11259 lines
284 KiB
Plaintext
11259 lines
284 KiB
Plaintext
id: cs.temp.dll
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language: CSharp
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name:
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Default: cs.temp.dll
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qualifiedName:
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Default: cs.temp.dll
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type: Assembly
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items:
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- id: Game
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commentId: N:Game
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language: CSharp
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name:
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CSharp: Game
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VB: Game
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nameWithType:
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CSharp: Game
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VB: Game
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qualifiedName:
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CSharp: Game
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VB: Game
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type: Namespace
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assemblies:
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- cs.temp.dll
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items:
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- id: Game.DayNightCycle
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commentId: T:Game.DayNightCycle
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language: CSharp
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name:
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CSharp: DayNightCycle
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VB: DayNightCycle
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nameWithType:
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CSharp: DayNightCycle
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VB: DayNightCycle
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qualifiedName:
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CSharp: Game.DayNightCycle
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VB: Game.DayNightCycle
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type: Class
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: DayNightCycle
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path: ''
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startLine: 5
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syntax:
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content:
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CSharp: 'public class DayNightCycle : MonoBehaviour'
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VB: Public Class DayNightCycle Inherits MonoBehaviour
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inheritance:
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- System.Object
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items:
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- id: Game.DayNightCycle.daySky
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commentId: F:Game.DayNightCycle.daySky
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language: CSharp
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name:
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CSharp: daySky
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VB: daySky
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nameWithType:
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CSharp: DayNightCycle.daySky
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VB: DayNightCycle.daySky
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qualifiedName:
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CSharp: Game.DayNightCycle.daySky
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VB: Game.DayNightCycle.daySky
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: daySky
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path: ''
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startLine: 7
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syntax:
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content:
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CSharp: public SpriteRenderer daySky
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VB: Public daySky As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.eveningSky
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commentId: F:Game.DayNightCycle.eveningSky
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language: CSharp
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name:
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CSharp: eveningSky
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VB: eveningSky
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nameWithType:
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CSharp: DayNightCycle.eveningSky
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VB: DayNightCycle.eveningSky
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qualifiedName:
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CSharp: Game.DayNightCycle.eveningSky
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VB: Game.DayNightCycle.eveningSky
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: eveningSky
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path: ''
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startLine: 7
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syntax:
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content:
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CSharp: public SpriteRenderer eveningSky
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VB: Public eveningSky As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.nightSky
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commentId: F:Game.DayNightCycle.nightSky
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language: CSharp
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name:
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CSharp: nightSky
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VB: nightSky
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nameWithType:
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CSharp: DayNightCycle.nightSky
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VB: DayNightCycle.nightSky
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qualifiedName:
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CSharp: Game.DayNightCycle.nightSky
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VB: Game.DayNightCycle.nightSky
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: nightSky
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path: ''
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startLine: 7
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syntax:
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content:
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CSharp: public SpriteRenderer nightSky
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VB: Public nightSky As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.dayBackClouds
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commentId: F:Game.DayNightCycle.dayBackClouds
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language: CSharp
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name:
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CSharp: dayBackClouds
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VB: dayBackClouds
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nameWithType:
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CSharp: DayNightCycle.dayBackClouds
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VB: DayNightCycle.dayBackClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.dayBackClouds
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VB: Game.DayNightCycle.dayBackClouds
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: dayBackClouds
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path: ''
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startLine: 8
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syntax:
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content:
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CSharp: public SpriteRenderer dayBackClouds
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VB: Public dayBackClouds As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.eveningBackClouds
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commentId: F:Game.DayNightCycle.eveningBackClouds
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language: CSharp
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name:
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CSharp: eveningBackClouds
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VB: eveningBackClouds
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nameWithType:
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CSharp: DayNightCycle.eveningBackClouds
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VB: DayNightCycle.eveningBackClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.eveningBackClouds
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VB: Game.DayNightCycle.eveningBackClouds
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: eveningBackClouds
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path: ''
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startLine: 8
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syntax:
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content:
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CSharp: public SpriteRenderer eveningBackClouds
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VB: Public eveningBackClouds As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.nightBackClouds
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commentId: F:Game.DayNightCycle.nightBackClouds
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language: CSharp
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name:
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CSharp: nightBackClouds
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VB: nightBackClouds
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nameWithType:
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CSharp: DayNightCycle.nightBackClouds
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VB: DayNightCycle.nightBackClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.nightBackClouds
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VB: Game.DayNightCycle.nightBackClouds
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: nightBackClouds
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path: ''
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startLine: 8
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syntax:
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content:
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CSharp: public SpriteRenderer nightBackClouds
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VB: Public nightBackClouds As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.dayFrontClouds
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commentId: F:Game.DayNightCycle.dayFrontClouds
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language: CSharp
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name:
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CSharp: dayFrontClouds
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VB: dayFrontClouds
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nameWithType:
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CSharp: DayNightCycle.dayFrontClouds
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VB: DayNightCycle.dayFrontClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.dayFrontClouds
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VB: Game.DayNightCycle.dayFrontClouds
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
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id: dayFrontClouds
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path: ''
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startLine: 9
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syntax:
|
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content:
|
|
CSharp: public SpriteRenderer dayFrontClouds
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VB: Public dayFrontClouds As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.eveningFrontClouds
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commentId: F:Game.DayNightCycle.eveningFrontClouds
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|
language: CSharp
|
|
name:
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CSharp: eveningFrontClouds
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VB: eveningFrontClouds
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nameWithType:
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CSharp: DayNightCycle.eveningFrontClouds
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VB: DayNightCycle.eveningFrontClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.eveningFrontClouds
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VB: Game.DayNightCycle.eveningFrontClouds
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type: Field
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
|
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id: eveningFrontClouds
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path: ''
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startLine: 9
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syntax:
|
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content:
|
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CSharp: public SpriteRenderer eveningFrontClouds
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VB: Public eveningFrontClouds As SpriteRenderer
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return:
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type: Global.SpriteRenderer
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- id: Game.DayNightCycle.nightFrontClouds
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commentId: F:Game.DayNightCycle.nightFrontClouds
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language: CSharp
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name:
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CSharp: nightFrontClouds
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VB: nightFrontClouds
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nameWithType:
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CSharp: DayNightCycle.nightFrontClouds
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VB: DayNightCycle.nightFrontClouds
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qualifiedName:
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CSharp: Game.DayNightCycle.nightFrontClouds
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VB: Game.DayNightCycle.nightFrontClouds
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type: Field
|
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assemblies:
|
|
- cs.temp.dll
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namespace: Game
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source:
|
|
id: nightFrontClouds
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path: ''
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startLine: 9
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syntax:
|
|
content:
|
|
CSharp: public SpriteRenderer nightFrontClouds
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VB: Public nightFrontClouds As SpriteRenderer
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|
return:
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type: Global.SpriteRenderer
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|
- id: Game.DayNightCycle.transitionDuration
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commentId: F:Game.DayNightCycle.transitionDuration
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|
language: CSharp
|
|
name:
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|
CSharp: transitionDuration
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VB: transitionDuration
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nameWithType:
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CSharp: DayNightCycle.transitionDuration
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VB: DayNightCycle.transitionDuration
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qualifiedName:
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CSharp: Game.DayNightCycle.transitionDuration
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VB: Game.DayNightCycle.transitionDuration
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type: Field
|
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assemblies:
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- cs.temp.dll
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namespace: Game
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source:
|
|
id: transitionDuration
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path: ''
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startLine: 11
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syntax:
|
|
content:
|
|
CSharp: public float transitionDuration
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VB: Public transitionDuration As Single
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|
return:
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type: System.Single
|
|
- id: Game.DayNightCycle.cycleDuration
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commentId: F:Game.DayNightCycle.cycleDuration
|
|
language: CSharp
|
|
name:
|
|
CSharp: cycleDuration
|
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VB: cycleDuration
|
|
nameWithType:
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|
CSharp: DayNightCycle.cycleDuration
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VB: DayNightCycle.cycleDuration
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qualifiedName:
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CSharp: Game.DayNightCycle.cycleDuration
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VB: Game.DayNightCycle.cycleDuration
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type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
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namespace: Game
|
|
source:
|
|
id: cycleDuration
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|
path: ''
|
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startLine: 12
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syntax:
|
|
content:
|
|
CSharp: public float cycleDuration
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VB: Public cycleDuration As Single
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|
return:
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|
type: System.Single
|
|
- id: Game.HubManager
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commentId: T:Game.HubManager
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|
language: CSharp
|
|
name:
|
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CSharp: HubManager
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|
VB: HubManager
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|
nameWithType:
|
|
CSharp: HubManager
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|
VB: HubManager
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|
qualifiedName:
|
|
CSharp: Game.HubManager
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VB: Game.HubManager
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|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: HubManager
|
|
path: ''
|
|
startLine: 230
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class HubManager : MonoBehaviour'
|
|
VB: Public Class HubManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.HubManager.Instance
|
|
commentId: F:Game.HubManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: HubManager.Instance
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VB: HubManager.Instance
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|
qualifiedName:
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|
CSharp: Game.HubManager.Instance
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VB: Game.HubManager.Instance
|
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type: Field
|
|
assemblies:
|
|
- cs.temp.dll
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namespace: Game
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source:
|
|
id: Instance
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|
path: ''
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startLine: 232
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syntax:
|
|
content:
|
|
CSharp: public static HubManager Instance
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|
VB: Public Shared Instance As HubManager
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|
return:
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type: Game.HubManager
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|
- id: Game.HubManager.hubCamera
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commentId: F:Game.HubManager.hubCamera
|
|
language: CSharp
|
|
name:
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|
CSharp: hubCamera
|
|
VB: hubCamera
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nameWithType:
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|
CSharp: HubManager.hubCamera
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VB: HubManager.hubCamera
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qualifiedName:
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CSharp: Game.HubManager.hubCamera
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VB: Game.HubManager.hubCamera
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|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
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|
namespace: Game
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source:
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|
id: hubCamera
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path: ''
|
|
startLine: 233
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|
syntax:
|
|
content:
|
|
CSharp: public GameObject hubCamera
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VB: Public hubCamera As GameObject
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|
return:
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type: Global.GameObject
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- id: Game.HubManager.gameButtonsParent
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commentId: F:Game.HubManager.gameButtonsParent
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language: CSharp
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|
name:
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CSharp: gameButtonsParent
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VB: gameButtonsParent
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nameWithType:
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CSharp: HubManager.gameButtonsParent
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VB: HubManager.gameButtonsParent
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qualifiedName:
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CSharp: Game.HubManager.gameButtonsParent
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VB: Game.HubManager.gameButtonsParent
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type: Field
|
|
assemblies:
|
|
- cs.temp.dll
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|
namespace: Game
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|
source:
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|
id: gameButtonsParent
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|
path: ''
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|
startLine: 234
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syntax:
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|
content:
|
|
CSharp: public GameObject gameButtonsParent
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VB: Public gameButtonsParent As GameObject
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|
return:
|
|
type: Global.GameObject
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|
- id: Game.HubManager.LoadScene(System.String)
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commentId: M:Game.HubManager.LoadScene(System.String)
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|
language: CSharp
|
|
name:
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|
CSharp: LoadScene(string)
|
|
VB: LoadScene(String)
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|
nameWithType:
|
|
CSharp: HubManager.LoadScene(string)
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|
VB: HubManager.LoadScene(String)
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|
qualifiedName:
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|
CSharp: Game.HubManager.LoadScene(string)
|
|
VB: Game.HubManager.LoadScene(String)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: LoadScene
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|
path: ''
|
|
startLine: 251
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|
syntax:
|
|
content:
|
|
CSharp: public void LoadScene(string sceneName)
|
|
VB: Public Sub LoadScene(sceneName As String)
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|
parameters:
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|
- id: sceneName
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|
type: System.String
|
|
overload: Game.HubManager.LoadScene*
|
|
- id: Game.HubManager.UnloadGameScene
|
|
commentId: M:Game.HubManager.UnloadGameScene
|
|
language: CSharp
|
|
name:
|
|
CSharp: UnloadGameScene()
|
|
VB: UnloadGameScene()
|
|
nameWithType:
|
|
CSharp: HubManager.UnloadGameScene()
|
|
VB: HubManager.UnloadGameScene()
|
|
qualifiedName:
|
|
CSharp: Game.HubManager.UnloadGameScene()
|
|
VB: Game.HubManager.UnloadGameScene()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: UnloadGameScene
|
|
path: ''
|
|
startLine: 260
|
|
syntax:
|
|
content:
|
|
CSharp: public void UnloadGameScene()
|
|
VB: Public Sub UnloadGameScene()
|
|
overload: Game.HubManager.UnloadGameScene*
|
|
- id: Game.ObstacleCourse
|
|
commentId: T:Game.ObstacleCourse
|
|
language: CSharp
|
|
name:
|
|
CSharp: ObstacleCourse
|
|
VB: ObstacleCourse
|
|
nameWithType:
|
|
CSharp: ObstacleCourse
|
|
VB: ObstacleCourse
|
|
qualifiedName:
|
|
CSharp: Game.ObstacleCourse
|
|
VB: Game.ObstacleCourse
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: ObstacleCourse
|
|
path: ''
|
|
startLine: 318
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class ObstacleCourse : MonoBehaviour'
|
|
VB: Public Class ObstacleCourse Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.ObstacleCourse.playerWon
|
|
commentId: F:Game.ObstacleCourse.playerWon
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerWon
|
|
VB: playerWon
|
|
nameWithType:
|
|
CSharp: ObstacleCourse.playerWon
|
|
VB: ObstacleCourse.playerWon
|
|
qualifiedName:
|
|
CSharp: Game.ObstacleCourse.playerWon
|
|
VB: Game.ObstacleCourse.playerWon
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerWon
|
|
path: ''
|
|
startLine: 320
|
|
syntax:
|
|
content:
|
|
CSharp: public static GameObject playerWon
|
|
VB: Public Shared playerWon As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.EventSystemizer
|
|
commentId: T:Game.EventSystemizer
|
|
language: CSharp
|
|
name:
|
|
CSharp: EventSystemizer
|
|
VB: EventSystemizer
|
|
nameWithType:
|
|
CSharp: EventSystemizer
|
|
VB: EventSystemizer
|
|
qualifiedName:
|
|
CSharp: Game.EventSystemizer
|
|
VB: Game.EventSystemizer
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: EventSystemizer
|
|
path: ''
|
|
startLine: 933
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class EventSystemizer : MonoBehaviour'
|
|
VB: Public Class EventSystemizer Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items: []
|
|
- id: Game.ModeSelect
|
|
commentId: T:Game.ModeSelect
|
|
language: CSharp
|
|
name:
|
|
CSharp: ModeSelect
|
|
VB: ModeSelect
|
|
nameWithType:
|
|
CSharp: ModeSelect
|
|
VB: ModeSelect
|
|
qualifiedName:
|
|
CSharp: Game.ModeSelect
|
|
VB: Game.ModeSelect
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: ModeSelect
|
|
path: ''
|
|
startLine: 950
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class ModeSelect : MonoBehaviour'
|
|
VB: Public Class ModeSelect Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items: []
|
|
- id: Game.WinScreen
|
|
commentId: T:Game.WinScreen
|
|
language: CSharp
|
|
name:
|
|
CSharp: WinScreen
|
|
VB: WinScreen
|
|
nameWithType:
|
|
CSharp: WinScreen
|
|
VB: WinScreen
|
|
qualifiedName:
|
|
CSharp: Game.WinScreen
|
|
VB: Game.WinScreen
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: WinScreen
|
|
path: ''
|
|
startLine: 983
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class WinScreen : MonoBehaviour'
|
|
VB: Public Class WinScreen Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.WinScreen.Instance
|
|
commentId: F:Game.WinScreen.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: WinScreen.Instance
|
|
VB: WinScreen.Instance
|
|
qualifiedName:
|
|
CSharp: Game.WinScreen.Instance
|
|
VB: Game.WinScreen.Instance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 985
|
|
syntax:
|
|
content:
|
|
CSharp: public static WinScreen Instance
|
|
VB: Public Shared Instance As WinScreen
|
|
return:
|
|
type: Game.WinScreen
|
|
- id: Game.WinScreen.playerTexts
|
|
commentId: F:Game.WinScreen.playerTexts
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerTexts
|
|
VB: playerTexts
|
|
nameWithType:
|
|
CSharp: WinScreen.playerTexts
|
|
VB: WinScreen.playerTexts
|
|
qualifiedName:
|
|
CSharp: Game.WinScreen.playerTexts
|
|
VB: Game.WinScreen.playerTexts
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerTexts
