Files
Crash-Course/Assets/PlayerManager.cs
RochesterX b5cc70ad43 Add player joining
In the platformer scene, whenever you connect a new keyboard or controller, or interact with one already connected, a new player will be created and tied to that input device. Please try to break this system to make sure it works properly.
2025-01-14 11:40:09 -05:00

32 lines
881 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerManager : MonoBehaviour
{
[SerializeField] private Vector2 spawnPosition;
private PlatformerCameraMovement playerCamera;
private void Start()
{
GetComponent<PlayerInputManager>().onPlayerJoined += OnPlayerJoined;
GetComponent<PlayerInputManager>().onPlayerLeft += OnPlayerLeft;
playerCamera = FindFirstObjectByType<PlatformerCameraMovement>();
}
private void OnPlayerJoined(PlayerInput playerInput)
{
playerInput.transform.position = spawnPosition;
playerCamera.players.Add(playerInput.gameObject);
print("Player joined");
}
private void OnPlayerLeft(PlayerInput playerInput)
{
Destroy(playerInput.gameObject);
playerCamera.players.Remove(playerInput.gameObject);
print("Player left");
}
}