Files
Crash-Course/Assets/Scripts/PlayerManager.cs
2025-03-06 01:27:42 -05:00

103 lines
2.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerManager : MonoBehaviour
{
public static PlayerManager Instance;
public List<PlayerJoinCard> cards;
[SerializeField] private InputActionAsset playerActions;
public List<Color> playerColors;
public GameObject playerSelect;
private bool gameStarted = false;
private bool isStartPressed = false;
private void Awake()
{
Init();
}
private void Start()
{
GetComponent<PlayerInputManager>().onPlayerJoined += OnPlayerJoined;
GetComponent<PlayerInputManager>().onPlayerLeft += OnPlayerLeft;
}
private void OnPlayerJoined(PlayerInput playerInput)
{
//playerInput.transform.SetParent(transform);
if (gameStarted)
{
Destroy(playerInput.gameObject);
return;
}
Debug.Log("Player joined");
DontDestroyOnLoad(playerInput.gameObject);
PlayerJoinCard card = PlayerCardCreator.Instance.CreateCard();
card.playerNumber = GameManager.players.Count + 1;
cards.Add(card);
GameManager.players.Add(playerInput.gameObject);
Colorize(GameManager.players.Count - 1);
}
private void OnPlayerLeft(PlayerInput playerInput)
{
Destroy(playerInput.gameObject);
GameManager.players.Remove(playerInput.gameObject);
Debug.Log("Player left");
}
private void Init()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(this.gameObject);
}
}
public void StartGame()
{
if (GameManager.players.Count == 0)
{
return;
}
if (isStartPressed)
{
gameStarted = true;
HubManager.Instance.LoadScene(GameManager.map);
}
else
{
isStartPressed = true;
}
}
private void Colorize(int index)
{
GameObject player = GameManager.players[index];
Color color = playerColors[(GameManager.players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((GameManager.players.Count - 1) / playerColors.Count);
color = (color + color + Color.white * tint) / (tint + 2);
ApplyColor(player, color);
ApplyColor(cards[GameManager.players.IndexOf(player)].playerPreview, color);
}
private void ApplyColor(GameObject obj, Color color)
{
if (obj.TryGetComponent<SpriteRenderer>(out _))
{
obj.GetComponent<SpriteRenderer>().color = color;
}
foreach (Transform child in obj.transform)
{
if (child.TryGetComponent<SpriteRenderer>(out _))
{
ApplyColor(child.gameObject, color);
}
}
}
}