Block
Added block animation, script, and keybind. Still need to add animation transitions/triggers.
This commit is contained in:
2909
Assets/Animations/Bones/Block.anim
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2909
Assets/Animations/Bones/Block.anim
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File diff suppressed because it is too large
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8
Assets/Animations/Bones/Block.anim.meta
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8
Assets/Animations/Bones/Block.anim.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 92e0316ccb513f04d960c1446ac8f50a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,6 +25,32 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-5708178649659260609
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Block
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 92e0316ccb513f04d960c1446ac8f50a, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-3289816270970516984
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@@ -96,13 +122,16 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: 4390441580030614539}
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m_Position: {x: 60, y: 80, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -5708178649659260609}
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m_Position: {x: 60, y: -80, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions:
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- {fileID: 5263795009836994554}
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 80, y: 0, z: 0}
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m_AnyStatePosition: {x: 70, y: 0, z: 0}
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m_EntryPosition: {x: 890, y: 0, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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@@ -206,6 +235,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 9100000}
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- m_Name: Block
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@@ -40,6 +40,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Block",
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"type": "Button",
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"id": "be945856-bd8c-4925-8ed1-0555831d5f61",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@@ -251,6 +260,28 @@
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"action": "Punch",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "de623b7f-b30a-44d6-98ff-64faf7825d8f",
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"path": "<Keyboard>/q",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Block",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "215ac495-a903-4e41-b61a-6d505550788f",
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"path": "<Gamepad>/rightShoulder",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Block",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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},
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@@ -298,7 +298,7 @@ Transform:
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m_GameObject: {fileID: 1648017802882051395}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0.33692652, w: -0.94153094}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: -0.0000001937151, y: -0.5000006, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -432,7 +432,7 @@ Transform:
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m_GameObject: {fileID: 1792259794085692571}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0.053876325, w: 0.9985476}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: 0.00000014901161, y: -0.50000036, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -668,7 +668,7 @@ Transform:
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m_GameObject: {fileID: 3572452013539030063}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 1, w: 0}
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m_LocalPosition: {x: 0.048, y: 0.001, z: 0}
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m_LocalPosition: {x: 0.048000097, y: 0.0010004044, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -942,7 +942,7 @@ Transform:
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m_GameObject: {fileID: 4053418163071482318}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0.074488364, w: 0.9972219}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: 0.0000020861626, y: -0.5000008, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1345,7 +1345,7 @@ Transform:
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m_GameObject: {fileID: 5600043765235685887}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: 0.31969908, w: 0.9475191}
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m_LocalPosition: {x: 0, y: -0.5, z: 0}
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m_LocalPosition: {x: 0.0000038594007, y: -0.50000393, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -33,4 +33,9 @@ public class AnimationPlayer : MonoBehaviour
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{
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animator.SetTrigger("punch");
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}
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public void Block()
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{
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animator.SetTrigger("Block");
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}
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}
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65
Assets/Scripts/Block.cs
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65
Assets/Scripts/Block.cs
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@@ -0,0 +1,65 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(PlayerInput))]
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[RequireComponent(typeof(Animation))]
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public class Block : MonoBehaviour
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{
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public bool cancelable = true;
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[SerializeField] private BoxCollider2D blockArea;
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private InputActionAsset actions;
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private Animation animationComponent;
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private void Start()
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{
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actions = GetComponent<PlayerInput>().actions;
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animationComponent = GetComponent<Animation>();
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}
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private void Update()
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{
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var blockAction = actions.FindAction("Block");
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if (blockAction.triggered)
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{
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Debug.Log("Block action triggered!");
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if (!cancelable) return;
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animationComponent.Play("Block");
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DisableCancellation();
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ActivateBlockArea();
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}
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else
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{
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DeactivateBlockArea();
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}
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}
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public void ActivateBlockArea()
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{
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blockArea.enabled = true;
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}
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public void DeactivateBlockArea()
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{
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blockArea.enabled = false;
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}
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public void DisableCancellation()
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{
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cancelable = false;
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}
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public void EnableCancellation()
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{
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cancelable = true;
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}
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public bool IsBlocking()
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{
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return blockArea.enabled;
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}
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}
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2
Assets/Scripts/Block.cs.meta
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2
Assets/Scripts/Block.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c8c9288561905664eade3f6b2634fc6d
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