Compare commits
1 Commits
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592a2480df |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -70,5 +70,3 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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*.DS_Store
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BIN
Assets/.DS_Store
vendored
BIN
Assets/.DS_Store
vendored
Binary file not shown.
@@ -1,8 +0,0 @@
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File diff suppressed because it is too large
Load Diff
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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File diff suppressed because it is too large
Load Diff
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@@ -1,628 +0,0 @@
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||||||
m_DeviceLostEvent:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_DeviceRegainedEvent:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_ControlsChangedEvent:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_ActionEvents: []
|
|
||||||
m_NeverAutoSwitchControlSchemes: 0
|
|
||||||
m_DefaultControlScheme:
|
|
||||||
m_DefaultActionMap: Player
|
|
||||||
m_SplitScreenIndex: -1
|
|
||||||
m_Camera: {fileID: 0}
|
|
||||||
--- !u!212 &4323437100190106747
|
--- !u!212 &4323437100190106747
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -232,20 +200,6 @@ MonoBehaviour:
|
|||||||
jumpLenience: 0.1
|
jumpLenience: 0.1
|
||||||
timeUnableToBeDeclaredNotJumping: 0.1
|
timeUnableToBeDeclaredNotJumping: 0.1
|
||||||
groundCheckDistance: 0.1
|
groundCheckDistance: 0.1
|
||||||
--- !u!114 &8542321013335259419
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6546762253351562952}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
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|
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m_Script: {fileID: 11500000, guid: 8ce1d588594ee416e9ab629d0b8c07dd, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
spawnPoint: {x: 0, y: 0}
|
|
||||||
respawnTag: Platformer Hazard
|
|
||||||
--- !u!61 &2791557175355662981
|
--- !u!61 &2791557175355662981
|
||||||
BoxCollider2D:
|
BoxCollider2D:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 38493d985d15144a7ba4c78a9e6b68f9
|
guid: 7ced54d002210494abdbf0bcaa120835
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -1,8 +1,10 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerCameraMovement : MonoBehaviour
|
public class PlatformerCameraMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public List<GameObject> players;
|
||||||
|
|
||||||
private Vector3 start;
|
private Vector3 start;
|
||||||
private Vector3 target;
|
private Vector3 target;
|
||||||
public float weight;
|
public float weight;
|
||||||
@@ -15,10 +17,6 @@ public class PlayerCameraMovement : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
List<GameObject> players = PlayerManager.Instance.players;
|
|
||||||
|
|
||||||
if (players.Count == 0) return;
|
|
||||||
|
|
||||||
Vector3 playerAverage = Vector3.zero;
|
Vector3 playerAverage = Vector3.zero;
|
||||||
foreach (GameObject player in players)
|
foreach (GameObject player in players)
|
||||||
{
|
{
|
||||||
@@ -1,28 +1,21 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using TMPro;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody2D))]
|
|
||||||
[RequireComponent(typeof(BoxCollider2D))]
|
|
||||||
[RequireComponent(typeof(PlayerInput))]
|
|
||||||
[RequireComponent(typeof(AnimationPlayer))]
|
|
||||||
[RequireComponent(typeof(Punch))]
|
|
||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public string player;
|
||||||
|
|
||||||
[Header("Ground Layers")]
|
[Header("Ground Layers")]
|
||||||
public LayerMask ground;
|
public LayerMask ground;
|
||||||
|
|
||||||
public TextMeshProUGUI playerText;
|
|
||||||
|
|
||||||
[Header("Movement")]
|
[Header("Movement")]
|
||||||
public float walkSpeed;
|
public float walkSpeed;
|
||||||
public float walkSpeedFactor = 1f;
|
public float walkSpeedFactor = 1f;
|
||||||
public float maxSpeed = 5f;
|
public float maxSpeed = 5f;
|
||||||
public float maxSpeedOverride;
|
|
||||||
public float slowdownMultiplier = 10f;
|
|
||||||
public float virtualAxisX;
|
public float virtualAxisX;
|
||||||
public float virtualButtonJump;
|
public float virtualButtonJump;
|
||||||
public float virtualButtonJumpLastFrame;
|
public float virtualButtonJumpLastFrame;
|
||||||
@@ -37,9 +30,8 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
private Rigidbody2D body;
|
private Rigidbody2D body;
|
||||||
private BoxCollider2D collide;
|
private BoxCollider2D collide;
|
||||||
private PlayerInput input;
|
|
||||||
private AnimationPlayer animationPlayer;
|
private Vector2 spawnPosition;
|
||||||
private Punch punch;
|
|
||||||
|
|
||||||
private bool jumpInputStillValid = false;
|
private bool jumpInputStillValid = false;
|
||||||
private float lastTimeJumpPressed;
|
private float lastTimeJumpPressed;
|
||||||
@@ -56,16 +48,10 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
maxSpeedOverride = maxSpeed;
|
spawnPosition = transform.position;
|
||||||
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
|
|
||||||
|
|
||||||
