951 lines
23 KiB
YAML
951 lines
23 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Global.GameManager
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commentId: T:Global.GameManager
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id: GameManager
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parent: Global
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children:
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- Global.GameManager.AlivePlayers
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- Global.GameManager.EndGameEvent
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- Global.GameManager.gameMode
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- Global.GameManager.gameOver
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- Global.GameManager.GameOver
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- Global.GameManager.gameTimer
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- Global.GameManager.hatObject
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- Global.GameManager.hatSpawnPositions
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- Global.GameManager.Instance
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- Global.GameManager.LeaderboardCanvas
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- Global.GameManager.map
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- Global.GameManager.music
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- Global.GameManager.obstacleCourseSpawnPosition
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- Global.GameManager.offset
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- Global.GameManager.playerColors
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- Global.GameManager.PlayerDied(Damageable)
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- Global.GameManager.playerHoldTimes
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- Global.GameManager.players
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- Global.GameManager.spawnPosition
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- Global.GameManager.StartGame
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- Global.GameManager.StartGameEvent
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- Global.GameManager.time
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- Global.GameManager.TimerCanvas
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- Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
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langs:
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- csharp
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- vb
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name: GameManager
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nameWithType: GameManager
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fullName: GameManager
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type: Class
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source:
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id: GameManager
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path: ''
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startLine: 1373
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assemblies:
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- cs.temp.dll
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namespace: Global
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summary: "\nThe GameManager class manages the overall game logic, including game modes, player states, \ngame events, and game-over conditions. It ensures a single instance exists and provides \nfunctionality for starting, updating, and ending the game.\n"
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example: []
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syntax:
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content: 'public class GameManager : MonoBehaviour'
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content.vb: Public Class GameManager Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Global.GameManager.Instance
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commentId: P:Global.GameManager.Instance
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id: Instance
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: Instance
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nameWithType: GameManager.Instance
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fullName: GameManager.Instance
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type: Property
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source:
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id: Instance
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path: ''
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startLine: 1375
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static GameManager Instance { get; }
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parameters: []
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return:
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type: Global.GameManager
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content.vb: Public Shared Property Instance As GameManager
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overload: Global.GameManager.Instance*
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- uid: Global.GameManager.time
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commentId: F:Global.GameManager.time
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id: time
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: time
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nameWithType: GameManager.time
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fullName: GameManager.time
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type: Field
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source:
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id: time
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path: ''
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startLine: 1376
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public float time
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return:
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type: System.Single
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content.vb: Public time As Single
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- uid: Global.GameManager.StartGameEvent
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commentId: E:Global.GameManager.StartGameEvent
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id: StartGameEvent
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: StartGameEvent
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nameWithType: GameManager.StartGameEvent
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fullName: GameManager.StartGameEvent
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type: Event
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source:
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id: StartGameEvent
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path: ''
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startLine: 1378
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public event GameManager.GameEvent StartGameEvent
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return:
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type: Global.GameManager.GameEvent
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content.vb: Public Event StartGameEvent As GameManager.GameEvent
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- uid: Global.GameManager.EndGameEvent
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commentId: E:Global.GameManager.EndGameEvent
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id: EndGameEvent
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: EndGameEvent
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nameWithType: GameManager.EndGameEvent
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fullName: GameManager.EndGameEvent
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type: Event
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source:
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id: EndGameEvent
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path: ''
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startLine: 1379
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public event GameManager.GameEvent EndGameEvent
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return:
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type: Global.GameManager.GameEvent
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content.vb: Public Event EndGameEvent As GameManager.GameEvent
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- uid: Global.GameManager.players
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commentId: F:Global.GameManager.players
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id: players
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: players
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nameWithType: GameManager.players
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fullName: GameManager.players
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type: Field
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source:
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id: players
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path: ''
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startLine: 1380
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static List<GameObject> players
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return:
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type: Global.List{GameObject}
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content.vb: Public Shared players As List(Of GameObject)
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- uid: Global.GameManager.playerColors
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commentId: F:Global.GameManager.playerColors
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id: playerColors
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: playerColors
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nameWithType: GameManager.playerColors
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fullName: GameManager.playerColors
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type: Field
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source:
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id: playerColors
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path: ''
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startLine: 1381
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static List<Color> playerColors
