Bugfixes
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@@ -83,7 +83,9 @@
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<h1 id="Player_Block" data-uid="Player.Block" class="text-break">Class Block
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 summary"><p>This class handles the player's ability to block and parry incoming attacks.
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Blocking reduces damage, while parrying reflects attacks if timed correctly.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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@@ -101,7 +103,8 @@
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<h4 id="Player_Block_blocking" data-uid="Player.Block.blocking">blocking</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Indicates whether the player is currently blocking.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -128,7 +131,8 @@
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<a id="Player_Block_IsParrying_" data-uid="Player.Block.IsParrying*"></a>
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<h4 id="Player_Block_IsParrying" data-uid="Player.Block.IsParrying">IsParrying()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Checks if the player is currently parrying.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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@@ -145,7 +149,8 @@
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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<td><p>True if the player is parrying, false otherwise.</p>
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</td>
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</tr>
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</tbody>
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</table>
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