Files
Crash-Course/Assets/Scripts/HealthBarManager.cs
2025-03-07 10:03:16 -05:00

57 lines
1.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class HealthBarManager : MonoBehaviour
{
public GameObject healthBarPrefab;
private Dictionary<GameObject, GameObject> playerHealthBars = new Dictionary<GameObject, GameObject>();
void Start()
{
GameManager.Instance.StartGameEvent += OnGameStart;
GameManager.Instance.EndGameEvent += OnGameEnd;
}
void OnDestroy()
{
GameManager.Instance.StartGameEvent -= OnGameStart;
GameManager.Instance.EndGameEvent -= OnGameEnd;
}
void Update()
{
foreach (var kvp in playerHealthBars)
{
GameObject player = kvp.Key;
GameObject healthBar = kvp.Value;
//Vector3 screenPosition = Camera.main.WorldToScreenPoint(player.transform.position);
//screenPosition.y += 15;
//Vector3 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
healthBar.transform.SetPositionAndRotation(new Vector3(player.transform.position.x, player.transform.position.y + 1.5f, player.transform.position.z), Quaternion.identity);
}
}
private void OnGameStart()
{
foreach (GameObject player in GameManager.players)
{
if (!playerHealthBars.ContainsKey(player))
{
GameObject healthBar = Instantiate(healthBarPrefab);
healthBar.transform.localScale *= 1.5f;
healthBar.GetComponent<TerribleHealthBarScript>().SetPlayer(player);
playerHealthBars[player] = healthBar;
}
}
}
private void OnGameEnd()
{
foreach (var kvp in playerHealthBars)
{
Destroy(kvp.Value);
}
playerHealthBars.Clear();
}
}