209 lines
5.1 KiB
YAML
209 lines
5.1 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Game.WinScreen
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commentId: T:Game.WinScreen
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id: WinScreen
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parent: Game
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children:
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- Game.WinScreen.Instance
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- Game.WinScreen.playerTexts
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- Game.WinScreen.ShowWinScreen(System.Int32)
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langs:
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- csharp
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- vb
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name: WinScreen
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nameWithType: WinScreen
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fullName: Game.WinScreen
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type: Class
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source:
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id: WinScreen
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path: ''
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startLine: 844
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n"
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example: []
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syntax:
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content: 'public class WinScreen : MonoBehaviour'
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content.vb: Public Class WinScreen Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Game.WinScreen.Instance
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commentId: F:Game.WinScreen.Instance
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id: Instance
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parent: Game.WinScreen
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langs:
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- csharp
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- vb
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name: Instance
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nameWithType: WinScreen.Instance
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fullName: Game.WinScreen.Instance
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type: Field
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source:
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id: Instance
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path: ''
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startLine: 850
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA singleton instance of the <xref href=\"Game.WinScreen\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the WinScreen exists at a time.\n"
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example: []
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syntax:
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content: public static WinScreen Instance
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return:
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type: Game.WinScreen
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content.vb: Public Shared Instance As WinScreen
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- uid: Game.WinScreen.playerTexts
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commentId: F:Game.WinScreen.playerTexts
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id: playerTexts
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parent: Game.WinScreen
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langs:
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- csharp
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- vb
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name: playerTexts
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nameWithType: WinScreen.playerTexts
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fullName: Game.WinScreen.playerTexts
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type: Field
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source:
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id: playerTexts
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path: ''
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startLine: 855
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA list of text elements used to display player information on the win screen.\n"
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example: []
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syntax:
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content: public List<TextMeshProUGUI> playerTexts
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return:
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type: Global.List{TextMeshProUGUI}
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content.vb: Public playerTexts As List(Of TextMeshProUGUI)
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- uid: Game.WinScreen.ShowWinScreen(System.Int32)
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commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
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id: ShowWinScreen(System.Int32)
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parent: Game.WinScreen
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langs:
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- csharp
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- vb
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name: ShowWinScreen(int)
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nameWithType: WinScreen.ShowWinScreen(int)
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fullName: Game.WinScreen.ShowWinScreen(int)
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type: Method
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source:
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id: ShowWinScreen
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path: ''
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startLine: 878
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n"
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example: []
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syntax:
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content: public void ShowWinScreen(int player)
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parameters:
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- id: player
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type: System.Int32
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description: The number of the winning player (1-based index).
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content.vb: Public Sub ShowWinScreen(player As Integer)
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overload: Game.WinScreen.ShowWinScreen*
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nameWithType.vb: WinScreen.ShowWinScreen(Integer)
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fullName.vb: Game.WinScreen.ShowWinScreen(Integer)
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name.vb: ShowWinScreen(Integer)
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references:
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- uid: Game
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commentId: N:Game
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name: Game
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nameWithType: Game
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fullName: Game
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: System
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commentId: N:System
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isExternal: true
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name: System
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nameWithType: System
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fullName: System
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- uid: Game.WinScreen
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commentId: T:Game.WinScreen
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parent: Game
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name: WinScreen
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nameWithType: WinScreen
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fullName: Game.WinScreen
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- uid: Global.List{TextMeshProUGUI}
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commentId: '!:Global.List{TextMeshProUGUI}'
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definition: Global.List`1
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name: List<TextMeshProUGUI>
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nameWithType: List<TextMeshProUGUI>
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fullName: List<TextMeshProUGUI>
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nameWithType.vb: List(Of TextMeshProUGUI)
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fullName.vb: List(Of TextMeshProUGUI)
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name.vb: List(Of TextMeshProUGUI)
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spec.csharp:
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: <
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- uid: Global.TextMeshProUGUI
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name: TextMeshProUGUI
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isExternal: true
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- name: '>'
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spec.vb:
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: (
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- name: Of
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- name: " "
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- uid: Global.TextMeshProUGUI
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name: TextMeshProUGUI
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isExternal: true
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- name: )
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- uid: Global.List`1
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isExternal: true
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name: List<>
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nameWithType: List<>
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fullName: List<>
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nameWithType.vb: List(Of )
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fullName.vb: List(Of )
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name.vb: List(Of )
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spec.csharp:
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: <
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- name: ''
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- name: '>'
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spec.vb:
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: (
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- name: Of
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- name: " "
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- name: ''
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- name: )
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- uid: Game.WinScreen.ShowWinScreen*
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commentId: Overload:Game.WinScreen.ShowWinScreen
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name: ShowWinScreen
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nameWithType: WinScreen.ShowWinScreen
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fullName: Game.WinScreen.ShowWinScreen
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- uid: System.Int32
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commentId: T:System.Int32
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parent: System
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isExternal: true
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name: int
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nameWithType: int
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fullName: int
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nameWithType.vb: Integer
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fullName.vb: Integer
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name.vb: Integer
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