Files
Crash-Course/Assets/Scripts/Game/HatRespawn.cs
2025-03-28 17:39:07 -04:00

15 lines
479 B
C#

using UnityEngine;
public class HatRespawn : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D collision) // Respawns the hat to the hat spawn position if it falls out of bounds
{
if (collision.gameObject.CompareTag("Platformer Hazard"))
{
transform.position = GameManager.Instance.hatSpawnPosition;
GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
transform.rotation = Quaternion.identity;
}
}
}