This commit is contained in:
RochesterX
2025-04-18 20:11:19 -04:00
parent a7e181a900
commit ce741c87d5
450 changed files with 59358 additions and 963 deletions

View File

@@ -83,7 +83,9 @@
<h1 id="Player_PlayerCameraMovement" data-uid="Player.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 summary"><p>This class controls the movement of the camera to follow players during the game.
It also handles special behavior for the camera in the win scene.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
@@ -101,7 +103,8 @@
<h4 id="Player_PlayerCameraMovement_lowerBound" data-uid="Player.PlayerCameraMovement.lowerBound">lowerBound</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The lowest vertical position the camera can move to.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -125,7 +128,8 @@
<h4 id="Player_PlayerCameraMovement_speed" data-uid="Player.PlayerCameraMovement.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The speed at which the camera moves toward the target position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -149,7 +153,8 @@
<h4 id="Player_PlayerCameraMovement_staticCamera" data-uid="Player.PlayerCameraMovement.staticCamera">staticCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Indicates whether the camera should remain static and not follow players.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -173,7 +178,8 @@
<h4 id="Player_PlayerCameraMovement_weight" data-uid="Player.PlayerCameraMovement.weight">weight</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The weight used to blend between the camera's starting position and the players' average position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -197,7 +203,8 @@
<h4 id="Player_PlayerCameraMovement_winScene" data-uid="Player.PlayerCameraMovement.winScene">winScene</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Indicates whether the camera is in the win scene mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -224,7 +231,8 @@
<a id="Player_PlayerCameraMovement_WinScene_" data-uid="Player.PlayerCameraMovement.WinScene*"></a>
<h4 id="Player_PlayerCameraMovement_WinScene_GameObject_" data-uid="Player.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Activates the win scene mode and focuses the camera on the winning player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
@@ -243,7 +251,8 @@
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td></td>
<td><p>The player who won the game.</p>
</td>
</tr>
</tbody>
</table>