Files
Crash-Course/Documentation/api/Game.LifeDisplayManager.yml
RochesterX 6b7dbea593 API
2025-04-16 19:57:54 -04:00

257 lines
6.1 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.LifeDisplayManager
commentId: T:Game.LifeDisplayManager
id: LifeDisplayManager
parent: Game
children:
- Game.LifeDisplayManager.HideLifeDisplay
- Game.LifeDisplayManager.lifeDisplays
- Game.LifeDisplayManager.lifePrefab
- Game.LifeDisplayManager.playerPrefab
- Game.LifeDisplayManager.players
langs:
- csharp
- vb
name: LifeDisplayManager
nameWithType: LifeDisplayManager
fullName: Game.LifeDisplayManager
type: Class
source:
id: LifeDisplayManager
path: ''
startLine: 1779
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: 'public class LifeDisplayManager : MonoBehaviour'
content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.LifeDisplayManager.players
commentId: F:Game.LifeDisplayManager.players
id: players
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: players
nameWithType: LifeDisplayManager.players
fullName: Game.LifeDisplayManager.players
type: Field
source:
id: players
path: ''
startLine: 1781
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject players
return:
type: Global.GameObject
content.vb: Public players As GameObject
- uid: Game.LifeDisplayManager.playerPrefab
commentId: F:Game.LifeDisplayManager.playerPrefab
id: playerPrefab
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: playerPrefab
nameWithType: LifeDisplayManager.playerPrefab
fullName: Game.LifeDisplayManager.playerPrefab
type: Field
source:
id: playerPrefab
path: ''
startLine: 1782
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject playerPrefab
return:
type: Global.GameObject
content.vb: Public playerPrefab As GameObject
- uid: Game.LifeDisplayManager.lifePrefab
commentId: F:Game.LifeDisplayManager.lifePrefab
id: lifePrefab
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: lifePrefab
nameWithType: LifeDisplayManager.lifePrefab
fullName: Game.LifeDisplayManager.lifePrefab
type: Field
source:
id: lifePrefab
path: ''
startLine: 1783
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject lifePrefab
return:
type: Global.GameObject
content.vb: Public lifePrefab As GameObject
- uid: Game.LifeDisplayManager.lifeDisplays
commentId: F:Game.LifeDisplayManager.lifeDisplays
id: lifeDisplays
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: lifeDisplays
nameWithType: LifeDisplayManager.lifeDisplays
fullName: Game.LifeDisplayManager.lifeDisplays
type: Field
source:
id: lifeDisplays
path: ''
startLine: 1784
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
return:
type: Global.Dictionary{Player.Damageable,List{GameObject}}
content.vb: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
- uid: Game.LifeDisplayManager.HideLifeDisplay
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
id: HideLifeDisplay
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: HideLifeDisplay()
nameWithType: LifeDisplayManager.HideLifeDisplay()
fullName: Game.LifeDisplayManager.HideLifeDisplay()
type: Method
source:
id: HideLifeDisplay
path: ''
startLine: 1816
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public void HideLifeDisplay()
content.vb: Public Sub HideLifeDisplay()
overload: Game.LifeDisplayManager.HideLifeDisplay*
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.Dictionary{Player.Damageable,List{GameObject}}
commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
definition: Global.Dictionary`2
name: Dictionary<Damageable, List<GameObject>>
nameWithType: Dictionary<Damageable, List<GameObject>>
fullName: Dictionary<Player.Damageable, List<GameObject>>
nameWithType.vb: Dictionary(Of Damageable, List(Of GameObject))
fullName.vb: Dictionary(Of Player.Damageable, List(Of GameObject))
name.vb: Dictionary(Of Damageable, List(Of GameObject))
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- uid: Player.Damageable
name: Damageable
- name: ','
- name: " "
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Player.Damageable
name: Damageable
- name: ','
- name: " "
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: )
- name: )
- uid: Global.Dictionary`2
isExternal: true
name: Dictionary<, >
nameWithType: Dictionary<, >
fullName: Dictionary<, >
nameWithType.vb: Dictionary(Of , )
fullName.vb: Dictionary(Of , )
name.vb: Dictionary(Of , )
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
- uid: Game.LifeDisplayManager.HideLifeDisplay*
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
name: HideLifeDisplay
nameWithType: LifeDisplayManager.HideLifeDisplay
fullName: Game.LifeDisplayManager.HideLifeDisplay