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    Namespace Music

    Classes

    AudioManager

    This class manages the playback of sound effects in the game. It provides functionality to play specific sounds by name and ensures a singleton instance for global access.

    MusicManager

    Manages the music playlists for the game. Handles the initialization, playback, and shuffling of music tracks based on the active scene.

    Playlist

    Represents a playlist of music tracks. Contains information about the tracks, their associated scenes, and playback settings.

    SoundEffect

    Represents a sound effect, including its name and associated AudioSource.

    TrackLayer

    Represents a single layer of a music track. Each layer can be triggered and controlled independently based on game events or conditions.

    Enums

    TrackLayer.EnableTrigger

    Defines the conditions under which this layer is enabled.

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