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return:
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type: Global.List{Color}
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content.vb: Public Shared playerColors As List(Of Color)
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- uid: Global.GameManager.offset
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commentId: F:Global.GameManager.offset
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id: offset
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: offset
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nameWithType: GameManager.offset
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fullName: GameManager.offset
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type: Field
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source:
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id: offset
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path: ''
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startLine: 1382
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public float offset
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return:
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type: System.Single
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content.vb: Public offset As Single
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- uid: Global.GameManager.music
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commentId: F:Global.GameManager.music
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id: music
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: music
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nameWithType: GameManager.music
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fullName: GameManager.music
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type: Field
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source:
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id: music
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path: ''
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startLine: 1383
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static bool music
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return:
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type: System.Boolean
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content.vb: Public Shared music As Boolean
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- uid: Global.GameManager.gameOver
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commentId: F:Global.GameManager.gameOver
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id: gameOver
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: gameOver
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nameWithType: GameManager.gameOver
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fullName: GameManager.gameOver
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type: Field
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source:
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id: gameOver
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path: ''
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startLine: 1384
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public bool gameOver
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return:
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type: System.Boolean
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content.vb: Public gameOver As Boolean
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- uid: Global.GameManager.gameTimer
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commentId: F:Global.GameManager.gameTimer
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id: gameTimer
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: gameTimer
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nameWithType: GameManager.gameTimer
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fullName: GameManager.gameTimer
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type: Field
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source:
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id: gameTimer
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path: ''
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startLine: 1385
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public GameTimer gameTimer
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return:
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type: Global.GameTimer
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content.vb: Public gameTimer As GameTimer
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- uid: Global.GameManager.playerHoldTimes
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commentId: F:Global.GameManager.playerHoldTimes
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id: playerHoldTimes
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: playerHoldTimes
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nameWithType: GameManager.playerHoldTimes
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fullName: GameManager.playerHoldTimes
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type: Field
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source:
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id: playerHoldTimes
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path: ''
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startLine: 1386
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static Dictionary<GameObject, float> playerHoldTimes
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return:
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type: Global.Dictionary{GameObject,System.Single}
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content.vb: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
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- uid: Global.GameManager.gameMode
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commentId: F:Global.GameManager.gameMode
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id: gameMode
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: gameMode
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nameWithType: GameManager.gameMode
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fullName: GameManager.gameMode
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type: Field
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source:
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id: gameMode
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path: ''
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startLine: 1387
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static GameManager.GameMode gameMode
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return:
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type: Global.GameManager.GameMode
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content.vb: Public Shared gameMode As GameManager.GameMode
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- uid: Global.GameManager.map
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commentId: F:Global.GameManager.map
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id: map
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: map
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nameWithType: GameManager.map
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fullName: GameManager.map
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type: Field
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source:
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id: map
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path: ''
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startLine: 1388
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public static string map
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return:
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type: System.String
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content.vb: Public Shared map As String
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- uid: Global.GameManager.spawnPosition
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commentId: F:Global.GameManager.spawnPosition
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id: spawnPosition
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: spawnPosition
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nameWithType: GameManager.spawnPosition
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fullName: GameManager.spawnPosition
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type: Field
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source:
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id: spawnPosition
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path: ''
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startLine: 1389
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public Vector2 spawnPosition
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return:
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type: Global.Vector2
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content.vb: Public spawnPosition As Vector2
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- uid: Global.GameManager.obstacleCourseSpawnPosition
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commentId: F:Global.GameManager.obstacleCourseSpawnPosition
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id: obstacleCourseSpawnPosition
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: obstacleCourseSpawnPosition
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nameWithType: GameManager.obstacleCourseSpawnPosition
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fullName: GameManager.obstacleCourseSpawnPosition
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type: Field
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source:
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id: obstacleCourseSpawnPosition
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path: ''
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startLine: 1390
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public Vector2 obstacleCourseSpawnPosition
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return:
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type: Global.Vector2
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content.vb: Public obstacleCourseSpawnPosition As Vector2
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- uid: Global.GameManager.hatSpawnPositions
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commentId: F:Global.GameManager.hatSpawnPositions
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id: hatSpawnPositions
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: hatSpawnPositions
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nameWithType: GameManager.hatSpawnPositions
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fullName: GameManager.hatSpawnPositions
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type: Field
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source:
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id: hatSpawnPositions
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path: ''
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startLine: 1391
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public List<Vector2> hatSpawnPositions
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return:
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type: Global.List{Vector2}
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content.vb: Public hatSpawnPositions As List(Of Vector2)
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- uid: Global.GameManager.LeaderboardCanvas
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commentId: F:Global.GameManager.LeaderboardCanvas
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id: LeaderboardCanvas
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: LeaderboardCanvas
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nameWithType: GameManager.LeaderboardCanvas
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fullName: GameManager.LeaderboardCanvas
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type: Field
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source:
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id: LeaderboardCanvas
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path: ''
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startLine: 1392
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public Canvas LeaderboardCanvas
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return:
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type: Global.Canvas
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content.vb: Public LeaderboardCanvas As Canvas
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- uid: Global.GameManager.TimerCanvas
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commentId: F:Global.GameManager.TimerCanvas
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id: TimerCanvas
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: TimerCanvas
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nameWithType: GameManager.TimerCanvas
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fullName: GameManager.TimerCanvas
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type: Field
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source:
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id: TimerCanvas
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path: ''
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startLine: 1393
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public Canvas TimerCanvas
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return:
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type: Global.Canvas
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content.vb: Public TimerCanvas As Canvas
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- uid: Global.GameManager.hatObject
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commentId: F:Global.GameManager.hatObject
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id: hatObject
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: hatObject
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nameWithType: GameManager.hatObject
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fullName: GameManager.hatObject
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type: Field
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source:
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id: hatObject
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path: ''
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startLine: 1394
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public GameObject hatObject
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return:
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type: Global.GameObject
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content.vb: Public hatObject As GameObject
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- uid: Global.GameManager.StartGame
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commentId: M:Global.GameManager.StartGame
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id: StartGame
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: StartGame()
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nameWithType: GameManager.StartGame()
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fullName: GameManager.StartGame()
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type: Method
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source:
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id: StartGame
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path: ''
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startLine: 1465
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assemblies:
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- cs.temp.dll
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namespace: Global
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summary: "\nSets up the game based on the selected game mode.\n"
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example: []
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syntax:
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content: public void StartGame()
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content.vb: Public Sub StartGame()
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overload: Global.GameManager.StartGame*
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- uid: Global.GameManager.PlayerDied(Damageable)
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commentId: M:Global.GameManager.PlayerDied(Damageable)
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id: PlayerDied(Damageable)
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: PlayerDied(Damageable)
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nameWithType: GameManager.PlayerDied(Damageable)
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fullName: GameManager.PlayerDied(Damageable)
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type: Method
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source:
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id: PlayerDied
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path: ''
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startLine: 1504
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assemblies:
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- cs.temp.dll
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namespace: Global
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summary: "\nHandles player deaths based on the current game mode.\n"
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example: []
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syntax:
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content: public void PlayerDied(Damageable player)
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parameters:
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- id: player
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type: Global.Damageable
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description: The player that died.
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content.vb: Public Sub PlayerDied(player As Damageable)
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overload: Global.GameManager.PlayerDied*
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- uid: Global.GameManager.GameOver
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commentId: M:Global.GameManager.GameOver
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id: GameOver
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: GameOver()
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nameWithType: GameManager.GameOver()
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fullName: GameManager.GameOver()
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type: Method
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source:
|
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id: GameOver
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path: ''
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startLine: 1559
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assemblies:
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- cs.temp.dll
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namespace: Global
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summary: "\nEnds the game and determines the winner based on the game mode.\n"
|
|
example: []
|
|
syntax:
|
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content: public void GameOver()
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content.vb: Public Sub GameOver()
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overload: Global.GameManager.GameOver*
|
|
- uid: Global.GameManager.AlivePlayers
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commentId: M:Global.GameManager.AlivePlayers
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id: AlivePlayers
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parent: Global.GameManager
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langs:
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- csharp
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- vb
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name: AlivePlayers()
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nameWithType: GameManager.AlivePlayers()
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fullName: GameManager.AlivePlayers()
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type: Method
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|
source:
|
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id: AlivePlayers
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path: ''
|
|
startLine: 1628
|
|
assemblies:
|
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- cs.temp.dll
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|
namespace: Global
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|
summary: "\nReturns a list of all players that are currently alive.\n"
|
|
example: []
|
|
syntax:
|
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content: public List<GameObject> AlivePlayers()
|
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return:
|
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type: Global.List{GameObject}
|
|
description: A list of alive player GameObjects.
