Files
Crash-Course/Assets/Scripts/AnimationPlayer.cs
djkellerman 36815eb876 Block
Added block animation, script, and keybind. Still need to add animation transitions/triggers.
2025-01-31 11:27:03 -05:00

42 lines
891 B
C#

using UnityEngine;
[RequireComponent(typeof(Animator))]
public class AnimationPlayer : MonoBehaviour
{
public enum AnimationState { Idle, Run, Jump };
public AnimationState state;
public bool backwards;
public AnimationClip clip;
private Animator animator;
private void Start()
{
animator = GetComponent<Animator>();
animator.Play(clip.name);
}
private void LateUpdate()
{
animator.SetInteger("state", (int)state);
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
}
public void SetState(AnimationState state)
{
this.state = state;
}
public void Punch()
{
animator.SetTrigger("punch");
}
public void Block()
{
animator.SetTrigger("Block");
}
}