Files
Crash-Course/Assets/Scripts/Player/Punch.cs
2025-03-28 17:39:07 -04:00

60 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
public class Punch : MonoBehaviour
{
public bool cancelable = true;
[SerializeField] private BoxCollider2D hurtbox;
InputActionAsset actions;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
}
private void Update() // Executes punch when 'punch' is pressed
{
if (actions.FindAction("Punch").WasPressedThisFrame())
{
if (!cancelable) return;
ExecutePunch();
}
}
private void ExecutePunch() // Triggers punch animation
{
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
GetComponent<PlayerMovement>().maxSpeedOverride = 1f; // Slows player down when punching
}
public void EnableHurtbox()
{
if (hurtbox != null) hurtbox.enabled = true;
}
public void DisableHurtbox()
{
if (hurtbox != null) hurtbox.enabled = false;
}
public void DisableCancellation()
{
cancelable = false;
}
public void EnableCancellation()
{
cancelable = true;
}
public void ReturnToMaxSpeed() // Resets player speed after punch
{
GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
}
}