|
|
path: ''
|
|
startLine: 986
|
|
syntax:
|
|
content:
|
|
CSharp: public List<TextMeshProUGUI> playerTexts
|
|
VB: Public playerTexts As List(Of TextMeshProUGUI)
|
|
return:
|
|
type: Global.List{TextMeshProUGUI}
|
|
- id: Game.WinScreen.ShowWinScreen(System.Int32)
|
|
commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
|
|
language: CSharp
|
|
name:
|
|
CSharp: ShowWinScreen(int)
|
|
VB: ShowWinScreen(Integer)
|
|
nameWithType:
|
|
CSharp: WinScreen.ShowWinScreen(int)
|
|
VB: WinScreen.ShowWinScreen(Integer)
|
|
qualifiedName:
|
|
CSharp: Game.WinScreen.ShowWinScreen(int)
|
|
VB: Game.WinScreen.ShowWinScreen(Integer)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: ShowWinScreen
|
|
path: ''
|
|
startLine: 1000
|
|
syntax:
|
|
content:
|
|
CSharp: public void ShowWinScreen(int player)
|
|
VB: Public Sub ShowWinScreen(player As Integer)
|
|
parameters:
|
|
- id: player
|
|
type: System.Int32
|
|
overload: Game.WinScreen.ShowWinScreen*
|
|
- id: Game.PlayerJoinCard
|
|
commentId: T:Game.PlayerJoinCard
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerJoinCard
|
|
VB: PlayerJoinCard
|
|
nameWithType:
|
|
CSharp: PlayerJoinCard
|
|
VB: PlayerJoinCard
|
|
qualifiedName:
|
|
CSharp: Game.PlayerJoinCard
|
|
VB: Game.PlayerJoinCard
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: PlayerJoinCard
|
|
path: ''
|
|
startLine: 1020
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class PlayerJoinCard : MonoBehaviour'
|
|
VB: Public Class PlayerJoinCard Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.PlayerJoinCard.playerPreview
|
|
commentId: F:Game.PlayerJoinCard.playerPreview
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerPreview
|
|
VB: playerPreview
|
|
nameWithType:
|
|
CSharp: PlayerJoinCard.playerPreview
|
|
VB: PlayerJoinCard.playerPreview
|
|
qualifiedName:
|
|
CSharp: Game.PlayerJoinCard.playerPreview
|
|
VB: Game.PlayerJoinCard.playerPreview
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerPreview
|
|
path: ''
|
|
startLine: 1022
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject playerPreview
|
|
VB: Public playerPreview As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.PlayerJoinCard.playerNumber
|
|
commentId: F:Game.PlayerJoinCard.playerNumber
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerNumber
|
|
VB: playerNumber
|
|
nameWithType:
|
|
CSharp: PlayerJoinCard.playerNumber
|
|
VB: PlayerJoinCard.playerNumber
|
|
qualifiedName:
|
|
CSharp: Game.PlayerJoinCard.playerNumber
|
|
VB: Game.PlayerJoinCard.playerNumber
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerNumber
|
|
path: ''
|
|
startLine: 1023
|
|
syntax:
|
|
content:
|
|
CSharp: public int playerNumber
|
|
VB: Public playerNumber As Integer
|
|
return:
|
|
type: System.Int32
|
|
- id: Game.PlayerJoinCard.playerNumberText
|
|
commentId: F:Game.PlayerJoinCard.playerNumberText
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerNumberText
|
|
VB: playerNumberText
|
|
nameWithType:
|
|
CSharp: PlayerJoinCard.playerNumberText
|
|
VB: PlayerJoinCard.playerNumberText
|
|
qualifiedName:
|
|
CSharp: Game.PlayerJoinCard.playerNumberText
|
|
VB: Game.PlayerJoinCard.playerNumberText
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerNumberText
|
|
path: ''
|
|
startLine: 1024
|
|
syntax:
|
|
content:
|
|
CSharp: public TextMeshProUGUI playerNumberText
|
|
VB: Public playerNumberText As TextMeshProUGUI
|
|
return:
|
|
type: Global.TextMeshProUGUI
|
|
- id: Game.PlayerCardCreator
|
|
commentId: T:Game.PlayerCardCreator
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerCardCreator
|
|
VB: PlayerCardCreator
|
|
nameWithType:
|
|
CSharp: PlayerCardCreator
|
|
VB: PlayerCardCreator
|
|
qualifiedName:
|
|
CSharp: Game.PlayerCardCreator
|
|
VB: Game.PlayerCardCreator
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: PlayerCardCreator
|
|
path: ''
|
|
startLine: 1038
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class PlayerCardCreator : MonoBehaviour'
|
|
VB: Public Class PlayerCardCreator Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.PlayerCardCreator.Instance
|
|
commentId: F:Game.PlayerCardCreator.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: PlayerCardCreator.Instance
|
|
VB: PlayerCardCreator.Instance
|
|
qualifiedName:
|
|
CSharp: Game.PlayerCardCreator.Instance
|
|
VB: Game.PlayerCardCreator.Instance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 1040
|
|
syntax:
|
|
content:
|
|
CSharp: public static PlayerCardCreator Instance
|
|
VB: Public Shared Instance As PlayerCardCreator
|
|
return:
|
|
type: Game.PlayerCardCreator
|
|
- id: Game.PlayerCardCreator.playerJoinCardPrefab
|
|
commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerJoinCardPrefab
|
|
VB: playerJoinCardPrefab
|
|
nameWithType:
|
|
CSharp: PlayerCardCreator.playerJoinCardPrefab
|
|
VB: PlayerCardCreator.playerJoinCardPrefab
|
|
qualifiedName:
|
|
CSharp: Game.PlayerCardCreator.playerJoinCardPrefab
|
|
VB: Game.PlayerCardCreator.playerJoinCardPrefab
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerJoinCardPrefab
|
|
path: ''
|
|
startLine: 1042
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject playerJoinCardPrefab
|
|
VB: Public playerJoinCardPrefab As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.PlayerCardCreator.CreateCard
|
|
commentId: M:Game.PlayerCardCreator.CreateCard
|
|
language: CSharp
|
|
name:
|
|
CSharp: CreateCard()
|
|
VB: CreateCard()
|
|
nameWithType:
|
|
CSharp: PlayerCardCreator.CreateCard()
|
|
VB: PlayerCardCreator.CreateCard()
|
|
qualifiedName:
|
|
CSharp: Game.PlayerCardCreator.CreateCard()
|
|
VB: Game.PlayerCardCreator.CreateCard()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: CreateCard
|
|
path: ''
|
|
startLine: 1053
|
|
syntax:
|
|
content:
|
|
CSharp: public PlayerJoinCard CreateCard()
|
|
VB: Public Function CreateCard() As PlayerJoinCard
|
|
return:
|
|
type: Game.PlayerJoinCard
|
|
overload: Game.PlayerCardCreator.CreateCard*
|
|
- id: Game.MovingPlatform
|
|
commentId: T:Game.MovingPlatform
|
|
language: CSharp
|
|
name:
|
|
CSharp: MovingPlatform
|
|
VB: MovingPlatform
|
|
nameWithType:
|
|
CSharp: MovingPlatform
|
|
VB: MovingPlatform
|
|
qualifiedName:
|
|
CSharp: Game.MovingPlatform
|
|
VB: Game.MovingPlatform
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: MovingPlatform
|
|
path: ''
|
|
startLine: 1065
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class MovingPlatform : MonoBehaviour'
|
|
VB: Public Class MovingPlatform Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.MovingPlatform.platform
|
|
commentId: F:Game.MovingPlatform.platform
|
|
language: CSharp
|
|
name:
|
|
CSharp: platform
|
|
VB: platform
|
|
nameWithType:
|
|
CSharp: MovingPlatform.platform
|
|
VB: MovingPlatform.platform
|
|
qualifiedName:
|
|
CSharp: Game.MovingPlatform.platform
|
|
VB: Game.MovingPlatform.platform
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: platform
|
|
path: ''
|
|
startLine: 1067
|
|
syntax:
|
|
content:
|
|
CSharp: public Transform platform
|
|
VB: Public platform As Transform
|
|
return:
|
|
type: Global.Transform
|
|
- id: Game.MovingPlatform.startPoint
|
|
commentId: F:Game.MovingPlatform.startPoint
|
|
language: CSharp
|
|
name:
|
|
CSharp: startPoint
|
|
VB: startPoint
|
|
nameWithType:
|
|
CSharp: MovingPlatform.startPoint
|
|
VB: MovingPlatform.startPoint
|
|
qualifiedName:
|
|
CSharp: Game.MovingPlatform.startPoint
|
|
VB: Game.MovingPlatform.startPoint
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: startPoint
|
|
path: ''
|
|
startLine: 1068
|
|
syntax:
|
|
content:
|
|
CSharp: public int startPoint
|
|
VB: Public startPoint As Integer
|
|
return:
|
|
type: System.Int32
|
|
- id: Game.MovingPlatform.points
|
|
commentId: F:Game.MovingPlatform.points
|
|
language: CSharp
|
|
name:
|
|
CSharp: points
|
|
VB: points
|
|
nameWithType:
|
|
CSharp: MovingPlatform.points
|
|
VB: MovingPlatform.points
|
|
qualifiedName:
|
|
CSharp: Game.MovingPlatform.points
|
|
VB: Game.MovingPlatform.points
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: points
|
|
path: ''
|
|
startLine: 1069
|
|
syntax:
|
|
content:
|
|
CSharp: public Transform[] points
|
|
VB: Public points As Transform()
|
|
return:
|
|
type: Global.Transform[]
|
|
- id: Game.MovingPlatform.speed
|
|
commentId: F:Game.MovingPlatform.speed
|
|
language: CSharp
|
|
name:
|
|
CSharp: speed
|
|
VB: speed
|
|
nameWithType:
|
|
CSharp: MovingPlatform.speed
|
|
VB: MovingPlatform.speed
|
|
qualifiedName:
|
|
CSharp: Game.MovingPlatform.speed
|
|
VB: Game.MovingPlatform.speed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: speed
|
|
path: ''
|
|
startLine: 1070
|
|
syntax:
|
|
content:
|
|
CSharp: public float speed
|
|
VB: Public speed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.ObjectVisibility
|
|
commentId: T:Game.ObjectVisibility
|
|
language: CSharp
|
|
name:
|
|
CSharp: ObjectVisibility
|
|
VB: ObjectVisibility
|
|
nameWithType:
|
|
CSharp: ObjectVisibility
|
|
VB: ObjectVisibility
|
|
qualifiedName:
|
|
CSharp: Game.ObjectVisibility
|
|
VB: Game.ObjectVisibility
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: ObjectVisibility
|
|
path: ''
|
|
startLine: 1098
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class ObjectVisibility : MonoBehaviour'
|
|
VB: Public Class ObjectVisibility Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items: []
|
|
- id: Game.InfiniteScroll
|
|
commentId: T:Game.InfiniteScroll
|
|
language: CSharp
|
|
name:
|
|
CSharp: InfiniteScroll
|
|
VB: InfiniteScroll
|
|
nameWithType:
|
|
CSharp: InfiniteScroll
|
|
VB: InfiniteScroll
|
|
qualifiedName:
|
|
CSharp: Game.InfiniteScroll
|
|
VB: Game.InfiniteScroll
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: InfiniteScroll
|
|
path: ''
|
|
startLine: 1126
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class InfiniteScroll : MonoBehaviour'
|
|
VB: Public Class InfiniteScroll Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.InfiniteScroll.speed
|
|
commentId: F:Game.InfiniteScroll.speed
|
|
language: CSharp
|
|
name:
|
|
CSharp: speed
|
|
VB: speed
|
|
nameWithType:
|
|
CSharp: InfiniteScroll.speed
|
|
VB: InfiniteScroll.speed
|
|
qualifiedName:
|
|
CSharp: Game.InfiniteScroll.speed
|
|
VB: Game.InfiniteScroll.speed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: speed
|
|
path: ''
|
|
startLine: 1128
|
|
syntax:
|
|
content:
|
|
CSharp: public float speed
|
|
VB: Public speed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.InfiniteScroll.start
|
|
commentId: F:Game.InfiniteScroll.start
|
|
language: CSharp
|
|
name:
|
|
CSharp: start
|
|
VB: start
|
|
nameWithType:
|
|
CSharp: InfiniteScroll.start
|
|
VB: InfiniteScroll.start
|
|
qualifiedName:
|
|
CSharp: Game.InfiniteScroll.start
|
|
VB: Game.InfiniteScroll.start
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: start
|
|
path: ''
|
|
startLine: 1129
|
|
syntax:
|
|
content:
|
|
CSharp: public float start
|
|
VB: Public start As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.InfiniteScroll.end
|
|
commentId: F:Game.InfiniteScroll.end
|
|
language: CSharp
|
|
name:
|
|
CSharp: end
|
|
VB: end
|
|
nameWithType:
|
|
CSharp: InfiniteScroll.end
|
|
VB: InfiniteScroll.end
|
|
qualifiedName:
|
|
CSharp: Game.InfiniteScroll.end
|
|
VB: Game.InfiniteScroll.end
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: end
|
|
path: ''
|
|
startLine: 1130
|
|
syntax:
|
|
content:
|
|
CSharp: public float end
|
|
VB: Public [end] As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.GameManagerHelper
|
|
commentId: T:Game.GameManagerHelper
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameManagerHelper
|
|
VB: GameManagerHelper
|
|
nameWithType:
|
|
CSharp: GameManagerHelper
|
|
VB: GameManagerHelper
|
|
qualifiedName:
|
|
CSharp: Game.GameManagerHelper
|
|
VB: Game.GameManagerHelper
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameManagerHelper
|
|
path: ''
|
|
startLine: 1151
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class GameManagerHelper : MonoBehaviour'
|
|
VB: Public Class GameManagerHelper Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.GameManagerHelper.addHatPosition
|
|
commentId: F:Game.GameManagerHelper.addHatPosition
|
|
language: CSharp
|
|
name:
|
|
CSharp: addHatPosition
|
|
VB: addHatPosition
|
|
nameWithType:
|
|
CSharp: GameManagerHelper.addHatPosition
|
|
VB: GameManagerHelper.addHatPosition
|
|
qualifiedName:
|
|
CSharp: Game.GameManagerHelper.addHatPosition
|
|
VB: Game.GameManagerHelper.addHatPosition
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: addHatPosition
|
|
path: ''
|
|
startLine: 1154
|
|
syntax:
|
|
content:
|
|
CSharp: public bool addHatPosition
|
|
VB: Public addHatPosition As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.GameManagerHelper.addSpawnPosition
|
|
commentId: F:Game.GameManagerHelper.addSpawnPosition
|
|
language: CSharp
|
|
name:
|
|
CSharp: addSpawnPosition
|
|
VB: addSpawnPosition
|
|
nameWithType:
|
|
CSharp: GameManagerHelper.addSpawnPosition
|
|
VB: GameManagerHelper.addSpawnPosition
|
|
qualifiedName:
|
|
CSharp: Game.GameManagerHelper.addSpawnPosition
|
|
VB: Game.GameManagerHelper.addSpawnPosition
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: addSpawnPosition
|
|
path: ''
|
|
startLine: 1155
|
|
syntax:
|
|
content:
|
|
CSharp: public bool addSpawnPosition
|
|
VB: Public addSpawnPosition As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.GameTimer
|
|
commentId: T:Game.GameTimer
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameTimer
|
|
VB: GameTimer
|
|
nameWithType:
|
|
CSharp: GameTimer
|
|
VB: GameTimer
|
|
qualifiedName:
|
|
CSharp: Game.GameTimer
|
|
VB: Game.GameTimer
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameTimer
|
|
path: ''
|
|
startLine: 1179
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class GameTimer : MonoBehaviour'
|
|
VB: Public Class GameTimer Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.GameTimer.startTime
|
|
commentId: F:Game.GameTimer.startTime
|
|
language: CSharp
|
|
name:
|
|
CSharp: startTime
|
|
VB: startTime
|
|
nameWithType:
|
|
CSharp: GameTimer.startTime
|
|
VB: GameTimer.startTime
|
|
qualifiedName:
|
|
CSharp: Game.GameTimer.startTime
|
|
VB: Game.GameTimer.startTime
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: startTime
|
|
path: ''
|
|
startLine: 1181
|
|
syntax:
|
|
content:
|
|
CSharp: public float startTime
|
|
VB: Public startTime As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.GameTimer.timerText
|
|
commentId: F:Game.GameTimer.timerText
|
|
language: CSharp
|
|
name:
|
|
CSharp: timerText
|
|
VB: timerText
|
|
nameWithType:
|
|
CSharp: GameTimer.timerText
|
|
VB: GameTimer.timerText
|
|
qualifiedName:
|
|
CSharp: Game.GameTimer.timerText
|
|
VB: Game.GameTimer.timerText
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: timerText
|
|
path: ''
|
|
startLine: 1185
|
|
syntax:
|
|
content:
|
|
CSharp: public Text timerText
|
|
VB: Public timerText As Text
|
|
return:
|
|
type: Global.Text
|
|
- id: Game.GameTimer.StartTimer
|
|
commentId: M:Game.GameTimer.StartTimer
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartTimer()
|
|
VB: StartTimer()
|
|
nameWithType:
|
|
CSharp: GameTimer.StartTimer()
|
|
VB: GameTimer.StartTimer()
|
|
qualifiedName:
|
|
CSharp: Game.GameTimer.StartTimer()
|
|
VB: Game.GameTimer.StartTimer()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: StartTimer
|
|
path: ''
|
|
startLine: 1212
|
|
syntax:
|
|
content:
|
|
CSharp: public void StartTimer()
|
|
VB: Public Sub StartTimer()
|
|
overload: Game.GameTimer.StartTimer*
|
|
- id: Game.HealthBarManager
|
|
commentId: T:Game.HealthBarManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: HealthBarManager
|
|
VB: HealthBarManager
|
|
nameWithType:
|
|
CSharp: HealthBarManager
|
|
VB: HealthBarManager
|
|
qualifiedName:
|
|
CSharp: Game.HealthBarManager
|
|
VB: Game.HealthBarManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: HealthBarManager
|
|
path: ''
|
|
startLine: 1239
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class HealthBarManager : MonoBehaviour'
|
|
VB: Public Class HealthBarManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.HealthBarManager.healthBarPrefab
|
|
commentId: F:Game.HealthBarManager.healthBarPrefab
|
|
language: CSharp
|
|
name:
|
|
CSharp: healthBarPrefab
|
|
VB: healthBarPrefab
|
|
nameWithType:
|
|
CSharp: HealthBarManager.healthBarPrefab
|
|
VB: HealthBarManager.healthBarPrefab
|
|
qualifiedName:
|
|
CSharp: Game.HealthBarManager.healthBarPrefab
|
|
VB: Game.HealthBarManager.healthBarPrefab
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: healthBarPrefab
|
|
path: ''
|
|
startLine: 1241
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject healthBarPrefab
|
|
VB: Public healthBarPrefab As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.GameManager
|
|
commentId: T:Game.GameManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameManager
|
|
VB: GameManager
|
|
nameWithType:
|
|
CSharp: GameManager
|
|
VB: GameManager
|
|
qualifiedName:
|
|
CSharp: Game.GameManager
|
|
VB: Game.GameManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameManager
|
|
path: ''
|
|
startLine: 1309
|
|
summary: "\nThe GameManager class manages the overall game logic, including game modes, player states, \ngame events, and game-over conditions. It ensures a single instance exists and provides \nfunctionality for starting, updating, and ending the game.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class GameManager : MonoBehaviour'
|
|
VB: Public Class GameManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.GameManager.Instance
|
|
commentId: P:Game.GameManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: GameManager.Instance
|
|
VB: GameManager.Instance
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.Instance
|
|
VB: Game.GameManager.Instance
|
|
type: Property
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 1311
|
|
syntax:
|
|
content:
|
|
CSharp: public static GameManager Instance { get; }
|
|
VB: Public Shared Property Instance As GameManager
|
|
parameters: []
|
|
return:
|
|
type: Game.GameManager
|
|
overload: Game.GameManager.Instance*
|
|
- id: Game.GameManager.time
|
|
commentId: F:Game.GameManager.time
|
|
language: CSharp
|
|
name:
|
|
CSharp: time
|
|
VB: time
|
|
nameWithType:
|
|
CSharp: GameManager.time
|
|
VB: GameManager.time
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.time
|
|
VB: Game.GameManager.time
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: time
|
|
path: ''
|
|
startLine: 1312
|
|
syntax:
|
|
content:
|
|
CSharp: public float time
|
|
VB: Public time As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.GameManager.StartGameEvent
|
|
commentId: E:Game.GameManager.StartGameEvent
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartGameEvent
|
|
VB: StartGameEvent
|
|
nameWithType:
|
|
CSharp: GameManager.StartGameEvent
|
|
VB: GameManager.StartGameEvent
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.StartGameEvent
|
|
VB: Game.GameManager.StartGameEvent
|
|
type: Event
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: StartGameEvent
|
|
path: ''
|
|
startLine: 1314
|
|
syntax:
|
|
content:
|
|
CSharp: public event GameManager.GameEvent StartGameEvent
|
|
VB: Public Event StartGameEvent As GameManager.GameEvent
|
|
return:
|
|
type: Game.GameManager.GameEvent
|
|
- id: Game.GameManager.EndGameEvent
|
|
commentId: E:Game.GameManager.EndGameEvent
|
|
language: CSharp
|
|
name:
|
|
CSharp: EndGameEvent
|
|
VB: EndGameEvent
|
|
nameWithType:
|
|
CSharp: GameManager.EndGameEvent
|
|
VB: GameManager.EndGameEvent
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.EndGameEvent
|
|
VB: Game.GameManager.EndGameEvent
|
|
type: Event
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: EndGameEvent
|
|
path: ''
|
|
startLine: 1315
|
|
syntax:
|
|
content:
|
|
CSharp: public event GameManager.GameEvent EndGameEvent
|
|
VB: Public Event EndGameEvent As GameManager.GameEvent
|
|
return:
|
|
type: Game.GameManager.GameEvent
|
|
- id: Game.GameManager.players
|
|
commentId: F:Game.GameManager.players
|
|
language: CSharp
|
|
name:
|
|
CSharp: players
|
|
VB: players
|
|
nameWithType:
|
|
CSharp: GameManager.players
|
|
VB: GameManager.players
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.players
|
|
VB: Game.GameManager.players
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: players
|
|
path: ''
|
|
startLine: 1316
|
|
syntax:
|
|
content:
|
|
CSharp: public static List<GameObject> players
|
|
VB: Public Shared players As List(Of GameObject)
|
|
return:
|
|
type: Global.List{GameObject}
|
|
- id: Game.GameManager.playerColors
|
|
commentId: F:Game.GameManager.playerColors
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerColors
|
|
VB: playerColors
|
|
nameWithType:
|
|
CSharp: GameManager.playerColors
|
|
VB: GameManager.playerColors
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.playerColors
|
|
VB: Game.GameManager.playerColors
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerColors
|
|
path: ''
|
|
startLine: 1317
|
|
syntax:
|
|
content:
|
|
CSharp: public static List<Color> playerColors
|
|
VB: Public Shared playerColors As List(Of Color)
|
|
return:
|
|
type: Global.List{Color}
|
|
- id: Game.GameManager.offset
|
|
commentId: F:Game.GameManager.offset
|
|
language: CSharp
|
|
name:
|
|
CSharp: offset
|
|
VB: offset
|
|
nameWithType:
|
|
CSharp: GameManager.offset
|
|
VB: GameManager.offset
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.offset
|
|
VB: Game.GameManager.offset
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: offset
|
|
path: ''
|
|
startLine: 1318
|
|
syntax:
|
|
content:
|
|
CSharp: public float offset
|
|
VB: Public offset As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.GameManager.music
|
|
commentId: F:Game.GameManager.music
|
|
language: CSharp
|
|
name:
|
|
CSharp: music
|
|
VB: music
|
|
nameWithType:
|
|
CSharp: GameManager.music
|
|
VB: GameManager.music
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.music
|
|
VB: Game.GameManager.music
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: music
|
|
path: ''
|
|
startLine: 1319
|
|
syntax:
|
|
content:
|
|
CSharp: public static bool music
|
|
VB: Public Shared music As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.GameManager.gameOver
|
|
commentId: F:Game.GameManager.gameOver
|
|
language: CSharp
|
|
name:
|
|
CSharp: gameOver
|
|
VB: gameOver
|
|
nameWithType:
|
|
CSharp: GameManager.gameOver
|
|
VB: GameManager.gameOver
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.gameOver
|
|
VB: Game.GameManager.gameOver
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: gameOver
|
|
path: ''
|
|
startLine: 1320
|
|
syntax:
|
|
content:
|
|
CSharp: public bool gameOver
|
|
VB: Public gameOver As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.GameManager.gameTimer
|
|
commentId: F:Game.GameManager.gameTimer
|
|
language: CSharp
|
|
name:
|
|
CSharp: gameTimer
|
|
VB: gameTimer
|
|
nameWithType:
|
|
CSharp: GameManager.gameTimer
|
|
VB: GameManager.gameTimer
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.gameTimer
|
|
VB: Game.GameManager.gameTimer
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: gameTimer
|
|
path: ''
|
|
startLine: 1321
|
|
syntax:
|
|
content:
|
|
CSharp: public GameTimer gameTimer
|
|
VB: Public gameTimer As GameTimer
|
|
return:
|
|
type: Game.GameTimer
|
|
- id: Game.GameManager.playerHoldTimes
|
|
commentId: F:Game.GameManager.playerHoldTimes
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerHoldTimes
|
|
VB: playerHoldTimes
|
|
nameWithType:
|
|
CSharp: GameManager.playerHoldTimes
|
|
VB: GameManager.playerHoldTimes
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.playerHoldTimes
|
|
VB: Game.GameManager.playerHoldTimes
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerHoldTimes
|
|
path: ''
|
|
startLine: 1322
|
|
syntax:
|
|
content:
|
|
CSharp: public static Dictionary<GameObject, float> playerHoldTimes
|
|
VB: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
|
|
return:
|
|
type: Global.Dictionary{GameObject,System.Single}
|
|
- id: Game.GameManager.gameMode
|
|
commentId: F:Game.GameManager.gameMode
|
|
language: CSharp
|
|
name:
|
|
CSharp: gameMode
|
|
VB: gameMode
|
|
nameWithType:
|
|
CSharp: GameManager.gameMode
|
|
VB: GameManager.gameMode
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.gameMode
|
|
VB: Game.GameManager.gameMode
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: gameMode
|
|
path: ''
|
|
startLine: 1323
|
|
syntax:
|
|
content:
|
|
CSharp: public static GameManager.GameMode gameMode
|
|
VB: Public Shared gameMode As GameManager.GameMode
|
|
return:
|
|
type: Game.GameManager.GameMode
|
|
- id: Game.GameManager.map
|
|
commentId: F:Game.GameManager.map
|
|
language: CSharp
|
|
name:
|
|
CSharp: map
|
|
VB: map
|
|
nameWithType:
|
|
CSharp: GameManager.map
|
|
VB: GameManager.map
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.map
|
|
VB: Game.GameManager.map
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: map
|
|
path: ''
|
|
startLine: 1324
|
|
syntax:
|
|
content:
|
|
CSharp: public static string map
|
|
VB: Public Shared map As String
|
|
return:
|
|
type: System.String
|
|
- id: Game.GameManager.spawnPosition
|
|
commentId: F:Game.GameManager.spawnPosition
|
|
language: CSharp
|
|
name:
|
|
CSharp: spawnPosition
|
|
VB: spawnPosition
|
|
nameWithType:
|
|
CSharp: GameManager.spawnPosition
|
|
VB: GameManager.spawnPosition
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.spawnPosition
|
|
VB: Game.GameManager.spawnPosition
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: spawnPosition
|
|
path: ''
|
|
startLine: 1325
|
|
syntax:
|
|
content:
|
|
CSharp: public Vector2 spawnPosition
|
|
VB: Public spawnPosition As Vector2
|
|
return:
|
|
type: Global.Vector2
|
|
- id: Game.GameManager.obstacleCourseSpawnPosition
|
|
commentId: F:Game.GameManager.obstacleCourseSpawnPosition
|
|
language: CSharp
|
|
name:
|
|
CSharp: obstacleCourseSpawnPosition
|
|
VB: obstacleCourseSpawnPosition
|
|
nameWithType:
|
|
CSharp: GameManager.obstacleCourseSpawnPosition
|
|
VB: GameManager.obstacleCourseSpawnPosition
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.obstacleCourseSpawnPosition
|
|
VB: Game.GameManager.obstacleCourseSpawnPosition
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: obstacleCourseSpawnPosition
|
|
path: ''
|
|
startLine: 1326
|
|
syntax:
|
|
content:
|
|
CSharp: public Vector2 obstacleCourseSpawnPosition
|
|
VB: Public obstacleCourseSpawnPosition As Vector2
|
|
return:
|
|
type: Global.Vector2
|
|
- id: Game.GameManager.hatSpawnPositions
|
|
commentId: F:Game.GameManager.hatSpawnPositions
|
|
language: CSharp
|
|
name:
|
|
CSharp: hatSpawnPositions
|
|
VB: hatSpawnPositions
|
|
nameWithType:
|
|
CSharp: GameManager.hatSpawnPositions
|
|
VB: GameManager.hatSpawnPositions
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.hatSpawnPositions
|
|
VB: Game.GameManager.hatSpawnPositions
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: hatSpawnPositions
|
|
path: ''
|
|
startLine: 1327
|
|
syntax:
|
|
content:
|
|
CSharp: public List<Vector2> hatSpawnPositions
|
|
VB: Public hatSpawnPositions As List(Of Vector2)
|
|
return:
|
|
type: Global.List{Vector2}
|
|
- id: Game.GameManager.LeaderboardCanvas
|
|
commentId: F:Game.GameManager.LeaderboardCanvas
|
|
language: CSharp
|
|
name:
|
|
CSharp: LeaderboardCanvas
|
|
VB: LeaderboardCanvas
|
|
nameWithType:
|
|
CSharp: GameManager.LeaderboardCanvas
|
|
VB: GameManager.LeaderboardCanvas
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.LeaderboardCanvas
|
|
VB: Game.GameManager.LeaderboardCanvas
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: LeaderboardCanvas
|
|
path: ''
|
|
startLine: 1328
|
|
syntax:
|
|
content:
|
|
CSharp: public Canvas LeaderboardCanvas
|
|
VB: Public LeaderboardCanvas As Canvas
|
|
return:
|
|
type: Global.Canvas
|
|
- id: Game.GameManager.TimerCanvas
|
|
commentId: F:Game.GameManager.TimerCanvas
|
|
language: CSharp
|
|
name:
|
|
CSharp: TimerCanvas
|
|
VB: TimerCanvas
|
|
nameWithType:
|
|
CSharp: GameManager.TimerCanvas
|
|
VB: GameManager.TimerCanvas
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.TimerCanvas
|
|
VB: Game.GameManager.TimerCanvas
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: TimerCanvas
|
|
path: ''
|
|
startLine: 1329
|
|
syntax:
|
|
content:
|
|
CSharp: public Canvas TimerCanvas
|
|
VB: Public TimerCanvas As Canvas
|
|
return:
|
|
type: Global.Canvas
|
|
- id: Game.GameManager.hatObject
|
|
commentId: F:Game.GameManager.hatObject
|
|
language: CSharp
|
|
name:
|
|
CSharp: hatObject
|
|
VB: hatObject
|
|
nameWithType:
|
|
CSharp: GameManager.hatObject
|
|
VB: GameManager.hatObject
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.hatObject
|
|
VB: Game.GameManager.hatObject
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: hatObject
|
|
path: ''
|
|
startLine: 1330
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject hatObject
|
|
VB: Public hatObject As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.GameManager.StartGame
|
|
commentId: M:Game.GameManager.StartGame
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartGame()
|
|
VB: StartGame()
|
|
nameWithType:
|
|
CSharp: GameManager.StartGame()
|
|
VB: GameManager.StartGame()
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.StartGame()
|
|
VB: Game.GameManager.StartGame()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: StartGame
|
|
path: ''
|
|
startLine: 1401
|
|
summary: "\nSets up the game based on the selected game mode.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public void StartGame()
|
|
VB: Public Sub StartGame()
|
|
overload: Game.GameManager.StartGame*
|
|
- id: Game.GameManager.PlayerDied(Player.Damageable)
|
|
commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerDied(Damageable)
|
|
VB: PlayerDied(Damageable)
|
|
nameWithType:
|
|
CSharp: GameManager.PlayerDied(Damageable)
|
|
VB: GameManager.PlayerDied(Damageable)
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.PlayerDied(Player.Damageable)
|
|
VB: Game.GameManager.PlayerDied(Player.Damageable)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: PlayerDied
|
|
path: ''
|
|
startLine: 1440
|
|
summary: "\nHandles player deaths based on the current game mode.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public void PlayerDied(Damageable player)
|
|
VB: Public Sub PlayerDied(player As Damageable)
|
|
parameters:
|
|
- id: player
|
|
type: Player.Damageable
|
|
description: The player that died.
