Files
Crash-Course/Assets/Scripts/Game/EventSystemizer.cs
2025-03-28 17:39:07 -04:00

15 lines
412 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemizer : MonoBehaviour
{
private void Update() // Ensures only one instance of EventSystem exists
{
foreach (EventSystem system in FindObjectsByType<EventSystem>(FindObjectsSortMode.None))
{
if (system == GetComponent<EventSystem>()) continue;
Destroy(system.gameObject);
}
}
}