Player_AnimationPlayer" data-uid="Player.AnimationPlayer" class="text-break">Class AnimationPlayer
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 summary"><p>This class manages the player's animations, including setting animation states,
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handling directional changes, and triggering specific animations like punching.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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@@ -101,7 +103,8 @@
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<h4 id="Player_AnimationPlayer_backwards" data-uid="Player.AnimationPlayer.backwards">backwards</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Indicates whether the player is facing backwards.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -125,7 +128,8 @@
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<h4 id="Player_AnimationPlayer_block" data-uid="Player.AnimationPlayer.block">block</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Indicates whether the player is currently blocking.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -149,7 +153,8 @@
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<h4 id="Player_AnimationPlayer_clip" data-uid="Player.AnimationPlayer.clip">clip</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>The animation clip to play when the script starts.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -173,7 +178,8 @@
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<h4 id="Player_AnimationPlayer_state" data-uid="Player.AnimationPlayer.state">state</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>The current animation state of the player.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -200,7 +206,8 @@
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<a id="Player_AnimationPlayer_Punch_" data-uid="Player.AnimationPlayer.Punch*"></a>
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<h4 id="Player_AnimationPlayer_Punch" data-uid="Player.AnimationPlayer.Punch">Punch()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Triggers the punch animation.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -210,7 +217,8 @@
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<a id="Player_AnimationPlayer_SetState_" data-uid="Player.AnimationPlayer.SetState*"></a>
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<h4 id="Player_AnimationPlayer_SetState_Player_AnimationPlayer_AnimationState_" data-uid="Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)">SetState(AnimationState)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Sets the player's animation state.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -229,7 +237,8 @@
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<tr>
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<td><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a>.<a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationState</a></td>
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<td><span class="parametername">state</span></td>
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<td></td>
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<td><p>The new animation state to set.</p>
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</td>
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</tr>
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</tbody>
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</table>
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