|
|
overload: Game.GameManager.PlayerDied*
|
|
- id: Game.GameManager.GameOver
|
|
commentId: M:Game.GameManager.GameOver
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameOver()
|
|
VB: GameOver()
|
|
nameWithType:
|
|
CSharp: GameManager.GameOver()
|
|
VB: GameManager.GameOver()
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameOver()
|
|
VB: Game.GameManager.GameOver()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameOver
|
|
path: ''
|
|
startLine: 1495
|
|
summary: "\nEnds the game and determines the winner based on the game mode.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public void GameOver()
|
|
VB: Public Sub GameOver()
|
|
overload: Game.GameManager.GameOver*
|
|
- id: Game.GameManager.AlivePlayers
|
|
commentId: M:Game.GameManager.AlivePlayers
|
|
language: CSharp
|
|
name:
|
|
CSharp: AlivePlayers()
|
|
VB: AlivePlayers()
|
|
nameWithType:
|
|
CSharp: GameManager.AlivePlayers()
|
|
VB: GameManager.AlivePlayers()
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.AlivePlayers()
|
|
VB: Game.GameManager.AlivePlayers()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: AlivePlayers
|
|
path: ''
|
|
startLine: 1564
|
|
summary: "\nReturns a list of all players that are currently alive.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public List<GameObject> AlivePlayers()
|
|
VB: Public Function AlivePlayers() As List(Of GameObject)
|
|
return:
|
|
type: Global.List{GameObject}
|
|
description: A list of alive player GameObjects.
|
|
overload: Game.GameManager.AlivePlayers*
|
|
- id: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
|
|
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
|
|
language: CSharp
|
|
name:
|
|
CSharp: UpdatePlayerHoldTime(GameObject, float)
|
|
VB: UpdatePlayerHoldTime(GameObject, Single)
|
|
nameWithType:
|
|
CSharp: GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
VB: GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
VB: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: UpdatePlayerHoldTime
|
|
path: ''
|
|
startLine: 1581
|
|
summary: "\nUpdates the player's hold time and updates the leaderboard.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public void UpdatePlayerHoldTime(GameObject player, float holdTime)
|
|
VB: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
description: The player GameObject.
|
|
- id: holdTime
|
|
type: System.Single
|
|
description: The hold time to update.
|
|
overload: Game.GameManager.UpdatePlayerHoldTime*
|
|
- id: Game.GameManager.GameEvent
|
|
commentId: T:Game.GameManager.GameEvent
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameManager.GameEvent
|
|
VB: GameManager.GameEvent
|
|
nameWithType:
|
|
CSharp: GameManager.GameEvent
|
|
VB: GameManager.GameEvent
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameEvent
|
|
VB: Game.GameManager.GameEvent
|
|
type: Delegate
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameEvent
|
|
path: ''
|
|
startLine: 1313
|
|
syntax:
|
|
content:
|
|
CSharp: public delegate void GameManager.GameEvent()
|
|
VB: Public Delegate Sub GameManager.GameEvent()
|
|
items: []
|
|
- id: Game.GameManager.GameMode
|
|
commentId: T:Game.GameManager.GameMode
|
|
language: CSharp
|
|
name:
|
|
CSharp: GameManager.GameMode
|
|
VB: GameManager.GameMode
|
|
nameWithType:
|
|
CSharp: GameManager.GameMode
|
|
VB: GameManager.GameMode
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameMode
|
|
VB: Game.GameManager.GameMode
|
|
type: Enum
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: GameMode
|
|
path: ''
|
|
startLine: 1335
|
|
summary: "\nEnum representing the different game modes.\n"
|
|
example: []
|
|
syntax:
|
|
content:
|
|
CSharp: public enum GameManager.GameMode
|
|
VB: Public Enum GameManager.GameMode
|
|
items:
|
|
- id: Game.GameManager.GameMode.freeForAll
|
|
commentId: F:Game.GameManager.GameMode.freeForAll
|
|
language: CSharp
|
|
name:
|
|
CSharp: freeForAll
|
|
VB: freeForAll
|
|
nameWithType:
|
|
CSharp: GameManager.GameMode.freeForAll
|
|
VB: GameManager.GameMode.freeForAll
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameMode.freeForAll
|
|
VB: Game.GameManager.GameMode.freeForAll
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: freeForAll
|
|
path: ''
|
|
startLine: 1337
|
|
syntax:
|
|
content:
|
|
CSharp: freeForAll = 0
|
|
VB: freeForAll = 0
|
|
return:
|
|
type: Game.GameManager.GameMode
|
|
- id: Game.GameManager.GameMode.keepAway
|
|
commentId: F:Game.GameManager.GameMode.keepAway
|
|
language: CSharp
|
|
name:
|
|
CSharp: keepAway
|
|
VB: keepAway
|
|
nameWithType:
|
|
CSharp: GameManager.GameMode.keepAway
|
|
VB: GameManager.GameMode.keepAway
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameMode.keepAway
|
|
VB: Game.GameManager.GameMode.keepAway
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: keepAway
|
|
path: ''
|
|
startLine: 1338
|
|
syntax:
|
|
content:
|
|
CSharp: keepAway = 1
|
|
VB: keepAway = 1
|
|
return:
|
|
type: Game.GameManager.GameMode
|
|
- id: Game.GameManager.GameMode.obstacleCourse
|
|
commentId: F:Game.GameManager.GameMode.obstacleCourse
|
|
language: CSharp
|
|
name:
|
|
CSharp: obstacleCourse
|
|
VB: obstacleCourse
|
|
nameWithType:
|
|
CSharp: GameManager.GameMode.obstacleCourse
|
|
VB: GameManager.GameMode.obstacleCourse
|
|
qualifiedName:
|
|
CSharp: Game.GameManager.GameMode.obstacleCourse
|
|
VB: Game.GameManager.GameMode.obstacleCourse
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: obstacleCourse
|
|
path: ''
|
|
startLine: 1339
|
|
syntax:
|
|
content:
|
|
CSharp: obstacleCourse = 2
|
|
VB: obstacleCourse = 2
|
|
return:
|
|
type: Game.GameManager.GameMode
|
|
- id: Game.FallPlatform
|
|
commentId: T:Game.FallPlatform
|
|
language: CSharp
|
|
name:
|
|
CSharp: FallPlatform
|
|
VB: FallPlatform
|
|
nameWithType:
|
|
CSharp: FallPlatform
|
|
VB: FallPlatform
|
|
qualifiedName:
|
|
CSharp: Game.FallPlatform
|
|
VB: Game.FallPlatform
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: FallPlatform
|
|
path: ''
|
|
startLine: 1612
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class FallPlatform : MonoBehaviour'
|
|
VB: Public Class FallPlatform Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.FallPlatform.fallDelay
|
|
commentId: F:Game.FallPlatform.fallDelay
|
|
language: CSharp
|
|
name:
|
|
CSharp: fallDelay
|
|
VB: fallDelay
|
|
nameWithType:
|
|
CSharp: FallPlatform.fallDelay
|
|
VB: FallPlatform.fallDelay
|
|
qualifiedName:
|
|
CSharp: Game.FallPlatform.fallDelay
|
|
VB: Game.FallPlatform.fallDelay
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: fallDelay
|
|
path: ''
|
|
startLine: 1614
|
|
syntax:
|
|
content:
|
|
CSharp: public float fallDelay
|
|
VB: Public fallDelay As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.FallPlatform.resetDelay
|
|
commentId: F:Game.FallPlatform.resetDelay
|
|
language: CSharp
|
|
name:
|
|
CSharp: resetDelay
|
|
VB: resetDelay
|
|
nameWithType:
|
|
CSharp: FallPlatform.resetDelay
|
|
VB: FallPlatform.resetDelay
|
|
qualifiedName:
|
|
CSharp: Game.FallPlatform.resetDelay
|
|
VB: Game.FallPlatform.resetDelay
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: resetDelay
|
|
path: ''
|
|
startLine: 1615
|
|
syntax:
|
|
content:
|
|
CSharp: public float resetDelay
|
|
VB: Public resetDelay As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.HatRespawn
|
|
commentId: T:Game.HatRespawn
|
|
language: CSharp
|
|
name:
|
|
CSharp: HatRespawn
|
|
VB: HatRespawn
|
|
nameWithType:
|
|
CSharp: HatRespawn
|
|
VB: HatRespawn
|
|
qualifiedName:
|
|
CSharp: Game.HatRespawn
|
|
VB: Game.HatRespawn
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: HatRespawn
|
|
path: ''
|
|
startLine: 1668
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class HatRespawn : MonoBehaviour'
|
|
VB: Public Class HatRespawn Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.HatRespawn.respawnTime
|
|
commentId: F:Game.HatRespawn.respawnTime
|
|
language: CSharp
|
|
name:
|
|
CSharp: respawnTime
|
|
VB: respawnTime
|
|
nameWithType:
|
|
CSharp: HatRespawn.respawnTime
|
|
VB: HatRespawn.respawnTime
|
|
qualifiedName:
|
|
CSharp: Game.HatRespawn.respawnTime
|
|
VB: Game.HatRespawn.respawnTime
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: respawnTime
|
|
path: ''
|
|
startLine: 1671
|
|
syntax:
|
|
content:
|
|
CSharp: public const float respawnTime = 10
|
|
VB: Public Const respawnTime As Single = 10
|
|
return:
|
|
type: System.Single
|
|
- id: Game.HatRespawn.canBePickedUp
|
|
commentId: F:Game.HatRespawn.canBePickedUp
|
|
language: CSharp
|
|
name:
|
|
CSharp: canBePickedUp
|
|
VB: canBePickedUp
|
|
nameWithType:
|
|
CSharp: HatRespawn.canBePickedUp
|
|
VB: HatRespawn.canBePickedUp
|
|
qualifiedName:
|
|
CSharp: Game.HatRespawn.canBePickedUp
|
|
VB: Game.HatRespawn.canBePickedUp
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: canBePickedUp
|
|
path: ''
|
|
startLine: 1674
|
|
syntax:
|
|
content:
|
|
CSharp: public static bool canBePickedUp
|
|
VB: Public Shared canBePickedUp As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.HatRespawn.Interact
|
|
commentId: M:Game.HatRespawn.Interact
|
|
language: CSharp
|
|
name:
|
|
CSharp: Interact()
|
|
VB: Interact()
|
|
nameWithType:
|
|
CSharp: HatRespawn.Interact()
|
|
VB: HatRespawn.Interact()
|
|
qualifiedName:
|
|
CSharp: Game.HatRespawn.Interact()
|
|
VB: Game.HatRespawn.Interact()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: Interact
|
|
path: ''
|
|
startLine: 1700
|
|
syntax:
|
|
content:
|
|
CSharp: public void Interact()
|
|
VB: Public Sub Interact()
|
|
overload: Game.HatRespawn.Interact*
|
|
- id: Game.HatRespawn.OnHatDropped
|
|
commentId: M:Game.HatRespawn.OnHatDropped
|
|
language: CSharp
|
|
name:
|
|
CSharp: OnHatDropped()
|
|
VB: OnHatDropped()
|
|
nameWithType:
|
|
CSharp: HatRespawn.OnHatDropped()
|
|
VB: HatRespawn.OnHatDropped()
|
|
qualifiedName:
|
|
CSharp: Game.HatRespawn.OnHatDropped()
|
|
VB: Game.HatRespawn.OnHatDropped()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: OnHatDropped
|
|
path: ''
|
|
startLine: 1706
|
|
syntax:
|
|
content:
|
|
CSharp: public void OnHatDropped()
|
|
VB: Public Sub OnHatDropped()
|
|
overload: Game.HatRespawn.OnHatDropped*
|
|
- id: Game.RespawnOnTriggerEnter
|
|
commentId: T:Game.RespawnOnTriggerEnter
|
|
language: CSharp
|
|
name:
|
|
CSharp: RespawnOnTriggerEnter
|
|
VB: RespawnOnTriggerEnter
|
|
nameWithType:
|
|
CSharp: RespawnOnTriggerEnter
|
|
VB: RespawnOnTriggerEnter
|
|
qualifiedName:
|
|
CSharp: Game.RespawnOnTriggerEnter
|
|
VB: Game.RespawnOnTriggerEnter
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: RespawnOnTriggerEnter
|
|
path: ''
|
|
startLine: 1726
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class RespawnOnTriggerEnter : MonoBehaviour'
|
|
VB: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.RespawnOnTriggerEnter.spawnPoint
|
|
commentId: F:Game.RespawnOnTriggerEnter.spawnPoint
|
|
language: CSharp
|
|
name:
|
|
CSharp: spawnPoint
|
|
VB: spawnPoint
|
|
nameWithType:
|
|
CSharp: RespawnOnTriggerEnter.spawnPoint
|
|
VB: RespawnOnTriggerEnter.spawnPoint
|
|
qualifiedName:
|
|
CSharp: Game.RespawnOnTriggerEnter.spawnPoint
|
|
VB: Game.RespawnOnTriggerEnter.spawnPoint
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: spawnPoint
|
|
path: ''
|
|
startLine: 1728
|
|
syntax:
|
|
content:
|
|
CSharp: public Vector2 spawnPoint
|
|
VB: Public spawnPoint As Vector2
|
|
return:
|
|
type: Global.Vector2
|
|
- id: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
language: CSharp
|
|
name:
|
|
CSharp: spawnPointIsInitialPosition
|
|
VB: spawnPointIsInitialPosition
|
|
nameWithType:
|
|
CSharp: RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
VB: RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
qualifiedName:
|
|
CSharp: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
VB: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: spawnPointIsInitialPosition
|
|
path: ''
|
|
startLine: 1729
|
|
syntax:
|
|
content:
|
|
CSharp: public bool spawnPointIsInitialPosition
|
|
VB: Public spawnPointIsInitialPosition As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Game.RespawnOnTriggerEnter.respawnTag
|
|
commentId: F:Game.RespawnOnTriggerEnter.respawnTag
|
|
language: CSharp
|
|
name:
|
|
CSharp: respawnTag
|
|
VB: respawnTag
|
|
nameWithType:
|
|
CSharp: RespawnOnTriggerEnter.respawnTag
|
|
VB: RespawnOnTriggerEnter.respawnTag
|
|
qualifiedName:
|
|
CSharp: Game.RespawnOnTriggerEnter.respawnTag
|
|
VB: Game.RespawnOnTriggerEnter.respawnTag
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: respawnTag
|
|
path: ''
|
|
startLine: 1730
|
|
syntax:
|
|
content:
|
|
CSharp: public string respawnTag
|
|
VB: Public respawnTag As String
|
|
return:
|
|
type: System.String
|
|
- id: Game.MapSelect
|
|
commentId: T:Game.MapSelect
|
|
language: CSharp
|
|
name:
|
|
CSharp: MapSelect
|
|
VB: MapSelect
|
|
nameWithType:
|
|
CSharp: MapSelect
|
|
VB: MapSelect
|
|
qualifiedName:
|
|
CSharp: Game.MapSelect
|
|
VB: Game.MapSelect
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: MapSelect
|
|
path: ''
|
|
startLine: 1757
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class MapSelect : MonoBehaviour'
|
|
VB: Public Class MapSelect Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items: []
|
|
- id: Game.LifeDisplayManager
|
|
commentId: T:Game.LifeDisplayManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: LifeDisplayManager
|
|
VB: LifeDisplayManager
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager
|
|
VB: LifeDisplayManager
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager
|
|
VB: Game.LifeDisplayManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: LifeDisplayManager
|
|
path: ''
|
|
startLine: 1779
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class LifeDisplayManager : MonoBehaviour'
|
|
VB: Public Class LifeDisplayManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.LifeDisplayManager.players
|
|
commentId: F:Game.LifeDisplayManager.players
|
|
language: CSharp
|
|
name:
|
|
CSharp: players
|
|
VB: players
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager.players
|
|
VB: LifeDisplayManager.players
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager.players
|
|
VB: Game.LifeDisplayManager.players
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: players
|
|
path: ''
|
|
startLine: 1781
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject players
|
|
VB: Public players As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.LifeDisplayManager.playerPrefab
|
|
commentId: F:Game.LifeDisplayManager.playerPrefab
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerPrefab
|
|
VB: playerPrefab
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager.playerPrefab
|
|
VB: LifeDisplayManager.playerPrefab
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager.playerPrefab
|
|
VB: Game.LifeDisplayManager.playerPrefab
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: playerPrefab
|
|
path: ''
|
|
startLine: 1782
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject playerPrefab
|
|
VB: Public playerPrefab As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.LifeDisplayManager.lifePrefab
|
|
commentId: F:Game.LifeDisplayManager.lifePrefab
|
|
language: CSharp
|
|
name:
|
|
CSharp: lifePrefab
|
|
VB: lifePrefab
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager.lifePrefab
|
|
VB: LifeDisplayManager.lifePrefab
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager.lifePrefab
|
|
VB: Game.LifeDisplayManager.lifePrefab
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: lifePrefab
|
|
path: ''
|
|
startLine: 1783
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject lifePrefab
|
|
VB: Public lifePrefab As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.LifeDisplayManager.lifeDisplays
|
|
commentId: F:Game.LifeDisplayManager.lifeDisplays
|
|
language: CSharp
|
|
name:
|
|
CSharp: lifeDisplays
|
|
VB: lifeDisplays
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager.lifeDisplays
|
|
VB: LifeDisplayManager.lifeDisplays
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager.lifeDisplays
|
|
VB: Game.LifeDisplayManager.lifeDisplays
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: lifeDisplays
|
|
path: ''
|
|
startLine: 1784
|
|
syntax:
|
|
content:
|
|
CSharp: public Dictionary<Damageable, List<GameObject>> lifeDisplays
|
|
VB: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
|
|
return:
|
|
type: Global.Dictionary{Player.Damageable,List{GameObject}}
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay
|
|
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
|
|
language: CSharp
|
|
name:
|
|
CSharp: HideLifeDisplay()
|
|
VB: HideLifeDisplay()
|
|
nameWithType:
|
|
CSharp: LifeDisplayManager.HideLifeDisplay()
|
|
VB: LifeDisplayManager.HideLifeDisplay()
|
|
qualifiedName:
|
|
CSharp: Game.LifeDisplayManager.HideLifeDisplay()
|
|
VB: Game.LifeDisplayManager.HideLifeDisplay()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: HideLifeDisplay
|
|
path: ''
|
|
startLine: 1816
|
|
syntax:
|
|
content:
|
|
CSharp: public void HideLifeDisplay()
|
|
VB: Public Sub HideLifeDisplay()
|
|
overload: Game.LifeDisplayManager.HideLifeDisplay*
|
|
- id: Game.TerribleHealthBarScript
|
|
commentId: T:Game.TerribleHealthBarScript
|
|
language: CSharp
|
|
name:
|
|
CSharp: TerribleHealthBarScript
|
|
VB: TerribleHealthBarScript
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript
|
|
VB: TerribleHealthBarScript
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript
|
|
VB: Game.TerribleHealthBarScript
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: TerribleHealthBarScript
|
|
path: ''
|
|
startLine: 1829
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class TerribleHealthBarScript : MonoBehaviour'
|
|
VB: Public Class TerribleHealthBarScript Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.TerribleHealthBarScript.fullHealthColor
|
|
commentId: F:Game.TerribleHealthBarScript.fullHealthColor
|
|
language: CSharp
|
|
name:
|
|
CSharp: fullHealthColor
|
|
VB: fullHealthColor
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.fullHealthColor
|
|
VB: TerribleHealthBarScript.fullHealthColor
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.fullHealthColor
|
|
VB: Game.TerribleHealthBarScript.fullHealthColor
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: fullHealthColor
|
|
path: ''
|
|
startLine: 1831
|
|
syntax:
|
|
content:
|
|
CSharp: public Color fullHealthColor
|
|
VB: Public fullHealthColor As Color
|
|
return:
|
|
type: Global.Color
|
|
- id: Game.TerribleHealthBarScript.fullDeathColor
|
|
commentId: F:Game.TerribleHealthBarScript.fullDeathColor
|
|
language: CSharp
|
|
name:
|
|
CSharp: fullDeathColor
|
|
VB: fullDeathColor
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.fullDeathColor
|
|
VB: TerribleHealthBarScript.fullDeathColor
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.fullDeathColor
|
|
VB: Game.TerribleHealthBarScript.fullDeathColor
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: fullDeathColor
|
|
path: ''
|
|
startLine: 1832
|
|
syntax:
|
|
content:
|
|
CSharp: public Color fullDeathColor
|
|
VB: Public fullDeathColor As Color
|
|
return:
|
|
type: Global.Color
|
|
- id: Game.TerribleHealthBarScript.subtractionColor
|
|
commentId: F:Game.TerribleHealthBarScript.subtractionColor
|
|
language: CSharp
|
|
name:
|
|
CSharp: subtractionColor
|
|
VB: subtractionColor
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.subtractionColor
|
|
VB: TerribleHealthBarScript.subtractionColor
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.subtractionColor
|
|
VB: Game.TerribleHealthBarScript.subtractionColor
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: subtractionColor
|
|
path: ''
|
|
startLine: 1833
|
|
syntax:
|
|
content:
|
|
CSharp: public Color subtractionColor
|
|
VB: Public subtractionColor As Color
|
|
return:
|
|
type: Global.Color
|
|
- id: Game.TerribleHealthBarScript.healthVisual
|
|
commentId: F:Game.TerribleHealthBarScript.healthVisual
|
|
language: CSharp
|
|
name:
|
|
CSharp: healthVisual
|
|
VB: healthVisual
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.healthVisual
|
|
VB: TerribleHealthBarScript.healthVisual
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.healthVisual
|
|
VB: Game.TerribleHealthBarScript.healthVisual
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: healthVisual
|
|
path: ''
|
|
startLine: 1834
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject healthVisual
|
|
VB: Public healthVisual As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.TerribleHealthBarScript.actualHealthVisual
|
|
commentId: F:Game.TerribleHealthBarScript.actualHealthVisual
|
|
language: CSharp
|
|
name:
|
|
CSharp: actualHealthVisual
|
|
VB: actualHealthVisual
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.actualHealthVisual
|
|
VB: TerribleHealthBarScript.actualHealthVisual
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.actualHealthVisual
|
|
VB: Game.TerribleHealthBarScript.actualHealthVisual
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: actualHealthVisual
|
|
path: ''
|
|
startLine: 1835
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject actualHealthVisual
|
|
VB: Public actualHealthVisual As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.TerribleHealthBarScript.deathVisual
|
|
commentId: F:Game.TerribleHealthBarScript.deathVisual
|
|
language: CSharp
|
|
name:
|
|
CSharp: deathVisual
|
|
VB: deathVisual
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.deathVisual
|
|
VB: TerribleHealthBarScript.deathVisual
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.deathVisual