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|
content.vb: Public Function AlivePlayers() As List(Of GameObject)
|
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overload: Global.GameManager.AlivePlayers*
|
|
- uid: Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
|
|
commentId: M:Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
|
|
id: UpdatePlayerHoldTime(GameObject,System.Single)
|
|
parent: Global.GameManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: UpdatePlayerHoldTime(GameObject, float)
|
|
nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
fullName: GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
type: Method
|
|
source:
|
|
id: UpdatePlayerHoldTime
|
|
path: ''
|
|
startLine: 1645
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Global
|
|
summary: "\nUpdates the player's hold time and updates the leaderboard.\n"
|
|
example: []
|
|
syntax:
|
|
content: public void UpdatePlayerHoldTime(GameObject player, float holdTime)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
description: The player GameObject.
|
|
- id: holdTime
|
|
type: System.Single
|
|
description: The hold time to update.
|
|
content.vb: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
|
|
overload: Global.GameManager.UpdatePlayerHoldTime*
|
|
nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
fullName.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
name.vb: UpdatePlayerHoldTime(GameObject, Single)
|
|
references:
|
|
- uid: Global
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System
|
|
commentId: N:System
|
|
isExternal: true
|
|
name: System
|
|
nameWithType: System
|
|
fullName: System
|
|
- uid: Global.GameManager.Instance*
|
|
commentId: Overload:Global.GameManager.Instance
|
|
name: Instance
|
|
nameWithType: GameManager.Instance
|
|
fullName: GameManager.Instance
|
|
- uid: Global.GameManager
|
|
commentId: T:Global.GameManager
|
|
name: GameManager
|
|
nameWithType: GameManager
|
|
fullName: GameManager
|
|
- uid: System.Single
|
|
commentId: T:System.Single
|
|
parent: System
|
|
isExternal: true
|
|
name: float
|
|
nameWithType: float
|
|
fullName: float
|
|
nameWithType.vb: Single
|
|
fullName.vb: Single
|
|
name.vb: Single
|
|
- uid: Global.GameManager.GameEvent
|
|
commentId: T:Global.GameManager.GameEvent
|
|
name: GameManager.GameEvent
|
|
nameWithType: GameManager.GameEvent
|
|
fullName: GameManager.GameEvent
|
|
spec.csharp:
|
|
- uid: Global.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Global.GameManager.GameEvent
|
|
name: GameEvent
|
|
spec.vb:
|
|
- uid: Global.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Global.GameManager.GameEvent
|
|
name: GameEvent
|
|
- uid: Global.List{GameObject}
|
|
commentId: '!:Global.List{GameObject}'
|
|
definition: Global.List`1
|
|
name: List<GameObject>
|
|
nameWithType: List<GameObject>
|
|
fullName: List<GameObject>
|
|
nameWithType.vb: List(Of GameObject)
|
|
fullName.vb: List(Of GameObject)
|
|
name.vb: List(Of GameObject)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.List`1
|
|
isExternal: true
|
|
name: List<>
|
|
nameWithType: List<>
|
|
fullName: List<>
|
|
nameWithType.vb: List(Of )
|
|
fullName.vb: List(Of )
|
|
name.vb: List(Of )
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
- uid: Global.List{Color}
|
|
commentId: '!:Global.List{Color}'
|
|
definition: Global.List`1
|
|
name: List<Color>
|
|
nameWithType: List<Color>
|
|
fullName: List<Color>
|
|
nameWithType.vb: List(Of Color)
|
|
fullName.vb: List(Of Color)
|
|
name.vb: List(Of Color)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: )
|
|
- uid: System.Boolean