body = GetComponent<Rigidbody2D>();
|
body = GetComponent<Rigidbody2D>();
|
||||||
collide = GetComponent<BoxCollider2D>();
|
collide = GetComponent<BoxCollider2D>();
|
||||||
input = GetComponent<PlayerInput>();
|
|
||||||
animationPlayer = GetComponent<AnimationPlayer>();
|
|
||||||
punch = GetComponent<Punch>();
|
|
||||||
|
|
||||||
playerText.text = input.playerIndex.ToString();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -84,29 +70,6 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
Land();
|
Land();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
Animate();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Animate()
|
|
||||||
{
|
|
||||||
if (!IsPhysicallyGrounded())
|
|
||||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Mathf.Abs(body.linearVelocityX) >= 0.1f)
|
|
||||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Run);
|
|
||||||
else
|
|
||||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (body.linearVelocityX < -0.1f)
|
|
||||||
animationPlayer.backwards = true;
|
|
||||||
else if (body.linearVelocityX > 0.1f)
|
|
||||||
animationPlayer.backwards = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Land()
|
private void Land()
|
||||||
{
|
{
|
||||||
if (body.linearVelocity.y >= 0f) return;
|
if (body.linearVelocity.y >= 0f) return;
|
||||||
@@ -122,8 +85,6 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
private void Jump()
|
private void Jump()
|
||||||
{
|
{
|
||||||
//if (!punch.cancelable) return;
|
|
||||||
|
|
||||||
if (virtualButtonJumpLastFrame == 1f)
|
if (virtualButtonJumpLastFrame == 1f)
|
||||||
{
|
{
|
||||||
jumpInputStillValid = true;
|
jumpInputStillValid = true;
|
||||||
@@ -145,15 +106,8 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (jumpPhysics)
|
if (jumpPhysics)
|
||||||
{
|
{
|
||||||
if (!GetComponent<Block>().blocking)
|
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
||||||
{
|
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||||
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
|
||||||
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
|
||||||
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
|
|
||||||
{
|
|
||||||
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
jumpPhysics = false;
|
jumpPhysics = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,40 +124,71 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
private void HorizontalMovement()
|
private void HorizontalMovement()
|
||||||
{
|
{
|
||||||
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
|
//body.linearVelocity = new Vector2(virtualAxisX * walkSpeed, body.linearVelocity.y);
|
||||||
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
|
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
||||||
|
|
||||||
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
|
if (Mathf.Abs(body.linearVelocityX) >= maxSpeed)
|
||||||
{
|
{
|
||||||
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
|
//if (!IsPhysicallyGrounded())
|
||||||
{
|
//{
|
||||||
//body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * temporaryMax, body.linearVelocity.y);
|
body.linearVelocityX *= walkSmooth;
|
||||||
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
|
//}
|
||||||
}
|
|
||||||
|
|
||||||
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
|
if (transform.position == positionLastFrame && (InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x == 0))
|
||||||
{
|
{
|
||||||
virtualAxisX = 0;
|
virtualAxisX = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetComponent<Block>().blocking)
|
|
||||||
{
|
|
||||||
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
|
|
||||||
}
|
|
||||||
|
|
||||||
positionLastFrame = transform.position;
|
positionLastFrame = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateVirtualAxis()
|
private void UpdateVirtualAxis()
|
||||||
{
|
{
|
||||||
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
|
virtualButtonJump = InputSystem.actions.FindAction($"Player {player} Action").ReadValue<float>();
|
||||||
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
|
virtualButtonJumpLastFrame = InputSystem.actions.FindAction($"Player {player} Action").WasPressedThisFrame() ? 1 : 0;
|
||||||
|
|
||||||
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
|
virtualAxisX = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// From https://discussions.unity.com/t/manually-smooth-input-getaxisraw/225141/4
|
||||||
|
float basicallyRawAxis = InputSystem.actions.FindAction($"Player {player} Move").ReadValue<Vector2>().x;
|
||||||
|
float sensitivity = 3;
|
||||||
|
float gravity = 3;
|
||||||
|
float time = Time.deltaTime;
|
||||||
|
|
||||||
|
if (basicallyRawAxis != 0)
|
||||||
|
{
|
||||||
|
virtualAxisX = Mathf.Clamp(virtualAxisX + basicallyRawAxis * sensitivity * time * turnaroundMultiplier, -1f, 1f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
virtualAxisX = Mathf.Clamp01(Mathf.Abs(virtualAxisX) - gravity * time) * Mathf.Sign(virtualAxisX);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((basicallyRawAxis > 0f && virtualAxisX < 0f) || (basicallyRawAxis < 0f && virtualAxisX > 0f))
|
||||||
|
{
|
||||||
|
turnaroundMultiplier = 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
