Files
Crash-Course/Assets/Scripts/Game/MovingPlatform.cs
2025-04-16 19:20:36 -04:00

32 lines
970 B
C#

using UnityEngine;
public class MovingPlatform : MonoBehaviour
{
public Transform platform;
public int startPoint;
public Transform[] points;
public float speed;
private int i;
void Start() // Sets the initial position of the platform
{
transform.position = points[startPoint].position;
}
void FixedUpdate()
{
// If the platform is close to the target point, it starts moving to the next one
if (Vector2.Distance(transform.position, points[i].position) < 0.02f)
{
i++;
if (i == points.Length)
{
i = 0;
}
}
// Moves the platform towards the next point
// transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
GetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(transform.position, points[i].position, speed * Time.fixedDeltaTime));
}
}