|
|
VB: Game.TerribleHealthBarScript.deathVisual
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: deathVisual
|
|
path: ''
|
|
startLine: 1836
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject deathVisual
|
|
VB: Public deathVisual As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.TerribleHealthBarScript.smoothSpeed
|
|
commentId: F:Game.TerribleHealthBarScript.smoothSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: smoothSpeed
|
|
VB: smoothSpeed
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.smoothSpeed
|
|
VB: TerribleHealthBarScript.smoothSpeed
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.smoothSpeed
|
|
VB: Game.TerribleHealthBarScript.smoothSpeed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: smoothSpeed
|
|
path: ''
|
|
startLine: 1837
|
|
syntax:
|
|
content:
|
|
CSharp: public float smoothSpeed
|
|
VB: Public smoothSpeed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Game.TerribleHealthBarScript.text
|
|
commentId: F:Game.TerribleHealthBarScript.text
|
|
language: CSharp
|
|
name:
|
|
CSharp: text
|
|
VB: text
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.text
|
|
VB: TerribleHealthBarScript.text
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.text
|
|
VB: Game.TerribleHealthBarScript.text
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: text
|
|
path: ''
|
|
startLine: 1838
|
|
syntax:
|
|
content:
|
|
CSharp: public TextMeshProUGUI text
|
|
VB: Public text As TextMeshProUGUI
|
|
return:
|
|
type: Global.TextMeshProUGUI
|
|
- id: Game.TerribleHealthBarScript.player
|
|
commentId: F:Game.TerribleHealthBarScript.player
|
|
language: CSharp
|
|
name:
|
|
CSharp: player
|
|
VB: player
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.player
|
|
VB: TerribleHealthBarScript.player
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.player
|
|
VB: Game.TerribleHealthBarScript.player
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: player
|
|
path: ''
|
|
startLine: 1847
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject player
|
|
VB: Public player As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Game.TerribleHealthBarScript.SetPlayer(GameObject)
|
|
commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
|
|
language: CSharp
|
|
name:
|
|
CSharp: SetPlayer(GameObject)
|
|
VB: SetPlayer(GameObject)
|
|
nameWithType:
|
|
CSharp: TerribleHealthBarScript.SetPlayer(GameObject)
|
|
VB: TerribleHealthBarScript.SetPlayer(GameObject)
|
|
qualifiedName:
|
|
CSharp: Game.TerribleHealthBarScript.SetPlayer(GameObject)
|
|
VB: Game.TerribleHealthBarScript.SetPlayer(GameObject)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: SetPlayer
|
|
path: ''
|
|
startLine: 1875
|
|
syntax:
|
|
content:
|
|
CSharp: public void SetPlayer(GameObject player)
|
|
VB: Public Sub SetPlayer(player As GameObject)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
overload: Game.TerribleHealthBarScript.SetPlayer*
|
|
- id: Game.LeaderboardManager
|
|
commentId: T:Game.LeaderboardManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: LeaderboardManager
|
|
VB: LeaderboardManager
|
|
nameWithType:
|
|
CSharp: LeaderboardManager
|
|
VB: LeaderboardManager
|
|
qualifiedName:
|
|
CSharp: Game.LeaderboardManager
|
|
VB: Game.LeaderboardManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: LeaderboardManager
|
|
path: ''
|
|
startLine: 1912
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class LeaderboardManager : MonoBehaviour'
|
|
VB: Public Class LeaderboardManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Game.LeaderboardManager.Instance
|
|
commentId: P:Game.LeaderboardManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: LeaderboardManager.Instance
|
|
VB: LeaderboardManager.Instance
|
|
qualifiedName:
|
|
CSharp: Game.LeaderboardManager.Instance
|
|
VB: Game.LeaderboardManager.Instance
|
|
type: Property
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 1914
|
|
syntax:
|
|
content:
|
|
CSharp: public static LeaderboardManager Instance { get; }
|
|
VB: Public Shared Property Instance As LeaderboardManager
|
|
parameters: []
|
|
return:
|
|
type: Game.LeaderboardManager
|
|
overload: Game.LeaderboardManager.Instance*
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard
|
|
commentId: M:Game.LeaderboardManager.UpdateLeaderboard
|
|
language: CSharp
|
|
name:
|
|
CSharp: UpdateLeaderboard()
|
|
VB: UpdateLeaderboard()
|
|
nameWithType:
|
|
CSharp: LeaderboardManager.UpdateLeaderboard()
|
|
VB: LeaderboardManager.UpdateLeaderboard()
|
|
qualifiedName:
|
|
CSharp: Game.LeaderboardManager.UpdateLeaderboard()
|
|
VB: Game.LeaderboardManager.UpdateLeaderboard()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: UpdateLeaderboard
|
|
path: ''
|
|
startLine: 1953
|
|
syntax:
|
|
content:
|
|
CSharp: public void UpdateLeaderboard()
|
|
VB: Public Sub UpdateLeaderboard()
|
|
overload: Game.LeaderboardManager.UpdateLeaderboard*
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
|
|
commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
|
|
language: CSharp
|
|
name:
|
|
CSharp: UpdatePlayerHoldTimeText(GameObject, float)
|
|
VB: UpdatePlayerHoldTimeText(GameObject, Single)
|
|
nameWithType:
|
|
CSharp: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
|
|
VB: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
|
|
qualifiedName:
|
|
CSharp: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
|
|
VB: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
source:
|
|
id: UpdatePlayerHoldTimeText
|
|
path: ''
|
|
startLine: 1976
|
|
syntax:
|
|
content:
|
|
CSharp: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
|
|
VB: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
- id: holdTime
|
|
type: System.Single
|
|
overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
- id: Music
|
|
commentId: N:Music
|
|
language: CSharp
|
|
name:
|
|
CSharp: Music
|
|
VB: Music
|
|
nameWithType:
|
|
CSharp: Music
|
|
VB: Music
|
|
qualifiedName:
|
|
CSharp: Music
|
|
VB: Music
|
|
type: Namespace
|
|
assemblies:
|
|
- cs.temp.dll
|
|
items:
|
|
- id: Music.AudioManager
|
|
commentId: T:Music.AudioManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: AudioManager
|
|
VB: AudioManager
|
|
nameWithType:
|
|
CSharp: AudioManager
|
|
VB: AudioManager
|
|
qualifiedName:
|
|
CSharp: Music.AudioManager
|
|
VB: Music.AudioManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: AudioManager
|
|
path: ''
|
|
startLine: 338
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class AudioManager : MonoBehaviour'
|
|
VB: Public Class AudioManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Music.AudioManager.soundEffects
|
|
commentId: F:Music.AudioManager.soundEffects
|
|
language: CSharp
|
|
name:
|
|
CSharp: soundEffects
|
|
VB: soundEffects
|
|
nameWithType:
|
|
CSharp: AudioManager.soundEffects
|
|
VB: AudioManager.soundEffects
|
|
qualifiedName:
|
|
CSharp: Music.AudioManager.soundEffects
|
|
VB: Music.AudioManager.soundEffects
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: soundEffects
|
|
path: ''
|
|
startLine: 340
|
|
syntax:
|
|
content:
|
|
CSharp: public List<SoundEffect> soundEffects
|
|
VB: Public soundEffects As List(Of SoundEffect)
|
|
return:
|
|
type: Global.List{Music.SoundEffect}
|
|
- id: Music.AudioManager.Instance
|
|
commentId: F:Music.AudioManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: AudioManager.Instance
|
|
VB: AudioManager.Instance
|
|
qualifiedName:
|
|
CSharp: Music.AudioManager.Instance
|
|
VB: Music.AudioManager.Instance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 342
|
|
syntax:
|
|
content:
|
|
CSharp: public static AudioManager Instance
|
|
VB: Public Shared Instance As AudioManager
|
|
return:
|
|
type: Music.AudioManager
|
|
- id: Music.AudioManager.PlaySound(System.String)
|
|
commentId: M:Music.AudioManager.PlaySound(System.String)
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlaySound(string)
|
|
VB: PlaySound(String)
|
|
nameWithType:
|
|
CSharp: AudioManager.PlaySound(string)
|
|
VB: AudioManager.PlaySound(String)
|
|
qualifiedName:
|
|
CSharp: Music.AudioManager.PlaySound(string)
|
|
VB: Music.AudioManager.PlaySound(String)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: PlaySound
|
|
path: ''
|
|
startLine: 368
|
|
syntax:
|
|
content:
|
|
CSharp: public void PlaySound(string soundName)
|
|
VB: Public Sub PlaySound(soundName As String)
|
|
parameters:
|
|
- id: soundName
|
|
type: System.String
|
|
overload: Music.AudioManager.PlaySound*
|
|
- id: Music.SoundEffect
|
|
commentId: T:Music.SoundEffect
|
|
language: CSharp
|
|
name:
|
|
CSharp: SoundEffect
|
|
VB: SoundEffect
|
|
nameWithType:
|
|
CSharp: SoundEffect
|
|
VB: SoundEffect
|
|
qualifiedName:
|
|
CSharp: Music.SoundEffect
|
|
VB: Music.SoundEffect
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: SoundEffect
|
|
path: ''
|
|
startLine: 391
|
|
syntax:
|
|
content:
|
|
CSharp: public class SoundEffect
|
|
VB: Public Class SoundEffect
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Music.SoundEffect.name
|
|
commentId: F:Music.SoundEffect.name
|
|
language: CSharp
|
|
name:
|
|
CSharp: name
|
|
VB: name
|
|
nameWithType:
|
|
CSharp: SoundEffect.name
|
|
VB: SoundEffect.name
|
|
qualifiedName:
|
|
CSharp: Music.SoundEffect.name
|
|
VB: Music.SoundEffect.name
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: name
|
|
path: ''
|
|
startLine: 393
|
|
syntax:
|
|
content:
|
|
CSharp: public string name
|
|
VB: Public name As String
|
|
return:
|
|
type: System.String
|
|
- id: Music.SoundEffect.audioSource
|
|
commentId: F:Music.SoundEffect.audioSource
|
|
language: CSharp
|
|
name:
|
|
CSharp: audioSource
|
|
VB: audioSource
|
|
nameWithType:
|
|
CSharp: SoundEffect.audioSource
|
|
VB: SoundEffect.audioSource
|
|
qualifiedName:
|
|
CSharp: Music.SoundEffect.audioSource
|
|
VB: Music.SoundEffect.audioSource
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: audioSource
|
|
path: ''
|
|
startLine: 394
|
|
syntax:
|
|
content:
|
|
CSharp: public AudioSource audioSource
|
|
VB: Public audioSource As AudioSource
|
|
return:
|
|
type: Global.AudioSource
|
|
- id: Music.SoundEffect.#ctor(System.String,AudioSource)
|
|
commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource)
|
|
language: CSharp
|
|
name:
|
|
CSharp: SoundEffect(string, AudioSource)
|
|
VB: New(String, AudioSource)
|
|
nameWithType:
|
|
CSharp: SoundEffect.SoundEffect(string, AudioSource)
|
|
VB: SoundEffect.New(String, AudioSource)
|
|
qualifiedName:
|
|
CSharp: Music.SoundEffect.SoundEffect(string, AudioSource)
|
|
VB: Music.SoundEffect.New(String, AudioSource)
|
|
type: Constructor
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: .ctor
|
|
path: ''
|
|
startLine: 396
|
|
syntax:
|
|
content:
|
|
CSharp: public SoundEffect(string name, AudioSource audioSource)
|
|
VB: Public Sub New(name As String, audioSource As AudioSource)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
- id: audioSource
|
|
type: Global.AudioSource
|
|
overload: Music.SoundEffect.#ctor*
|
|
- id: Music.MusicManager
|
|
commentId: T:Music.MusicManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: MusicManager
|
|
VB: MusicManager
|
|
nameWithType:
|
|
CSharp: MusicManager
|
|
VB: MusicManager
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager
|
|
VB: Music.MusicManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: MusicManager
|
|
path: ''
|
|
startLine: 412
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class MusicManager : MonoBehaviour'
|
|
VB: Public Class MusicManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Music.MusicManager.Instance
|
|
commentId: F:Music.MusicManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: MusicManager.Instance
|
|
VB: MusicManager.Instance
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.Instance
|
|
VB: Music.MusicManager.Instance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 414
|
|
syntax:
|
|
content:
|
|
CSharp: public static MusicManager Instance
|
|
VB: Public Shared Instance As MusicManager
|
|
return:
|
|
type: Music.MusicManager
|
|
- id: Music.MusicManager.playlists
|
|
commentId: F:Music.MusicManager.playlists
|
|
language: CSharp
|
|
name:
|
|
CSharp: playlists
|
|
VB: playlists
|
|
nameWithType:
|
|
CSharp: MusicManager.playlists
|
|
VB: MusicManager.playlists
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.playlists
|
|
VB: Music.MusicManager.playlists
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: playlists
|
|
path: ''
|
|
startLine: 415
|
|
syntax:
|
|
content:
|
|
CSharp: public List<Playlist> playlists
|
|
VB: Public playlists As List(Of Playlist)
|
|
return:
|
|
type: Global.List{Music.Playlist}
|
|
- id: Music.MusicManager.songPrefab
|
|
commentId: F:Music.MusicManager.songPrefab
|
|
language: CSharp
|
|
name:
|
|
CSharp: songPrefab
|
|
VB: songPrefab
|
|
nameWithType:
|
|
CSharp: MusicManager.songPrefab
|
|
VB: MusicManager.songPrefab
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.songPrefab
|
|
VB: Music.MusicManager.songPrefab
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: songPrefab
|
|
path: ''
|
|
startLine: 417
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject songPrefab
|
|
VB: Public songPrefab As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Music.MusicManager.StartPlaylist
|
|
commentId: M:Music.MusicManager.StartPlaylist
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartPlaylist()
|
|
VB: StartPlaylist()
|
|
nameWithType:
|
|
CSharp: MusicManager.StartPlaylist()
|
|
VB: MusicManager.StartPlaylist()
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.StartPlaylist()
|
|
VB: Music.MusicManager.StartPlaylist()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: StartPlaylist
|
|
path: ''
|
|
startLine: 439
|
|
syntax:
|
|
content:
|
|
CSharp: public void StartPlaylist()
|
|
VB: Public Sub StartPlaylist()
|
|
overload: Music.MusicManager.StartPlaylist*
|
|
- id: Music.MusicManager.StartPlaylist(System.String)
|
|
commentId: M:Music.MusicManager.StartPlaylist(System.String)
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartPlaylist(string)
|
|
VB: StartPlaylist(String)
|
|
nameWithType:
|
|
CSharp: MusicManager.StartPlaylist(string)
|
|
VB: MusicManager.StartPlaylist(String)
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.StartPlaylist(string)
|
|
VB: Music.MusicManager.StartPlaylist(String)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: StartPlaylist
|
|
path: ''
|
|
startLine: 458
|
|
syntax:
|
|
content:
|
|
CSharp: public void StartPlaylist(string scene)
|
|
VB: Public Sub StartPlaylist(scene As String)
|
|
parameters:
|
|
- id: scene
|
|
type: System.String
|
|
overload: Music.MusicManager.StartPlaylist*
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen
|
|
commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen
|
|
language: CSharp
|
|
name:
|
|
CSharp: GetActiveSceneNotTitleScreen()
|
|
VB: GetActiveSceneNotTitleScreen()
|
|
nameWithType:
|
|
CSharp: MusicManager.GetActiveSceneNotTitleScreen()
|
|
VB: MusicManager.GetActiveSceneNotTitleScreen()
|
|
qualifiedName:
|
|
CSharp: Music.MusicManager.GetActiveSceneNotTitleScreen()
|
|
VB: Music.MusicManager.GetActiveSceneNotTitleScreen()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: GetActiveSceneNotTitleScreen
|
|
path: ''
|
|
startLine: 510
|
|
syntax:
|
|
content:
|
|
CSharp: public static string GetActiveSceneNotTitleScreen()
|
|
VB: Public Shared Function GetActiveSceneNotTitleScreen() As String
|
|
return:
|
|
type: System.String
|
|
overload: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
- id: Music.TrackLayer
|
|
commentId: T:Music.TrackLayer
|
|
language: CSharp
|
|
name:
|
|
CSharp: TrackLayer
|
|
VB: TrackLayer
|
|
nameWithType:
|
|
CSharp: TrackLayer
|
|
VB: TrackLayer
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer
|
|
VB: Music.TrackLayer
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: TrackLayer
|
|
path: ''
|
|
startLine: 899
|
|
syntax:
|
|
content:
|
|
CSharp: >-
|
|
[Serializable]
|
|
|
|
public class TrackLayer
|
|
VB: >-
|
|
<Serializable>
|
|
|
|
Public Class TrackLayer
|
|
inheritance:
|
|
- System.Object
|
|
attributes:
|
|
- type: System.SerializableAttribute
|
|
ctor: System.SerializableAttribute.#ctor
|
|
arguments: []
|
|
items:
|
|
- id: Music.TrackLayer.layerName
|
|
commentId: F:Music.TrackLayer.layerName
|
|
language: CSharp
|
|
name:
|
|
CSharp: layerName
|
|
VB: layerName
|
|
nameWithType:
|
|
CSharp: TrackLayer.layerName
|
|
VB: TrackLayer.layerName
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.layerName
|
|
VB: Music.TrackLayer.layerName
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: layerName
|
|
path: ''
|
|
startLine: 902
|
|
syntax:
|
|
content:
|
|
CSharp: public string layerName
|
|
VB: Public layerName As String
|
|
return:
|
|
type: System.String
|
|
- id: Music.TrackLayer.layerTrack
|
|
commentId: F:Music.TrackLayer.layerTrack
|
|
language: CSharp
|
|
name:
|
|
CSharp: layerTrack
|
|
VB: layerTrack
|
|
nameWithType:
|
|
CSharp: TrackLayer.layerTrack
|
|
VB: TrackLayer.layerTrack
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.layerTrack
|
|
VB: Music.TrackLayer.layerTrack
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: layerTrack
|
|
path: ''
|
|
startLine: 903
|
|
syntax:
|
|
content:
|
|
CSharp: public AudioClip layerTrack
|
|
VB: Public layerTrack As AudioClip
|
|
return:
|
|
type: Global.AudioClip
|
|
- id: Music.TrackLayer.enableTrigger
|
|
commentId: F:Music.TrackLayer.enableTrigger
|
|
language: CSharp
|
|
name:
|
|
CSharp: enableTrigger
|
|
VB: enableTrigger
|
|
nameWithType:
|
|
CSharp: TrackLayer.enableTrigger
|
|
VB: TrackLayer.enableTrigger
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.enableTrigger
|
|
VB: Music.TrackLayer.enableTrigger
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: enableTrigger
|
|
path: ''
|
|
startLine: 905
|
|
syntax:
|
|
content:
|
|
CSharp: public TrackLayer.EnableTrigger enableTrigger
|
|
VB: Public enableTrigger As TrackLayer.EnableTrigger
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.layerScenes
|
|
commentId: F:Music.TrackLayer.layerScenes
|
|
language: CSharp
|
|
name:
|
|
CSharp: layerScenes
|
|
VB: layerScenes
|
|
nameWithType:
|
|
CSharp: TrackLayer.layerScenes
|
|
VB: TrackLayer.layerScenes
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.layerScenes
|
|
VB: Music.TrackLayer.layerScenes
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: layerScenes
|
|
path: ''
|
|
startLine: 907
|
|
syntax:
|
|
content:
|
|
CSharp: public List<string> layerScenes
|
|
VB: Public layerScenes As List(Of String)
|
|
return:
|
|
type: Global.List{System.String}
|
|
- id: Music.TrackLayer.triggerName
|
|
commentId: F:Music.TrackLayer.triggerName
|
|
language: CSharp
|
|
name:
|
|
CSharp: triggerName
|
|
VB: triggerName
|
|
nameWithType:
|
|
CSharp: TrackLayer.triggerName
|
|
VB: TrackLayer.triggerName
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.triggerName
|
|
VB: Music.TrackLayer.triggerName
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: triggerName
|
|
path: ''
|
|
startLine: 908
|
|
syntax:
|
|
content:
|
|
CSharp: public string triggerName
|
|
VB: Public triggerName As String
|
|
return:
|
|
type: System.String
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
commentId: T:Music.TrackLayer.EnableTrigger
|
|
language: CSharp
|
|
name:
|
|
CSharp: TrackLayer.EnableTrigger
|
|
VB: TrackLayer.EnableTrigger
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger
|
|
VB: TrackLayer.EnableTrigger
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger
|
|
VB: Music.TrackLayer.EnableTrigger
|
|
type: Enum
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: EnableTrigger
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: public enum TrackLayer.EnableTrigger
|
|
VB: Public Enum TrackLayer.EnableTrigger
|
|
items:
|
|
- id: Music.TrackLayer.EnableTrigger.Scene
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Scene
|
|
language: CSharp
|
|
name:
|
|
CSharp: Scene
|
|
VB: Scene
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Scene
|
|
VB: TrackLayer.EnableTrigger.Scene
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Scene
|
|
VB: Music.TrackLayer.EnableTrigger.Scene
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Scene
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Scene = 0
|
|
VB: Scene = 0
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Magnetism
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Magnetism
|
|
language: CSharp
|
|
name:
|
|
CSharp: Magnetism
|
|
VB: Magnetism
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Magnetism
|
|
VB: TrackLayer.EnableTrigger.Magnetism
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Magnetism
|
|
VB: Music.TrackLayer.EnableTrigger.Magnetism
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Magnetism
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Magnetism = 1
|
|
VB: Magnetism = 1
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Goal
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Goal
|
|
language: CSharp
|
|
name:
|
|
CSharp: Goal
|
|
VB: Goal
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Goal
|
|
VB: TrackLayer.EnableTrigger.Goal
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Goal
|
|
VB: Music.TrackLayer.EnableTrigger.Goal
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Goal
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Goal = 2
|
|
VB: Goal = 2
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Button
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Button
|
|
language: CSharp
|
|
name:
|
|
CSharp: Button
|
|
VB: Button
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Button
