1 Commits

Author SHA1 Message Date
qlr32
86e84bee15 yo 2025-01-17 12:16:58 -05:00
915 changed files with 1451 additions and 95268 deletions

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.DS_Store vendored

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.gitignore vendored
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@@ -70,5 +70,3 @@ crashlytics-build.properties
# Temporary auto-generated Android Assets # Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
*.DS_Store

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m_Bits: 64 m_Bits: 64
walkSpeed: 5 walkSpeed: 5
walkSpeedFactor: 30
maxSpeed: 5
virtualAxisX: 0 virtualAxisX: 0
virtualButtonJump: 0 virtualButtonJump: 0
virtualButtonJumpLastFrame: 0 virtualButtonJumpLastFrame: 0
turnaroundMultiplier: 2 turnaroundMultiplier: 2
walkSmooth: 0.98 walkSmooth: 0
secondsToFullSpeed: 0 secondsToFullSpeed: 0
jumpSpeed: 17 jumpSpeed: 17
coyoteTime: 0.1 coyoteTime: 0.1
jumpLenience: 0.1 jumpLenience: 0.1
timeUnableToBeDeclaredNotJumping: 0.1 timeUnableToBeDeclaredNotJumping: 0.1
groundCheckDistance: 0.1 groundCheckDistance: 0.1
--- !u!114 &8542321013335259419
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 6546762253351562952}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8ce1d588594ee416e9ab629d0b8c07dd, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnPoint: {x: 0, y: 0}
respawnTag: Platformer Hazard
--- !u!61 &2791557175355662981 --- !u!61 &2791557175355662981
BoxCollider2D: BoxCollider2D:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 38493d985d15144a7ba4c78a9e6b68f9 guid: 7ced54d002210494abdbf0bcaa120835
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@@ -1,8 +1,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerCameraMovement : MonoBehaviour public class PlatformerCameraMovement : MonoBehaviour
{ {
public List<GameObject> players;
private Vector3 start; private Vector3 start;
private Vector3 target; private Vector3 target;
public float weight; public float weight;
@@ -15,10 +17,6 @@ public class PlayerCameraMovement : MonoBehaviour
private void Update() private void Update()
{ {
List<GameObject> players = PlayerManager.Instance.players;
if (players.Count == 0) return;
Vector3 playerAverage = Vector3.zero; Vector3 playerAverage = Vector3.zero;
foreach (GameObject player in players) foreach (GameObject player in players)
{ {

