683 lines
21 KiB
HTML
683 lines
21 KiB
HTML
<!DOCTYPE html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<title>Class PlayerMovement
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| Example Unity documentation </title>
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| Example Unity documentation ">
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<div id="sidetoc"></div>
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</div>
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</div>
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<div class="article row grid-right">
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Global.PlayerMovement">
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<h1 id="Global_PlayerMovement" data-uid="Global.PlayerMovement" class="text-break">Class PlayerMovement
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">PlayerMovement</span></div>
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</div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
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<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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<h5 id="Global_PlayerMovement_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
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</div>
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<h3 id="fields">Fields
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</h3>
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<h4 id="Global_PlayerMovement_coyoteTime" data-uid="Global.PlayerMovement.coyoteTime">coyoteTime</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float coyoteTime</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_ground" data-uid="Global.PlayerMovement.ground">ground</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public LayerMask ground</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">LayerMask</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_groundCheckDistance" data-uid="Global.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float groundCheckDistance</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_jumpLenience" data-uid="Global.PlayerMovement.jumpLenience">jumpLenience</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float jumpLenience</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_jumpSpeed" data-uid="Global.PlayerMovement.jumpSpeed">jumpSpeed</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float jumpSpeed</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_maxSpeed" data-uid="Global.PlayerMovement.maxSpeed">maxSpeed</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float maxSpeed</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_maxSpeedOverride" data-uid="Global.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float maxSpeedOverride</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_playerText" data-uid="Global.PlayerMovement.playerText">playerText</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public TextMeshProUGUI playerText</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">TextMeshProUGUI</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_secondsToFullSpeed" data-uid="Global.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float secondsToFullSpeed</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_slowdownMultiplier" data-uid="Global.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float slowdownMultiplier</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Global.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float timeUnableToBeDeclaredNotJumping</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_turnaroundMultiplier" data-uid="Global.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float turnaroundMultiplier</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_virtualAxisX" data-uid="Global.PlayerMovement.virtualAxisX">virtualAxisX</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float virtualAxisX</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_virtualButtonJump" data-uid="Global.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float virtualButtonJump</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Global.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float virtualButtonJumpLastFrame</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_walkSmooth" data-uid="Global.PlayerMovement.walkSmooth">walkSmooth</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float walkSmooth</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="Global_PlayerMovement_walkSpeed" data-uid="Global.PlayerMovement.walkSpeed">walkSpeed</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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|
<pre><code class="lang-csharp hljs">public float walkSpeed</code></pre>
|
|
</div>
|
|
<h5 class="fieldValue">Field Value</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">float</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
<h4 id="Global_PlayerMovement_walkSpeedFactor" data-uid="Global.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
|
|
<div class="markdown level1 summary"></div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="declaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public float walkSpeedFactor</code></pre>
|
|
</div>
|
|
<h5 class="fieldValue">Field Value</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">float</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<h3 id="methods">Methods
|
|
</h3>
|
|
|
|
|
|
<a id="Global_PlayerMovement_GetPointInBoxCollider_" data-uid="Global.PlayerMovement.GetPointInBoxCollider*"></a>
|
|
<h4 id="Global_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
|
|
<div class="markdown level1 summary"></div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="declaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)</code></pre>
|
|
</div>
|
|
<h5 class="parameters">Parameters</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Name</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">BoxCollider2D</span></td>
|
|
<td><span class="parametername">boxCollider2D</span></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">float</span></td>
|
|
<td><span class="parametername">horizontal</span></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">float</span></td>
|
|
<td><span class="parametername">vertical</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">Vector2</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
<a id="Global_PlayerMovement_IsBasicallyGrounded_" data-uid="Global.PlayerMovement.IsBasicallyGrounded*"></a>
|
|
<h4 id="Global_PlayerMovement_IsBasicallyGrounded" data-uid="Global.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
|
|
<div class="markdown level1 summary"></div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="declaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public bool IsBasicallyGrounded()</code></pre>
|
|
</div>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">bool</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
<a id="Global_PlayerMovement_IsPhysicallyGrounded_" data-uid="Global.PlayerMovement.IsPhysicallyGrounded*"></a>
|
|
<h4 id="Global_PlayerMovement_IsPhysicallyGrounded" data-uid="Global.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
|
|
<div class="markdown level1 summary"></div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="declaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public bool IsPhysicallyGrounded()</code></pre>
|
|
</div>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">bool</span></td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
<a id="Global_PlayerMovement_StopVelocity_" data-uid="Global.PlayerMovement.StopVelocity*"></a>
|
|
<h4 id="Global_PlayerMovement_StopVelocity" data-uid="Global.PlayerMovement.StopVelocity">StopVelocity()</h4>
|
|
<div class="markdown level1 summary"></div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="declaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void StopVelocity()</code></pre>
|
|
</div>
|
|
</article>
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