|
|
VB: TrackLayer.EnableTrigger.Button
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Button
|
|
VB: Music.TrackLayer.EnableTrigger.Button
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Button
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Button = 3
|
|
VB: Button = 3
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Toggle
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Toggle
|
|
language: CSharp
|
|
name:
|
|
CSharp: Toggle
|
|
VB: Toggle
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Toggle
|
|
VB: TrackLayer.EnableTrigger.Toggle
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Toggle
|
|
VB: Music.TrackLayer.EnableTrigger.Toggle
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Toggle
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Toggle = 4
|
|
VB: Toggle = 4
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Movement
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Movement
|
|
language: CSharp
|
|
name:
|
|
CSharp: Movement
|
|
VB: Movement
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Movement
|
|
VB: TrackLayer.EnableTrigger.Movement
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Movement
|
|
VB: Music.TrackLayer.EnableTrigger.Movement
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Movement
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Movement = 5
|
|
VB: Movement = 5
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.ConstantForce
|
|
commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce
|
|
language: CSharp
|
|
name:
|
|
CSharp: ConstantForce
|
|
VB: ConstantForce
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.ConstantForce
|
|
VB: TrackLayer.EnableTrigger.ConstantForce
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.ConstantForce
|
|
VB: Music.TrackLayer.EnableTrigger.ConstantForce
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: ConstantForce
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: ConstantForce = 6
|
|
VB: ConstantForce = 6
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.EndOfLevel
|
|
commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel
|
|
language: CSharp
|
|
name:
|
|
CSharp: EndOfLevel
|
|
VB: EndOfLevel
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.EndOfLevel
|
|
VB: TrackLayer.EnableTrigger.EndOfLevel
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.EndOfLevel
|
|
VB: Music.TrackLayer.EnableTrigger.EndOfLevel
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: EndOfLevel
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: EndOfLevel = 7
|
|
VB: EndOfLevel = 7
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
language: CSharp
|
|
name:
|
|
CSharp: ElectromagneticPulse
|
|
VB: ElectromagneticPulse
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
VB: TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
VB: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: ElectromagneticPulse
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: ElectromagneticPulse = 8
|
|
VB: ElectromagneticPulse = 8
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.TrackLayer.EnableTrigger.Collectible
|
|
commentId: F:Music.TrackLayer.EnableTrigger.Collectible
|
|
language: CSharp
|
|
name:
|
|
CSharp: Collectible
|
|
VB: Collectible
|
|
nameWithType:
|
|
CSharp: TrackLayer.EnableTrigger.Collectible
|
|
VB: TrackLayer.EnableTrigger.Collectible
|
|
qualifiedName:
|
|
CSharp: Music.TrackLayer.EnableTrigger.Collectible
|
|
VB: Music.TrackLayer.EnableTrigger.Collectible
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Collectible
|
|
path: ''
|
|
startLine: 904
|
|
syntax:
|
|
content:
|
|
CSharp: Collectible = 9
|
|
VB: Collectible = 9
|
|
return:
|
|
type: Music.TrackLayer.EnableTrigger
|
|
- id: Music.Playlist
|
|
commentId: T:Music.Playlist
|
|
language: CSharp
|
|
name:
|
|
CSharp: Playlist
|
|
VB: Playlist
|
|
nameWithType:
|
|
CSharp: Playlist
|
|
VB: Playlist
|
|
qualifiedName:
|
|
CSharp: Music.Playlist
|
|
VB: Music.Playlist
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: Playlist
|
|
path: ''
|
|
startLine: 918
|
|
syntax:
|
|
content:
|
|
CSharp: >-
|
|
[Serializable]
|
|
|
|
public class Playlist
|
|
VB: >-
|
|
<Serializable>
|
|
|
|
Public Class Playlist
|
|
inheritance:
|
|
- System.Object
|
|
attributes:
|
|
- type: System.SerializableAttribute
|
|
ctor: System.SerializableAttribute.#ctor
|
|
arguments: []
|
|
items:
|
|
- id: Music.Playlist.trackName
|
|
commentId: F:Music.Playlist.trackName
|
|
language: CSharp
|
|
name:
|
|
CSharp: trackName
|
|
VB: trackName
|
|
nameWithType:
|
|
CSharp: Playlist.trackName
|
|
VB: Playlist.trackName
|
|
qualifiedName:
|
|
CSharp: Music.Playlist.trackName
|
|
VB: Music.Playlist.trackName
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: trackName
|
|
path: ''
|
|
startLine: 921
|
|
syntax:
|
|
content:
|
|
CSharp: public string trackName
|
|
VB: Public trackName As String
|
|
return:
|
|
type: System.String
|
|
- id: Music.Playlist.trackScenes
|
|
commentId: F:Music.Playlist.trackScenes
|
|
language: CSharp
|
|
name:
|
|
CSharp: trackScenes
|
|
VB: trackScenes
|
|
nameWithType:
|
|
CSharp: Playlist.trackScenes
|
|
VB: Playlist.trackScenes
|
|
qualifiedName:
|
|
CSharp: Music.Playlist.trackScenes
|
|
VB: Music.Playlist.trackScenes
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: trackScenes
|
|
path: ''
|
|
startLine: 922
|
|
syntax:
|
|
content:
|
|
CSharp: public List<string> trackScenes
|
|
VB: Public trackScenes As List(Of String)
|
|
return:
|
|
type: Global.List{System.String}
|
|
- id: Music.Playlist.songs
|
|
commentId: F:Music.Playlist.songs
|
|
language: CSharp
|
|
name:
|
|
CSharp: songs
|
|
VB: songs
|
|
nameWithType:
|
|
CSharp: Playlist.songs
|
|
VB: Playlist.songs
|
|
qualifiedName:
|
|
CSharp: Music.Playlist.songs
|
|
VB: Music.Playlist.songs
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: songs
|
|
path: ''
|
|
startLine: 923
|
|
syntax:
|
|
content:
|
|
CSharp: public List<AudioClip> songs
|
|
VB: Public songs As List(Of AudioClip)
|
|
return:
|
|
type: Global.List{AudioClip}
|
|
- id: Music.Playlist.shuffleTime
|
|
commentId: F:Music.Playlist.shuffleTime
|
|
language: CSharp
|
|
name:
|
|
CSharp: shuffleTime
|
|
VB: shuffleTime
|
|
nameWithType:
|
|
CSharp: Playlist.shuffleTime
|
|
VB: Playlist.shuffleTime
|
|
qualifiedName:
|
|
CSharp: Music.Playlist.shuffleTime
|
|
VB: Music.Playlist.shuffleTime
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: shuffleTime
|
|
path: ''
|
|
startLine: 924
|
|
syntax:
|
|
content:
|
|
CSharp: public float shuffleTime
|
|
VB: Public shuffleTime As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Music.Playlist.volume
|
|
commentId: F:Music.Playlist.volume
|
|
language: CSharp
|
|
name:
|
|
CSharp: volume
|
|
VB: volume
|
|
nameWithType:
|
|
CSharp: Playlist.volume
|
|
VB: Playlist.volume
|
|
qualifiedName:
|
|
CSharp: Music.Playlist.volume
|
|
VB: Music.Playlist.volume
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Music
|
|
source:
|
|
id: volume
|
|
path: ''
|
|
startLine: 925
|
|
syntax:
|
|
content:
|
|
CSharp: public float volume
|
|
VB: Public volume As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player
|
|
commentId: N:Player
|
|
language: CSharp
|
|
name:
|
|
CSharp: Player
|
|
VB: Player
|
|
nameWithType:
|
|
CSharp: Player
|
|
VB: Player
|
|
qualifiedName:
|
|
CSharp: Player
|
|
VB: Player
|
|
type: Namespace
|
|
assemblies:
|
|
- cs.temp.dll
|
|
items:
|
|
- id: Player.Damageable
|
|
commentId: T:Player.Damageable
|
|
language: CSharp
|
|
name:
|
|
CSharp: Damageable
|
|
VB: Damageable
|
|
nameWithType:
|
|
CSharp: Damageable
|
|
VB: Damageable
|
|
qualifiedName:
|
|
CSharp: Player.Damageable
|
|
VB: Player.Damageable
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Damageable
|
|
path: ''
|
|
startLine: 2002
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class Damageable : MonoBehaviour'
|
|
VB: Public Class Damageable Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.Damageable.force
|
|
commentId: F:Player.Damageable.force
|
|
language: CSharp
|
|
name:
|
|
CSharp: force
|
|
VB: force
|
|
nameWithType:
|
|
CSharp: Damageable.force
|
|
VB: Damageable.force
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.force
|
|
VB: Player.Damageable.force
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: force
|
|
path: ''
|
|
startLine: 2007
|
|
syntax:
|
|
content:
|
|
CSharp: public float force
|
|
VB: Public force As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.Damageable.damage
|
|
commentId: F:Player.Damageable.damage
|
|
language: CSharp
|
|
name:
|
|
CSharp: damage
|
|
VB: damage
|
|
nameWithType:
|
|
CSharp: Damageable.damage
|
|
VB: Damageable.damage
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.damage
|
|
VB: Player.Damageable.damage
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: damage
|
|
path: ''
|
|
startLine: 2008
|
|
syntax:
|
|
content:
|
|
CSharp: public float damage
|
|
VB: Public damage As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.Damageable.maxDamage
|
|
commentId: F:Player.Damageable.maxDamage
|
|
language: CSharp
|
|
name:
|
|
CSharp: maxDamage
|
|
VB: maxDamage
|
|
nameWithType:
|
|
CSharp: Damageable.maxDamage
|
|
VB: Damageable.maxDamage
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.maxDamage
|
|
VB: Player.Damageable.maxDamage
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: maxDamage
|
|
path: ''
|
|
startLine: 2009
|
|
syntax:
|
|
content:
|
|
CSharp: public float maxDamage
|
|
VB: Public maxDamage As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.Damageable.lives
|
|
commentId: F:Player.Damageable.lives
|
|
language: CSharp
|
|
name:
|
|
CSharp: lives
|
|
VB: lives
|
|
nameWithType:
|
|
CSharp: Damageable.lives
|
|
VB: Damageable.lives
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.lives
|
|
VB: Player.Damageable.lives
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: lives
|
|
path: ''
|
|
startLine: 2010
|
|
syntax:
|
|
content:
|
|
CSharp: public int lives
|
|
VB: Public lives As Integer
|
|
return:
|
|
type: System.Int32
|
|
- id: Player.Damageable.damageSelfDebug
|
|
commentId: F:Player.Damageable.damageSelfDebug
|
|
language: CSharp
|
|
name:
|
|
CSharp: damageSelfDebug
|
|
VB: damageSelfDebug
|
|
nameWithType:
|
|
CSharp: Damageable.damageSelfDebug
|
|
VB: Damageable.damageSelfDebug
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.damageSelfDebug
|
|
VB: Player.Damageable.damageSelfDebug
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: damageSelfDebug
|
|
path: ''
|
|
startLine: 2012
|
|
syntax:
|
|
content:
|
|
CSharp: public bool damageSelfDebug
|
|
VB: Public damageSelfDebug As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.Damageable.dying
|
|
commentId: F:Player.Damageable.dying
|
|
language: CSharp
|
|
name:
|
|
CSharp: dying
|
|
VB: dying
|
|
nameWithType:
|
|
CSharp: Damageable.dying
|
|
VB: Damageable.dying
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.dying
|
|
VB: Player.Damageable.dying
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: dying
|
|
path: ''
|
|
startLine: 2013
|
|
syntax:
|
|
content:
|
|
CSharp: public bool dying
|
|
VB: Public dying As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.Damageable.OnPlayerPunched
|
|
commentId: E:Player.Damageable.OnPlayerPunched
|
|
language: CSharp
|
|
name:
|
|
CSharp: OnPlayerPunched
|
|
VB: OnPlayerPunched
|
|
nameWithType:
|
|
CSharp: Damageable.OnPlayerPunched
|
|
VB: Damageable.OnPlayerPunched
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.OnPlayerPunched
|
|
VB: Player.Damageable.OnPlayerPunched
|
|
type: Event
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: OnPlayerPunched
|
|
path: ''
|
|
startLine: 2014
|
|
syntax:
|
|
content:
|
|
CSharp: public event Action<GameObject> OnPlayerPunched
|
|
VB: Public Event OnPlayerPunched As Action(Of GameObject)
|
|
return:
|
|
type: System.Action{GameObject}
|
|
- id: Player.Damageable.Damage(System.Single)
|
|
commentId: M:Player.Damageable.Damage(System.Single)
|
|
language: CSharp
|
|
name:
|
|
CSharp: Damage(float)
|
|
VB: Damage(Single)
|
|
nameWithType:
|
|
CSharp: Damageable.Damage(float)
|
|
VB: Damageable.Damage(Single)
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.Damage(float)
|
|
VB: Player.Damageable.Damage(Single)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Damage
|
|
path: ''
|
|
startLine: 2075
|
|
syntax:
|
|
content:
|
|
CSharp: public void Damage(float damage)
|
|
VB: Public Sub Damage(damage As Single)
|
|
parameters:
|
|
- id: damage
|
|
type: System.Single
|
|
overload: Player.Damageable.Damage*
|
|
- id: Player.Damageable.HandleDeath
|
|
commentId: M:Player.Damageable.HandleDeath
|
|
language: CSharp
|
|
name:
|
|
CSharp: HandleDeath()
|
|
VB: HandleDeath()
|
|
nameWithType:
|
|
CSharp: Damageable.HandleDeath()
|
|
VB: Damageable.HandleDeath()
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.HandleDeath()
|
|
VB: Player.Damageable.HandleDeath()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: HandleDeath
|
|
path: ''
|
|
startLine: 2114
|
|
syntax:
|
|
content:
|
|
CSharp: public void HandleDeath()
|
|
VB: Public Sub HandleDeath()
|
|
overload: Player.Damageable.HandleDeath*
|
|
- id: Player.Damageable.Respawn
|
|
commentId: M:Player.Damageable.Respawn
|
|
language: CSharp
|
|
name:
|
|
CSharp: Respawn()
|
|
VB: Respawn()
|
|
nameWithType:
|
|
CSharp: Damageable.Respawn()
|
|
VB: Damageable.Respawn()
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.Respawn()
|
|
VB: Player.Damageable.Respawn()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Respawn
|
|
path: ''
|
|
startLine: 2121
|
|
syntax:
|
|
content:
|
|
CSharp: public void Respawn()
|
|
VB: Public Sub Respawn()
|
|
overload: Player.Damageable.Respawn*
|
|
- id: Player.Damageable.ResetDamage
|
|
commentId: M:Player.Damageable.ResetDamage
|
|
language: CSharp
|
|
name:
|
|
CSharp: ResetDamage()
|
|
VB: ResetDamage()
|
|
nameWithType:
|
|
CSharp: Damageable.ResetDamage()
|
|
VB: Damageable.ResetDamage()
|
|
qualifiedName:
|
|
CSharp: Player.Damageable.ResetDamage()
|
|
VB: Player.Damageable.ResetDamage()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: ResetDamage
|
|
path: ''
|
|
startLine: 2135
|
|
syntax:
|
|
content:
|
|
CSharp: public void ResetDamage()
|
|
VB: Public Sub ResetDamage()
|
|
overload: Player.Damageable.ResetDamage*
|
|
- id: Player.Punch
|
|
commentId: T:Player.Punch
|
|
language: CSharp
|
|
name:
|
|
CSharp: Punch
|
|
VB: Punch
|
|
nameWithType:
|
|
CSharp: Punch
|
|
VB: Punch
|
|
qualifiedName:
|
|
CSharp: Player.Punch
|
|
VB: Player.Punch
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Punch
|
|
path: ''
|
|
startLine: 2147
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class Punch : MonoBehaviour'
|
|
VB: Public Class Punch Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.Punch.cancelable
|
|
commentId: F:Player.Punch.cancelable
|
|
language: CSharp
|
|
name:
|
|
CSharp: cancelable
|
|
VB: cancelable
|
|
nameWithType:
|
|
CSharp: Punch.cancelable
|
|
VB: Punch.cancelable
|
|
qualifiedName:
|
|
CSharp: Player.Punch.cancelable
|
|
VB: Player.Punch.cancelable
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: cancelable
|
|
path: ''
|
|
startLine: 2151
|
|
syntax:
|
|
content:
|
|
CSharp: public bool cancelable
|
|
VB: Public cancelable As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.Punch.EnableHurtbox
|
|
commentId: M:Player.Punch.EnableHurtbox
|
|
language: CSharp
|
|
name:
|
|
CSharp: EnableHurtbox()
|
|
VB: EnableHurtbox()
|
|
nameWithType:
|
|
CSharp: Punch.EnableHurtbox()
|
|
VB: Punch.EnableHurtbox()
|
|
qualifiedName:
|
|
CSharp: Player.Punch.EnableHurtbox()
|
|
VB: Player.Punch.EnableHurtbox()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: EnableHurtbox
|
|
path: ''
|
|
startLine: 2178
|
|
syntax:
|
|
content:
|
|
CSharp: public void EnableHurtbox()
|
|
VB: Public Sub EnableHurtbox()
|
|
overload: Player.Punch.EnableHurtbox*
|
|
- id: Player.Punch.DisableHurtbox
|
|
commentId: M:Player.Punch.DisableHurtbox
|
|
language: CSharp
|
|
name:
|
|
CSharp: DisableHurtbox()
|
|
VB: DisableHurtbox()
|
|
nameWithType:
|
|
CSharp: Punch.DisableHurtbox()
|
|
VB: Punch.DisableHurtbox()
|
|
qualifiedName:
|
|
CSharp: Player.Punch.DisableHurtbox()
|
|
VB: Player.Punch.DisableHurtbox()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: DisableHurtbox
|
|
path: ''
|
|
startLine: 2183
|
|
syntax:
|
|
content:
|
|
CSharp: public void DisableHurtbox()
|
|
VB: Public Sub DisableHurtbox()
|
|
overload: Player.Punch.DisableHurtbox*
|
|
- id: Player.Punch.DisableCancellation
|
|
commentId: M:Player.Punch.DisableCancellation
|
|
language: CSharp
|
|
name:
|
|
CSharp: DisableCancellation()
|
|
VB: DisableCancellation()
|
|
nameWithType:
|
|
CSharp: Punch.DisableCancellation()
|
|
VB: Punch.DisableCancellation()
|
|
qualifiedName:
|
|
CSharp: Player.Punch.DisableCancellation()
|
|
VB: Player.Punch.DisableCancellation()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: DisableCancellation
|
|
path: ''
|
|
startLine: 2188
|
|
syntax:
|
|
content:
|
|
CSharp: public void DisableCancellation()
|
|
VB: Public Sub DisableCancellation()
|
|
overload: Player.Punch.DisableCancellation*
|
|
- id: Player.Punch.EnableCancellation
|
|
commentId: M:Player.Punch.EnableCancellation
|
|
language: CSharp
|
|
name:
|
|
CSharp: EnableCancellation()
|
|
VB: EnableCancellation()
|
|
nameWithType:
|
|
CSharp: Punch.EnableCancellation()
|
|
VB: Punch.EnableCancellation()
|
|
qualifiedName:
|
|
CSharp: Player.Punch.EnableCancellation()
|
|
VB: Player.Punch.EnableCancellation()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: EnableCancellation
|
|
path: ''
|
|
startLine: 2193
|
|
syntax:
|
|
content:
|
|
CSharp: public void EnableCancellation()
|
|
VB: Public Sub EnableCancellation()
|
|
overload: Player.Punch.EnableCancellation*
|
|
- id: Player.Punch.ReturnToMaxSpeed
|
|
commentId: M:Player.Punch.ReturnToMaxSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: ReturnToMaxSpeed()
|
|
VB: ReturnToMaxSpeed()
|
|
nameWithType:
|
|
CSharp: Punch.ReturnToMaxSpeed()
|
|
VB: Punch.ReturnToMaxSpeed()
|
|
qualifiedName:
|
|
CSharp: Player.Punch.ReturnToMaxSpeed()
|
|
VB: Player.Punch.ReturnToMaxSpeed()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: ReturnToMaxSpeed
|
|
path: ''
|
|
startLine: 2198
|
|
syntax:
|
|
content:
|
|
CSharp: public void ReturnToMaxSpeed()
|
|
VB: Public Sub ReturnToMaxSpeed()
|
|
overload: Player.Punch.ReturnToMaxSpeed*
|
|
- id: Player.TeleportPlatform
|
|
commentId: T:Player.TeleportPlatform
|
|
language: CSharp
|
|
name:
|
|
CSharp: TeleportPlatform
|
|
VB: TeleportPlatform
|
|
nameWithType:
|
|
CSharp: TeleportPlatform
|
|
VB: TeleportPlatform
|
|
qualifiedName:
|
|
CSharp: Player.TeleportPlatform
|
|
VB: Player.TeleportPlatform
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: TeleportPlatform
|
|
path: ''
|
|
startLine: 2209
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class TeleportPlatform : MonoBehaviour'
|
|
VB: Public Class TeleportPlatform Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.TeleportPlatform.teleportPoint
|
|
commentId: F:Player.TeleportPlatform.teleportPoint
|
|
language: CSharp
|
|
name:
|
|
CSharp: teleportPoint
|
|
VB: teleportPoint
|
|
nameWithType:
|
|
CSharp: TeleportPlatform.teleportPoint
|
|
VB: TeleportPlatform.teleportPoint
|
|
qualifiedName:
|
|
CSharp: Player.TeleportPlatform.teleportPoint
|
|
VB: Player.TeleportPlatform.teleportPoint
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: teleportPoint
|
|
path: ''
|
|
startLine: 2211
|
|
syntax:
|
|
content:
|
|
CSharp: public Vector2 teleportPoint
|
|
VB: Public teleportPoint As Vector2
|
|
return:
|
|
type: Global.Vector2
|
|
- id: Player.TeleportPlatform.teleportTag
|
|
commentId: F:Player.TeleportPlatform.teleportTag
|
|
language: CSharp
|
|
name:
|
|
CSharp: teleportTag
|
|
VB: teleportTag
|
|
nameWithType:
|
|
CSharp: TeleportPlatform.teleportTag
|
|
VB: TeleportPlatform.teleportTag
|
|
qualifiedName:
|
|
CSharp: Player.TeleportPlatform.teleportTag
|
|
VB: Player.TeleportPlatform.teleportTag
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: teleportTag
|
|
path: ''
|
|
startLine: 2212
|
|
syntax:
|
|
content:
|
|
CSharp: public string teleportTag
|
|
VB: Public teleportTag As String
|
|
return:
|
|
type: System.String
|
|
- id: Player.TeleportPlatform.playerTag
|
|
commentId: F:Player.TeleportPlatform.playerTag
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerTag
|
|
VB: playerTag
|
|
nameWithType:
|
|
CSharp: TeleportPlatform.playerTag
|
|
VB: TeleportPlatform.playerTag
|
|
qualifiedName:
|
|
CSharp: Player.TeleportPlatform.playerTag
|
|
VB: Player.TeleportPlatform.playerTag
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: playerTag
|
|
path: ''
|
|
startLine: 2213
|
|
syntax:
|
|
content:
|
|
CSharp: public string playerTag
|
|
VB: Public playerTag As String
|
|
return:
|
|
type: System.String
|
|
- id: Player.TeleportPlatform.isPlatform
|
|
commentId: F:Player.TeleportPlatform.isPlatform
|
|
language: CSharp
|
|
name:
|
|
CSharp: isPlatform
|
|
VB: isPlatform
|
|
nameWithType:
|
|
CSharp: TeleportPlatform.isPlatform
|
|
VB: TeleportPlatform.isPlatform
|
|
qualifiedName:
|
|
CSharp: Player.TeleportPlatform.isPlatform
|
|
VB: Player.TeleportPlatform.isPlatform
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: isPlatform
|
|
path: ''
|
|
startLine: 2214
|
|
syntax:
|
|
content:
|
|
CSharp: public bool isPlatform
|
|
VB: Public isPlatform As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.PlayerManager
|
|
commentId: T:Player.PlayerManager
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerManager
|
|
VB: PlayerManager
|
|
nameWithType:
|
|
CSharp: PlayerManager
|
|
VB: PlayerManager
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager
|
|
VB: Player.PlayerManager
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: PlayerManager
|
|
path: ''
|
|
startLine: 2252
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class PlayerManager : MonoBehaviour'
|
|
VB: Public Class PlayerManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.PlayerManager.Instance
|
|
commentId: F:Player.PlayerManager.Instance
|
|
language: CSharp
|
|
name:
|
|
CSharp: Instance
|
|
VB: Instance
|
|
nameWithType:
|
|
CSharp: PlayerManager.Instance
|
|
VB: PlayerManager.Instance
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager.Instance
|
|
VB: Player.PlayerManager.Instance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Instance
|
|
path: ''
|
|
startLine: 2254
|
|
syntax:
|
|
content:
|
|
CSharp: public static PlayerManager Instance
|
|
VB: Public Shared Instance As PlayerManager
|
|
return:
|
|
type: Player.PlayerManager
|
|
- id: Player.PlayerManager.cards
|
|
commentId: F:Player.PlayerManager.cards
|
|
language: CSharp
|
|
name:
|
|
CSharp: cards
|
|
VB: cards
|
|
nameWithType:
|
|
CSharp: PlayerManager.cards
|
|
VB: PlayerManager.cards
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager.cards
|
|
VB: Player.PlayerManager.cards
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: cards
|
|
path: ''
|
|
startLine: 2255
|
|
syntax:
|
|
content:
|
|
CSharp: public List<PlayerJoinCard> cards
|
|
VB: Public cards As List(Of PlayerJoinCard)
|
|
return:
|
|
type: Global.List{Game.PlayerJoinCard}
|
|
- id: Player.PlayerManager.playerColors
|
|
commentId: F:Player.PlayerManager.playerColors
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerColors
|
|
VB: playerColors
|
|
nameWithType:
|
|
CSharp: PlayerManager.playerColors
|
|
VB: PlayerManager.playerColors
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager.playerColors
|
|
VB: Player.PlayerManager.playerColors
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: playerColors
|
|
path: ''
|
|
startLine: 2257
|
|
syntax:
|
|
content:
|
|
CSharp: public List<Color> playerColors
|
|
VB: Public playerColors As List(Of Color)
|
|
return:
|
|
type: Global.List{Color}
|
|
- id: Player.PlayerManager.playerSelect
|
|
commentId: F:Player.PlayerManager.playerSelect
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerSelect
|
|
VB: playerSelect
|
|
nameWithType:
|
|
CSharp: PlayerManager.playerSelect
|
|
VB: PlayerManager.playerSelect
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager.playerSelect
|
|
VB: Player.PlayerManager.playerSelect
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: playerSelect
|
|
path: ''
|
|
startLine: 2258
|
|
syntax:
|
|
content:
|
|
CSharp: public GameObject playerSelect
|
|
VB: Public playerSelect As GameObject
|
|
return:
|
|
type: Global.GameObject
|
|
- id: Player.PlayerManager.StartGame
|
|
commentId: M:Player.PlayerManager.StartGame
|
|
language: CSharp
|
|
name:
|
|
CSharp: StartGame()
|
|
VB: StartGame()
|
|
nameWithType:
|
|
CSharp: PlayerManager.StartGame()
|
|
VB: PlayerManager.StartGame()
|
|
qualifiedName:
|
|
CSharp: Player.PlayerManager.StartGame()
|
|
VB: Player.PlayerManager.StartGame()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: StartGame
|
|
path: ''
|
|
startLine: 2308
|
|
syntax:
|
|
content:
|
|
CSharp: public void StartGame()
|
|
VB: Public Sub StartGame()
|
|
overload: Player.PlayerManager.StartGame*
|
|
- id: Player.AnimationPlayer
|
|
commentId: T:Player.AnimationPlayer
|
|
language: CSharp
|
|
name:
|
|
CSharp: AnimationPlayer
|
|
VB: AnimationPlayer
|
|
nameWithType:
|
|
CSharp: AnimationPlayer
|
|
VB: AnimationPlayer
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer
|
|
VB: Player.AnimationPlayer
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: AnimationPlayer
|
|
path: ''
|
|
startLine: 2348
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class AnimationPlayer : MonoBehaviour'
|
|
VB: Public Class AnimationPlayer Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.AnimationPlayer.state
|
|
commentId: F:Player.AnimationPlayer.state
|
|
language: CSharp
|
|
name:
|
|
CSharp: state
|
|
VB: state
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.state
|
|
VB: AnimationPlayer.state
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.state
|
|
VB: Player.AnimationPlayer.state
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: state
|
|
path: ''
|
|
startLine: 2352
|
|
syntax:
|
|
content:
|
|
CSharp: public AnimationPlayer.AnimationState state
|
|
VB: Public state As AnimationPlayer.AnimationState
|
|
return:
|
|
type: Player.AnimationPlayer.AnimationState
|
|
- id: Player.AnimationPlayer.backwards
|
|
commentId: F:Player.AnimationPlayer.backwards
|
|
language: CSharp
|
|
name:
|
|
CSharp: backwards
|
|
VB: backwards
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.backwards
|
|
VB: AnimationPlayer.backwards
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.backwards
|
|
VB: Player.AnimationPlayer.backwards
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: backwards
|
|
path: ''
|
|
startLine: 2353
|
|
syntax:
|
|
content:
|
|
CSharp: public bool backwards
|
|
VB: Public backwards As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.AnimationPlayer.block
|
|
commentId: F:Player.AnimationPlayer.block
|
|
language: CSharp
|
|
name:
|
|
CSharp: block
|
|
VB: block
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.block
|
|
VB: AnimationPlayer.block
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.block
|
|
VB: Player.AnimationPlayer.block
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: block
|
|
path: ''
|
|
startLine: 2354
|
|
syntax:
|
|
content:
|
|
CSharp: public bool block
|
|
VB: Public block As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.AnimationPlayer.clip
|
|
commentId: F:Player.AnimationPlayer.clip
|
|
language: CSharp
|
|
name:
|
|
CSharp: clip
|
|
VB: clip
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.clip
|
|
VB: AnimationPlayer.clip
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.clip
|
|
VB: Player.AnimationPlayer.clip
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: clip
|
|
path: ''
|
|
startLine: 2355
|
|
syntax:
|
|
content:
|
|
CSharp: public AnimationClip clip
|
|
VB: Public clip As AnimationClip
|
|
return:
|
|
type: Global.AnimationClip
|
|
- id: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
|
|
commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
|
|
language: CSharp
|
|
name:
|
|
CSharp: SetState(AnimationState)
|
|
VB: SetState(AnimationState)
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
|
|
VB: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
|
|
VB: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: SetState
|
|
path: ''
|
|
startLine: 2371
|
|
syntax:
|
|
content:
|
|
CSharp: public void SetState(AnimationPlayer.AnimationState state)
|
|
VB: Public Sub SetState(state As AnimationPlayer.AnimationState)
|
|
parameters:
|
|
- id: state
|
|
type: Player.AnimationPlayer.AnimationState
|
|
overload: Player.AnimationPlayer.SetState*
|
|
- id: Player.AnimationPlayer.Punch
|
|
commentId: M:Player.AnimationPlayer.Punch
|
|
language: CSharp
|
|
name:
|
|
CSharp: Punch()
|
|
VB: Punch()
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.Punch()
|
|
VB: AnimationPlayer.Punch()
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.Punch()
|
|
VB: Player.AnimationPlayer.Punch()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Punch
|
|
path: ''
|
|
startLine: 2376
|
|
syntax:
|
|
content:
|
|
CSharp: public void Punch()
|
|
VB: Public Sub Punch()
|
|
overload: Player.AnimationPlayer.Punch*
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
commentId: T:Player.AnimationPlayer.AnimationState
|
|
language: CSharp
|
|
name:
|
|
CSharp: AnimationPlayer.AnimationState
|
|
VB: AnimationPlayer.AnimationState
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.AnimationState
|
|
VB: AnimationPlayer.AnimationState
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.AnimationState
|
|
VB: Player.AnimationPlayer.AnimationState
|
|
type: Enum
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: AnimationState
|
|
path: ''
|
|
startLine: 2351
|
|
syntax:
|
|
content:
|
|
CSharp: public enum AnimationPlayer.AnimationState
|
|
VB: Public Enum AnimationPlayer.AnimationState
|
|
items:
|
|
- id: Player.AnimationPlayer.AnimationState.Idle
|
|
commentId: F:Player.AnimationPlayer.AnimationState.Idle
|
|
language: CSharp
|
|
name:
|
|
CSharp: Idle
|
|
VB: Idle
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.AnimationState.Idle
|
|
VB: AnimationPlayer.AnimationState.Idle
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.AnimationState.Idle
|
|
VB: Player.AnimationPlayer.AnimationState.Idle
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Idle
|
|
path: ''
|
|
startLine: 2351
|
|
syntax:
|
|
content:
|
|
CSharp: Idle = 0
|
|
VB: Idle = 0
|
|
return:
|
|
type: Player.AnimationPlayer.AnimationState
|
|
- id: Player.AnimationPlayer.AnimationState.Run
|
|
commentId: F:Player.AnimationPlayer.AnimationState.Run
|
|
language: CSharp
|
|
name:
|
|
CSharp: Run
|
|
VB: Run
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.AnimationState.Run
|
|
VB: AnimationPlayer.AnimationState.Run
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.AnimationState.Run
|
|
VB: Player.AnimationPlayer.AnimationState.Run
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Run
|
|
path: ''
|
|
startLine: 2351
|
|
syntax:
|
|
content:
|
|
CSharp: Run = 1
|
|
VB: Run = 1
|
|
return:
|
|
type: Player.AnimationPlayer.AnimationState
|
|
- id: Player.AnimationPlayer.AnimationState.Jump
|
|
commentId: F:Player.AnimationPlayer.AnimationState.Jump
|
|
language: CSharp
|
|
name:
|
|
CSharp: Jump
|
|
VB: Jump
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.AnimationState.Jump
|
|
VB: AnimationPlayer.AnimationState.Jump
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.AnimationState.Jump
|
|
VB: Player.AnimationPlayer.AnimationState.Jump
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Jump
|
|
path: ''
|
|
startLine: 2351
|
|
syntax:
|
|
content:
|
|
CSharp: Jump = 2
|
|
VB: Jump = 2
|
|
return:
|
|
type: Player.AnimationPlayer.AnimationState
|
|
- id: Player.AnimationPlayer.AnimationState.Walk
|
|
commentId: F:Player.AnimationPlayer.AnimationState.Walk
|
|
language: CSharp
|
|
name:
|
|
CSharp: Walk
|
|
VB: Walk
|
|
nameWithType:
|
|
CSharp: AnimationPlayer.AnimationState.Walk
|
|
VB: AnimationPlayer.AnimationState.Walk
|
|
qualifiedName:
|
|
CSharp: Player.AnimationPlayer.AnimationState.Walk
|
|
VB: Player.AnimationPlayer.AnimationState.Walk
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Walk
|
|
path: ''
|
|
startLine: 2351
|
|
syntax:
|
|
content:
|
|
CSharp: Walk = 3
|
|
VB: Walk = 3
|
|
return:
|
|
type: Player.AnimationPlayer.AnimationState
|
|
- id: Player.Block
|
|
commentId: T:Player.Block
|
|
language: CSharp
|
|
name:
|
|
CSharp: Block
|
|
VB: Block
|
|
nameWithType:
|
|
CSharp: Block
|
|
VB: Block
|
|
qualifiedName:
|
|
CSharp: Player.Block
|
|
VB: Player.Block
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: Block
|
|
path: ''
|
|
startLine: 2387
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class Block : MonoBehaviour'
|
|
VB: Public Class Block Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.Block.blocking
|
|
commentId: F:Player.Block.blocking
|
|
language: CSharp
|
|
name:
|
|
CSharp: blocking
|
|
VB: blocking
|
|
nameWithType:
|
|
CSharp: Block.blocking
|
|
VB: Block.blocking
|
|
qualifiedName:
|
|
CSharp: Player.Block.blocking
|
|
VB: Player.Block.blocking
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: blocking
|
|
path: ''
|
|
startLine: 2390
|
|
syntax:
|
|
content:
|
|
CSharp: public bool blocking
|
|
VB: Public blocking As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.Block.IsParrying
|
|
commentId: M:Player.Block.IsParrying
|
|
language: CSharp
|
|
name:
|
|
CSharp: IsParrying()
|
|
VB: IsParrying()
|
|
nameWithType:
|
|
CSharp: Block.IsParrying()
|
|
VB: Block.IsParrying()
|
|
qualifiedName:
|
|
CSharp: Player.Block.IsParrying()
|
|
VB: Player.Block.IsParrying()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: IsParrying
|
|
path: ''
|
|
startLine: 2436
|
|
syntax:
|
|
content:
|
|
CSharp: public bool IsParrying()
|
|
VB: Public Function IsParrying() As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
overload: Player.Block.IsParrying*
|
|
- id: Player.PlayerMovement
|
|
commentId: T:Player.PlayerMovement
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerMovement
|
|
VB: PlayerMovement
|
|
nameWithType:
|
|
CSharp: PlayerMovement
|
|
VB: PlayerMovement
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement
|
|
VB: Player.PlayerMovement
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: PlayerMovement
|
|
path: ''
|
|
startLine: 2450
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class PlayerMovement : MonoBehaviour'
|
|
VB: Public Class PlayerMovement Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.PlayerMovement.ground
|
|
commentId: F:Player.PlayerMovement.ground
|
|
language: CSharp
|
|
name:
|
|
CSharp: ground
|
|
VB: ground
|
|
nameWithType:
|
|
CSharp: PlayerMovement.ground
|
|
VB: PlayerMovement.ground
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.ground
|
|
VB: Player.PlayerMovement.ground
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: ground
|
|
path: ''
|
|
startLine: 2458
|
|
syntax:
|
|
content:
|
|
CSharp: public LayerMask ground
|
|
VB: Public ground As LayerMask
|
|
return:
|
|
type: Global.LayerMask
|
|
- id: Player.PlayerMovement.playerText
|
|
commentId: F:Player.PlayerMovement.playerText
|
|
language: CSharp
|
|
name:
|
|
CSharp: playerText
|
|
VB: playerText
|
|
nameWithType:
|
|
CSharp: PlayerMovement.playerText
|
|
VB: PlayerMovement.playerText
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.playerText
|
|
VB: Player.PlayerMovement.playerText
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: playerText
|
|
path: ''
|
|
startLine: 2460
|
|
syntax:
|
|
content:
|
|
CSharp: public TextMeshProUGUI playerText
|
|
VB: Public playerText As TextMeshProUGUI
|
|
return:
|
|
type: Global.TextMeshProUGUI
|
|
- id: Player.PlayerMovement.walkSpeed
|
|
commentId: F:Player.PlayerMovement.walkSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: walkSpeed
|
|
VB: walkSpeed
|
|
nameWithType:
|
|
CSharp: PlayerMovement.walkSpeed
|
|
VB: PlayerMovement.walkSpeed
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.walkSpeed
|
|
VB: Player.PlayerMovement.walkSpeed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: walkSpeed
|
|
path: ''
|
|
startLine: 2463
|
|
syntax:
|
|
content:
|
|
CSharp: public float walkSpeed
|
|
VB: Public walkSpeed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.walkSpeedFactor
|
|
commentId: F:Player.PlayerMovement.walkSpeedFactor
|
|
language: CSharp
|
|
name:
|
|
CSharp: walkSpeedFactor
|
|
VB: walkSpeedFactor
|
|
nameWithType:
|
|
CSharp: PlayerMovement.walkSpeedFactor
|
|
VB: PlayerMovement.walkSpeedFactor
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.walkSpeedFactor
|
|
VB: Player.PlayerMovement.walkSpeedFactor
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: walkSpeedFactor
|
|
path: ''
|
|
startLine: 2464
|
|
syntax:
|
|
content:
|
|
CSharp: public float walkSpeedFactor
|
|
VB: Public walkSpeedFactor As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.maxSpeed
|
|
commentId: F:Player.PlayerMovement.maxSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: maxSpeed
|
|
VB: maxSpeed
|
|
nameWithType:
|
|
CSharp: PlayerMovement.maxSpeed
|
|
VB: PlayerMovement.maxSpeed
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.maxSpeed
|
|
VB: Player.PlayerMovement.maxSpeed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: maxSpeed
|
|
path: ''
|
|
startLine: 2465
|
|
syntax:
|
|
content:
|
|
CSharp: public float maxSpeed
|
|
VB: Public maxSpeed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.maxSpeedOverride
|
|
commentId: F:Player.PlayerMovement.maxSpeedOverride
|
|
language: CSharp
|
|
name:
|
|
CSharp: maxSpeedOverride
|
|
VB: maxSpeedOverride
|
|
nameWithType:
|
|
CSharp: PlayerMovement.maxSpeedOverride
|
|
VB: PlayerMovement.maxSpeedOverride
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.maxSpeedOverride
|
|
VB: Player.PlayerMovement.maxSpeedOverride
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: maxSpeedOverride
|
|
path: ''
|
|
startLine: 2466
|
|
syntax:
|
|
content:
|
|
CSharp: public float maxSpeedOverride
|
|
VB: Public maxSpeedOverride As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.slowdownMultiplier
|
|
commentId: F:Player.PlayerMovement.slowdownMultiplier
|
|
language: CSharp
|
|
name:
|
|
CSharp: slowdownMultiplier
|
|
VB: slowdownMultiplier
|
|
nameWithType:
|
|
CSharp: PlayerMovement.slowdownMultiplier
|
|
VB: PlayerMovement.slowdownMultiplier
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.slowdownMultiplier
|
|
VB: Player.PlayerMovement.slowdownMultiplier
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: slowdownMultiplier
|
|
path: ''
|
|
startLine: 2467
|
|
syntax:
|
|
content:
|
|
CSharp: public float slowdownMultiplier
|
|
VB: Public slowdownMultiplier As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.virtualAxisX
|
|
commentId: F:Player.PlayerMovement.virtualAxisX
|
|
language: CSharp
|
|
name:
|
|
CSharp: virtualAxisX
|
|
VB: virtualAxisX
|
|
nameWithType:
|
|
CSharp: PlayerMovement.virtualAxisX
|
|
VB: PlayerMovement.virtualAxisX
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.virtualAxisX
|
|
VB: Player.PlayerMovement.virtualAxisX
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: virtualAxisX
|
|
path: ''
|
|
startLine: 2468
|
|
syntax:
|
|
content:
|
|
CSharp: public float virtualAxisX
|
|
VB: Public virtualAxisX As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.virtualButtonJump
|
|
commentId: F:Player.PlayerMovement.virtualButtonJump
|
|
language: CSharp
|
|
name:
|
|
CSharp: virtualButtonJump
|
|
VB: virtualButtonJump
|
|
nameWithType:
|
|
CSharp: PlayerMovement.virtualButtonJump
|
|
VB: PlayerMovement.virtualButtonJump
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.virtualButtonJump
|
|
VB: Player.PlayerMovement.virtualButtonJump
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: virtualButtonJump
|
|
path: ''
|
|
startLine: 2469
|
|
syntax:
|
|
content:
|
|
CSharp: public float virtualButtonJump
|
|
VB: Public virtualButtonJump As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.virtualButtonJumpLastFrame
|
|
commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame
|
|
language: CSharp
|
|
name:
|
|
CSharp: virtualButtonJumpLastFrame
|
|
VB: virtualButtonJumpLastFrame
|
|
nameWithType:
|
|
CSharp: PlayerMovement.virtualButtonJumpLastFrame
|
|
VB: PlayerMovement.virtualButtonJumpLastFrame
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.virtualButtonJumpLastFrame
|
|
VB: Player.PlayerMovement.virtualButtonJumpLastFrame
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: virtualButtonJumpLastFrame
|
|
path: ''
|
|
startLine: 2470
|
|
syntax:
|
|
content:
|
|
CSharp: public float virtualButtonJumpLastFrame
|
|
VB: Public virtualButtonJumpLastFrame As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.turnaroundMultiplier
|
|
commentId: F:Player.PlayerMovement.turnaroundMultiplier
|
|
language: CSharp
|
|
name:
|
|
CSharp: turnaroundMultiplier
|
|
VB: turnaroundMultiplier
|
|
nameWithType:
|
|
CSharp: PlayerMovement.turnaroundMultiplier
|
|
VB: PlayerMovement.turnaroundMultiplier
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.turnaroundMultiplier
|
|
VB: Player.PlayerMovement.turnaroundMultiplier
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: turnaroundMultiplier
|
|
path: ''
|
|
startLine: 2471
|
|
syntax:
|
|
content:
|
|
CSharp: public float turnaroundMultiplier
|
|
VB: Public turnaroundMultiplier As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.walkSmooth
|
|
commentId: F:Player.PlayerMovement.walkSmooth
|
|
language: CSharp
|
|
name:
|
|
CSharp: walkSmooth
|
|
VB: walkSmooth
|
|
nameWithType:
|
|
CSharp: PlayerMovement.walkSmooth
|
|
VB: PlayerMovement.walkSmooth
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.walkSmooth
|
|
VB: Player.PlayerMovement.walkSmooth
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: walkSmooth
|
|
path: ''
|
|
startLine: 2472
|
|
syntax:
|
|
content:
|
|
CSharp: public float walkSmooth
|
|
VB: Public walkSmooth As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.secondsToFullSpeed
|
|
commentId: F:Player.PlayerMovement.secondsToFullSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: secondsToFullSpeed
|
|
VB: secondsToFullSpeed
|
|
nameWithType:
|
|
CSharp: PlayerMovement.secondsToFullSpeed
|
|
VB: PlayerMovement.secondsToFullSpeed
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.secondsToFullSpeed
|
|
VB: Player.PlayerMovement.secondsToFullSpeed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: secondsToFullSpeed
|
|
path: ''
|
|
startLine: 2473
|
|
syntax:
|
|
content:
|
|
CSharp: public float secondsToFullSpeed
|
|
VB: Public secondsToFullSpeed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.jumpSpeed
|
|
commentId: F:Player.PlayerMovement.jumpSpeed
|
|
language: CSharp
|
|
name:
|
|
CSharp: jumpSpeed
|
|
VB: jumpSpeed
|
|
nameWithType:
|
|
CSharp: PlayerMovement.jumpSpeed
|
|
VB: PlayerMovement.jumpSpeed
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.jumpSpeed
|
|
VB: Player.PlayerMovement.jumpSpeed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: jumpSpeed