View File

@@ -1,28 +1,19 @@
using System.Collections; using System.Collections;
using TMPro; using System.Collections.Generic;
using Unity.VisualScripting; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
[RequireComponent(typeof(Punch))]
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
public string player;
[Header("Ground Layers")] [Header("Ground Layers")]
public LayerMask ground; public LayerMask ground;
public TextMeshProUGUI playerText;
[Header("Movement")] [Header("Movement")]
public float walkSpeed; public float walkSpeed;
public float walkSpeedFactor = 1f;
public float maxSpeed = 5f;
public float maxSpeedOverride;
public float slowdownMultiplier = 10f;
public float virtualAxisX; public float virtualAxisX;
public float virtualButtonJump; public float virtualButtonJump;
public float virtualButtonJumpLastFrame; public float virtualButtonJumpLastFrame;
@@ -37,9 +28,8 @@ public class PlayerMovement : MonoBehaviour
private Rigidbody2D body; private Rigidbody2D body;
private BoxCollider2D collide; private BoxCollider2D collide;
private PlayerInput input;
private AnimationPlayer animationPlayer; private Vector2 spawnPosition;
private Punch punch;
private bool jumpInputStillValid = false; private bool jumpInputStillValid = false;
private float lastTimeJumpPressed; private float lastTimeJumpPressed;
@@ -56,16 +46,10 @@ public class PlayerMovement : MonoBehaviour
void Start() void Start()
{ {
maxSpeedOverride = maxSpeed; spawnPosition = transform.position;
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
body = GetComponent<Rigidbody2D>(); body = GetComponent<Rigidbody2D>();
collide = GetComponent<BoxCollider2D>(); collide = GetComponent<BoxCollider2D>();
input = GetComponent<PlayerInput>();
animationPlayer = GetComponent<AnimationPlayer>();
punch = GetComponent<Punch>();
playerText.text = input.playerIndex.ToString();
} }
private void Update() private void Update()
@@ -81,32 +65,10 @@ public class PlayerMovement : MonoBehaviour
HorizontalMovement(); HorizontalMovement();
Land(); Land();
} }
private void LateUpdate()
{
Animate();
}
private void Animate()
{
if (!IsPhysicallyGrounded())
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
else
{
if (Mathf.Abs(body.linearVelocityX) >= 0.1f)
animationPlayer.SetState(AnimationPlayer.AnimationState.Run);
else
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
}
if (body.linearVelocityX < -0.1f)
animationPlayer.backwards = true;
else if (body.linearVelocityX > 0.1f)
animationPlayer.backwards = false;
}
private void Land() private void Land()
{ {
if (body.linearVelocity.y >= 0f) return; if (body.linearVelocity.y >= 0f) return;
@@ -122,8 +84,6 @@ public class PlayerMovement : MonoBehaviour
private void Jump() private void Jump()
{ {
//if (!punch.cancelable) return;
if (virtualButtonJumpLastFrame == 1f) if (virtualButtonJumpLastFrame == 1f)
{ {
jumpInputStillValid = true; jumpInputStillValid = true;
@@ -144,16 +104,9 @@ public class PlayerMovement : MonoBehaviour
private void JumpPhysics() private void JumpPhysics()
{ {
if (jumpPhysics) if (jumpPhysics)
{
if (!GetComponent<Block>().blocking)
{ {
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0); if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse); body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
}
}
jumpPhysics = false; jumpPhysics = false;
} }
@@ -170,40 +123,57 @@ public class PlayerMovement : MonoBehaviour
private void HorizontalMovement() private void HorizontalMovement()
{ {
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity; body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX))) if (transform.position == positionLastFrame && (InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x == 0))
{
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
}
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
{
//body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * temporaryMax, body.linearVelocity.y);
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
}
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
{ {
virtualAxisX = 0; virtualAxisX = 0;
} }
if (GetComponent<Block>().blocking)
{
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
}
positionLastFrame = transform.position; positionLastFrame = transform.position;
} }
private void UpdateVirtualAxis() private void UpdateVirtualAxis()
{ {
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>(); // From https://discussions.unity.com/t/manually-smooth-input-getaxisraw/225141/4
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0; float basicallyRawAxis = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
float sensitivity = 3;
float gravity = 3;
float time = Time.deltaTime;
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x; if (basicallyRawAxis != 0)
return; {
virtualAxisX = Mathf.Clamp(virtualAxisX + basicallyRawAxis * sensitivity * time * turnaroundMultiplier, -1f, 1f);
}
else
{
virtualAxisX = Mathf.Clamp01(Mathf.Abs(virtualAxisX) - gravity * time) * Mathf.Sign(virtualAxisX);
}
if ((basicallyRawAxis > 0f && virtualAxisX < 0f) || (basicallyRawAxis < 0f && virtualAxisX > 0f))
{
turnaroundMultiplier = 2;
}
else
{
turnaroundMultiplier = 1;
}
virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue<float>();
virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Platformer Hazard"))
{
Respawn();
}
}
private void Respawn()
{
transform.position = spawnPosition;
body.linearVelocity = Vector2.zero;
} }
public bool IsBasicallyGrounded() public bool IsBasicallyGrounded()
@@ -243,9 +213,4 @@ public class PlayerMovement : MonoBehaviour
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y) boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
); );
} }
public void StopVelocity()
{
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
}
} }

View File

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@@ -104,7 +104,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
speed: 400 speed: 400
isPlayer1: 1 isPlayer1: 1
move: {fileID: -944628639613478452, guid: 6cbaae0ad99590d468c8b501c0452c36, type: 3}
--- !u!60 &6715754573185558080 --- !u!60 &6715754573185558080
PolygonCollider2D: PolygonCollider2D:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@@ -2126,10 +2126,6 @@ PrefabInstance:
serializedVersion: 3 serializedVersion: 3
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
- target: {fileID: 946501248446145305, guid: 603e313b1bcbb4e7ab65d3ec701ce789, type: 3}
propertyPath: move.m_Name
value: Move
objectReference: {fileID: 0}
- target: {fileID: 2899264478719472934, guid: 603e313b1bcbb4e7ab65d3ec701ce789, type: 3} - target: {fileID: 2899264478719472934, guid: 603e313b1bcbb4e7ab65d3ec701ce789, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: -8 value: -8

