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Crash-Course/crashcourse/api/Music.MusicManager.html
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<h1 id="Music_MusicManager" data-uid="Music.MusicManager" class="text-break">Class MusicManager
</h1>
<div class="markdown level0 summary"><p>Manages the music playlists for the game.
Handles the initialization, playback, and shuffling of music tracks based on the active scene.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MusicManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Music_MusicManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MusicManager : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Music_MusicManager_Instance" data-uid="Music.MusicManager.Instance">Instance</h4>
<div class="markdown level1 summary"><p>A singleton instance of the <a class="xref" href="Music.MusicManager.html">MusicManager</a> class.
Ensures only one instance of the MusicManager exists at a time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static MusicManager Instance</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
</tr>
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<tbody>
<tr>
<td><a class="xref" href="Music.MusicManager.html">MusicManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_MusicManager_playlists" data-uid="Music.MusicManager.playlists">playlists</h4>
<div class="markdown level1 summary"><p>A list of playlists available in the game.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Playlist&gt; playlists</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.Playlist.html">Playlist</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Music_MusicManager_songPrefab" data-uid="Music.MusicManager.songPrefab">songPrefab</h4>
<div class="markdown level1 summary"><p>The prefab used to create audio sources for playing songs.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject songPrefab</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Music_MusicManager_GetActiveSceneNotTitleScreen_" data-uid="Music.MusicManager.GetActiveSceneNotTitleScreen*"></a>
<h4 id="Music_MusicManager_GetActiveSceneNotTitleScreen" data-uid="Music.MusicManager.GetActiveSceneNotTitleScreen">GetActiveSceneNotTitleScreen()</h4>
<div class="markdown level1 summary"><p>Gets the name of the currently active scene, excluding the &quot;Title Screen&quot;.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string GetActiveSceneNotTitleScreen()</code></pre>
</div>
<h5 class="returns">Returns</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">string</span></td>
<td><p>The name of the active scene, or &quot;Title Screen&quot; if no other scene is active.</p>
</td>
</tr>
</tbody>
</table>
<a id="Music_MusicManager_StartPlaylist_" data-uid="Music.MusicManager.StartPlaylist*"></a>
<h4 id="Music_MusicManager_StartPlaylist" data-uid="Music.MusicManager.StartPlaylist">StartPlaylist()</h4>
<div class="markdown level1 summary"><p>Starts the music playlist for the current active scene.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartPlaylist()</code></pre>
</div>
<a id="Music_MusicManager_StartPlaylist_" data-uid="Music.MusicManager.StartPlaylist*"></a>
<h4 id="Music_MusicManager_StartPlaylist_System_String_" data-uid="Music.MusicManager.StartPlaylist(System.String)">StartPlaylist(string)</h4>
<div class="markdown level1 summary"><p>Starts the music playlist for a specific scene.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void StartPlaylist(string scene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><span class="xref">string</span></td>
<td><span class="parametername">scene</span></td>
<td><p>The name of the scene for which to start the playlist.</p>
</td>
</tr>
</tbody>
</table>
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