|
|
path: ''
|
|
startLine: 2474
|
|
syntax:
|
|
content:
|
|
CSharp: public float jumpSpeed
|
|
VB: Public jumpSpeed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.coyoteTime
|
|
commentId: F:Player.PlayerMovement.coyoteTime
|
|
language: CSharp
|
|
name:
|
|
CSharp: coyoteTime
|
|
VB: coyoteTime
|
|
nameWithType:
|
|
CSharp: PlayerMovement.coyoteTime
|
|
VB: PlayerMovement.coyoteTime
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.coyoteTime
|
|
VB: Player.PlayerMovement.coyoteTime
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: coyoteTime
|
|
path: ''
|
|
startLine: 2475
|
|
syntax:
|
|
content:
|
|
CSharp: public float coyoteTime
|
|
VB: Public coyoteTime As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.jumpLenience
|
|
commentId: F:Player.PlayerMovement.jumpLenience
|
|
language: CSharp
|
|
name:
|
|
CSharp: jumpLenience
|
|
VB: jumpLenience
|
|
nameWithType:
|
|
CSharp: PlayerMovement.jumpLenience
|
|
VB: PlayerMovement.jumpLenience
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.jumpLenience
|
|
VB: Player.PlayerMovement.jumpLenience
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: jumpLenience
|
|
path: ''
|
|
startLine: 2476
|
|
syntax:
|
|
content:
|
|
CSharp: public float jumpLenience
|
|
VB: Public jumpLenience As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
language: CSharp
|
|
name:
|
|
CSharp: timeUnableToBeDeclaredNotJumping
|
|
VB: timeUnableToBeDeclaredNotJumping
|
|
nameWithType:
|
|
CSharp: PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
VB: PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
VB: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: timeUnableToBeDeclaredNotJumping
|
|
path: ''
|
|
startLine: 2477
|
|
syntax:
|
|
content:
|
|
CSharp: public float timeUnableToBeDeclaredNotJumping
|
|
VB: Public timeUnableToBeDeclaredNotJumping As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.groundCheckDistance
|
|
commentId: F:Player.PlayerMovement.groundCheckDistance
|
|
language: CSharp
|
|
name:
|
|
CSharp: groundCheckDistance
|
|
VB: groundCheckDistance
|
|
nameWithType:
|
|
CSharp: PlayerMovement.groundCheckDistance
|
|
VB: PlayerMovement.groundCheckDistance
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.groundCheckDistance
|
|
VB: Player.PlayerMovement.groundCheckDistance
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: groundCheckDistance
|
|
path: ''
|
|
startLine: 2478
|
|
syntax:
|
|
content:
|
|
CSharp: public float groundCheckDistance
|
|
VB: Public groundCheckDistance As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded
|
|
commentId: M:Player.PlayerMovement.IsBasicallyGrounded
|
|
language: CSharp
|
|
name:
|
|
CSharp: IsBasicallyGrounded()
|
|
VB: IsBasicallyGrounded()
|
|
nameWithType:
|
|
CSharp: PlayerMovement.IsBasicallyGrounded()
|
|
VB: PlayerMovement.IsBasicallyGrounded()
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.IsBasicallyGrounded()
|
|
VB: Player.PlayerMovement.IsBasicallyGrounded()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: IsBasicallyGrounded
|
|
path: ''
|
|
startLine: 2660
|
|
syntax:
|
|
content:
|
|
CSharp: public bool IsBasicallyGrounded()
|
|
VB: Public Function IsBasicallyGrounded() As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
overload: Player.PlayerMovement.IsBasicallyGrounded*
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded
|
|
commentId: M:Player.PlayerMovement.IsPhysicallyGrounded
|
|
language: CSharp
|
|
name:
|
|
CSharp: IsPhysicallyGrounded()
|
|
VB: IsPhysicallyGrounded()
|
|
nameWithType:
|
|
CSharp: PlayerMovement.IsPhysicallyGrounded()
|
|
VB: PlayerMovement.IsPhysicallyGrounded()
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.IsPhysicallyGrounded()
|
|
VB: Player.PlayerMovement.IsPhysicallyGrounded()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: IsPhysicallyGrounded
|
|
path: ''
|
|
startLine: 2675
|
|
syntax:
|
|
content:
|
|
CSharp: public bool IsPhysicallyGrounded()
|
|
VB: Public Function IsPhysicallyGrounded() As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
overload: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
|
commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
|
language: CSharp
|
|
name:
|
|
CSharp: GetPointInBoxCollider(BoxCollider2D, float, float)
|
|
VB: GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
|
nameWithType:
|
|
CSharp: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
|
|
VB: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
|
|
VB: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: GetPointInBoxCollider
|
|
path: ''
|
|
startLine: 2689
|
|
syntax:
|
|
content:
|
|
CSharp: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
|
VB: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
|
|
parameters:
|
|
- id: boxCollider2D
|
|
type: Global.BoxCollider2D
|
|
- id: horizontal
|
|
type: System.Single
|
|
- id: vertical
|
|
type: System.Single
|
|
return:
|
|
type: Global.Vector2
|
|
overload: Player.PlayerMovement.GetPointInBoxCollider*
|
|
- id: Player.PlayerMovement.StopVelocity
|
|
commentId: M:Player.PlayerMovement.StopVelocity
|
|
language: CSharp
|
|
name:
|
|
CSharp: StopVelocity()
|
|
VB: StopVelocity()
|
|
nameWithType:
|
|
CSharp: PlayerMovement.StopVelocity()
|
|
VB: PlayerMovement.StopVelocity()
|
|
qualifiedName:
|
|
CSharp: Player.PlayerMovement.StopVelocity()
|
|
VB: Player.PlayerMovement.StopVelocity()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: StopVelocity
|
|
path: ''
|
|
startLine: 2698
|
|
syntax:
|
|
content:
|
|
CSharp: public void StopVelocity()
|
|
VB: Public Sub StopVelocity()
|
|
overload: Player.PlayerMovement.StopVelocity*
|
|
- id: Player.UseItem
|
|
commentId: T:Player.UseItem
|
|
language: CSharp
|
|
name:
|
|
CSharp: UseItem
|
|
VB: UseItem
|
|
nameWithType:
|
|
CSharp: UseItem
|
|
VB: UseItem
|
|
qualifiedName:
|
|
CSharp: Player.UseItem
|
|
VB: Player.UseItem
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: UseItem
|
|
path: ''
|
|
startLine: 2709
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class UseItem : MonoBehaviour'
|
|
VB: Public Class UseItem Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.UseItem.holdTime
|
|
commentId: F:Player.UseItem.holdTime
|
|
language: CSharp
|
|
name:
|
|
CSharp: holdTime
|
|
VB: holdTime
|
|
nameWithType:
|
|
CSharp: UseItem.holdTime
|
|
VB: UseItem.holdTime
|
|
qualifiedName:
|
|
CSharp: Player.UseItem.holdTime
|
|
VB: Player.UseItem.holdTime
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: holdTime
|
|
path: ''
|
|
startLine: 2715
|
|
syntax:
|
|
content:
|
|
CSharp: public float holdTime
|
|
VB: Public holdTime As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.UseItem.head
|
|
commentId: F:Player.UseItem.head
|
|
language: CSharp
|
|
name:
|
|
CSharp: head
|
|
VB: head
|
|
nameWithType:
|
|
CSharp: UseItem.head
|
|
VB: UseItem.head
|
|
qualifiedName:
|
|
CSharp: Player.UseItem.head
|
|
VB: Player.UseItem.head
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: head
|
|
path: ''
|
|
startLine: 2718
|
|
syntax:
|
|
content:
|
|
CSharp: public Transform head
|
|
VB: Public head As Transform
|
|
return:
|
|
type: Global.Transform
|
|
- id: Player.UseItem.PickUpItem(GameObject)
|
|
commentId: M:Player.UseItem.PickUpItem(GameObject)
|
|
language: CSharp
|
|
name:
|
|
CSharp: PickUpItem(GameObject)
|
|
VB: PickUpItem(GameObject)
|
|
nameWithType:
|
|
CSharp: UseItem.PickUpItem(GameObject)
|
|
VB: UseItem.PickUpItem(GameObject)
|
|
qualifiedName:
|
|
CSharp: Player.UseItem.PickUpItem(GameObject)
|
|
VB: Player.UseItem.PickUpItem(GameObject)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: PickUpItem
|
|
path: ''
|
|
startLine: 2748
|
|
syntax:
|
|
content:
|
|
CSharp: public void PickUpItem(GameObject item)
|
|
VB: Public Sub PickUpItem(item As GameObject)
|
|
parameters:
|
|
- id: item
|
|
type: Global.GameObject
|
|
overload: Player.UseItem.PickUpItem*
|
|
- id: Player.UseItem.DropItem
|
|
commentId: M:Player.UseItem.DropItem
|
|
language: CSharp
|
|
name:
|
|
CSharp: DropItem()
|
|
VB: DropItem()
|
|
nameWithType:
|
|
CSharp: UseItem.DropItem()
|
|
VB: UseItem.DropItem()
|
|
qualifiedName:
|
|
CSharp: Player.UseItem.DropItem()
|
|
VB: Player.UseItem.DropItem()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: DropItem
|
|
path: ''
|
|
startLine: 2770
|
|
syntax:
|
|
content:
|
|
CSharp: public void DropItem()
|
|
VB: Public Sub DropItem()
|
|
overload: Player.UseItem.DropItem*
|
|
- id: Player.UseItem.IsHoldingItem
|
|
commentId: M:Player.UseItem.IsHoldingItem
|
|
language: CSharp
|
|
name:
|
|
CSharp: IsHoldingItem()
|
|
VB: IsHoldingItem()
|
|
nameWithType:
|
|
CSharp: UseItem.IsHoldingItem()
|
|
VB: UseItem.IsHoldingItem()
|
|
qualifiedName:
|
|
CSharp: Player.UseItem.IsHoldingItem()
|
|
VB: Player.UseItem.IsHoldingItem()
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: IsHoldingItem
|
|
path: ''
|
|
startLine: 2799
|
|
syntax:
|
|
content:
|
|
CSharp: public bool IsHoldingItem()
|
|
VB: Public Function IsHoldingItem() As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
overload: Player.UseItem.IsHoldingItem*
|
|
- id: Player.PlayerCameraMovement
|
|
commentId: T:Player.PlayerCameraMovement
|
|
language: CSharp
|
|
name:
|
|
CSharp: PlayerCameraMovement
|
|
VB: PlayerCameraMovement
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement
|
|
VB: PlayerCameraMovement
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement
|
|
VB: Player.PlayerCameraMovement
|
|
type: Class
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: PlayerCameraMovement
|
|
path: ''
|
|
startLine: 2810
|
|
syntax:
|
|
content:
|
|
CSharp: 'public class PlayerCameraMovement : MonoBehaviour'
|
|
VB: Public Class PlayerCameraMovement Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
items:
|
|
- id: Player.PlayerCameraMovement.weight
|
|
commentId: F:Player.PlayerCameraMovement.weight
|
|
language: CSharp
|
|
name:
|
|
CSharp: weight
|
|
VB: weight
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.weight
|
|
VB: PlayerCameraMovement.weight
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.weight
|
|
VB: Player.PlayerCameraMovement.weight
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: weight
|
|
path: ''
|
|
startLine: 2814
|
|
syntax:
|
|
content:
|
|
CSharp: public float weight
|
|
VB: Public weight As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerCameraMovement.speed
|
|
commentId: F:Player.PlayerCameraMovement.speed
|
|
language: CSharp
|
|
name:
|
|
CSharp: speed
|
|
VB: speed
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.speed
|
|
VB: PlayerCameraMovement.speed
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.speed
|
|
VB: Player.PlayerCameraMovement.speed
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: speed
|
|
path: ''
|
|
startLine: 2815
|
|
syntax:
|
|
content:
|
|
CSharp: public float speed
|
|
VB: Public speed As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerCameraMovement.lowerBound
|
|
commentId: F:Player.PlayerCameraMovement.lowerBound
|
|
language: CSharp
|
|
name:
|
|
CSharp: lowerBound
|
|
VB: lowerBound
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.lowerBound
|
|
VB: PlayerCameraMovement.lowerBound
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.lowerBound
|
|
VB: Player.PlayerCameraMovement.lowerBound
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: lowerBound
|
|
path: ''
|
|
startLine: 2817
|
|
syntax:
|
|
content:
|
|
CSharp: public float lowerBound
|
|
VB: Public lowerBound As Single
|
|
return:
|
|
type: System.Single
|
|
- id: Player.PlayerCameraMovement.winScene
|
|
commentId: F:Player.PlayerCameraMovement.winScene
|
|
language: CSharp
|
|
name:
|
|
CSharp: winScene
|
|
VB: winScene
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.winScene
|
|
VB: PlayerCameraMovement.winScene
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.winScene
|
|
VB: Player.PlayerCameraMovement.winScene
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: winScene
|
|
path: ''
|
|
startLine: 2818
|
|
syntax:
|
|
content:
|
|
CSharp: public bool winScene
|
|
VB: Public winScene As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.PlayerCameraMovement.staticCamera
|
|
commentId: F:Player.PlayerCameraMovement.staticCamera
|
|
language: CSharp
|
|
name:
|
|
CSharp: staticCamera
|
|
VB: staticCamera
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.staticCamera
|
|
VB: PlayerCameraMovement.staticCamera
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.staticCamera
|
|
VB: Player.PlayerCameraMovement.staticCamera
|
|
type: Field
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: staticCamera
|
|
path: ''
|
|
startLine: 2820
|
|
syntax:
|
|
content:
|
|
CSharp: public bool staticCamera
|
|
VB: Public staticCamera As Boolean
|
|
return:
|
|
type: System.Boolean
|
|
- id: Player.PlayerCameraMovement.WinScene(GameObject)
|
|
commentId: M:Player.PlayerCameraMovement.WinScene(GameObject)
|
|
language: CSharp
|
|
name:
|
|
CSharp: WinScene(GameObject)
|
|
VB: WinScene(GameObject)
|
|
nameWithType:
|
|
CSharp: PlayerCameraMovement.WinScene(GameObject)
|
|
VB: PlayerCameraMovement.WinScene(GameObject)
|
|
qualifiedName:
|
|
CSharp: Player.PlayerCameraMovement.WinScene(GameObject)
|
|
VB: Player.PlayerCameraMovement.WinScene(GameObject)
|
|
type: Method
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Player
|
|
source:
|
|
id: WinScene
|
|
path: ''
|
|
startLine: 2875
|
|
syntax:
|
|
content:
|
|
CSharp: public void WinScene(GameObject player)
|
|
VB: Public Sub WinScene(player As GameObject)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
overload: Player.PlayerCameraMovement.WinScene*
|
|
references:
|
|
Global.SpriteRenderer:
|
|
name:
|
|
CSharp:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.SpriteRenderer
|
|
name: SpriteRenderer
|
|
isExternal: true
|
|
isDefinition: true
|
|
System:
|
|
name:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: N:System
|
|
System.Single:
|
|
name:
|
|
CSharp:
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.Single
|
|
Game.DayNightCycle:
|
|
name:
|
|
CSharp:
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
VB:
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
VB:
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.DayNightCycle
|
|
name: DayNightCycle
|
|
isDefinition: true
|
|
commentId: T:Game.DayNightCycle
|
|
Game:
|
|
name:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
isDefinition: true
|
|
commentId: N:Game
|
|
Game.HubManager:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
VB:
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
VB:
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager
|
|
name: HubManager
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.HubManager
|
|
Global.GameObject:
|
|
name:
|
|
CSharp:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
isDefinition: true
|
|
System.String:
|
|
name:
|
|
CSharp:
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
VB:
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
VB:
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
VB:
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.String
|
|
Game.HubManager.LoadScene*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
VB:
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
VB:
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.LoadScene*
|
|
name: LoadScene
|
|
isDefinition: true
|
|
commentId: Overload:Game.HubManager.LoadScene
|
|
Game.HubManager.UnloadGameScene*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
VB:
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
VB:
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HubManager*
|
|
name: HubManager
|
|
- name: .
|
|
- id: Game.HubManager.UnloadGameScene*
|
|
name: UnloadGameScene
|
|
isDefinition: true
|
|
commentId: Overload:Game.HubManager.UnloadGameScene
|
|
Game.ObstacleCourse:
|
|
name:
|
|
CSharp:
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
VB:
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
VB:
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
isDefinition: true
|
|
commentId: T:Game.ObstacleCourse
|
|
Game.EventSystemizer:
|
|
name:
|
|
CSharp:
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
VB:
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
VB:
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.EventSystemizer
|
|
name: EventSystemizer
|
|
isDefinition: true
|
|
commentId: T:Game.EventSystemizer
|
|
Game.ModeSelect:
|
|
name:
|
|
CSharp:
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
VB:
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
VB:
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ModeSelect
|
|
name: ModeSelect
|
|
isDefinition: true
|
|
commentId: T:Game.ModeSelect
|
|
Game.WinScreen:
|
|
name:
|
|
CSharp:
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
VB:
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
VB:
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.WinScreen
|
|
name: WinScreen
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.WinScreen
|
|
Global.List`1:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
isDefinition: true
|
|
Global.List{TextMeshProUGUI}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{TextMeshProUGUI}'
|
|
System.Int32:
|
|
name:
|
|
CSharp:
|
|
- id: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.Int32
|
|
Game.WinScreen.ShowWinScreen*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
VB:
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.WinScreen*
|
|
name: WinScreen
|
|
- name: .
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
VB:
|
|
- id: Game.WinScreen*
|
|
name: WinScreen
|
|
- name: .
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.WinScreen*
|
|
name: WinScreen
|
|
- name: .
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.WinScreen*
|
|
name: WinScreen
|
|
- name: .
|
|
- id: Game.WinScreen.ShowWinScreen*
|
|
name: ShowWinScreen
|
|
isDefinition: true
|
|
commentId: Overload:Game.WinScreen.ShowWinScreen
|
|
Global.TextMeshProUGUI:
|
|
name:
|
|
CSharp:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.TextMeshProUGUI
|
|
name: TextMeshProUGUI
|
|
isExternal: true
|
|
isDefinition: true
|
|
Game.PlayerJoinCard:
|
|
name:
|
|
CSharp:
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
VB:
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
VB:
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.PlayerJoinCard
|
|
Game.PlayerCardCreator:
|
|
name:
|
|
CSharp:
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
VB:
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
VB:
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerCardCreator
|
|
name: PlayerCardCreator
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.PlayerCardCreator
|
|
Game.PlayerCardCreator.CreateCard*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
VB:
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.PlayerCardCreator*
|
|
name: PlayerCardCreator
|
|
- name: .
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
VB:
|
|
- id: Game.PlayerCardCreator*
|
|
name: PlayerCardCreator
|
|
- name: .
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerCardCreator*
|
|
name: PlayerCardCreator
|
|
- name: .
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerCardCreator*
|
|
name: PlayerCardCreator
|
|
- name: .
|
|
- id: Game.PlayerCardCreator.CreateCard*
|
|
name: CreateCard
|
|
isDefinition: true
|
|
commentId: Overload:Game.PlayerCardCreator.CreateCard
|
|
Global.Transform:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
isDefinition: true
|
|
Global.Transform[]:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: '['
|
|
- name: ']'
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: '['
|
|
- name: ']'
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: '['
|
|
- name: ']'
|
|
VB:
|
|
- id: Global.Transform
|
|
name: Transform
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
isDefinition: false
|
|
Game.MovingPlatform:
|
|
name:
|
|
CSharp:
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
VB:
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
VB:
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.MovingPlatform
|
|
name: MovingPlatform
|
|
isDefinition: true
|
|
commentId: T:Game.MovingPlatform
|
|
Game.ObjectVisibility:
|
|
name:
|
|
CSharp:
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
VB:
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
VB:
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.ObjectVisibility
|
|
name: ObjectVisibility
|
|
isDefinition: true
|
|
commentId: T:Game.ObjectVisibility
|
|
Game.InfiniteScroll:
|
|
name:
|
|
CSharp:
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
VB:
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
VB:
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.InfiniteScroll
|
|
name: InfiniteScroll
|
|
isDefinition: true
|
|
commentId: T:Game.InfiniteScroll
|
|
System.Boolean:
|
|
name:
|
|
CSharp:
|
|
- id: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.Boolean
|
|
Game.GameManagerHelper:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
VB:
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
VB:
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManagerHelper
|
|
name: GameManagerHelper
|
|
isDefinition: true
|
|
commentId: T:Game.GameManagerHelper
|
|
Global.Text:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Text
|
|
name: Text
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: '!:Global.Text'
|
|
Game.GameTimer.StartTimer*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
VB:
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameTimer*
|
|
name: GameTimer
|
|
- name: .