|
|
commentId: T:System.Boolean
|
|
parent: System
|
|
isExternal: true
|
|
name: bool
|
|
nameWithType: bool
|
|
fullName: bool
|
|
nameWithType.vb: Boolean
|
|
fullName.vb: Boolean
|
|
name.vb: Boolean
|
|
- uid: Global.GameTimer
|
|
commentId: T:Global.GameTimer
|
|
name: GameTimer
|
|
nameWithType: GameTimer
|
|
fullName: GameTimer
|
|
- uid: Global.Dictionary{GameObject,System.Single}
|
|
commentId: '!:Global.Dictionary{GameObject,System.Single}'
|
|
definition: Global.Dictionary`2
|
|
name: Dictionary<GameObject, float>
|
|
nameWithType: Dictionary<GameObject, float>
|
|
fullName: Dictionary<GameObject, float>
|
|
nameWithType.vb: Dictionary(Of GameObject, Single)
|
|
fullName.vb: Dictionary(Of GameObject, Single)
|
|
name.vb: Dictionary(Of GameObject, Single)
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.Dictionary`2
|
|
isExternal: true
|
|
name: Dictionary<, >
|
|
nameWithType: Dictionary<, >
|
|
fullName: Dictionary<, >
|
|
nameWithType.vb: Dictionary(Of , )
|
|
fullName.vb: Dictionary(Of , )
|
|
name.vb: Dictionary(Of , )
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
- uid: Global.GameManager.GameMode
|
|
commentId: T:Global.GameManager.GameMode
|
|
name: GameManager.GameMode
|
|
nameWithType: GameManager.GameMode
|
|
fullName: GameManager.GameMode
|
|
spec.csharp:
|
|
- uid: Global.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Global.GameManager.GameMode
|
|
name: GameMode
|
|
spec.vb:
|
|
- uid: Global.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Global.GameManager.GameMode
|
|
name: GameMode
|
|
- uid: System.String
|
|
commentId: T:System.String
|
|
parent: System
|
|
isExternal: true
|
|
name: string
|
|
nameWithType: string
|
|
fullName: string
|
|
nameWithType.vb: String
|
|
fullName.vb: String
|
|
name.vb: String
|
|
- uid: Global.Vector2
|
|
isExternal: true
|
|
name: Vector2
|
|
nameWithType: Vector2
|
|
fullName: Vector2
|
|
- uid: Global.List{Vector2}
|
|
commentId: '!:Global.List{Vector2}'
|
|
definition: Global.List`1
|
|
name: List<Vector2>
|
|
nameWithType: List<Vector2>
|
|
fullName: List<Vector2>
|
|
nameWithType.vb: List(Of Vector2)
|
|
fullName.vb: List(Of Vector2)
|
|
name.vb: List(Of Vector2)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.Canvas
|
|
isExternal: true
|
|
name: Canvas
|
|
nameWithType: Canvas
|
|
fullName: Canvas
|
|
- uid: Global.GameObject
|
|
isExternal: true
|
|
name: GameObject
|
|
nameWithType: GameObject
|
|
fullName: GameObject
|
|
- uid: Global.GameManager.StartGame*
|
|
commentId: Overload:Global.GameManager.StartGame
|
|
name: StartGame
|
|
nameWithType: GameManager.StartGame
|
|
fullName: GameManager.StartGame
|
|
- uid: Global.GameManager.PlayerDied*
|
|
commentId: Overload:Global.GameManager.PlayerDied
|
|
name: PlayerDied
|
|
nameWithType: GameManager.PlayerDied
|
|
fullName: GameManager.PlayerDied
|
|
- uid: Global.Damageable
|
|
commentId: T:Global.Damageable
|
|
name: Damageable
|
|
nameWithType: Damageable
|
|
fullName: Damageable
|
|
- uid: Global.GameManager.GameOver*
|
|
commentId: Overload:Global.GameManager.GameOver
|
|
name: GameOver
|
|
nameWithType: GameManager.GameOver
|
|
fullName: GameManager.GameOver
|
|
- uid: Global.GameManager.AlivePlayers*
|
|
commentId: Overload:Global.GameManager.AlivePlayers
|
|
name: AlivePlayers
|
|
nameWithType: GameManager.AlivePlayers
|
|
fullName: GameManager.AlivePlayers
|
|
- uid: Global.GameManager.UpdatePlayerHoldTime*
|
|
commentId: Overload:Global.GameManager.UpdatePlayerHoldTime
|
|
name: UpdatePlayerHoldTime
|
|
nameWithType: GameManager.UpdatePlayerHoldTime
|
|
fullName: GameManager.UpdatePlayerHoldTime
|