Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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86e84bee15 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -70,5 +70,3 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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*.DS_Store
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BIN
Assets/.DS_Store
vendored
BIN
Assets/.DS_Store
vendored
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Load Diff
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerCameraMovement : MonoBehaviour
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public class PlatformerCameraMovement : MonoBehaviour
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{
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public List<GameObject> players;
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private Vector3 start;
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private Vector3 target;
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public float weight;
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@@ -15,10 +17,6 @@ public class PlayerCameraMovement : MonoBehaviour
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private void Update()
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{
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List<GameObject> players = PlayerManager.Instance.players;
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if (players.Count == 0) return;
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Vector3 playerAverage = Vector3.zero;
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foreach (GameObject player in players)
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{
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@@ -1,28 +1,19 @@
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using System.Collections;
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using TMPro;
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using Unity.VisualScripting;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Animations;
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using UnityEngine.InputSystem;
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using UnityEngine.Tilemaps;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(BoxCollider2D))]
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[RequireComponent(typeof(PlayerInput))]
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[RequireComponent(typeof(AnimationPlayer))]
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[RequireComponent(typeof(Punch))]
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public class PlayerMovement : MonoBehaviour
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{
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public string player;
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[Header("Ground Layers")]
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public LayerMask ground;
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public TextMeshProUGUI playerText;
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[Header("Movement")]
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public float walkSpeed;
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public float walkSpeedFactor = 1f;
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public float maxSpeed = 5f;
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public float maxSpeedOverride;
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public float slowdownMultiplier = 10f;
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public float virtualAxisX;
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public float virtualButtonJump;
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public float virtualButtonJumpLastFrame;
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@@ -37,9 +28,8 @@ public class PlayerMovement : MonoBehaviour
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private Rigidbody2D body;
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private BoxCollider2D collide;
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private PlayerInput input;
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private AnimationPlayer animationPlayer;
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private Punch punch;
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private Vector2 spawnPosition;
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private bool jumpInputStillValid = false;
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private float lastTimeJumpPressed;
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@@ -56,16 +46,10 @@ public class PlayerMovement : MonoBehaviour
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void Start()
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{
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maxSpeedOverride = maxSpeed;
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GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
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spawnPosition = transform.position;
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body = GetComponent<Rigidbody2D>();
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collide = GetComponent<BoxCollider2D>();
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input = GetComponent<PlayerInput>();
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animationPlayer = GetComponent<AnimationPlayer>();
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punch = GetComponent<Punch>();
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playerText.text = input.playerIndex.ToString();
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}
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private void Update()
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@@ -81,32 +65,10 @@ public class PlayerMovement : MonoBehaviour
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HorizontalMovement();
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Land();
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}
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private void LateUpdate()
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{
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Animate();
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}
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private void Animate()
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{
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if (!IsPhysicallyGrounded())
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animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
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else
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{
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if (Mathf.Abs(body.linearVelocityX) >= 0.1f)
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animationPlayer.SetState(AnimationPlayer.AnimationState.Run);
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else
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animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
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}
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if (body.linearVelocityX < -0.1f)
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animationPlayer.backwards = true;
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else if (body.linearVelocityX > 0.1f)
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animationPlayer.backwards = false;
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}
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private void Land()
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{
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if (body.linearVelocity.y >= 0f) return;
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@@ -122,8 +84,6 @@ public class PlayerMovement : MonoBehaviour
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private void Jump()
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{
