Class TrackLayer
Represents a single layer of a music track. Each layer can be triggered and controlled independently based on game events or conditions.
Inheritance
object
TrackLayer
Namespace: Music
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class TrackLayer
Fields
enableTrigger
The trigger condition for enabling this layer.
Declaration
public TrackLayer.EnableTrigger enableTrigger
Field Value
| Type | Description |
|---|---|
| TrackLayer.EnableTrigger |
layerName
The name of the music layer.
Declaration
public string layerName
Field Value
| Type | Description |
|---|---|
| string |
layerScenes
A list of scenes where this layer is active. If empty, the layer is active in all scenes.
Declaration
public List<string> layerScenes
Field Value
| Type | Description |
|---|---|
| List<><string> |
layerTrack
The audio clip associated with this music layer.
Declaration
public AudioClip layerTrack
Field Value
| Type | Description |
|---|---|
| AudioClip |
triggerName
The name of the object that triggers this layer.
Declaration
public string triggerName
Field Value
| Type | Description |
|---|---|
| string |