turnaroundMultiplier = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Platformer Hazard"))
|
||||||
|
{
|
||||||
|
Respawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Respawn()
|
||||||
|
{
|
||||||
|
transform.position = spawnPosition;
|
||||||
|
body.linearVelocity = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsBasicallyGrounded()
|
public bool IsBasicallyGrounded()
|
||||||
@@ -243,9 +228,4 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
|
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopVelocity()
|
|
||||||
{
|
|
||||||
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
}
|
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@@ -1,13 +1,57 @@
|
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%YAML 1.1
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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m_PrefabAsset: {fileID: 0}
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m_Name: Root
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serializedVersion: 5
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m_AnimatorParameters: []
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|
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|
- serializedVersion: 5
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m_Behaviours: []
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--- !u!1102 &2600039493493020915
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AnimatorState:
|
AnimatorState:
|
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serializedVersion: 6
|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Title Animation
|
m_Name: Bones
|
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m_Speed: 1
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m_Speed: 1
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions: []
|
||||||
@@ -20,53 +64,9 @@ AnimatorState:
|
|||||||
m_MirrorParameterActive: 0
|
m_MirrorParameterActive: 0
|
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: ffdeb6c375db44787a0351ae74a87022, type: 2}
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m_Motion: {fileID: 7400000, guid: 590f229c565f34c8296a875497c76553, type: 2}
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m_Tag:
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m_Tag:
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27
Assets/Games/Pong/PongPaddleBehavior.cs
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using UnityEngine;
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public class PongPaddleBehavior : MonoBehaviour
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Assets/Games/Spencer/myscript.cs
Normal file
15
Assets/Games/Spencer/myscript.cs
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|
||||||
- {fileID: 1235166322}
|
- {fileID: 862964482}
|
||||||
- {fileID: 1772125913}
|
- {fileID: 1347331294}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5c0b2030ed36245158311e6d41e2d384
|
guid: 086c3b42d070944c8ba6840248de70ac
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 66bb6b36bfc1e49c0b61e5685850417a
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class Trevor : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private float speed;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
|
|
||||||
transform.position += speed * (Vector3)direction * Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ba8c0359d26a446ae8b41269b13ac727
|
|
||||||
@@ -5,24 +5,16 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class HubManager : MonoBehaviour
|
public class HubManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject hubCamera;
|
|
||||||
public GameObject gameButtonsParent;
|
public GameObject gameButtonsParent;
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
hubCamera.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadScene(string sceneName)
|
public void LoadScene(string sceneName)
|
||||||
{
|
{
|
||||||
hubCamera.SetActive(true);
|
|
||||||
UnloadGameScene();
|
UnloadGameScene();
|
||||||
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
|
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnloadGameScene()
|
public void UnloadGameScene()
|
||||||
{
|
{
|
||||||
hubCamera.SetActive(false);
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
|
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
|
||||||
|
Before Width: | Height: | Size: 710 B After Width: | Height: | Size: 710 B |
@@ -96,19 +96,6 @@ TextureImporter:
|
|||||||
ignorePlatformSupport: 0
|
ignorePlatformSupport: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: WebGL
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
@@ -73,9 +73,9 @@ Material:
|
|||||||
- _OutlineWidth: 0
|
- _OutlineWidth: 0
|
||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _Reflectivity: 10
|
- _Reflectivity: 10
|
||||||
- _ScaleRatioA: 0.85714287
|
- _ScaleRatioA: 1
|
||||||
- _ScaleRatioB: 0.6964286
|
- _ScaleRatioB: 1
|
||||||
- _ScaleRatioC: 0.6964286
|
- _ScaleRatioC: 1
|
||||||
- _ScaleX: 1
|
- _ScaleX: 1
|
||||||
- _ScaleY: 1
|
- _ScaleY: 1
|
||||||
- _ShaderFlags: 0
|
- _ShaderFlags: 0
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 852f94971a1774c4c90a3daa6b74f237
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user