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//if (!punch.cancelable) return;
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if (virtualButtonJumpLastFrame == 1f)
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{
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jumpInputStillValid = true;
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@@ -145,15 +105,8 @@ public class PlayerMovement : MonoBehaviour
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{
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if (jumpPhysics)
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{
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if (!GetComponent<Block>().blocking)
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{
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if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
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body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
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{
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body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
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}
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}
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if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
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body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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jumpPhysics = false;
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}
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@@ -170,40 +123,57 @@ public class PlayerMovement : MonoBehaviour
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private void HorizontalMovement()
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{
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float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
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float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
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body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
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if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
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{
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body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
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}
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if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
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{
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//body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * temporaryMax, body.linearVelocity.y);
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body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
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}
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if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
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if (transform.position == positionLastFrame && (InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x == 0))
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{
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virtualAxisX = 0;
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}
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if (GetComponent<Block>().blocking)
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{
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body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
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}
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positionLastFrame = transform.position;
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}
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private void UpdateVirtualAxis()
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{
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virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
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virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
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// From https://discussions.unity.com/t/manually-smooth-input-getaxisraw/225141/4
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float basicallyRawAxis = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
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float sensitivity = 3;
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float gravity = 3;
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float time = Time.deltaTime;
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virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
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return;
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if (basicallyRawAxis != 0)
|
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{
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virtualAxisX = Mathf.Clamp(virtualAxisX + basicallyRawAxis * sensitivity * time * turnaroundMultiplier, -1f, 1f);
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}
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else
|
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{
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virtualAxisX = Mathf.Clamp01(Mathf.Abs(virtualAxisX) - gravity * time) * Mathf.Sign(virtualAxisX);
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}
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if ((basicallyRawAxis > 0f && virtualAxisX < 0f) || (basicallyRawAxis < 0f && virtualAxisX > 0f))
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{
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turnaroundMultiplier = 2;
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}
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else
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{
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turnaroundMultiplier = 1;
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}
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virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue<float>();
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virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.CompareTag("Platformer Hazard"))
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{
|
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Respawn();
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}
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}
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private void Respawn()
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{
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transform.position = spawnPosition;
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body.linearVelocity = Vector2.zero;
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}
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public bool IsBasicallyGrounded()
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@@ -243,9 +213,4 @@ public class PlayerMovement : MonoBehaviour
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boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
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);
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}
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public void StopVelocity()
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{
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if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
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}
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}
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m_ObjectHideFlags: 0
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||||
@@ -2126,10 +2126,6 @@ PrefabInstance:
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||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