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
VB:
|
|
- id: Game.GameTimer*
|
|
name: GameTimer
|
|
- name: .
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameTimer*
|
|
name: GameTimer
|
|
- name: .
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameTimer*
|
|
name: GameTimer
|
|
- name: .
|
|
- id: Game.GameTimer.StartTimer*
|
|
name: StartTimer
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameTimer.StartTimer
|
|
Game.GameTimer:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
VB:
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
VB:
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameTimer
|
|
name: GameTimer
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.GameTimer
|
|
Game.HealthBarManager:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
VB:
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
VB:
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HealthBarManager
|
|
name: HealthBarManager
|
|
isDefinition: true
|
|
commentId: T:Game.HealthBarManager
|
|
Game.GameManager:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.GameManager
|
|
Game.GameManager.Instance*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.Instance*
|
|
name: Instance
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.Instance
|
|
Game.GameManager.GameEvent:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.GameManager.GameEvent
|
|
Global.List{GameObject}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{GameObject}'
|
|
Global.List{Color}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{Color}'
|
|
Global.Dictionary`2:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
isDefinition: true
|
|
Global.Dictionary{GameObject,System.Single}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: float
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- id: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.Dictionary`2
|
|
commentId: '!:Global.Dictionary{GameObject,System.Single}'
|
|
Game.GameManager.GameMode:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
VB:
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameMode
|
|
name: GameMode
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.GameManager.GameMode
|
|
Global.Vector2:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
isDefinition: true
|
|
Global.List{Vector2}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{Vector2}'
|
|
Global.Canvas:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Canvas
|
|
name: Canvas
|
|
isExternal: true
|
|
isDefinition: true
|
|
Game.GameManager.StartGame*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.StartGame*
|
|
name: StartGame
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.StartGame
|
|
Player:
|
|
name:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
isDefinition: true
|
|
commentId: N:Player
|
|
Player.Damageable:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
VB:
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
VB:
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
isDefinition: true
|
|
parent: Player
|
|
commentId: T:Player.Damageable
|
|
Game.GameManager.PlayerDied*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
VB:
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.PlayerDied*
|
|
name: PlayerDied
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.PlayerDied
|
|
Game.GameManager.GameOver*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
VB:
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.GameOver*
|
|
name: GameOver
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.GameOver
|
|
Game.GameManager.AlivePlayers*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
VB:
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.AlivePlayers*
|
|
name: AlivePlayers
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.AlivePlayers
|
|
Game.GameManager.UpdatePlayerHoldTime*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
VB:
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
VB:
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.GameManager*
|
|
name: GameManager
|
|
- name: .
|
|
- id: Game.GameManager.UpdatePlayerHoldTime*
|
|
name: UpdatePlayerHoldTime
|
|
isDefinition: true
|
|
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
|
|
Game.FallPlatform:
|
|
name:
|
|
CSharp:
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
VB:
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
VB:
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.FallPlatform
|
|
name: FallPlatform
|
|
isDefinition: true
|
|
commentId: T:Game.FallPlatform
|
|
Game.HatRespawn.Interact*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
VB:
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
VB:
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.Interact*
|
|
name: Interact
|
|
isDefinition: true
|
|
commentId: Overload:Game.HatRespawn.Interact
|
|
Game.HatRespawn.OnHatDropped*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
VB:
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
VB:
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn*
|
|
name: HatRespawn
|
|
- name: .
|
|
- id: Game.HatRespawn.OnHatDropped*
|
|
name: OnHatDropped
|
|
isDefinition: true
|
|
commentId: Overload:Game.HatRespawn.OnHatDropped
|
|
Game.HatRespawn:
|
|
name:
|
|
CSharp:
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
VB:
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
VB:
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.HatRespawn
|
|
name: HatRespawn
|
|
isDefinition: true
|
|
commentId: T:Game.HatRespawn
|
|
Game.RespawnOnTriggerEnter:
|
|
name:
|
|
CSharp:
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
VB:
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
VB:
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.RespawnOnTriggerEnter
|
|
name: RespawnOnTriggerEnter
|
|
isDefinition: true
|
|
commentId: T:Game.RespawnOnTriggerEnter
|
|
Game.MapSelect:
|
|
name:
|
|
CSharp:
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
VB:
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
VB:
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.MapSelect
|
|
name: MapSelect
|
|
isDefinition: true
|
|
commentId: T:Game.MapSelect
|
|
Global.Dictionary{Player.Damageable,List{GameObject}}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.Dictionary`2
|
|
commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
|
|
Game.LifeDisplayManager.HideLifeDisplay*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
VB:
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LifeDisplayManager*
|
|
name: LifeDisplayManager
|
|
- name: .
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
VB:
|
|
- id: Game.LifeDisplayManager*
|
|
name: LifeDisplayManager
|
|
- name: .
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LifeDisplayManager*
|
|
name: LifeDisplayManager
|
|
- name: .
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LifeDisplayManager*
|
|
name: LifeDisplayManager
|
|
- name: .
|
|
- id: Game.LifeDisplayManager.HideLifeDisplay*
|
|
name: HideLifeDisplay
|
|
isDefinition: true
|
|
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
|
|
Game.LifeDisplayManager:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
VB:
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
VB:
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LifeDisplayManager
|
|
name: LifeDisplayManager
|
|
isDefinition: true
|
|
commentId: T:Game.LifeDisplayManager
|
|
Global.Color:
|
|
name:
|
|
CSharp:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
isDefinition: true
|
|
Game.TerribleHealthBarScript.SetPlayer*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
VB:
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.TerribleHealthBarScript*
|
|
name: TerribleHealthBarScript
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
VB:
|
|
- id: Game.TerribleHealthBarScript*
|
|
name: TerribleHealthBarScript
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript*
|
|
name: TerribleHealthBarScript
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript*
|
|
name: TerribleHealthBarScript
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript.SetPlayer*
|
|
name: SetPlayer
|
|
isDefinition: true
|
|
commentId: Overload:Game.TerribleHealthBarScript.SetPlayer
|
|
Game.TerribleHealthBarScript:
|
|
name:
|
|
CSharp:
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
VB:
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
VB:
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.TerribleHealthBarScript
|
|
name: TerribleHealthBarScript
|
|
isDefinition: true
|
|
commentId: T:Game.TerribleHealthBarScript
|
|
Game.LeaderboardManager:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
VB:
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
VB:
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
VB:
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager
|
|
name: LeaderboardManager
|
|
isDefinition: true
|
|
parent: Game
|
|
commentId: T:Game.LeaderboardManager
|
|
Game.LeaderboardManager.Instance*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.Instance*
|
|
name: Instance
|
|
isDefinition: true
|
|
commentId: Overload:Game.LeaderboardManager.Instance
|
|
Game.LeaderboardManager.UpdateLeaderboard*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
VB:
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
VB:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdateLeaderboard*
|
|
name: UpdateLeaderboard
|
|
isDefinition: true
|
|
commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard
|
|
Game.LeaderboardManager.UpdatePlayerHoldTimeText*:
|
|
name:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
VB:
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
VB:
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
VB:
|
|
- id: Game*
|
|
name: Game
|
|
- name: .
|
|
- id: Game.LeaderboardManager*
|
|
name: LeaderboardManager
|
|
- name: .
|
|
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
|
|
name: UpdatePlayerHoldTimeText
|
|
isDefinition: true
|
|
commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText
|
|
Global.List{Music.SoundEffect}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{Music.SoundEffect}'
|
|
Music:
|
|
name:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
isDefinition: true
|
|
commentId: N:Music
|
|
Music.AudioManager:
|
|
name:
|
|
CSharp:
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
VB:
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
VB:
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.AudioManager
|
|
name: AudioManager
|
|
isDefinition: true
|
|
parent: Music
|
|
commentId: T:Music.AudioManager
|
|
Music.AudioManager.PlaySound*:
|
|
name:
|
|
CSharp:
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
VB:
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.AudioManager*
|
|
name: AudioManager
|
|
- name: .
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
VB:
|
|
- id: Music.AudioManager*
|
|
name: AudioManager
|
|
- name: .
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.AudioManager*
|
|
name: AudioManager
|
|
- name: .
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
VB:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.AudioManager*
|
|
name: AudioManager
|
|
- name: .
|
|
- id: Music.AudioManager.PlaySound*
|
|
name: PlaySound
|
|
isDefinition: true
|
|
commentId: Overload:Music.AudioManager.PlaySound
|
|
System.Object:
|
|
name:
|
|
CSharp:
|
|
- id: System.Object
|
|
name: object
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Object
|
|
name: object
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System.Object
|
|
name: object
|
|
isExternal: true
|
|
VB:
|
|
- id: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.Object
|
|
Global.AudioSource:
|
|
name:
|
|
CSharp:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioSource
|
|
name: AudioSource
|
|
isExternal: true
|
|
isDefinition: true
|
|
Music.SoundEffect.#ctor*:
|
|
name:
|
|
CSharp:
|
|
- id: Music.SoundEffect.#ctor*
|
|
name: SoundEffect
|
|
VB:
|
|
- name: New
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.SoundEffect*
|
|
name: SoundEffect
|
|
- name: .
|
|
- id: Music.SoundEffect.#ctor*
|
|
name: SoundEffect
|
|
VB:
|
|
- id: Music.SoundEffect*
|
|
name: SoundEffect
|
|
- name: .
|
|
- name: New
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect*
|
|
name: SoundEffect
|
|
- name: .
|
|
- id: Music.SoundEffect.#ctor*
|
|
name: SoundEffect
|
|
VB:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect*
|
|
name: SoundEffect
|
|
- name: .
|
|
- name: New
|
|
isDefinition: true
|
|
commentId: Overload:Music.SoundEffect.#ctor
|
|
Music.SoundEffect:
|
|
name:
|
|
CSharp:
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
VB:
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
VB:
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.SoundEffect
|
|
name: SoundEffect
|
|
isDefinition: true
|
|
commentId: T:Music.SoundEffect
|
|
Music.MusicManager:
|
|
name:
|
|
CSharp:
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
VB:
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
VB:
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager
|
|
name: MusicManager
|
|
isDefinition: true
|
|
parent: Music
|
|
commentId: T:Music.MusicManager
|
|
Global.List{Music.Playlist}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{Music.Playlist}'
|
|
Music.MusicManager.StartPlaylist*:
|
|
name:
|
|
CSharp:
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
VB:
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
VB:
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
VB:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.StartPlaylist*
|
|
name: StartPlaylist
|
|
isDefinition: true
|
|
commentId: Overload:Music.MusicManager.StartPlaylist
|
|
Music.MusicManager.GetActiveSceneNotTitleScreen*:
|
|
name:
|
|
CSharp:
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
VB:
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
VB:
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
VB:
|
|
- id: Music*
|
|
name: Music
|
|
- name: .
|
|
- id: Music.MusicManager*
|
|
name: MusicManager
|
|
- name: .
|
|
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
|
|
name: GetActiveSceneNotTitleScreen
|
|
isDefinition: true
|
|
commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen
|
|
Global.AudioClip:
|
|
name:
|
|
CSharp:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: '!:Global.AudioClip'
|
|
Music.TrackLayer.EnableTrigger:
|
|
name:
|
|
CSharp:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
VB:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
VB:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
- name: .
|
|
- id: Music.TrackLayer.EnableTrigger
|
|
name: EnableTrigger
|
|
isDefinition: true
|
|
parent: Music
|
|
commentId: T:Music.TrackLayer.EnableTrigger
|
|
Global.List{System.String}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: System.String
|
|
name: string
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: System.String
|
|
name: String
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{System.String}'
|
|
Music.TrackLayer:
|
|
name:
|
|
CSharp:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
VB:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
VB:
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.TrackLayer
|
|
name: TrackLayer
|
|
isDefinition: true
|
|
commentId: T:Music.TrackLayer
|
|
System.SerializableAttribute:
|
|
name:
|
|
CSharp:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
VB:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
VB:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
isDefinition: true
|
|
parent: System
|
|
commentId: T:System.SerializableAttribute
|
|
System.SerializableAttribute.#ctor:
|
|
name:
|
|
CSharp:
|
|
- id: System.SerializableAttribute.#ctor
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
VB:
|
|
- name: New
|
|
- name: (
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute.#ctor
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
VB:
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: .
|
|
- name: New
|
|
- name: (
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute.#ctor
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.SerializableAttribute
|
|
name: SerializableAttribute
|
|
isExternal: true
|
|
- name: .
|
|
- name: New
|
|
- name: (
|
|
- name: )
|
|
isDefinition: true
|
|
parent: System.SerializableAttribute
|
|
commentId: M:System.SerializableAttribute.#ctor
|
|
Global.List{AudioClip}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.AudioClip
|
|
name: AudioClip
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{AudioClip}'
|
|
Music.Playlist:
|
|
name:
|
|
CSharp:
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
VB:
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
VB:
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
VB:
|
|
- id: Music
|
|
name: Music
|
|
- name: .
|
|
- id: Music.Playlist
|
|
name: Playlist
|
|
isDefinition: true
|
|
commentId: T:Music.Playlist
|
|
System.Action`1:
|
|
name:
|
|
CSharp:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
VB:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
VB:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
isDefinition: true
|
|
commentId: T:System.Action`1
|
|
System.Action{GameObject}:
|
|
name:
|
|
CSharp:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: <
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
VB:
|
|
- id: System
|
|
name: System
|
|
isExternal: true
|
|
- name: .
|
|
- id: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
isDefinition: false
|
|
definition: System.Action`1
|
|
parent: System
|
|
commentId: T:System.Action{GameObject}
|
|
Player.Damageable.Damage*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
VB:
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
VB:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Damage*
|
|
name: Damage
|
|
isDefinition: true
|
|
commentId: Overload:Player.Damageable.Damage
|
|
Player.Damageable.HandleDeath*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
VB:
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
VB:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.HandleDeath*
|
|
name: HandleDeath
|
|
isDefinition: true
|
|
commentId: Overload:Player.Damageable.HandleDeath
|
|
Player.Damageable.Respawn*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
VB:
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
VB:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.Respawn*
|
|
name: Respawn
|
|
isDefinition: true
|
|
commentId: Overload:Player.Damageable.Respawn
|
|
Player.Damageable.ResetDamage*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
VB:
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
VB:
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Damageable*
|
|
name: Damageable
|
|
- name: .
|
|
- id: Player.Damageable.ResetDamage*
|
|
name: ResetDamage
|
|
isDefinition: true
|
|
commentId: Overload:Player.Damageable.ResetDamage
|
|
Player.Punch.EnableHurtbox*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
VB:
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
VB:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableHurtbox*
|
|
name: EnableHurtbox
|
|
isDefinition: true
|
|
commentId: Overload:Player.Punch.EnableHurtbox
|
|
Player.Punch.DisableHurtbox*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
VB:
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
VB:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableHurtbox*
|
|
name: DisableHurtbox
|
|
isDefinition: true
|
|
commentId: Overload:Player.Punch.DisableHurtbox
|
|
Player.Punch.DisableCancellation*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
VB:
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
VB:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.DisableCancellation*
|
|
name: DisableCancellation
|
|
isDefinition: true
|
|
commentId: Overload:Player.Punch.DisableCancellation
|
|
Player.Punch.EnableCancellation*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
VB:
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
VB:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.EnableCancellation*
|
|
name: EnableCancellation
|
|
isDefinition: true
|
|
commentId: Overload:Player.Punch.EnableCancellation
|
|
Player.Punch.ReturnToMaxSpeed*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
VB:
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
VB:
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch*
|
|
name: Punch
|
|
- name: .
|
|
- id: Player.Punch.ReturnToMaxSpeed*
|
|
name: ReturnToMaxSpeed
|
|
isDefinition: true
|
|
commentId: Overload:Player.Punch.ReturnToMaxSpeed
|
|
Player.Punch:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Punch
|
|
name: Punch
|
|
VB:
|
|
- id: Player.Punch
|
|
name: Punch
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Punch
|
|
name: Punch
|
|
VB:
|
|
- id: Player.Punch
|
|
name: Punch
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch
|
|
name: Punch
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Punch
|
|
name: Punch
|
|
isDefinition: true
|
|
commentId: T:Player.Punch
|
|
Player.TeleportPlatform:
|
|
name:
|
|
CSharp:
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
VB:
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
VB:
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.TeleportPlatform
|
|
name: TeleportPlatform
|
|
isDefinition: true
|
|
commentId: T:Player.TeleportPlatform
|
|
Player.PlayerManager:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
VB:
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
VB:
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerManager
|
|
name: PlayerManager
|
|
isDefinition: true
|
|
parent: Player
|
|
commentId: T:Player.PlayerManager
|
|
Global.List{Game.PlayerJoinCard}:
|
|
name:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: )
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: )
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: '>'
|
|
VB:
|
|
- id: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- id: Game
|
|
name: Game
|
|
- name: .
|
|
- id: Game.PlayerJoinCard
|
|
name: PlayerJoinCard
|
|
- name: )
|
|
isDefinition: false
|
|
definition: Global.List`1
|
|
commentId: '!:Global.List{Game.PlayerJoinCard}'
|
|
Player.PlayerManager.StartGame*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerManager*
|
|
name: PlayerManager
|
|
- name: .
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Player.PlayerManager*
|
|
name: PlayerManager
|
|
- name: .
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerManager*
|
|
name: PlayerManager
|
|
- name: .
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerManager*
|
|
name: PlayerManager
|
|
- name: .
|
|
- id: Player.PlayerManager.StartGame*
|
|
name: StartGame
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerManager.StartGame
|
|
Player.AnimationPlayer.AnimationState:
|
|
name:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
VB:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
VB:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.AnimationState
|
|
name: AnimationState
|
|
isDefinition: true
|
|
parent: Player
|
|
commentId: T:Player.AnimationPlayer.AnimationState
|
|
Global.AnimationClip:
|
|
name:
|
|
CSharp:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.AnimationClip
|
|
name: AnimationClip
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: '!:Global.AnimationClip'
|
|
Player.AnimationPlayer.SetState*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
VB:
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
VB:
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.SetState*
|
|
name: SetState
|
|
isDefinition: true
|
|
commentId: Overload:Player.AnimationPlayer.SetState
|
|
Player.AnimationPlayer.Punch*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
VB:
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
VB:
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer*
|
|
name: AnimationPlayer
|
|
- name: .
|
|
- id: Player.AnimationPlayer.Punch*
|
|
name: Punch
|
|
isDefinition: true
|
|
commentId: Overload:Player.AnimationPlayer.Punch
|
|
Player.AnimationPlayer:
|
|
name:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
VB:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
VB:
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.AnimationPlayer
|
|
name: AnimationPlayer
|
|
isDefinition: true
|
|
commentId: T:Player.AnimationPlayer
|
|
Player.Block.IsParrying*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
VB:
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Block*
|
|
name: Block
|
|
- name: .
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
VB:
|
|
- id: Player.Block*
|
|
name: Block
|
|
- name: .
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Block*
|
|
name: Block
|
|
- name: .
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Block*
|
|
name: Block
|
|
- name: .
|
|
- id: Player.Block.IsParrying*
|
|
name: IsParrying
|
|
isDefinition: true
|
|
commentId: Overload:Player.Block.IsParrying
|
|
Player.Block:
|
|
name:
|
|
CSharp:
|
|
- id: Player.Block
|
|
name: Block
|
|
VB:
|
|
- id: Player.Block
|
|
name: Block
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.Block
|
|
name: Block
|
|
VB:
|
|
- id: Player.Block
|
|
name: Block
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Block
|
|
name: Block
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.Block
|
|
name: Block
|
|
isDefinition: true
|
|
commentId: T:Player.Block
|
|
Global.LayerMask:
|
|
name:
|
|
CSharp:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.LayerMask
|
|
name: LayerMask
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: '!:Global.LayerMask'
|
|
Player.PlayerMovement.IsBasicallyGrounded*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
VB:
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
VB:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsBasicallyGrounded*
|
|
name: IsBasicallyGrounded
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded
|
|
Player.PlayerMovement.IsPhysicallyGrounded*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
VB:
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
VB:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.IsPhysicallyGrounded*
|
|
name: IsPhysicallyGrounded
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded
|
|
Global.BoxCollider2D:
|
|
name:
|
|
CSharp:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
VB:
|
|
- id: Global.BoxCollider2D
|
|
name: BoxCollider2D
|
|
isExternal: true
|
|
isDefinition: true
|
|
commentId: '!:Global.BoxCollider2D'
|
|
Player.PlayerMovement.GetPointInBoxCollider*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
VB:
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
VB:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.GetPointInBoxCollider*
|
|
name: GetPointInBoxCollider
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider
|
|
Player.PlayerMovement.StopVelocity*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
VB:
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
VB:
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement*
|
|
name: PlayerMovement
|
|
- name: .
|
|
- id: Player.PlayerMovement.StopVelocity*
|
|
name: StopVelocity
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerMovement.StopVelocity
|
|
Player.PlayerMovement:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
VB:
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
VB:
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerMovement
|
|
name: PlayerMovement
|
|
isDefinition: true
|
|
commentId: T:Player.PlayerMovement
|
|
Player.UseItem.PickUpItem*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
VB:
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
VB:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.PickUpItem*
|
|
name: PickUpItem
|
|
isDefinition: true
|
|
commentId: Overload:Player.UseItem.PickUpItem
|
|
Player.UseItem.DropItem*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
VB:
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
VB:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.DropItem*
|
|
name: DropItem
|
|
isDefinition: true
|
|
commentId: Overload:Player.UseItem.DropItem
|
|
Player.UseItem.IsHoldingItem*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
VB:
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
VB:
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem*
|
|
name: UseItem
|
|
- name: .
|
|
- id: Player.UseItem.IsHoldingItem*
|
|
name: IsHoldingItem
|
|
isDefinition: true
|
|
commentId: Overload:Player.UseItem.IsHoldingItem
|
|
Player.UseItem:
|
|
name:
|
|
CSharp:
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
VB:
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
VB:
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.UseItem
|
|
name: UseItem
|
|
isDefinition: true
|
|
commentId: T:Player.UseItem
|
|
Player.PlayerCameraMovement.WinScene*:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
VB:
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerCameraMovement*
|
|
name: PlayerCameraMovement
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
VB:
|
|
- id: Player.PlayerCameraMovement*
|
|
name: PlayerCameraMovement
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement*
|
|
name: PlayerCameraMovement
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
VB:
|
|
- id: Player*
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement*
|
|
name: PlayerCameraMovement
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement.WinScene*
|
|
name: WinScene
|
|
isDefinition: true
|
|
commentId: Overload:Player.PlayerCameraMovement.WinScene
|
|
Player.PlayerCameraMovement:
|
|
name:
|
|
CSharp:
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
VB:
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
nameWithType:
|
|
CSharp:
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
VB:
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
qualifiedName:
|
|
CSharp:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
VB:
|
|
- id: Player
|
|
name: Player
|
|
- name: .
|
|
- id: Player.PlayerCameraMovement
|
|
name: PlayerCameraMovement
|
|
isDefinition: true
|
|
commentId: T:Player.PlayerCameraMovement
|