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@@ -0,0 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class PongPaddleBehavior : MonoBehaviour
{
public float speed = 5f;
public bool isPlayer1 = true;
private InputAction move;
private Rigidbody2D rb;
private void Start()
{
move = isPlayer1 ? InputSystem.actions.FindAction("Player 1 Move") : InputSystem.actions.FindAction("Player 2 Move");
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
float direction = move.ReadValue<Vector2>().y;
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
{
direction = 0;
}
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
}
}

View File

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fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
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userData:
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@@ -1,18 +0,0 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class Trevor : MonoBehaviour
{
[SerializeField] private float speed;
void Start()
{
}
void Update()
{
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
transform.position += speed * (Vector3)direction * Time.deltaTime;
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: ba8c0359d26a446ae8b41269b13ac727

View File

@@ -5,24 +5,16 @@ using UnityEngine.UI;
public class HubManager : MonoBehaviour public class HubManager : MonoBehaviour
{ {
public GameObject hubCamera;
public GameObject gameButtonsParent; public GameObject gameButtonsParent;
private void Start()
{
hubCamera.SetActive(true);
}
public void LoadScene(string sceneName) public void LoadScene(string sceneName)
{ {
hubCamera.SetActive(true);
UnloadGameScene(); UnloadGameScene();
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive); SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
} }
public void UnloadGameScene() public void UnloadGameScene()
{ {
hubCamera.SetActive(false);
try try
{ {
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1)); SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));

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After

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@@ -96,19 +96,6 @@ TextureImporter:
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androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: sprites:

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@@ -73,9 +73,9 @@ Material:
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- _PerspectiveFilter: 0.875 - _PerspectiveFilter: 0.875
- _Reflectivity: 10 - _Reflectivity: 10
- _ScaleRatioA: 0.85714287 - _ScaleRatioA: 1
- _ScaleRatioB: 0.6964286 - _ScaleRatioB: 1
- _ScaleRatioC: 0.6964286 - _ScaleRatioC: 1
- _ScaleX: 1 - _ScaleX: 1
- _ScaleY: 1 - _ScaleY: 1
- _ShaderFlags: 0 - _ShaderFlags: 0

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@@ -1,73 +0,0 @@
{
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"id": "df70fa95-8a34-4494-b137-73ab6b9c7d37",
"actions": [],
"bindings": []
}
],
"controlSchemes": [
{
"name": "Keyboard&Mouse",
"bindingGroup": "Keyboard&Mouse",
"devices": [
{
"devicePath": "<Keyboard>",
"isOptional": false,
"isOR": false
},
{
"devicePath": "<Mouse>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Gamepad",
"bindingGroup": "Gamepad",
"devices": [
{
"devicePath": "<Gamepad>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Touch",
"bindingGroup": "Touch",
"devices": [
{
"devicePath": "<Touchscreen>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Joystick",
"bindingGroup": "Joystick",
"devices": [
{
"devicePath": "<Joystick>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "XR",
"bindingGroup": "XR",
"devices": [
{
"devicePath": "<XRController>",
"isOptional": false,
"isOR": false
}
]
}
]
}

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@@ -0,0 +1,16 @@
using UnityEngine;
public class Test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -1,46 +0,0 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class PongPaddleBehavior : MonoBehaviour
{
public float speed = 5f;
public bool isPlayer1 = true;
[SerializeField] private InputActionAsset move;
private Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
if (!isPlayer1)
{
Transform ball = FindFirstObjectByType<PongBallBehavior>().transform;
RaycastHit2D[] hits = Physics2D.RaycastAll(ball.position, ball.GetComponent<Rigidbody2D>().linearVelocity, Mathf.Infinity, LayerMask.GetMask("Pong Goal"));
Debug.DrawRay(ball.position, ball.GetComponent<Rigidbody2D>().linearVelocity * 1000f, Color.red);
foreach(RaycastHit2D hit in hits)
{
if (hit.collider.gameObject.CompareTag("Pong Goal"))
{
print("Hit");
float dir = transform.position.y - hit.point.y > 0 ? 1 : -1;
rb.linearVelocityY = dir * speed * Time.fixedDeltaTime;
}
}
return;
}
float direction = move.FindAction("Move").ReadValue<Vector2>().y;
if (transform.position.y >= 4 && direction > 0 || transform.position.y <= -4 && direction < 0)
{
direction = 0;
}
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
}
}

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