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||||
m_Modifications:
|
||||
- target: {fileID: 946501248446145305, guid: 603e313b1bcbb4e7ab65d3ec701ce789, type: 3}
|
||||
propertyPath: move.m_Name
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||||
value: Move
|
||||
objectReference: {fileID: 0}
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- target: {fileID: 2899264478719472934, guid: 603e313b1bcbb4e7ab65d3ec701ce789, type: 3}
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||||
propertyPath: m_LocalPosition.x
|
||||
value: -8
|
||||
27
Assets/Games/Pong/PongPaddleBehavior.cs
Normal file
27
Assets/Games/Pong/PongPaddleBehavior.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PongPaddleBehavior : MonoBehaviour
|
||||
{
|
||||
public float speed = 5f;
|
||||
public bool isPlayer1 = true;
|
||||
|
||||
private InputAction move;
|
||||
private Rigidbody2D rb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
move = isPlayer1 ? InputSystem.actions.FindAction("Player 1 Move") : InputSystem.actions.FindAction("Player 2 Move");
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float direction = move.ReadValue<Vector2>().y;
|
||||
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
|
||||
{
|
||||
direction = 0;
|
||||
}
|
||||
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 66bb6b36bfc1e49c0b61e5685850417a
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,18 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Trevor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float speed;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
|
||||
transform.position += speed * (Vector3)direction * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: ba8c0359d26a446ae8b41269b13ac727
|
||||
@@ -5,24 +5,16 @@ using UnityEngine.UI;
|
||||
|
||||
public class HubManager : MonoBehaviour
|
||||
{
|
||||
public GameObject hubCamera;
|
||||
public GameObject gameButtonsParent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
hubCamera.SetActive(true);
|
||||
}
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
hubCamera.SetActive(true);
|
||||
UnloadGameScene();
|
||||
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
|
||||
}
|
||||
|
||||
public void UnloadGameScene()
|
||||
{
|
||||
hubCamera.SetActive(false);
|
||||
try
|
||||
{
|
||||
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
|
||||
|
Before Width: | Height: | Size: 710 B After Width: | Height: | Size: 710 B |
@@ -96,19 +96,6 @@ TextureImporter:
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
@@ -73,9 +73,9 @@ Material:
|
||||
- _OutlineWidth: 0
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.85714287
|
||||
- _ScaleRatioB: 0.6964286
|
||||
- _ScaleRatioC: 0.6964286
|
||||
- _ScaleRatioA: 1
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 1
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 852f94971a1774c4c90a3daa6b74f237
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -1,73 +0,0 @@
|
||||
{
|
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"name": "Global Actions",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Global",
|
||||
"id": "df70fa95-8a34-4494-b137-73ab6b9c7d37",
|
||||
"actions": [],
|
||||
"bindings": []
|
||||
}
|
||||
],
|
||||
"controlSchemes": [
|
||||
{
|
||||
"name": "Keyboard&Mouse",
|
||||
"bindingGroup": "Keyboard&Mouse",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Keyboard>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
},
|
||||
{
|
||||
"devicePath": "<Mouse>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Gamepad",
|
||||
"bindingGroup": "Gamepad",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Gamepad>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Touch",
|
||||
"bindingGroup": "Touch",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Touchscreen>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Joystick",
|
||||
"bindingGroup": "Joystick",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Joystick>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "XR",
|
||||
"bindingGroup": "XR",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<XRController>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
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@@ -1,14 +0,0 @@
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||||
fileFormatVersion: 2
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guid: 6cbaae0ad99590d468c8b501c0452c36
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
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@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f45e0b9c973d406aba211a27921e1c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,14 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!62 &6200000
|
||||
PhysicsMaterial2D:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
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||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Ground
|
||||
serializedVersion: 2
|
||||
friction: 0
|
||||
bounciness: 0
|
||||
m_FrictionCombine: 1
|
||||
m_BounceCombine: 4
|
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@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: c29c2a30d0b3d4a9b95031c5dfbd222a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 6200000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,14 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!62 &6200000
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PhysicsMaterial2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Player
|
||||
serializedVersion: 2
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friction: 0
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||||
bounciness: 0
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m_FrictionCombine: 1
|
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m_BounceCombine: 4
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 522e8bb901c31496c91921bd603c0e8b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 6200000
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userData:
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assetBundleVariant:
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 902a3e40c4fe7c64690b99710e736c55
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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16
Assets/New Folder For Testing/Test.cs
Normal file
16
Assets/New Folder For Testing/Test.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Test : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/New Folder For Testing/Test.cs.meta
Normal file
2
Assets/New Folder For Testing/Test.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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guid: ca02decb56ef91c40af52d499e1659c0
|
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@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e07e5716dfc6447ca4ce1ca48ff2834
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,46 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PongPaddleBehavior : MonoBehaviour
|
||||
{
|
||||
public float speed = 5f;
|
||||
public bool isPlayer1 = true;
|
||||
|
||||
[SerializeField] private InputActionAsset move;
|
||||
private Rigidbody2D rb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!isPlayer1)
|
||||
{
|
||||
Transform ball = FindFirstObjectByType<PongBallBehavior>().transform;
|
||||
|
||||
RaycastHit2D[] hits = Physics2D.RaycastAll(ball.position, ball.GetComponent<Rigidbody2D>().linearVelocity, Mathf.Infinity, LayerMask.GetMask("Pong Goal"));
|
||||
Debug.DrawRay(ball.position, ball.GetComponent<Rigidbody2D>().linearVelocity * 1000f, Color.red);
|
||||
|
||||
foreach(RaycastHit2D hit in hits)
|
||||
{
|
||||
if (hit.collider.gameObject.CompareTag("Pong Goal"))
|
||||
{
|
||||
print("Hit");
|
||||
float dir = transform.position.y - hit.point.y > 0 ? 1 : -1;
|
||||
|
||||
rb.linearVelocityY = dir * speed * Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
float direction = move.FindAction("Move").ReadValue<Vector2>().y;
|
||||
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
|
||||
{
|
||||
direction = 0;
|
||||
}
|
||||
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user