5 Commits

Author SHA1 Message Date
spencer-lustila0
592a2480df test 2025-01-13 19:09:57 -05:00
RochesterX
44ccb6ea81 Name Bones 2025-01-13 16:46:25 -05:00
RochesterX
c8bd31c514 Meet bones 2025-01-13 16:41:29 -05:00
RochesterX
4be2e20865 Make platformer player movement 100% physics-based 2025-01-13 15:58:50 -05:00
RochesterX
e95c8897f0 Remove test folder 2025-01-13 14:15:28 -05:00
25 changed files with 2994 additions and 27 deletions

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@@ -14,6 +14,8 @@ public class PlayerMovement : MonoBehaviour
[Header("Movement")]
public float walkSpeed;
public float walkSpeedFactor = 1f;
public float maxSpeed = 5f;
public float virtualAxisX;
public float virtualButtonJump;
public float virtualButtonJumpLastFrame;
@@ -65,7 +67,6 @@ public class PlayerMovement : MonoBehaviour
HorizontalMovement();
Land();
}
@@ -123,7 +124,18 @@ public class PlayerMovement : MonoBehaviour
private void HorizontalMovement()
{
body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
//body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
if (Mathf.Abs(body.linearVelocityX) >= maxSpeed)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
}
//if (!IsPhysicallyGrounded())
//{
body.linearVelocityX *= walkSmooth;
//}
if (transform.position == positionLastFrame && (InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x == 0))
{
@@ -135,6 +147,12 @@ public class PlayerMovement : MonoBehaviour
private void UpdateVirtualAxis()
{
virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue<float>();
virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0;
virtualAxisX = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
return;
// From https://discussions.unity.com/t/manually-smooth-input-getaxisraw/225141/4
float basicallyRawAxis = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
float sensitivity = 3;
@@ -158,9 +176,6 @@ public class PlayerMovement : MonoBehaviour
{
turnaroundMultiplier = 1;
}
virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue<float>();
virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0;
}
private void OnTriggerEnter2D(Collider2D collision)
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using UnityEngine;
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{
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