Files
Crash-Course/Documentation/api/Player.PlayerCameraMovement.yml
RochesterX 954d37e50b API
2025-04-19 12:59:07 -04:00

240 lines
6.2 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Player.PlayerCameraMovement
commentId: T:Player.PlayerCameraMovement
id: PlayerCameraMovement
parent: Player
children:
- Player.PlayerCameraMovement.lowerBound
- Player.PlayerCameraMovement.speed
- Player.PlayerCameraMovement.staticCamera
- Player.PlayerCameraMovement.weight
- Player.PlayerCameraMovement.winScene
- Player.PlayerCameraMovement.WinScene(GameObject)
langs:
- csharp
- vb
name: PlayerCameraMovement
nameWithType: PlayerCameraMovement
fullName: Player.PlayerCameraMovement
type: Class
source:
id: PlayerCameraMovement
path: ''
startLine: 4713
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n"
example: []
syntax:
content: 'public class PlayerCameraMovement : MonoBehaviour'
content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Player.PlayerCameraMovement.weight
commentId: F:Player.PlayerCameraMovement.weight
id: weight
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: weight
nameWithType: PlayerCameraMovement.weight
fullName: Player.PlayerCameraMovement.weight
type: Field
source:
id: weight
path: ''
startLine: 4728
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n"
example: []
syntax:
content: public float weight
return:
type: System.Single
content.vb: Public weight As Single
- uid: Player.PlayerCameraMovement.speed
commentId: F:Player.PlayerCameraMovement.speed
id: speed
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: speed
nameWithType: PlayerCameraMovement.speed
fullName: Player.PlayerCameraMovement.speed
type: Field
source:
id: speed
path: ''
startLine: 4733
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe speed at which the camera moves toward the target position.\n"
example: []
syntax:
content: public float speed
return:
type: System.Single
content.vb: Public speed As Single
- uid: Player.PlayerCameraMovement.lowerBound
commentId: F:Player.PlayerCameraMovement.lowerBound
id: lowerBound
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: lowerBound
nameWithType: PlayerCameraMovement.lowerBound
fullName: Player.PlayerCameraMovement.lowerBound
type: Field
source:
id: lowerBound
path: ''
startLine: 4743
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe lowest vertical position the camera can move to.\n"
example: []
syntax:
content: public float lowerBound
return:
type: System.Single
content.vb: Public lowerBound As Single
- uid: Player.PlayerCameraMovement.winScene
commentId: F:Player.PlayerCameraMovement.winScene
id: winScene
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: winScene
nameWithType: PlayerCameraMovement.winScene
fullName: Player.PlayerCameraMovement.winScene
type: Field
source:
id: winScene
path: ''
startLine: 4748
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the camera is in the win scene mode.\n"
example: []
syntax:
content: public bool winScene
return:
type: System.Boolean
content.vb: Public winScene As Boolean
- uid: Player.PlayerCameraMovement.staticCamera
commentId: F:Player.PlayerCameraMovement.staticCamera
id: staticCamera
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: staticCamera
nameWithType: PlayerCameraMovement.staticCamera
fullName: Player.PlayerCameraMovement.staticCamera
type: Field
source:
id: staticCamera
path: ''
startLine: 4753
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the camera should remain static and not follow players.\n"
example: []
syntax:
content: public bool staticCamera
return:
type: System.Boolean
content.vb: Public staticCamera As Boolean
- uid: Player.PlayerCameraMovement.WinScene(GameObject)
commentId: M:Player.PlayerCameraMovement.WinScene(GameObject)
id: WinScene(GameObject)
parent: Player.PlayerCameraMovement
langs:
- csharp
- vb
name: WinScene(GameObject)
nameWithType: PlayerCameraMovement.WinScene(GameObject)
fullName: Player.PlayerCameraMovement.WinScene(GameObject)
type: Method
source:
id: WinScene
path: ''
startLine: 4838
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n"
example: []
syntax:
content: public void WinScene(GameObject player)
parameters:
- id: player
type: Global.GameObject
description: The player who won the game.
content.vb: Public Sub WinScene(player As GameObject)
overload: Player.PlayerCameraMovement.WinScene*
references:
- uid: Player
commentId: N:Player
name: Player
nameWithType: Player
fullName: Player
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Player.PlayerCameraMovement.WinScene*
commentId: Overload:Player.PlayerCameraMovement.WinScene
name: WinScene
nameWithType: PlayerCameraMovement.WinScene
fullName: Player.PlayerCameraMovement.WinScene
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject