Files
Crash-Course/Assets/Old/Hub/obj/xdoc/cache/obj/xtcrqpx4.5uy
RochesterX 6b7dbea593 API
2025-04-16 19:57:54 -04:00

11259 lines
284 KiB
Plaintext

id: cs.temp.dll
language: CSharp
name:
Default: cs.temp.dll
qualifiedName:
Default: cs.temp.dll
type: Assembly
items:
- id: Game
commentId: N:Game
language: CSharp
name:
CSharp: Game
VB: Game
nameWithType:
CSharp: Game
VB: Game
qualifiedName:
CSharp: Game
VB: Game
type: Namespace
assemblies:
- cs.temp.dll
items:
- id: Game.DayNightCycle
commentId: T:Game.DayNightCycle
language: CSharp
name:
CSharp: DayNightCycle
VB: DayNightCycle
nameWithType:
CSharp: DayNightCycle
VB: DayNightCycle
qualifiedName:
CSharp: Game.DayNightCycle
VB: Game.DayNightCycle
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: DayNightCycle
path: ''
startLine: 5
syntax:
content:
CSharp: 'public class DayNightCycle : MonoBehaviour'
VB: Public Class DayNightCycle Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.DayNightCycle.daySky
commentId: F:Game.DayNightCycle.daySky
language: CSharp
name:
CSharp: daySky
VB: daySky
nameWithType:
CSharp: DayNightCycle.daySky
VB: DayNightCycle.daySky
qualifiedName:
CSharp: Game.DayNightCycle.daySky
VB: Game.DayNightCycle.daySky
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: daySky
path: ''
startLine: 7
syntax:
content:
CSharp: public SpriteRenderer daySky
VB: Public daySky As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.eveningSky
commentId: F:Game.DayNightCycle.eveningSky
language: CSharp
name:
CSharp: eveningSky
VB: eveningSky
nameWithType:
CSharp: DayNightCycle.eveningSky
VB: DayNightCycle.eveningSky
qualifiedName:
CSharp: Game.DayNightCycle.eveningSky
VB: Game.DayNightCycle.eveningSky
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: eveningSky
path: ''
startLine: 7
syntax:
content:
CSharp: public SpriteRenderer eveningSky
VB: Public eveningSky As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.nightSky
commentId: F:Game.DayNightCycle.nightSky
language: CSharp
name:
CSharp: nightSky
VB: nightSky
nameWithType:
CSharp: DayNightCycle.nightSky
VB: DayNightCycle.nightSky
qualifiedName:
CSharp: Game.DayNightCycle.nightSky
VB: Game.DayNightCycle.nightSky
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: nightSky
path: ''
startLine: 7
syntax:
content:
CSharp: public SpriteRenderer nightSky
VB: Public nightSky As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.dayBackClouds
commentId: F:Game.DayNightCycle.dayBackClouds
language: CSharp
name:
CSharp: dayBackClouds
VB: dayBackClouds
nameWithType:
CSharp: DayNightCycle.dayBackClouds
VB: DayNightCycle.dayBackClouds
qualifiedName:
CSharp: Game.DayNightCycle.dayBackClouds
VB: Game.DayNightCycle.dayBackClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: dayBackClouds
path: ''
startLine: 8
syntax:
content:
CSharp: public SpriteRenderer dayBackClouds
VB: Public dayBackClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.eveningBackClouds
commentId: F:Game.DayNightCycle.eveningBackClouds
language: CSharp
name:
CSharp: eveningBackClouds
VB: eveningBackClouds
nameWithType:
CSharp: DayNightCycle.eveningBackClouds
VB: DayNightCycle.eveningBackClouds
qualifiedName:
CSharp: Game.DayNightCycle.eveningBackClouds
VB: Game.DayNightCycle.eveningBackClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: eveningBackClouds
path: ''
startLine: 8
syntax:
content:
CSharp: public SpriteRenderer eveningBackClouds
VB: Public eveningBackClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.nightBackClouds
commentId: F:Game.DayNightCycle.nightBackClouds
language: CSharp
name:
CSharp: nightBackClouds
VB: nightBackClouds
nameWithType:
CSharp: DayNightCycle.nightBackClouds
VB: DayNightCycle.nightBackClouds
qualifiedName:
CSharp: Game.DayNightCycle.nightBackClouds
VB: Game.DayNightCycle.nightBackClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: nightBackClouds
path: ''
startLine: 8
syntax:
content:
CSharp: public SpriteRenderer nightBackClouds
VB: Public nightBackClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.dayFrontClouds
commentId: F:Game.DayNightCycle.dayFrontClouds
language: CSharp
name:
CSharp: dayFrontClouds
VB: dayFrontClouds
nameWithType:
CSharp: DayNightCycle.dayFrontClouds
VB: DayNightCycle.dayFrontClouds
qualifiedName:
CSharp: Game.DayNightCycle.dayFrontClouds
VB: Game.DayNightCycle.dayFrontClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: dayFrontClouds
path: ''
startLine: 9
syntax:
content:
CSharp: public SpriteRenderer dayFrontClouds
VB: Public dayFrontClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.eveningFrontClouds
commentId: F:Game.DayNightCycle.eveningFrontClouds
language: CSharp
name:
CSharp: eveningFrontClouds
VB: eveningFrontClouds
nameWithType:
CSharp: DayNightCycle.eveningFrontClouds
VB: DayNightCycle.eveningFrontClouds
qualifiedName:
CSharp: Game.DayNightCycle.eveningFrontClouds
VB: Game.DayNightCycle.eveningFrontClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: eveningFrontClouds
path: ''
startLine: 9
syntax:
content:
CSharp: public SpriteRenderer eveningFrontClouds
VB: Public eveningFrontClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.nightFrontClouds
commentId: F:Game.DayNightCycle.nightFrontClouds
language: CSharp
name:
CSharp: nightFrontClouds
VB: nightFrontClouds
nameWithType:
CSharp: DayNightCycle.nightFrontClouds
VB: DayNightCycle.nightFrontClouds
qualifiedName:
CSharp: Game.DayNightCycle.nightFrontClouds
VB: Game.DayNightCycle.nightFrontClouds
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: nightFrontClouds
path: ''
startLine: 9
syntax:
content:
CSharp: public SpriteRenderer nightFrontClouds
VB: Public nightFrontClouds As SpriteRenderer
return:
type: Global.SpriteRenderer
- id: Game.DayNightCycle.transitionDuration
commentId: F:Game.DayNightCycle.transitionDuration
language: CSharp
name:
CSharp: transitionDuration
VB: transitionDuration
nameWithType:
CSharp: DayNightCycle.transitionDuration
VB: DayNightCycle.transitionDuration
qualifiedName:
CSharp: Game.DayNightCycle.transitionDuration
VB: Game.DayNightCycle.transitionDuration
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: transitionDuration
path: ''
startLine: 11
syntax:
content:
CSharp: public float transitionDuration
VB: Public transitionDuration As Single
return:
type: System.Single
- id: Game.DayNightCycle.cycleDuration
commentId: F:Game.DayNightCycle.cycleDuration
language: CSharp
name:
CSharp: cycleDuration
VB: cycleDuration
nameWithType:
CSharp: DayNightCycle.cycleDuration
VB: DayNightCycle.cycleDuration
qualifiedName:
CSharp: Game.DayNightCycle.cycleDuration
VB: Game.DayNightCycle.cycleDuration
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: cycleDuration
path: ''
startLine: 12
syntax:
content:
CSharp: public float cycleDuration
VB: Public cycleDuration As Single
return:
type: System.Single
- id: Game.HubManager
commentId: T:Game.HubManager
language: CSharp
name:
CSharp: HubManager
VB: HubManager
nameWithType:
CSharp: HubManager
VB: HubManager
qualifiedName:
CSharp: Game.HubManager
VB: Game.HubManager
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: HubManager
path: ''
startLine: 230
syntax:
content:
CSharp: 'public class HubManager : MonoBehaviour'
VB: Public Class HubManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.HubManager.Instance
commentId: F:Game.HubManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: HubManager.Instance
VB: HubManager.Instance
qualifiedName:
CSharp: Game.HubManager.Instance
VB: Game.HubManager.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Instance
path: ''
startLine: 232
syntax:
content:
CSharp: public static HubManager Instance
VB: Public Shared Instance As HubManager
return:
type: Game.HubManager
- id: Game.HubManager.hubCamera
commentId: F:Game.HubManager.hubCamera
language: CSharp
name:
CSharp: hubCamera
VB: hubCamera
nameWithType:
CSharp: HubManager.hubCamera
VB: HubManager.hubCamera
qualifiedName:
CSharp: Game.HubManager.hubCamera
VB: Game.HubManager.hubCamera
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: hubCamera
path: ''
startLine: 233
syntax:
content:
CSharp: public GameObject hubCamera
VB: Public hubCamera As GameObject
return:
type: Global.GameObject
- id: Game.HubManager.gameButtonsParent
commentId: F:Game.HubManager.gameButtonsParent
language: CSharp
name:
CSharp: gameButtonsParent
VB: gameButtonsParent
nameWithType:
CSharp: HubManager.gameButtonsParent
VB: HubManager.gameButtonsParent
qualifiedName:
CSharp: Game.HubManager.gameButtonsParent
VB: Game.HubManager.gameButtonsParent
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: gameButtonsParent
path: ''
startLine: 234
syntax:
content:
CSharp: public GameObject gameButtonsParent
VB: Public gameButtonsParent As GameObject
return:
type: Global.GameObject
- id: Game.HubManager.LoadScene(System.String)
commentId: M:Game.HubManager.LoadScene(System.String)
language: CSharp
name:
CSharp: LoadScene(string)
VB: LoadScene(String)
nameWithType:
CSharp: HubManager.LoadScene(string)
VB: HubManager.LoadScene(String)
qualifiedName:
CSharp: Game.HubManager.LoadScene(string)
VB: Game.HubManager.LoadScene(String)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: LoadScene
path: ''
startLine: 251
syntax:
content:
CSharp: public void LoadScene(string sceneName)
VB: Public Sub LoadScene(sceneName As String)
parameters:
- id: sceneName
type: System.String
overload: Game.HubManager.LoadScene*
- id: Game.HubManager.UnloadGameScene
commentId: M:Game.HubManager.UnloadGameScene
language: CSharp
name:
CSharp: UnloadGameScene()
VB: UnloadGameScene()
nameWithType:
CSharp: HubManager.UnloadGameScene()
VB: HubManager.UnloadGameScene()
qualifiedName:
CSharp: Game.HubManager.UnloadGameScene()
VB: Game.HubManager.UnloadGameScene()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: UnloadGameScene
path: ''
startLine: 260
syntax:
content:
CSharp: public void UnloadGameScene()
VB: Public Sub UnloadGameScene()
overload: Game.HubManager.UnloadGameScene*
- id: Game.ObstacleCourse
commentId: T:Game.ObstacleCourse
language: CSharp
name:
CSharp: ObstacleCourse
VB: ObstacleCourse
nameWithType:
CSharp: ObstacleCourse
VB: ObstacleCourse
qualifiedName:
CSharp: Game.ObstacleCourse
VB: Game.ObstacleCourse
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: ObstacleCourse
path: ''
startLine: 318
syntax:
content:
CSharp: 'public class ObstacleCourse : MonoBehaviour'
VB: Public Class ObstacleCourse Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.ObstacleCourse.playerWon
commentId: F:Game.ObstacleCourse.playerWon
language: CSharp
name:
CSharp: playerWon
VB: playerWon
nameWithType:
CSharp: ObstacleCourse.playerWon
VB: ObstacleCourse.playerWon
qualifiedName:
CSharp: Game.ObstacleCourse.playerWon
VB: Game.ObstacleCourse.playerWon
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerWon
path: ''
startLine: 320
syntax:
content:
CSharp: public static GameObject playerWon
VB: Public Shared playerWon As GameObject
return:
type: Global.GameObject
- id: Game.EventSystemizer
commentId: T:Game.EventSystemizer
language: CSharp
name:
CSharp: EventSystemizer
VB: EventSystemizer
nameWithType:
CSharp: EventSystemizer
VB: EventSystemizer
qualifiedName:
CSharp: Game.EventSystemizer
VB: Game.EventSystemizer
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: EventSystemizer
path: ''
startLine: 933
syntax:
content:
CSharp: 'public class EventSystemizer : MonoBehaviour'
VB: Public Class EventSystemizer Inherits MonoBehaviour
inheritance:
- System.Object
items: []
- id: Game.ModeSelect
commentId: T:Game.ModeSelect
language: CSharp
name:
CSharp: ModeSelect
VB: ModeSelect
nameWithType:
CSharp: ModeSelect
VB: ModeSelect
qualifiedName:
CSharp: Game.ModeSelect
VB: Game.ModeSelect
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: ModeSelect
path: ''
startLine: 950
syntax:
content:
CSharp: 'public class ModeSelect : MonoBehaviour'
VB: Public Class ModeSelect Inherits MonoBehaviour
inheritance:
- System.Object
items: []
- id: Game.WinScreen
commentId: T:Game.WinScreen
language: CSharp
name:
CSharp: WinScreen
VB: WinScreen
nameWithType:
CSharp: WinScreen
VB: WinScreen
qualifiedName:
CSharp: Game.WinScreen
VB: Game.WinScreen
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: WinScreen
path: ''
startLine: 983
syntax:
content:
CSharp: 'public class WinScreen : MonoBehaviour'
VB: Public Class WinScreen Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.WinScreen.Instance
commentId: F:Game.WinScreen.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: WinScreen.Instance
VB: WinScreen.Instance
qualifiedName:
CSharp: Game.WinScreen.Instance
VB: Game.WinScreen.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Instance
path: ''
startLine: 985
syntax:
content:
CSharp: public static WinScreen Instance
VB: Public Shared Instance As WinScreen
return:
type: Game.WinScreen
- id: Game.WinScreen.playerTexts
commentId: F:Game.WinScreen.playerTexts
language: CSharp
name:
CSharp: playerTexts
VB: playerTexts
nameWithType:
CSharp: WinScreen.playerTexts
VB: WinScreen.playerTexts
qualifiedName:
CSharp: Game.WinScreen.playerTexts
VB: Game.WinScreen.playerTexts
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerTexts
path: ''
startLine: 986
syntax:
content:
CSharp: public List<TextMeshProUGUI> playerTexts
VB: Public playerTexts As List(Of TextMeshProUGUI)
return:
type: Global.List{TextMeshProUGUI}
- id: Game.WinScreen.ShowWinScreen(System.Int32)
commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
language: CSharp
name:
CSharp: ShowWinScreen(int)
VB: ShowWinScreen(Integer)
nameWithType:
CSharp: WinScreen.ShowWinScreen(int)
VB: WinScreen.ShowWinScreen(Integer)
qualifiedName:
CSharp: Game.WinScreen.ShowWinScreen(int)
VB: Game.WinScreen.ShowWinScreen(Integer)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: ShowWinScreen
path: ''
startLine: 1000
syntax:
content:
CSharp: public void ShowWinScreen(int player)
VB: Public Sub ShowWinScreen(player As Integer)
parameters:
- id: player
type: System.Int32
overload: Game.WinScreen.ShowWinScreen*
- id: Game.PlayerJoinCard
commentId: T:Game.PlayerJoinCard
language: CSharp
name:
CSharp: PlayerJoinCard
VB: PlayerJoinCard
nameWithType:
CSharp: PlayerJoinCard
VB: PlayerJoinCard
qualifiedName:
CSharp: Game.PlayerJoinCard
VB: Game.PlayerJoinCard
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: PlayerJoinCard
path: ''
startLine: 1020
syntax:
content:
CSharp: 'public class PlayerJoinCard : MonoBehaviour'
VB: Public Class PlayerJoinCard Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.PlayerJoinCard.playerPreview
commentId: F:Game.PlayerJoinCard.playerPreview
language: CSharp
name:
CSharp: playerPreview
VB: playerPreview
nameWithType:
CSharp: PlayerJoinCard.playerPreview
VB: PlayerJoinCard.playerPreview
qualifiedName:
CSharp: Game.PlayerJoinCard.playerPreview
VB: Game.PlayerJoinCard.playerPreview
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerPreview
path: ''
startLine: 1022
syntax:
content:
CSharp: public GameObject playerPreview
VB: Public playerPreview As GameObject
return:
type: Global.GameObject
- id: Game.PlayerJoinCard.playerNumber
commentId: F:Game.PlayerJoinCard.playerNumber
language: CSharp
name:
CSharp: playerNumber
VB: playerNumber
nameWithType:
CSharp: PlayerJoinCard.playerNumber
VB: PlayerJoinCard.playerNumber
qualifiedName:
CSharp: Game.PlayerJoinCard.playerNumber
VB: Game.PlayerJoinCard.playerNumber
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerNumber
path: ''
startLine: 1023
syntax:
content:
CSharp: public int playerNumber
VB: Public playerNumber As Integer
return:
type: System.Int32
- id: Game.PlayerJoinCard.playerNumberText
commentId: F:Game.PlayerJoinCard.playerNumberText
language: CSharp
name:
CSharp: playerNumberText
VB: playerNumberText
nameWithType:
CSharp: PlayerJoinCard.playerNumberText
VB: PlayerJoinCard.playerNumberText
qualifiedName:
CSharp: Game.PlayerJoinCard.playerNumberText
VB: Game.PlayerJoinCard.playerNumberText
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerNumberText
path: ''
startLine: 1024
syntax:
content:
CSharp: public TextMeshProUGUI playerNumberText
VB: Public playerNumberText As TextMeshProUGUI
return:
type: Global.TextMeshProUGUI
- id: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
language: CSharp
name:
CSharp: PlayerCardCreator
VB: PlayerCardCreator
nameWithType:
CSharp: PlayerCardCreator
VB: PlayerCardCreator
qualifiedName:
CSharp: Game.PlayerCardCreator
VB: Game.PlayerCardCreator
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: PlayerCardCreator
path: ''
startLine: 1038
syntax:
content:
CSharp: 'public class PlayerCardCreator : MonoBehaviour'
VB: Public Class PlayerCardCreator Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.PlayerCardCreator.Instance
commentId: F:Game.PlayerCardCreator.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: PlayerCardCreator.Instance
VB: PlayerCardCreator.Instance
qualifiedName:
CSharp: Game.PlayerCardCreator.Instance
VB: Game.PlayerCardCreator.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Instance
path: ''
startLine: 1040
syntax:
content:
CSharp: public static PlayerCardCreator Instance
VB: Public Shared Instance As PlayerCardCreator
return:
type: Game.PlayerCardCreator
- id: Game.PlayerCardCreator.playerJoinCardPrefab
commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab
language: CSharp
name:
CSharp: playerJoinCardPrefab
VB: playerJoinCardPrefab
nameWithType:
CSharp: PlayerCardCreator.playerJoinCardPrefab
VB: PlayerCardCreator.playerJoinCardPrefab
qualifiedName:
CSharp: Game.PlayerCardCreator.playerJoinCardPrefab
VB: Game.PlayerCardCreator.playerJoinCardPrefab
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerJoinCardPrefab
path: ''
startLine: 1042
syntax:
content:
CSharp: public GameObject playerJoinCardPrefab
VB: Public playerJoinCardPrefab As GameObject
return:
type: Global.GameObject
- id: Game.PlayerCardCreator.CreateCard
commentId: M:Game.PlayerCardCreator.CreateCard
language: CSharp
name:
CSharp: CreateCard()
VB: CreateCard()
nameWithType:
CSharp: PlayerCardCreator.CreateCard()
VB: PlayerCardCreator.CreateCard()
qualifiedName:
CSharp: Game.PlayerCardCreator.CreateCard()
VB: Game.PlayerCardCreator.CreateCard()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: CreateCard
path: ''
startLine: 1053
syntax:
content:
CSharp: public PlayerJoinCard CreateCard()
VB: Public Function CreateCard() As PlayerJoinCard
return:
type: Game.PlayerJoinCard
overload: Game.PlayerCardCreator.CreateCard*
- id: Game.MovingPlatform
commentId: T:Game.MovingPlatform
language: CSharp
name:
CSharp: MovingPlatform
VB: MovingPlatform
nameWithType:
CSharp: MovingPlatform
VB: MovingPlatform
qualifiedName:
CSharp: Game.MovingPlatform
VB: Game.MovingPlatform
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: MovingPlatform
path: ''
startLine: 1065
syntax:
content:
CSharp: 'public class MovingPlatform : MonoBehaviour'
VB: Public Class MovingPlatform Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.MovingPlatform.platform
commentId: F:Game.MovingPlatform.platform
language: CSharp
name:
CSharp: platform
VB: platform
nameWithType:
CSharp: MovingPlatform.platform
VB: MovingPlatform.platform
qualifiedName:
CSharp: Game.MovingPlatform.platform
VB: Game.MovingPlatform.platform
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: platform
path: ''
startLine: 1067
syntax:
content:
CSharp: public Transform platform
VB: Public platform As Transform
return:
type: Global.Transform
- id: Game.MovingPlatform.startPoint
commentId: F:Game.MovingPlatform.startPoint
language: CSharp
name:
CSharp: startPoint
VB: startPoint
nameWithType:
CSharp: MovingPlatform.startPoint
VB: MovingPlatform.startPoint
qualifiedName:
CSharp: Game.MovingPlatform.startPoint
VB: Game.MovingPlatform.startPoint
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: startPoint
path: ''
startLine: 1068
syntax:
content:
CSharp: public int startPoint
VB: Public startPoint As Integer
return:
type: System.Int32
- id: Game.MovingPlatform.points
commentId: F:Game.MovingPlatform.points
language: CSharp
name:
CSharp: points
VB: points
nameWithType:
CSharp: MovingPlatform.points
VB: MovingPlatform.points
qualifiedName:
CSharp: Game.MovingPlatform.points
VB: Game.MovingPlatform.points
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: points
path: ''
startLine: 1069
syntax:
content:
CSharp: public Transform[] points
VB: Public points As Transform()
return:
type: Global.Transform[]
- id: Game.MovingPlatform.speed
commentId: F:Game.MovingPlatform.speed
language: CSharp
name:
CSharp: speed
VB: speed
nameWithType:
CSharp: MovingPlatform.speed
VB: MovingPlatform.speed
qualifiedName:
CSharp: Game.MovingPlatform.speed
VB: Game.MovingPlatform.speed
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: speed
path: ''
startLine: 1070
syntax:
content:
CSharp: public float speed
VB: Public speed As Single
return:
type: System.Single
- id: Game.ObjectVisibility
commentId: T:Game.ObjectVisibility
language: CSharp
name:
CSharp: ObjectVisibility
VB: ObjectVisibility
nameWithType:
CSharp: ObjectVisibility
VB: ObjectVisibility
qualifiedName:
CSharp: Game.ObjectVisibility
VB: Game.ObjectVisibility
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: ObjectVisibility
path: ''
startLine: 1098
syntax:
content:
CSharp: 'public class ObjectVisibility : MonoBehaviour'
VB: Public Class ObjectVisibility Inherits MonoBehaviour
inheritance:
- System.Object
items: []
- id: Game.InfiniteScroll
commentId: T:Game.InfiniteScroll
language: CSharp
name:
CSharp: InfiniteScroll
VB: InfiniteScroll
nameWithType:
CSharp: InfiniteScroll
VB: InfiniteScroll
qualifiedName:
CSharp: Game.InfiniteScroll
VB: Game.InfiniteScroll
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: InfiniteScroll
path: ''
startLine: 1126
syntax:
content:
CSharp: 'public class InfiniteScroll : MonoBehaviour'
VB: Public Class InfiniteScroll Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.InfiniteScroll.speed
commentId: F:Game.InfiniteScroll.speed
language: CSharp
name:
CSharp: speed
VB: speed
nameWithType:
CSharp: InfiniteScroll.speed
VB: InfiniteScroll.speed
qualifiedName:
CSharp: Game.InfiniteScroll.speed
VB: Game.InfiniteScroll.speed
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: speed
path: ''
startLine: 1128
syntax:
content:
CSharp: public float speed
VB: Public speed As Single
return:
type: System.Single
- id: Game.InfiniteScroll.start
commentId: F:Game.InfiniteScroll.start
language: CSharp
name:
CSharp: start
VB: start
nameWithType:
CSharp: InfiniteScroll.start
VB: InfiniteScroll.start
qualifiedName:
CSharp: Game.InfiniteScroll.start
VB: Game.InfiniteScroll.start
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: start
path: ''
startLine: 1129
syntax:
content:
CSharp: public float start
VB: Public start As Single
return:
type: System.Single
- id: Game.InfiniteScroll.end
commentId: F:Game.InfiniteScroll.end
language: CSharp
name:
CSharp: end
VB: end
nameWithType:
CSharp: InfiniteScroll.end
VB: InfiniteScroll.end
qualifiedName:
CSharp: Game.InfiniteScroll.end
VB: Game.InfiniteScroll.end
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: end
path: ''
startLine: 1130
syntax:
content:
CSharp: public float end
VB: Public [end] As Single
return:
type: System.Single
- id: Game.GameManagerHelper
commentId: T:Game.GameManagerHelper
language: CSharp
name:
CSharp: GameManagerHelper
VB: GameManagerHelper
nameWithType:
CSharp: GameManagerHelper
VB: GameManagerHelper
qualifiedName:
CSharp: Game.GameManagerHelper
VB: Game.GameManagerHelper
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameManagerHelper
path: ''
startLine: 1151
syntax:
content:
CSharp: 'public class GameManagerHelper : MonoBehaviour'
VB: Public Class GameManagerHelper Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.GameManagerHelper.addHatPosition
commentId: F:Game.GameManagerHelper.addHatPosition
language: CSharp
name:
CSharp: addHatPosition
VB: addHatPosition
nameWithType:
CSharp: GameManagerHelper.addHatPosition
VB: GameManagerHelper.addHatPosition
qualifiedName:
CSharp: Game.GameManagerHelper.addHatPosition
VB: Game.GameManagerHelper.addHatPosition
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: addHatPosition
path: ''
startLine: 1154
syntax:
content:
CSharp: public bool addHatPosition
VB: Public addHatPosition As Boolean
return:
type: System.Boolean
- id: Game.GameManagerHelper.addSpawnPosition
commentId: F:Game.GameManagerHelper.addSpawnPosition
language: CSharp
name:
CSharp: addSpawnPosition
VB: addSpawnPosition
nameWithType:
CSharp: GameManagerHelper.addSpawnPosition
VB: GameManagerHelper.addSpawnPosition
qualifiedName:
CSharp: Game.GameManagerHelper.addSpawnPosition
VB: Game.GameManagerHelper.addSpawnPosition
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: addSpawnPosition
path: ''
startLine: 1155
syntax:
content:
CSharp: public bool addSpawnPosition
VB: Public addSpawnPosition As Boolean
return:
type: System.Boolean
- id: Game.GameTimer
commentId: T:Game.GameTimer
language: CSharp
name:
CSharp: GameTimer
VB: GameTimer
nameWithType:
CSharp: GameTimer
VB: GameTimer
qualifiedName:
CSharp: Game.GameTimer
VB: Game.GameTimer
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameTimer
path: ''
startLine: 1179
syntax:
content:
CSharp: 'public class GameTimer : MonoBehaviour'
VB: Public Class GameTimer Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.GameTimer.startTime
commentId: F:Game.GameTimer.startTime
language: CSharp
name:
CSharp: startTime
VB: startTime
nameWithType:
CSharp: GameTimer.startTime
VB: GameTimer.startTime
qualifiedName:
CSharp: Game.GameTimer.startTime
VB: Game.GameTimer.startTime
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: startTime
path: ''
startLine: 1181
syntax:
content:
CSharp: public float startTime
VB: Public startTime As Single
return:
type: System.Single
- id: Game.GameTimer.timerText
commentId: F:Game.GameTimer.timerText
language: CSharp
name:
CSharp: timerText
VB: timerText
nameWithType:
CSharp: GameTimer.timerText
VB: GameTimer.timerText
qualifiedName:
CSharp: Game.GameTimer.timerText
VB: Game.GameTimer.timerText
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: timerText
path: ''
startLine: 1185
syntax:
content:
CSharp: public Text timerText
VB: Public timerText As Text
return:
type: Global.Text
- id: Game.GameTimer.StartTimer
commentId: M:Game.GameTimer.StartTimer
language: CSharp
name:
CSharp: StartTimer()
VB: StartTimer()
nameWithType:
CSharp: GameTimer.StartTimer()
VB: GameTimer.StartTimer()
qualifiedName:
CSharp: Game.GameTimer.StartTimer()
VB: Game.GameTimer.StartTimer()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: StartTimer
path: ''
startLine: 1212
syntax:
content:
CSharp: public void StartTimer()
VB: Public Sub StartTimer()
overload: Game.GameTimer.StartTimer*
- id: Game.HealthBarManager
commentId: T:Game.HealthBarManager
language: CSharp
name:
CSharp: HealthBarManager
VB: HealthBarManager
nameWithType:
CSharp: HealthBarManager
VB: HealthBarManager
qualifiedName:
CSharp: Game.HealthBarManager
VB: Game.HealthBarManager
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: HealthBarManager
path: ''
startLine: 1239
syntax:
content:
CSharp: 'public class HealthBarManager : MonoBehaviour'
VB: Public Class HealthBarManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.HealthBarManager.healthBarPrefab
commentId: F:Game.HealthBarManager.healthBarPrefab
language: CSharp
name:
CSharp: healthBarPrefab
VB: healthBarPrefab
nameWithType:
CSharp: HealthBarManager.healthBarPrefab
VB: HealthBarManager.healthBarPrefab
qualifiedName:
CSharp: Game.HealthBarManager.healthBarPrefab
VB: Game.HealthBarManager.healthBarPrefab
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: healthBarPrefab
path: ''
startLine: 1241
syntax:
content:
CSharp: public GameObject healthBarPrefab
VB: Public healthBarPrefab As GameObject
return:
type: Global.GameObject
- id: Game.GameManager
commentId: T:Game.GameManager
language: CSharp
name:
CSharp: GameManager
VB: GameManager
nameWithType:
CSharp: GameManager
VB: GameManager
qualifiedName:
CSharp: Game.GameManager
VB: Game.GameManager
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameManager
path: ''
startLine: 1309
summary: "\nThe GameManager class manages the overall game logic, including game modes, player states, \ngame events, and game-over conditions. It ensures a single instance exists and provides \nfunctionality for starting, updating, and ending the game.\n"
example: []
syntax:
content:
CSharp: 'public class GameManager : MonoBehaviour'
VB: Public Class GameManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.GameManager.Instance
commentId: P:Game.GameManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: GameManager.Instance
VB: GameManager.Instance
qualifiedName:
CSharp: Game.GameManager.Instance
VB: Game.GameManager.Instance
type: Property
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Instance
path: ''
startLine: 1311
syntax:
content:
CSharp: public static GameManager Instance { get; }
VB: Public Shared Property Instance As GameManager
parameters: []
return:
type: Game.GameManager
overload: Game.GameManager.Instance*
- id: Game.GameManager.time
commentId: F:Game.GameManager.time
language: CSharp
name:
CSharp: time
VB: time
nameWithType:
CSharp: GameManager.time
VB: GameManager.time
qualifiedName:
CSharp: Game.GameManager.time
VB: Game.GameManager.time
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: time
path: ''
startLine: 1312
syntax:
content:
CSharp: public float time
VB: Public time As Single
return:
type: System.Single
- id: Game.GameManager.StartGameEvent
commentId: E:Game.GameManager.StartGameEvent
language: CSharp
name:
CSharp: StartGameEvent
VB: StartGameEvent
nameWithType:
CSharp: GameManager.StartGameEvent
VB: GameManager.StartGameEvent
qualifiedName:
CSharp: Game.GameManager.StartGameEvent
VB: Game.GameManager.StartGameEvent
type: Event
assemblies:
- cs.temp.dll
namespace: Game
source:
id: StartGameEvent
path: ''
startLine: 1314
syntax:
content:
CSharp: public event GameManager.GameEvent StartGameEvent
VB: Public Event StartGameEvent As GameManager.GameEvent
return:
type: Game.GameManager.GameEvent
- id: Game.GameManager.EndGameEvent
commentId: E:Game.GameManager.EndGameEvent
language: CSharp
name:
CSharp: EndGameEvent
VB: EndGameEvent
nameWithType:
CSharp: GameManager.EndGameEvent
VB: GameManager.EndGameEvent
qualifiedName:
CSharp: Game.GameManager.EndGameEvent
VB: Game.GameManager.EndGameEvent
type: Event
assemblies:
- cs.temp.dll
namespace: Game
source:
id: EndGameEvent
path: ''
startLine: 1315
syntax:
content:
CSharp: public event GameManager.GameEvent EndGameEvent
VB: Public Event EndGameEvent As GameManager.GameEvent
return:
type: Game.GameManager.GameEvent
- id: Game.GameManager.players
commentId: F:Game.GameManager.players
language: CSharp
name:
CSharp: players
VB: players
nameWithType:
CSharp: GameManager.players
VB: GameManager.players
qualifiedName:
CSharp: Game.GameManager.players
VB: Game.GameManager.players
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: players
path: ''
startLine: 1316
syntax:
content:
CSharp: public static List<GameObject> players
VB: Public Shared players As List(Of GameObject)
return:
type: Global.List{GameObject}
- id: Game.GameManager.playerColors
commentId: F:Game.GameManager.playerColors
language: CSharp
name:
CSharp: playerColors
VB: playerColors
nameWithType:
CSharp: GameManager.playerColors
VB: GameManager.playerColors
qualifiedName:
CSharp: Game.GameManager.playerColors
VB: Game.GameManager.playerColors
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerColors
path: ''
startLine: 1317
syntax:
content:
CSharp: public static List<Color> playerColors
VB: Public Shared playerColors As List(Of Color)
return:
type: Global.List{Color}
- id: Game.GameManager.offset
commentId: F:Game.GameManager.offset
language: CSharp
name:
CSharp: offset
VB: offset
nameWithType:
CSharp: GameManager.offset
VB: GameManager.offset
qualifiedName:
CSharp: Game.GameManager.offset
VB: Game.GameManager.offset
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: offset
path: ''
startLine: 1318
syntax:
content:
CSharp: public float offset
VB: Public offset As Single
return:
type: System.Single
- id: Game.GameManager.music
commentId: F:Game.GameManager.music
language: CSharp
name:
CSharp: music
VB: music
nameWithType:
CSharp: GameManager.music
VB: GameManager.music
qualifiedName:
CSharp: Game.GameManager.music
VB: Game.GameManager.music
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: music
path: ''
startLine: 1319
syntax:
content:
CSharp: public static bool music
VB: Public Shared music As Boolean
return:
type: System.Boolean
- id: Game.GameManager.gameOver
commentId: F:Game.GameManager.gameOver
language: CSharp
name:
CSharp: gameOver
VB: gameOver
nameWithType:
CSharp: GameManager.gameOver
VB: GameManager.gameOver
qualifiedName:
CSharp: Game.GameManager.gameOver
VB: Game.GameManager.gameOver
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: gameOver
path: ''
startLine: 1320
syntax:
content:
CSharp: public bool gameOver
VB: Public gameOver As Boolean
return:
type: System.Boolean
- id: Game.GameManager.gameTimer
commentId: F:Game.GameManager.gameTimer
language: CSharp
name:
CSharp: gameTimer
VB: gameTimer
nameWithType:
CSharp: GameManager.gameTimer
VB: GameManager.gameTimer
qualifiedName:
CSharp: Game.GameManager.gameTimer
VB: Game.GameManager.gameTimer
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: gameTimer
path: ''
startLine: 1321
syntax:
content:
CSharp: public GameTimer gameTimer
VB: Public gameTimer As GameTimer
return:
type: Game.GameTimer
- id: Game.GameManager.playerHoldTimes
commentId: F:Game.GameManager.playerHoldTimes
language: CSharp
name:
CSharp: playerHoldTimes
VB: playerHoldTimes
nameWithType:
CSharp: GameManager.playerHoldTimes
VB: GameManager.playerHoldTimes
qualifiedName:
CSharp: Game.GameManager.playerHoldTimes
VB: Game.GameManager.playerHoldTimes
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerHoldTimes
path: ''
startLine: 1322
syntax:
content:
CSharp: public static Dictionary<GameObject, float> playerHoldTimes
VB: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
return:
type: Global.Dictionary{GameObject,System.Single}
- id: Game.GameManager.gameMode
commentId: F:Game.GameManager.gameMode
language: CSharp
name:
CSharp: gameMode
VB: gameMode
nameWithType:
CSharp: GameManager.gameMode
VB: GameManager.gameMode
qualifiedName:
CSharp: Game.GameManager.gameMode
VB: Game.GameManager.gameMode
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: gameMode
path: ''
startLine: 1323
syntax:
content:
CSharp: public static GameManager.GameMode gameMode
VB: Public Shared gameMode As GameManager.GameMode
return:
type: Game.GameManager.GameMode
- id: Game.GameManager.map
commentId: F:Game.GameManager.map
language: CSharp
name:
CSharp: map
VB: map
nameWithType:
CSharp: GameManager.map
VB: GameManager.map
qualifiedName:
CSharp: Game.GameManager.map
VB: Game.GameManager.map
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: map
path: ''
startLine: 1324
syntax:
content:
CSharp: public static string map
VB: Public Shared map As String
return:
type: System.String
- id: Game.GameManager.spawnPosition
commentId: F:Game.GameManager.spawnPosition
language: CSharp
name:
CSharp: spawnPosition
VB: spawnPosition
nameWithType:
CSharp: GameManager.spawnPosition
VB: GameManager.spawnPosition
qualifiedName:
CSharp: Game.GameManager.spawnPosition
VB: Game.GameManager.spawnPosition
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: spawnPosition
path: ''
startLine: 1325
syntax:
content:
CSharp: public Vector2 spawnPosition
VB: Public spawnPosition As Vector2
return:
type: Global.Vector2
- id: Game.GameManager.obstacleCourseSpawnPosition
commentId: F:Game.GameManager.obstacleCourseSpawnPosition
language: CSharp
name:
CSharp: obstacleCourseSpawnPosition
VB: obstacleCourseSpawnPosition
nameWithType:
CSharp: GameManager.obstacleCourseSpawnPosition
VB: GameManager.obstacleCourseSpawnPosition
qualifiedName:
CSharp: Game.GameManager.obstacleCourseSpawnPosition
VB: Game.GameManager.obstacleCourseSpawnPosition
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: obstacleCourseSpawnPosition
path: ''
startLine: 1326
syntax:
content:
CSharp: public Vector2 obstacleCourseSpawnPosition
VB: Public obstacleCourseSpawnPosition As Vector2
return:
type: Global.Vector2
- id: Game.GameManager.hatSpawnPositions
commentId: F:Game.GameManager.hatSpawnPositions
language: CSharp
name:
CSharp: hatSpawnPositions
VB: hatSpawnPositions
nameWithType:
CSharp: GameManager.hatSpawnPositions
VB: GameManager.hatSpawnPositions
qualifiedName:
CSharp: Game.GameManager.hatSpawnPositions
VB: Game.GameManager.hatSpawnPositions
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: hatSpawnPositions
path: ''
startLine: 1327
syntax:
content:
CSharp: public List<Vector2> hatSpawnPositions
VB: Public hatSpawnPositions As List(Of Vector2)
return:
type: Global.List{Vector2}
- id: Game.GameManager.LeaderboardCanvas
commentId: F:Game.GameManager.LeaderboardCanvas
language: CSharp
name:
CSharp: LeaderboardCanvas
VB: LeaderboardCanvas
nameWithType:
CSharp: GameManager.LeaderboardCanvas
VB: GameManager.LeaderboardCanvas
qualifiedName:
CSharp: Game.GameManager.LeaderboardCanvas
VB: Game.GameManager.LeaderboardCanvas
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: LeaderboardCanvas
path: ''
startLine: 1328
syntax:
content:
CSharp: public Canvas LeaderboardCanvas
VB: Public LeaderboardCanvas As Canvas
return:
type: Global.Canvas
- id: Game.GameManager.TimerCanvas
commentId: F:Game.GameManager.TimerCanvas
language: CSharp
name:
CSharp: TimerCanvas
VB: TimerCanvas
nameWithType:
CSharp: GameManager.TimerCanvas
VB: GameManager.TimerCanvas
qualifiedName:
CSharp: Game.GameManager.TimerCanvas
VB: Game.GameManager.TimerCanvas
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: TimerCanvas
path: ''
startLine: 1329
syntax:
content:
CSharp: public Canvas TimerCanvas
VB: Public TimerCanvas As Canvas
return:
type: Global.Canvas
- id: Game.GameManager.hatObject
commentId: F:Game.GameManager.hatObject
language: CSharp
name:
CSharp: hatObject
VB: hatObject
nameWithType:
CSharp: GameManager.hatObject
VB: GameManager.hatObject
qualifiedName:
CSharp: Game.GameManager.hatObject
VB: Game.GameManager.hatObject
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: hatObject
path: ''
startLine: 1330
syntax:
content:
CSharp: public GameObject hatObject
VB: Public hatObject As GameObject
return:
type: Global.GameObject
- id: Game.GameManager.StartGame
commentId: M:Game.GameManager.StartGame
language: CSharp
name:
CSharp: StartGame()
VB: StartGame()
nameWithType:
CSharp: GameManager.StartGame()
VB: GameManager.StartGame()
qualifiedName:
CSharp: Game.GameManager.StartGame()
VB: Game.GameManager.StartGame()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: StartGame
path: ''
startLine: 1401
summary: "\nSets up the game based on the selected game mode.\n"
example: []
syntax:
content:
CSharp: public void StartGame()
VB: Public Sub StartGame()
overload: Game.GameManager.StartGame*
- id: Game.GameManager.PlayerDied(Player.Damageable)
commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
language: CSharp
name:
CSharp: PlayerDied(Damageable)
VB: PlayerDied(Damageable)
nameWithType:
CSharp: GameManager.PlayerDied(Damageable)
VB: GameManager.PlayerDied(Damageable)
qualifiedName:
CSharp: Game.GameManager.PlayerDied(Player.Damageable)
VB: Game.GameManager.PlayerDied(Player.Damageable)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: PlayerDied
path: ''
startLine: 1440
summary: "\nHandles player deaths based on the current game mode.\n"
example: []
syntax:
content:
CSharp: public void PlayerDied(Damageable player)
VB: Public Sub PlayerDied(player As Damageable)
parameters:
- id: player
type: Player.Damageable
description: The player that died.
overload: Game.GameManager.PlayerDied*
- id: Game.GameManager.GameOver
commentId: M:Game.GameManager.GameOver
language: CSharp
name:
CSharp: GameOver()
VB: GameOver()
nameWithType:
CSharp: GameManager.GameOver()
VB: GameManager.GameOver()
qualifiedName:
CSharp: Game.GameManager.GameOver()
VB: Game.GameManager.GameOver()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameOver
path: ''
startLine: 1495
summary: "\nEnds the game and determines the winner based on the game mode.\n"
example: []
syntax:
content:
CSharp: public void GameOver()
VB: Public Sub GameOver()
overload: Game.GameManager.GameOver*
- id: Game.GameManager.AlivePlayers
commentId: M:Game.GameManager.AlivePlayers
language: CSharp
name:
CSharp: AlivePlayers()
VB: AlivePlayers()
nameWithType:
CSharp: GameManager.AlivePlayers()
VB: GameManager.AlivePlayers()
qualifiedName:
CSharp: Game.GameManager.AlivePlayers()
VB: Game.GameManager.AlivePlayers()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: AlivePlayers
path: ''
startLine: 1564
summary: "\nReturns a list of all players that are currently alive.\n"
example: []
syntax:
content:
CSharp: public List<GameObject> AlivePlayers()
VB: Public Function AlivePlayers() As List(Of GameObject)
return:
type: Global.List{GameObject}
description: A list of alive player GameObjects.
overload: Game.GameManager.AlivePlayers*
- id: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
language: CSharp
name:
CSharp: UpdatePlayerHoldTime(GameObject, float)
VB: UpdatePlayerHoldTime(GameObject, Single)
nameWithType:
CSharp: GameManager.UpdatePlayerHoldTime(GameObject, float)
VB: GameManager.UpdatePlayerHoldTime(GameObject, Single)
qualifiedName:
CSharp: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
VB: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: UpdatePlayerHoldTime
path: ''
startLine: 1581
summary: "\nUpdates the player&apos;s hold time and updates the leaderboard.\n"
example: []
syntax:
content:
CSharp: public void UpdatePlayerHoldTime(GameObject player, float holdTime)
VB: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
parameters:
- id: player
type: Global.GameObject
description: The player GameObject.
- id: holdTime
type: System.Single
description: The hold time to update.
overload: Game.GameManager.UpdatePlayerHoldTime*
- id: Game.GameManager.GameEvent
commentId: T:Game.GameManager.GameEvent
language: CSharp
name:
CSharp: GameManager.GameEvent
VB: GameManager.GameEvent
nameWithType:
CSharp: GameManager.GameEvent
VB: GameManager.GameEvent
qualifiedName:
CSharp: Game.GameManager.GameEvent
VB: Game.GameManager.GameEvent
type: Delegate
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameEvent
path: ''
startLine: 1313
syntax:
content:
CSharp: public delegate void GameManager.GameEvent()
VB: Public Delegate Sub GameManager.GameEvent()
items: []
- id: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
language: CSharp
name:
CSharp: GameManager.GameMode
VB: GameManager.GameMode
nameWithType:
CSharp: GameManager.GameMode
VB: GameManager.GameMode
qualifiedName:
CSharp: Game.GameManager.GameMode
VB: Game.GameManager.GameMode
type: Enum
assemblies:
- cs.temp.dll
namespace: Game
source:
id: GameMode
path: ''
startLine: 1335
summary: "\nEnum representing the different game modes.\n"
example: []
syntax:
content:
CSharp: public enum GameManager.GameMode
VB: Public Enum GameManager.GameMode
items:
- id: Game.GameManager.GameMode.freeForAll
commentId: F:Game.GameManager.GameMode.freeForAll
language: CSharp
name:
CSharp: freeForAll
VB: freeForAll
nameWithType:
CSharp: GameManager.GameMode.freeForAll
VB: GameManager.GameMode.freeForAll
qualifiedName:
CSharp: Game.GameManager.GameMode.freeForAll
VB: Game.GameManager.GameMode.freeForAll
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: freeForAll
path: ''
startLine: 1337
syntax:
content:
CSharp: freeForAll = 0
VB: freeForAll = 0
return:
type: Game.GameManager.GameMode
- id: Game.GameManager.GameMode.keepAway
commentId: F:Game.GameManager.GameMode.keepAway
language: CSharp
name:
CSharp: keepAway
VB: keepAway
nameWithType:
CSharp: GameManager.GameMode.keepAway
VB: GameManager.GameMode.keepAway
qualifiedName:
CSharp: Game.GameManager.GameMode.keepAway
VB: Game.GameManager.GameMode.keepAway
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: keepAway
path: ''
startLine: 1338
syntax:
content:
CSharp: keepAway = 1
VB: keepAway = 1
return:
type: Game.GameManager.GameMode
- id: Game.GameManager.GameMode.obstacleCourse
commentId: F:Game.GameManager.GameMode.obstacleCourse
language: CSharp
name:
CSharp: obstacleCourse
VB: obstacleCourse
nameWithType:
CSharp: GameManager.GameMode.obstacleCourse
VB: GameManager.GameMode.obstacleCourse
qualifiedName:
CSharp: Game.GameManager.GameMode.obstacleCourse
VB: Game.GameManager.GameMode.obstacleCourse
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: obstacleCourse
path: ''
startLine: 1339
syntax:
content:
CSharp: obstacleCourse = 2
VB: obstacleCourse = 2
return:
type: Game.GameManager.GameMode
- id: Game.FallPlatform
commentId: T:Game.FallPlatform
language: CSharp
name:
CSharp: FallPlatform
VB: FallPlatform
nameWithType:
CSharp: FallPlatform
VB: FallPlatform
qualifiedName:
CSharp: Game.FallPlatform
VB: Game.FallPlatform
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: FallPlatform
path: ''
startLine: 1612
syntax:
content:
CSharp: 'public class FallPlatform : MonoBehaviour'
VB: Public Class FallPlatform Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.FallPlatform.fallDelay
commentId: F:Game.FallPlatform.fallDelay
language: CSharp
name:
CSharp: fallDelay
VB: fallDelay
nameWithType:
CSharp: FallPlatform.fallDelay
VB: FallPlatform.fallDelay
qualifiedName:
CSharp: Game.FallPlatform.fallDelay
VB: Game.FallPlatform.fallDelay
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: fallDelay
path: ''
startLine: 1614
syntax:
content:
CSharp: public float fallDelay
VB: Public fallDelay As Single
return:
type: System.Single
- id: Game.FallPlatform.resetDelay
commentId: F:Game.FallPlatform.resetDelay
language: CSharp
name:
CSharp: resetDelay
VB: resetDelay
nameWithType:
CSharp: FallPlatform.resetDelay
VB: FallPlatform.resetDelay
qualifiedName:
CSharp: Game.FallPlatform.resetDelay
VB: Game.FallPlatform.resetDelay
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: resetDelay
path: ''
startLine: 1615
syntax:
content:
CSharp: public float resetDelay
VB: Public resetDelay As Single
return:
type: System.Single
- id: Game.HatRespawn
commentId: T:Game.HatRespawn
language: CSharp
name:
CSharp: HatRespawn
VB: HatRespawn
nameWithType:
CSharp: HatRespawn
VB: HatRespawn
qualifiedName:
CSharp: Game.HatRespawn
VB: Game.HatRespawn
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: HatRespawn
path: ''
startLine: 1668
syntax:
content:
CSharp: 'public class HatRespawn : MonoBehaviour'
VB: Public Class HatRespawn Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.HatRespawn.respawnTime
commentId: F:Game.HatRespawn.respawnTime
language: CSharp
name:
CSharp: respawnTime
VB: respawnTime
nameWithType:
CSharp: HatRespawn.respawnTime
VB: HatRespawn.respawnTime
qualifiedName:
CSharp: Game.HatRespawn.respawnTime
VB: Game.HatRespawn.respawnTime
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: respawnTime
path: ''
startLine: 1671
syntax:
content:
CSharp: public const float respawnTime = 10
VB: Public Const respawnTime As Single = 10
return:
type: System.Single
- id: Game.HatRespawn.canBePickedUp
commentId: F:Game.HatRespawn.canBePickedUp
language: CSharp
name:
CSharp: canBePickedUp
VB: canBePickedUp
nameWithType:
CSharp: HatRespawn.canBePickedUp
VB: HatRespawn.canBePickedUp
qualifiedName:
CSharp: Game.HatRespawn.canBePickedUp
VB: Game.HatRespawn.canBePickedUp
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: canBePickedUp
path: ''
startLine: 1674
syntax:
content:
CSharp: public static bool canBePickedUp
VB: Public Shared canBePickedUp As Boolean
return:
type: System.Boolean
- id: Game.HatRespawn.Interact
commentId: M:Game.HatRespawn.Interact
language: CSharp
name:
CSharp: Interact()
VB: Interact()
nameWithType:
CSharp: HatRespawn.Interact()
VB: HatRespawn.Interact()
qualifiedName:
CSharp: Game.HatRespawn.Interact()
VB: Game.HatRespawn.Interact()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Interact
path: ''
startLine: 1700
syntax:
content:
CSharp: public void Interact()
VB: Public Sub Interact()
overload: Game.HatRespawn.Interact*
- id: Game.HatRespawn.OnHatDropped
commentId: M:Game.HatRespawn.OnHatDropped
language: CSharp
name:
CSharp: OnHatDropped()
VB: OnHatDropped()
nameWithType:
CSharp: HatRespawn.OnHatDropped()
VB: HatRespawn.OnHatDropped()
qualifiedName:
CSharp: Game.HatRespawn.OnHatDropped()
VB: Game.HatRespawn.OnHatDropped()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: OnHatDropped
path: ''
startLine: 1706
syntax:
content:
CSharp: public void OnHatDropped()
VB: Public Sub OnHatDropped()
overload: Game.HatRespawn.OnHatDropped*
- id: Game.RespawnOnTriggerEnter
commentId: T:Game.RespawnOnTriggerEnter
language: CSharp
name:
CSharp: RespawnOnTriggerEnter
VB: RespawnOnTriggerEnter
nameWithType:
CSharp: RespawnOnTriggerEnter
VB: RespawnOnTriggerEnter
qualifiedName:
CSharp: Game.RespawnOnTriggerEnter
VB: Game.RespawnOnTriggerEnter
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: RespawnOnTriggerEnter
path: ''
startLine: 1726
syntax:
content:
CSharp: 'public class RespawnOnTriggerEnter : MonoBehaviour'
VB: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.RespawnOnTriggerEnter.spawnPoint
commentId: F:Game.RespawnOnTriggerEnter.spawnPoint
language: CSharp
name:
CSharp: spawnPoint
VB: spawnPoint
nameWithType:
CSharp: RespawnOnTriggerEnter.spawnPoint
VB: RespawnOnTriggerEnter.spawnPoint
qualifiedName:
CSharp: Game.RespawnOnTriggerEnter.spawnPoint
VB: Game.RespawnOnTriggerEnter.spawnPoint
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: spawnPoint
path: ''
startLine: 1728
syntax:
content:
CSharp: public Vector2 spawnPoint
VB: Public spawnPoint As Vector2
return:
type: Global.Vector2
- id: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
language: CSharp
name:
CSharp: spawnPointIsInitialPosition
VB: spawnPointIsInitialPosition
nameWithType:
CSharp: RespawnOnTriggerEnter.spawnPointIsInitialPosition
VB: RespawnOnTriggerEnter.spawnPointIsInitialPosition
qualifiedName:
CSharp: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
VB: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: spawnPointIsInitialPosition
path: ''
startLine: 1729
syntax:
content:
CSharp: public bool spawnPointIsInitialPosition
VB: Public spawnPointIsInitialPosition As Boolean
return:
type: System.Boolean
- id: Game.RespawnOnTriggerEnter.respawnTag
commentId: F:Game.RespawnOnTriggerEnter.respawnTag
language: CSharp
name:
CSharp: respawnTag
VB: respawnTag
nameWithType:
CSharp: RespawnOnTriggerEnter.respawnTag
VB: RespawnOnTriggerEnter.respawnTag
qualifiedName:
CSharp: Game.RespawnOnTriggerEnter.respawnTag
VB: Game.RespawnOnTriggerEnter.respawnTag
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: respawnTag
path: ''
startLine: 1730
syntax:
content:
CSharp: public string respawnTag
VB: Public respawnTag As String
return:
type: System.String
- id: Game.MapSelect
commentId: T:Game.MapSelect
language: CSharp
name:
CSharp: MapSelect
VB: MapSelect
nameWithType:
CSharp: MapSelect
VB: MapSelect
qualifiedName:
CSharp: Game.MapSelect
VB: Game.MapSelect
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: MapSelect
path: ''
startLine: 1757
syntax:
content:
CSharp: 'public class MapSelect : MonoBehaviour'
VB: Public Class MapSelect Inherits MonoBehaviour
inheritance:
- System.Object
items: []
- id: Game.LifeDisplayManager
commentId: T:Game.LifeDisplayManager
language: CSharp
name:
CSharp: LifeDisplayManager
VB: LifeDisplayManager
nameWithType:
CSharp: LifeDisplayManager
VB: LifeDisplayManager
qualifiedName:
CSharp: Game.LifeDisplayManager
VB: Game.LifeDisplayManager
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: LifeDisplayManager
path: ''
startLine: 1779
syntax:
content:
CSharp: 'public class LifeDisplayManager : MonoBehaviour'
VB: Public Class LifeDisplayManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.LifeDisplayManager.players
commentId: F:Game.LifeDisplayManager.players
language: CSharp
name:
CSharp: players
VB: players
nameWithType:
CSharp: LifeDisplayManager.players
VB: LifeDisplayManager.players
qualifiedName:
CSharp: Game.LifeDisplayManager.players
VB: Game.LifeDisplayManager.players
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: players
path: ''
startLine: 1781
syntax:
content:
CSharp: public GameObject players
VB: Public players As GameObject
return:
type: Global.GameObject
- id: Game.LifeDisplayManager.playerPrefab
commentId: F:Game.LifeDisplayManager.playerPrefab
language: CSharp
name:
CSharp: playerPrefab
VB: playerPrefab
nameWithType:
CSharp: LifeDisplayManager.playerPrefab
VB: LifeDisplayManager.playerPrefab
qualifiedName:
CSharp: Game.LifeDisplayManager.playerPrefab
VB: Game.LifeDisplayManager.playerPrefab
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: playerPrefab
path: ''
startLine: 1782
syntax:
content:
CSharp: public GameObject playerPrefab
VB: Public playerPrefab As GameObject
return:
type: Global.GameObject
- id: Game.LifeDisplayManager.lifePrefab
commentId: F:Game.LifeDisplayManager.lifePrefab
language: CSharp
name:
CSharp: lifePrefab
VB: lifePrefab
nameWithType:
CSharp: LifeDisplayManager.lifePrefab
VB: LifeDisplayManager.lifePrefab
qualifiedName:
CSharp: Game.LifeDisplayManager.lifePrefab
VB: Game.LifeDisplayManager.lifePrefab
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: lifePrefab
path: ''
startLine: 1783
syntax:
content:
CSharp: public GameObject lifePrefab
VB: Public lifePrefab As GameObject
return:
type: Global.GameObject
- id: Game.LifeDisplayManager.lifeDisplays
commentId: F:Game.LifeDisplayManager.lifeDisplays
language: CSharp
name:
CSharp: lifeDisplays
VB: lifeDisplays
nameWithType:
CSharp: LifeDisplayManager.lifeDisplays
VB: LifeDisplayManager.lifeDisplays
qualifiedName:
CSharp: Game.LifeDisplayManager.lifeDisplays
VB: Game.LifeDisplayManager.lifeDisplays
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: lifeDisplays
path: ''
startLine: 1784
syntax:
content:
CSharp: public Dictionary<Damageable, List<GameObject>> lifeDisplays
VB: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
return:
type: Global.Dictionary{Player.Damageable,List{GameObject}}
- id: Game.LifeDisplayManager.HideLifeDisplay
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
language: CSharp
name:
CSharp: HideLifeDisplay()
VB: HideLifeDisplay()
nameWithType:
CSharp: LifeDisplayManager.HideLifeDisplay()
VB: LifeDisplayManager.HideLifeDisplay()
qualifiedName:
CSharp: Game.LifeDisplayManager.HideLifeDisplay()
VB: Game.LifeDisplayManager.HideLifeDisplay()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: HideLifeDisplay
path: ''
startLine: 1816
syntax:
content:
CSharp: public void HideLifeDisplay()
VB: Public Sub HideLifeDisplay()
overload: Game.LifeDisplayManager.HideLifeDisplay*
- id: Game.TerribleHealthBarScript
commentId: T:Game.TerribleHealthBarScript
language: CSharp
name:
CSharp: TerribleHealthBarScript
VB: TerribleHealthBarScript
nameWithType:
CSharp: TerribleHealthBarScript
VB: TerribleHealthBarScript
qualifiedName:
CSharp: Game.TerribleHealthBarScript
VB: Game.TerribleHealthBarScript
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: TerribleHealthBarScript
path: ''
startLine: 1829
syntax:
content:
CSharp: 'public class TerribleHealthBarScript : MonoBehaviour'
VB: Public Class TerribleHealthBarScript Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.TerribleHealthBarScript.fullHealthColor
commentId: F:Game.TerribleHealthBarScript.fullHealthColor
language: CSharp
name:
CSharp: fullHealthColor
VB: fullHealthColor
nameWithType:
CSharp: TerribleHealthBarScript.fullHealthColor
VB: TerribleHealthBarScript.fullHealthColor
qualifiedName:
CSharp: Game.TerribleHealthBarScript.fullHealthColor
VB: Game.TerribleHealthBarScript.fullHealthColor
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: fullHealthColor
path: ''
startLine: 1831
syntax:
content:
CSharp: public Color fullHealthColor
VB: Public fullHealthColor As Color
return:
type: Global.Color
- id: Game.TerribleHealthBarScript.fullDeathColor
commentId: F:Game.TerribleHealthBarScript.fullDeathColor
language: CSharp
name:
CSharp: fullDeathColor
VB: fullDeathColor
nameWithType:
CSharp: TerribleHealthBarScript.fullDeathColor
VB: TerribleHealthBarScript.fullDeathColor
qualifiedName:
CSharp: Game.TerribleHealthBarScript.fullDeathColor
VB: Game.TerribleHealthBarScript.fullDeathColor
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: fullDeathColor
path: ''
startLine: 1832
syntax:
content:
CSharp: public Color fullDeathColor
VB: Public fullDeathColor As Color
return:
type: Global.Color
- id: Game.TerribleHealthBarScript.subtractionColor
commentId: F:Game.TerribleHealthBarScript.subtractionColor
language: CSharp
name:
CSharp: subtractionColor
VB: subtractionColor
nameWithType:
CSharp: TerribleHealthBarScript.subtractionColor
VB: TerribleHealthBarScript.subtractionColor
qualifiedName:
CSharp: Game.TerribleHealthBarScript.subtractionColor
VB: Game.TerribleHealthBarScript.subtractionColor
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: subtractionColor
path: ''
startLine: 1833
syntax:
content:
CSharp: public Color subtractionColor
VB: Public subtractionColor As Color
return:
type: Global.Color
- id: Game.TerribleHealthBarScript.healthVisual
commentId: F:Game.TerribleHealthBarScript.healthVisual
language: CSharp
name:
CSharp: healthVisual
VB: healthVisual
nameWithType:
CSharp: TerribleHealthBarScript.healthVisual
VB: TerribleHealthBarScript.healthVisual
qualifiedName:
CSharp: Game.TerribleHealthBarScript.healthVisual
VB: Game.TerribleHealthBarScript.healthVisual
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: healthVisual
path: ''
startLine: 1834
syntax:
content:
CSharp: public GameObject healthVisual
VB: Public healthVisual As GameObject
return:
type: Global.GameObject
- id: Game.TerribleHealthBarScript.actualHealthVisual
commentId: F:Game.TerribleHealthBarScript.actualHealthVisual
language: CSharp
name:
CSharp: actualHealthVisual
VB: actualHealthVisual
nameWithType:
CSharp: TerribleHealthBarScript.actualHealthVisual
VB: TerribleHealthBarScript.actualHealthVisual
qualifiedName:
CSharp: Game.TerribleHealthBarScript.actualHealthVisual
VB: Game.TerribleHealthBarScript.actualHealthVisual
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: actualHealthVisual
path: ''
startLine: 1835
syntax:
content:
CSharp: public GameObject actualHealthVisual
VB: Public actualHealthVisual As GameObject
return:
type: Global.GameObject
- id: Game.TerribleHealthBarScript.deathVisual
commentId: F:Game.TerribleHealthBarScript.deathVisual
language: CSharp
name:
CSharp: deathVisual
VB: deathVisual
nameWithType:
CSharp: TerribleHealthBarScript.deathVisual
VB: TerribleHealthBarScript.deathVisual
qualifiedName:
CSharp: Game.TerribleHealthBarScript.deathVisual
VB: Game.TerribleHealthBarScript.deathVisual
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: deathVisual
path: ''
startLine: 1836
syntax:
content:
CSharp: public GameObject deathVisual
VB: Public deathVisual As GameObject
return:
type: Global.GameObject
- id: Game.TerribleHealthBarScript.smoothSpeed
commentId: F:Game.TerribleHealthBarScript.smoothSpeed
language: CSharp
name:
CSharp: smoothSpeed
VB: smoothSpeed
nameWithType:
CSharp: TerribleHealthBarScript.smoothSpeed
VB: TerribleHealthBarScript.smoothSpeed
qualifiedName:
CSharp: Game.TerribleHealthBarScript.smoothSpeed
VB: Game.TerribleHealthBarScript.smoothSpeed
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: smoothSpeed
path: ''
startLine: 1837
syntax:
content:
CSharp: public float smoothSpeed
VB: Public smoothSpeed As Single
return:
type: System.Single
- id: Game.TerribleHealthBarScript.text
commentId: F:Game.TerribleHealthBarScript.text
language: CSharp
name:
CSharp: text
VB: text
nameWithType:
CSharp: TerribleHealthBarScript.text
VB: TerribleHealthBarScript.text
qualifiedName:
CSharp: Game.TerribleHealthBarScript.text
VB: Game.TerribleHealthBarScript.text
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: text
path: ''
startLine: 1838
syntax:
content:
CSharp: public TextMeshProUGUI text
VB: Public text As TextMeshProUGUI
return:
type: Global.TextMeshProUGUI
- id: Game.TerribleHealthBarScript.player
commentId: F:Game.TerribleHealthBarScript.player
language: CSharp
name:
CSharp: player
VB: player
nameWithType:
CSharp: TerribleHealthBarScript.player
VB: TerribleHealthBarScript.player
qualifiedName:
CSharp: Game.TerribleHealthBarScript.player
VB: Game.TerribleHealthBarScript.player
type: Field
assemblies:
- cs.temp.dll
namespace: Game
source:
id: player
path: ''
startLine: 1847
syntax:
content:
CSharp: public GameObject player
VB: Public player As GameObject
return:
type: Global.GameObject
- id: Game.TerribleHealthBarScript.SetPlayer(GameObject)
commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
language: CSharp
name:
CSharp: SetPlayer(GameObject)
VB: SetPlayer(GameObject)
nameWithType:
CSharp: TerribleHealthBarScript.SetPlayer(GameObject)
VB: TerribleHealthBarScript.SetPlayer(GameObject)
qualifiedName:
CSharp: Game.TerribleHealthBarScript.SetPlayer(GameObject)
VB: Game.TerribleHealthBarScript.SetPlayer(GameObject)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: SetPlayer
path: ''
startLine: 1875
syntax:
content:
CSharp: public void SetPlayer(GameObject player)
VB: Public Sub SetPlayer(player As GameObject)
parameters:
- id: player
type: Global.GameObject
overload: Game.TerribleHealthBarScript.SetPlayer*
- id: Game.LeaderboardManager
commentId: T:Game.LeaderboardManager
language: CSharp
name:
CSharp: LeaderboardManager
VB: LeaderboardManager
nameWithType:
CSharp: LeaderboardManager
VB: LeaderboardManager
qualifiedName:
CSharp: Game.LeaderboardManager
VB: Game.LeaderboardManager
type: Class
assemblies:
- cs.temp.dll
namespace: Game
source:
id: LeaderboardManager
path: ''
startLine: 1912
syntax:
content:
CSharp: 'public class LeaderboardManager : MonoBehaviour'
VB: Public Class LeaderboardManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Game.LeaderboardManager.Instance
commentId: P:Game.LeaderboardManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: LeaderboardManager.Instance
VB: LeaderboardManager.Instance
qualifiedName:
CSharp: Game.LeaderboardManager.Instance
VB: Game.LeaderboardManager.Instance
type: Property
assemblies:
- cs.temp.dll
namespace: Game
source:
id: Instance
path: ''
startLine: 1914
syntax:
content:
CSharp: public static LeaderboardManager Instance { get; }
VB: Public Shared Property Instance As LeaderboardManager
parameters: []
return:
type: Game.LeaderboardManager
overload: Game.LeaderboardManager.Instance*
- id: Game.LeaderboardManager.UpdateLeaderboard
commentId: M:Game.LeaderboardManager.UpdateLeaderboard
language: CSharp
name:
CSharp: UpdateLeaderboard()
VB: UpdateLeaderboard()
nameWithType:
CSharp: LeaderboardManager.UpdateLeaderboard()
VB: LeaderboardManager.UpdateLeaderboard()
qualifiedName:
CSharp: Game.LeaderboardManager.UpdateLeaderboard()
VB: Game.LeaderboardManager.UpdateLeaderboard()
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: UpdateLeaderboard
path: ''
startLine: 1953
syntax:
content:
CSharp: public void UpdateLeaderboard()
VB: Public Sub UpdateLeaderboard()
overload: Game.LeaderboardManager.UpdateLeaderboard*
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
language: CSharp
name:
CSharp: UpdatePlayerHoldTimeText(GameObject, float)
VB: UpdatePlayerHoldTimeText(GameObject, Single)
nameWithType:
CSharp: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
VB: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
qualifiedName:
CSharp: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
VB: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
type: Method
assemblies:
- cs.temp.dll
namespace: Game
source:
id: UpdatePlayerHoldTimeText
path: ''
startLine: 1976
syntax:
content:
CSharp: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
VB: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)
parameters:
- id: player
type: Global.GameObject
- id: holdTime
type: System.Single
overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
- id: Music
commentId: N:Music
language: CSharp
name:
CSharp: Music
VB: Music
nameWithType:
CSharp: Music
VB: Music
qualifiedName:
CSharp: Music
VB: Music
type: Namespace
assemblies:
- cs.temp.dll
items:
- id: Music.AudioManager
commentId: T:Music.AudioManager
language: CSharp
name:
CSharp: AudioManager
VB: AudioManager
nameWithType:
CSharp: AudioManager
VB: AudioManager
qualifiedName:
CSharp: Music.AudioManager
VB: Music.AudioManager
type: Class
assemblies:
- cs.temp.dll
namespace: Music
source:
id: AudioManager
path: ''
startLine: 338
syntax:
content:
CSharp: 'public class AudioManager : MonoBehaviour'
VB: Public Class AudioManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Music.AudioManager.soundEffects
commentId: F:Music.AudioManager.soundEffects
language: CSharp
name:
CSharp: soundEffects
VB: soundEffects
nameWithType:
CSharp: AudioManager.soundEffects
VB: AudioManager.soundEffects
qualifiedName:
CSharp: Music.AudioManager.soundEffects
VB: Music.AudioManager.soundEffects
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: soundEffects
path: ''
startLine: 340
syntax:
content:
CSharp: public List<SoundEffect> soundEffects
VB: Public soundEffects As List(Of SoundEffect)
return:
type: Global.List{Music.SoundEffect}
- id: Music.AudioManager.Instance
commentId: F:Music.AudioManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: AudioManager.Instance
VB: AudioManager.Instance
qualifiedName:
CSharp: Music.AudioManager.Instance
VB: Music.AudioManager.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Instance
path: ''
startLine: 342
syntax:
content:
CSharp: public static AudioManager Instance
VB: Public Shared Instance As AudioManager
return:
type: Music.AudioManager
- id: Music.AudioManager.PlaySound(System.String)
commentId: M:Music.AudioManager.PlaySound(System.String)
language: CSharp
name:
CSharp: PlaySound(string)
VB: PlaySound(String)
nameWithType:
CSharp: AudioManager.PlaySound(string)
VB: AudioManager.PlaySound(String)
qualifiedName:
CSharp: Music.AudioManager.PlaySound(string)
VB: Music.AudioManager.PlaySound(String)
type: Method
assemblies:
- cs.temp.dll
namespace: Music
source:
id: PlaySound
path: ''
startLine: 368
syntax:
content:
CSharp: public void PlaySound(string soundName)
VB: Public Sub PlaySound(soundName As String)
parameters:
- id: soundName
type: System.String
overload: Music.AudioManager.PlaySound*
- id: Music.SoundEffect
commentId: T:Music.SoundEffect
language: CSharp
name:
CSharp: SoundEffect
VB: SoundEffect
nameWithType:
CSharp: SoundEffect
VB: SoundEffect
qualifiedName:
CSharp: Music.SoundEffect
VB: Music.SoundEffect
type: Class
assemblies:
- cs.temp.dll
namespace: Music
source:
id: SoundEffect
path: ''
startLine: 391
syntax:
content:
CSharp: public class SoundEffect
VB: Public Class SoundEffect
inheritance:
- System.Object
items:
- id: Music.SoundEffect.name
commentId: F:Music.SoundEffect.name
language: CSharp
name:
CSharp: name
VB: name
nameWithType:
CSharp: SoundEffect.name
VB: SoundEffect.name
qualifiedName:
CSharp: Music.SoundEffect.name
VB: Music.SoundEffect.name
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: name
path: ''
startLine: 393
syntax:
content:
CSharp: public string name
VB: Public name As String
return:
type: System.String
- id: Music.SoundEffect.audioSource
commentId: F:Music.SoundEffect.audioSource
language: CSharp
name:
CSharp: audioSource
VB: audioSource
nameWithType:
CSharp: SoundEffect.audioSource
VB: SoundEffect.audioSource
qualifiedName:
CSharp: Music.SoundEffect.audioSource
VB: Music.SoundEffect.audioSource
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: audioSource
path: ''
startLine: 394
syntax:
content:
CSharp: public AudioSource audioSource
VB: Public audioSource As AudioSource
return:
type: Global.AudioSource
- id: Music.SoundEffect.#ctor(System.String,AudioSource)
commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource)
language: CSharp
name:
CSharp: SoundEffect(string, AudioSource)
VB: New(String, AudioSource)
nameWithType:
CSharp: SoundEffect.SoundEffect(string, AudioSource)
VB: SoundEffect.New(String, AudioSource)
qualifiedName:
CSharp: Music.SoundEffect.SoundEffect(string, AudioSource)
VB: Music.SoundEffect.New(String, AudioSource)
type: Constructor
assemblies:
- cs.temp.dll
namespace: Music
source:
id: .ctor
path: ''
startLine: 396
syntax:
content:
CSharp: public SoundEffect(string name, AudioSource audioSource)
VB: Public Sub New(name As String, audioSource As AudioSource)
parameters:
- id: name
type: System.String
- id: audioSource
type: Global.AudioSource
overload: Music.SoundEffect.#ctor*
- id: Music.MusicManager
commentId: T:Music.MusicManager
language: CSharp
name:
CSharp: MusicManager
VB: MusicManager
nameWithType:
CSharp: MusicManager
VB: MusicManager
qualifiedName:
CSharp: Music.MusicManager
VB: Music.MusicManager
type: Class
assemblies:
- cs.temp.dll
namespace: Music
source:
id: MusicManager
path: ''
startLine: 412
syntax:
content:
CSharp: 'public class MusicManager : MonoBehaviour'
VB: Public Class MusicManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Music.MusicManager.Instance
commentId: F:Music.MusicManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: MusicManager.Instance
VB: MusicManager.Instance
qualifiedName:
CSharp: Music.MusicManager.Instance
VB: Music.MusicManager.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Instance
path: ''
startLine: 414
syntax:
content:
CSharp: public static MusicManager Instance
VB: Public Shared Instance As MusicManager
return:
type: Music.MusicManager
- id: Music.MusicManager.playlists
commentId: F:Music.MusicManager.playlists
language: CSharp
name:
CSharp: playlists
VB: playlists
nameWithType:
CSharp: MusicManager.playlists
VB: MusicManager.playlists
qualifiedName:
CSharp: Music.MusicManager.playlists
VB: Music.MusicManager.playlists
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: playlists
path: ''
startLine: 415
syntax:
content:
CSharp: public List<Playlist> playlists
VB: Public playlists As List(Of Playlist)
return:
type: Global.List{Music.Playlist}
- id: Music.MusicManager.songPrefab
commentId: F:Music.MusicManager.songPrefab
language: CSharp
name:
CSharp: songPrefab
VB: songPrefab
nameWithType:
CSharp: MusicManager.songPrefab
VB: MusicManager.songPrefab
qualifiedName:
CSharp: Music.MusicManager.songPrefab
VB: Music.MusicManager.songPrefab
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: songPrefab
path: ''
startLine: 417
syntax:
content:
CSharp: public GameObject songPrefab
VB: Public songPrefab As GameObject
return:
type: Global.GameObject
- id: Music.MusicManager.StartPlaylist
commentId: M:Music.MusicManager.StartPlaylist
language: CSharp
name:
CSharp: StartPlaylist()
VB: StartPlaylist()
nameWithType:
CSharp: MusicManager.StartPlaylist()
VB: MusicManager.StartPlaylist()
qualifiedName:
CSharp: Music.MusicManager.StartPlaylist()
VB: Music.MusicManager.StartPlaylist()
type: Method
assemblies:
- cs.temp.dll
namespace: Music
source:
id: StartPlaylist
path: ''
startLine: 439
syntax:
content:
CSharp: public void StartPlaylist()
VB: Public Sub StartPlaylist()
overload: Music.MusicManager.StartPlaylist*
- id: Music.MusicManager.StartPlaylist(System.String)
commentId: M:Music.MusicManager.StartPlaylist(System.String)
language: CSharp
name:
CSharp: StartPlaylist(string)
VB: StartPlaylist(String)
nameWithType:
CSharp: MusicManager.StartPlaylist(string)
VB: MusicManager.StartPlaylist(String)
qualifiedName:
CSharp: Music.MusicManager.StartPlaylist(string)
VB: Music.MusicManager.StartPlaylist(String)
type: Method
assemblies:
- cs.temp.dll
namespace: Music
source:
id: StartPlaylist
path: ''
startLine: 458
syntax:
content:
CSharp: public void StartPlaylist(string scene)
VB: Public Sub StartPlaylist(scene As String)
parameters:
- id: scene
type: System.String
overload: Music.MusicManager.StartPlaylist*
- id: Music.MusicManager.GetActiveSceneNotTitleScreen
commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen
language: CSharp
name:
CSharp: GetActiveSceneNotTitleScreen()
VB: GetActiveSceneNotTitleScreen()
nameWithType:
CSharp: MusicManager.GetActiveSceneNotTitleScreen()
VB: MusicManager.GetActiveSceneNotTitleScreen()
qualifiedName:
CSharp: Music.MusicManager.GetActiveSceneNotTitleScreen()
VB: Music.MusicManager.GetActiveSceneNotTitleScreen()
type: Method
assemblies:
- cs.temp.dll
namespace: Music
source:
id: GetActiveSceneNotTitleScreen
path: ''
startLine: 510
syntax:
content:
CSharp: public static string GetActiveSceneNotTitleScreen()
VB: Public Shared Function GetActiveSceneNotTitleScreen() As String
return:
type: System.String
overload: Music.MusicManager.GetActiveSceneNotTitleScreen*
- id: Music.TrackLayer
commentId: T:Music.TrackLayer
language: CSharp
name:
CSharp: TrackLayer
VB: TrackLayer
nameWithType:
CSharp: TrackLayer
VB: TrackLayer
qualifiedName:
CSharp: Music.TrackLayer
VB: Music.TrackLayer
type: Class
assemblies:
- cs.temp.dll
namespace: Music
source:
id: TrackLayer
path: ''
startLine: 899
syntax:
content:
CSharp: >-
[Serializable]
public class TrackLayer
VB: >-
<Serializable>
Public Class TrackLayer
inheritance:
- System.Object
attributes:
- type: System.SerializableAttribute
ctor: System.SerializableAttribute.#ctor
arguments: []
items:
- id: Music.TrackLayer.layerName
commentId: F:Music.TrackLayer.layerName
language: CSharp
name:
CSharp: layerName
VB: layerName
nameWithType:
CSharp: TrackLayer.layerName
VB: TrackLayer.layerName
qualifiedName:
CSharp: Music.TrackLayer.layerName
VB: Music.TrackLayer.layerName
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: layerName
path: ''
startLine: 902
syntax:
content:
CSharp: public string layerName
VB: Public layerName As String
return:
type: System.String
- id: Music.TrackLayer.layerTrack
commentId: F:Music.TrackLayer.layerTrack
language: CSharp
name:
CSharp: layerTrack
VB: layerTrack
nameWithType:
CSharp: TrackLayer.layerTrack
VB: TrackLayer.layerTrack
qualifiedName:
CSharp: Music.TrackLayer.layerTrack
VB: Music.TrackLayer.layerTrack
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: layerTrack
path: ''
startLine: 903
syntax:
content:
CSharp: public AudioClip layerTrack
VB: Public layerTrack As AudioClip
return:
type: Global.AudioClip
- id: Music.TrackLayer.enableTrigger
commentId: F:Music.TrackLayer.enableTrigger
language: CSharp
name:
CSharp: enableTrigger
VB: enableTrigger
nameWithType:
CSharp: TrackLayer.enableTrigger
VB: TrackLayer.enableTrigger
qualifiedName:
CSharp: Music.TrackLayer.enableTrigger
VB: Music.TrackLayer.enableTrigger
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: enableTrigger
path: ''
startLine: 905
syntax:
content:
CSharp: public TrackLayer.EnableTrigger enableTrigger
VB: Public enableTrigger As TrackLayer.EnableTrigger
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.layerScenes
commentId: F:Music.TrackLayer.layerScenes
language: CSharp
name:
CSharp: layerScenes
VB: layerScenes
nameWithType:
CSharp: TrackLayer.layerScenes
VB: TrackLayer.layerScenes
qualifiedName:
CSharp: Music.TrackLayer.layerScenes
VB: Music.TrackLayer.layerScenes
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: layerScenes
path: ''
startLine: 907
syntax:
content:
CSharp: public List<string> layerScenes
VB: Public layerScenes As List(Of String)
return:
type: Global.List{System.String}
- id: Music.TrackLayer.triggerName
commentId: F:Music.TrackLayer.triggerName
language: CSharp
name:
CSharp: triggerName
VB: triggerName
nameWithType:
CSharp: TrackLayer.triggerName
VB: TrackLayer.triggerName
qualifiedName:
CSharp: Music.TrackLayer.triggerName
VB: Music.TrackLayer.triggerName
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: triggerName
path: ''
startLine: 908
syntax:
content:
CSharp: public string triggerName
VB: Public triggerName As String
return:
type: System.String
- id: Music.TrackLayer.EnableTrigger
commentId: T:Music.TrackLayer.EnableTrigger
language: CSharp
name:
CSharp: TrackLayer.EnableTrigger
VB: TrackLayer.EnableTrigger
nameWithType:
CSharp: TrackLayer.EnableTrigger
VB: TrackLayer.EnableTrigger
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger
VB: Music.TrackLayer.EnableTrigger
type: Enum
assemblies:
- cs.temp.dll
namespace: Music
source:
id: EnableTrigger
path: ''
startLine: 904
syntax:
content:
CSharp: public enum TrackLayer.EnableTrigger
VB: Public Enum TrackLayer.EnableTrigger
items:
- id: Music.TrackLayer.EnableTrigger.Scene
commentId: F:Music.TrackLayer.EnableTrigger.Scene
language: CSharp
name:
CSharp: Scene
VB: Scene
nameWithType:
CSharp: TrackLayer.EnableTrigger.Scene
VB: TrackLayer.EnableTrigger.Scene
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Scene
VB: Music.TrackLayer.EnableTrigger.Scene
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Scene
path: ''
startLine: 904
syntax:
content:
CSharp: Scene = 0
VB: Scene = 0
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Magnetism
commentId: F:Music.TrackLayer.EnableTrigger.Magnetism
language: CSharp
name:
CSharp: Magnetism
VB: Magnetism
nameWithType:
CSharp: TrackLayer.EnableTrigger.Magnetism
VB: TrackLayer.EnableTrigger.Magnetism
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Magnetism
VB: Music.TrackLayer.EnableTrigger.Magnetism
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Magnetism
path: ''
startLine: 904
syntax:
content:
CSharp: Magnetism = 1
VB: Magnetism = 1
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Goal
commentId: F:Music.TrackLayer.EnableTrigger.Goal
language: CSharp
name:
CSharp: Goal
VB: Goal
nameWithType:
CSharp: TrackLayer.EnableTrigger.Goal
VB: TrackLayer.EnableTrigger.Goal
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Goal
VB: Music.TrackLayer.EnableTrigger.Goal
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Goal
path: ''
startLine: 904
syntax:
content:
CSharp: Goal = 2
VB: Goal = 2
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Button
commentId: F:Music.TrackLayer.EnableTrigger.Button
language: CSharp
name:
CSharp: Button
VB: Button
nameWithType:
CSharp: TrackLayer.EnableTrigger.Button
VB: TrackLayer.EnableTrigger.Button
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Button
VB: Music.TrackLayer.EnableTrigger.Button
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Button
path: ''
startLine: 904
syntax:
content:
CSharp: Button = 3
VB: Button = 3
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Toggle
commentId: F:Music.TrackLayer.EnableTrigger.Toggle
language: CSharp
name:
CSharp: Toggle
VB: Toggle
nameWithType:
CSharp: TrackLayer.EnableTrigger.Toggle
VB: TrackLayer.EnableTrigger.Toggle
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Toggle
VB: Music.TrackLayer.EnableTrigger.Toggle
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Toggle
path: ''
startLine: 904
syntax:
content:
CSharp: Toggle = 4
VB: Toggle = 4
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Movement
commentId: F:Music.TrackLayer.EnableTrigger.Movement
language: CSharp
name:
CSharp: Movement
VB: Movement
nameWithType:
CSharp: TrackLayer.EnableTrigger.Movement
VB: TrackLayer.EnableTrigger.Movement
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Movement
VB: Music.TrackLayer.EnableTrigger.Movement
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Movement
path: ''
startLine: 904
syntax:
content:
CSharp: Movement = 5
VB: Movement = 5
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.ConstantForce
commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce
language: CSharp
name:
CSharp: ConstantForce
VB: ConstantForce
nameWithType:
CSharp: TrackLayer.EnableTrigger.ConstantForce
VB: TrackLayer.EnableTrigger.ConstantForce
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.ConstantForce
VB: Music.TrackLayer.EnableTrigger.ConstantForce
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: ConstantForce
path: ''
startLine: 904
syntax:
content:
CSharp: ConstantForce = 6
VB: ConstantForce = 6
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.EndOfLevel
commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel
language: CSharp
name:
CSharp: EndOfLevel
VB: EndOfLevel
nameWithType:
CSharp: TrackLayer.EnableTrigger.EndOfLevel
VB: TrackLayer.EnableTrigger.EndOfLevel
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.EndOfLevel
VB: Music.TrackLayer.EnableTrigger.EndOfLevel
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: EndOfLevel
path: ''
startLine: 904
syntax:
content:
CSharp: EndOfLevel = 7
VB: EndOfLevel = 7
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse
language: CSharp
name:
CSharp: ElectromagneticPulse
VB: ElectromagneticPulse
nameWithType:
CSharp: TrackLayer.EnableTrigger.ElectromagneticPulse
VB: TrackLayer.EnableTrigger.ElectromagneticPulse
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
VB: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: ElectromagneticPulse
path: ''
startLine: 904
syntax:
content:
CSharp: ElectromagneticPulse = 8
VB: ElectromagneticPulse = 8
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.TrackLayer.EnableTrigger.Collectible
commentId: F:Music.TrackLayer.EnableTrigger.Collectible
language: CSharp
name:
CSharp: Collectible
VB: Collectible
nameWithType:
CSharp: TrackLayer.EnableTrigger.Collectible
VB: TrackLayer.EnableTrigger.Collectible
qualifiedName:
CSharp: Music.TrackLayer.EnableTrigger.Collectible
VB: Music.TrackLayer.EnableTrigger.Collectible
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Collectible
path: ''
startLine: 904
syntax:
content:
CSharp: Collectible = 9
VB: Collectible = 9
return:
type: Music.TrackLayer.EnableTrigger
- id: Music.Playlist
commentId: T:Music.Playlist
language: CSharp
name:
CSharp: Playlist
VB: Playlist
nameWithType:
CSharp: Playlist
VB: Playlist
qualifiedName:
CSharp: Music.Playlist
VB: Music.Playlist
type: Class
assemblies:
- cs.temp.dll
namespace: Music
source:
id: Playlist
path: ''
startLine: 918
syntax:
content:
CSharp: >-
[Serializable]
public class Playlist
VB: >-
<Serializable>
Public Class Playlist
inheritance:
- System.Object
attributes:
- type: System.SerializableAttribute
ctor: System.SerializableAttribute.#ctor
arguments: []
items:
- id: Music.Playlist.trackName
commentId: F:Music.Playlist.trackName
language: CSharp
name:
CSharp: trackName
VB: trackName
nameWithType:
CSharp: Playlist.trackName
VB: Playlist.trackName
qualifiedName:
CSharp: Music.Playlist.trackName
VB: Music.Playlist.trackName
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: trackName
path: ''
startLine: 921
syntax:
content:
CSharp: public string trackName
VB: Public trackName As String
return:
type: System.String
- id: Music.Playlist.trackScenes
commentId: F:Music.Playlist.trackScenes
language: CSharp
name:
CSharp: trackScenes
VB: trackScenes
nameWithType:
CSharp: Playlist.trackScenes
VB: Playlist.trackScenes
qualifiedName:
CSharp: Music.Playlist.trackScenes
VB: Music.Playlist.trackScenes
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: trackScenes
path: ''
startLine: 922
syntax:
content:
CSharp: public List<string> trackScenes
VB: Public trackScenes As List(Of String)
return:
type: Global.List{System.String}
- id: Music.Playlist.songs
commentId: F:Music.Playlist.songs
language: CSharp
name:
CSharp: songs
VB: songs
nameWithType:
CSharp: Playlist.songs
VB: Playlist.songs
qualifiedName:
CSharp: Music.Playlist.songs
VB: Music.Playlist.songs
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: songs
path: ''
startLine: 923
syntax:
content:
CSharp: public List<AudioClip> songs
VB: Public songs As List(Of AudioClip)
return:
type: Global.List{AudioClip}
- id: Music.Playlist.shuffleTime
commentId: F:Music.Playlist.shuffleTime
language: CSharp
name:
CSharp: shuffleTime
VB: shuffleTime
nameWithType:
CSharp: Playlist.shuffleTime
VB: Playlist.shuffleTime
qualifiedName:
CSharp: Music.Playlist.shuffleTime
VB: Music.Playlist.shuffleTime
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: shuffleTime
path: ''
startLine: 924
syntax:
content:
CSharp: public float shuffleTime
VB: Public shuffleTime As Single
return:
type: System.Single
- id: Music.Playlist.volume
commentId: F:Music.Playlist.volume
language: CSharp
name:
CSharp: volume
VB: volume
nameWithType:
CSharp: Playlist.volume
VB: Playlist.volume
qualifiedName:
CSharp: Music.Playlist.volume
VB: Music.Playlist.volume
type: Field
assemblies:
- cs.temp.dll
namespace: Music
source:
id: volume
path: ''
startLine: 925
syntax:
content:
CSharp: public float volume
VB: Public volume As Single
return:
type: System.Single
- id: Player
commentId: N:Player
language: CSharp
name:
CSharp: Player
VB: Player
nameWithType:
CSharp: Player
VB: Player
qualifiedName:
CSharp: Player
VB: Player
type: Namespace
assemblies:
- cs.temp.dll
items:
- id: Player.Damageable
commentId: T:Player.Damageable
language: CSharp
name:
CSharp: Damageable
VB: Damageable
nameWithType:
CSharp: Damageable
VB: Damageable
qualifiedName:
CSharp: Player.Damageable
VB: Player.Damageable
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Damageable
path: ''
startLine: 2002
syntax:
content:
CSharp: 'public class Damageable : MonoBehaviour'
VB: Public Class Damageable Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.Damageable.force
commentId: F:Player.Damageable.force
language: CSharp
name:
CSharp: force
VB: force
nameWithType:
CSharp: Damageable.force
VB: Damageable.force
qualifiedName:
CSharp: Player.Damageable.force
VB: Player.Damageable.force
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: force
path: ''
startLine: 2007
syntax:
content:
CSharp: public float force
VB: Public force As Single
return:
type: System.Single
- id: Player.Damageable.damage
commentId: F:Player.Damageable.damage
language: CSharp
name:
CSharp: damage
VB: damage
nameWithType:
CSharp: Damageable.damage
VB: Damageable.damage
qualifiedName:
CSharp: Player.Damageable.damage
VB: Player.Damageable.damage
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: damage
path: ''
startLine: 2008
syntax:
content:
CSharp: public float damage
VB: Public damage As Single
return:
type: System.Single
- id: Player.Damageable.maxDamage
commentId: F:Player.Damageable.maxDamage
language: CSharp
name:
CSharp: maxDamage
VB: maxDamage
nameWithType:
CSharp: Damageable.maxDamage
VB: Damageable.maxDamage
qualifiedName:
CSharp: Player.Damageable.maxDamage
VB: Player.Damageable.maxDamage
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: maxDamage
path: ''
startLine: 2009
syntax:
content:
CSharp: public float maxDamage
VB: Public maxDamage As Single
return:
type: System.Single
- id: Player.Damageable.lives
commentId: F:Player.Damageable.lives
language: CSharp
name:
CSharp: lives
VB: lives
nameWithType:
CSharp: Damageable.lives
VB: Damageable.lives
qualifiedName:
CSharp: Player.Damageable.lives
VB: Player.Damageable.lives
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: lives
path: ''
startLine: 2010
syntax:
content:
CSharp: public int lives
VB: Public lives As Integer
return:
type: System.Int32
- id: Player.Damageable.damageSelfDebug
commentId: F:Player.Damageable.damageSelfDebug
language: CSharp
name:
CSharp: damageSelfDebug
VB: damageSelfDebug
nameWithType:
CSharp: Damageable.damageSelfDebug
VB: Damageable.damageSelfDebug
qualifiedName:
CSharp: Player.Damageable.damageSelfDebug
VB: Player.Damageable.damageSelfDebug
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: damageSelfDebug
path: ''
startLine: 2012
syntax:
content:
CSharp: public bool damageSelfDebug
VB: Public damageSelfDebug As Boolean
return:
type: System.Boolean
- id: Player.Damageable.dying
commentId: F:Player.Damageable.dying
language: CSharp
name:
CSharp: dying
VB: dying
nameWithType:
CSharp: Damageable.dying
VB: Damageable.dying
qualifiedName:
CSharp: Player.Damageable.dying
VB: Player.Damageable.dying
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: dying
path: ''
startLine: 2013
syntax:
content:
CSharp: public bool dying
VB: Public dying As Boolean
return:
type: System.Boolean
- id: Player.Damageable.OnPlayerPunched
commentId: E:Player.Damageable.OnPlayerPunched
language: CSharp
name:
CSharp: OnPlayerPunched
VB: OnPlayerPunched
nameWithType:
CSharp: Damageable.OnPlayerPunched
VB: Damageable.OnPlayerPunched
qualifiedName:
CSharp: Player.Damageable.OnPlayerPunched
VB: Player.Damageable.OnPlayerPunched
type: Event
assemblies:
- cs.temp.dll
namespace: Player
source:
id: OnPlayerPunched
path: ''
startLine: 2014
syntax:
content:
CSharp: public event Action<GameObject> OnPlayerPunched
VB: Public Event OnPlayerPunched As Action(Of GameObject)
return:
type: System.Action{GameObject}
- id: Player.Damageable.Damage(System.Single)
commentId: M:Player.Damageable.Damage(System.Single)
language: CSharp
name:
CSharp: Damage(float)
VB: Damage(Single)
nameWithType:
CSharp: Damageable.Damage(float)
VB: Damageable.Damage(Single)
qualifiedName:
CSharp: Player.Damageable.Damage(float)
VB: Player.Damageable.Damage(Single)
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Damage
path: ''
startLine: 2075
syntax:
content:
CSharp: public void Damage(float damage)
VB: Public Sub Damage(damage As Single)
parameters:
- id: damage
type: System.Single
overload: Player.Damageable.Damage*
- id: Player.Damageable.HandleDeath
commentId: M:Player.Damageable.HandleDeath
language: CSharp
name:
CSharp: HandleDeath()
VB: HandleDeath()
nameWithType:
CSharp: Damageable.HandleDeath()
VB: Damageable.HandleDeath()
qualifiedName:
CSharp: Player.Damageable.HandleDeath()
VB: Player.Damageable.HandleDeath()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: HandleDeath
path: ''
startLine: 2114
syntax:
content:
CSharp: public void HandleDeath()
VB: Public Sub HandleDeath()
overload: Player.Damageable.HandleDeath*
- id: Player.Damageable.Respawn
commentId: M:Player.Damageable.Respawn
language: CSharp
name:
CSharp: Respawn()
VB: Respawn()
nameWithType:
CSharp: Damageable.Respawn()
VB: Damageable.Respawn()
qualifiedName:
CSharp: Player.Damageable.Respawn()
VB: Player.Damageable.Respawn()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Respawn
path: ''
startLine: 2121
syntax:
content:
CSharp: public void Respawn()
VB: Public Sub Respawn()
overload: Player.Damageable.Respawn*
- id: Player.Damageable.ResetDamage
commentId: M:Player.Damageable.ResetDamage
language: CSharp
name:
CSharp: ResetDamage()
VB: ResetDamage()
nameWithType:
CSharp: Damageable.ResetDamage()
VB: Damageable.ResetDamage()
qualifiedName:
CSharp: Player.Damageable.ResetDamage()
VB: Player.Damageable.ResetDamage()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: ResetDamage
path: ''
startLine: 2135
syntax:
content:
CSharp: public void ResetDamage()
VB: Public Sub ResetDamage()
overload: Player.Damageable.ResetDamage*
- id: Player.Punch
commentId: T:Player.Punch
language: CSharp
name:
CSharp: Punch
VB: Punch
nameWithType:
CSharp: Punch
VB: Punch
qualifiedName:
CSharp: Player.Punch
VB: Player.Punch
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Punch
path: ''
startLine: 2147
syntax:
content:
CSharp: 'public class Punch : MonoBehaviour'
VB: Public Class Punch Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.Punch.cancelable
commentId: F:Player.Punch.cancelable
language: CSharp
name:
CSharp: cancelable
VB: cancelable
nameWithType:
CSharp: Punch.cancelable
VB: Punch.cancelable
qualifiedName:
CSharp: Player.Punch.cancelable
VB: Player.Punch.cancelable
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: cancelable
path: ''
startLine: 2151
syntax:
content:
CSharp: public bool cancelable
VB: Public cancelable As Boolean
return:
type: System.Boolean
- id: Player.Punch.EnableHurtbox
commentId: M:Player.Punch.EnableHurtbox
language: CSharp
name:
CSharp: EnableHurtbox()
VB: EnableHurtbox()
nameWithType:
CSharp: Punch.EnableHurtbox()
VB: Punch.EnableHurtbox()
qualifiedName:
CSharp: Player.Punch.EnableHurtbox()
VB: Player.Punch.EnableHurtbox()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: EnableHurtbox
path: ''
startLine: 2178
syntax:
content:
CSharp: public void EnableHurtbox()
VB: Public Sub EnableHurtbox()
overload: Player.Punch.EnableHurtbox*
- id: Player.Punch.DisableHurtbox
commentId: M:Player.Punch.DisableHurtbox
language: CSharp
name:
CSharp: DisableHurtbox()
VB: DisableHurtbox()
nameWithType:
CSharp: Punch.DisableHurtbox()
VB: Punch.DisableHurtbox()
qualifiedName:
CSharp: Player.Punch.DisableHurtbox()
VB: Player.Punch.DisableHurtbox()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: DisableHurtbox
path: ''
startLine: 2183
syntax:
content:
CSharp: public void DisableHurtbox()
VB: Public Sub DisableHurtbox()
overload: Player.Punch.DisableHurtbox*
- id: Player.Punch.DisableCancellation
commentId: M:Player.Punch.DisableCancellation
language: CSharp
name:
CSharp: DisableCancellation()
VB: DisableCancellation()
nameWithType:
CSharp: Punch.DisableCancellation()
VB: Punch.DisableCancellation()
qualifiedName:
CSharp: Player.Punch.DisableCancellation()
VB: Player.Punch.DisableCancellation()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: DisableCancellation
path: ''
startLine: 2188
syntax:
content:
CSharp: public void DisableCancellation()
VB: Public Sub DisableCancellation()
overload: Player.Punch.DisableCancellation*
- id: Player.Punch.EnableCancellation
commentId: M:Player.Punch.EnableCancellation
language: CSharp
name:
CSharp: EnableCancellation()
VB: EnableCancellation()
nameWithType:
CSharp: Punch.EnableCancellation()
VB: Punch.EnableCancellation()
qualifiedName:
CSharp: Player.Punch.EnableCancellation()
VB: Player.Punch.EnableCancellation()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: EnableCancellation
path: ''
startLine: 2193
syntax:
content:
CSharp: public void EnableCancellation()
VB: Public Sub EnableCancellation()
overload: Player.Punch.EnableCancellation*
- id: Player.Punch.ReturnToMaxSpeed
commentId: M:Player.Punch.ReturnToMaxSpeed
language: CSharp
name:
CSharp: ReturnToMaxSpeed()
VB: ReturnToMaxSpeed()
nameWithType:
CSharp: Punch.ReturnToMaxSpeed()
VB: Punch.ReturnToMaxSpeed()
qualifiedName:
CSharp: Player.Punch.ReturnToMaxSpeed()
VB: Player.Punch.ReturnToMaxSpeed()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: ReturnToMaxSpeed
path: ''
startLine: 2198
syntax:
content:
CSharp: public void ReturnToMaxSpeed()
VB: Public Sub ReturnToMaxSpeed()
overload: Player.Punch.ReturnToMaxSpeed*
- id: Player.TeleportPlatform
commentId: T:Player.TeleportPlatform
language: CSharp
name:
CSharp: TeleportPlatform
VB: TeleportPlatform
nameWithType:
CSharp: TeleportPlatform
VB: TeleportPlatform
qualifiedName:
CSharp: Player.TeleportPlatform
VB: Player.TeleportPlatform
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: TeleportPlatform
path: ''
startLine: 2209
syntax:
content:
CSharp: 'public class TeleportPlatform : MonoBehaviour'
VB: Public Class TeleportPlatform Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.TeleportPlatform.teleportPoint
commentId: F:Player.TeleportPlatform.teleportPoint
language: CSharp
name:
CSharp: teleportPoint
VB: teleportPoint
nameWithType:
CSharp: TeleportPlatform.teleportPoint
VB: TeleportPlatform.teleportPoint
qualifiedName:
CSharp: Player.TeleportPlatform.teleportPoint
VB: Player.TeleportPlatform.teleportPoint
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: teleportPoint
path: ''
startLine: 2211
syntax:
content:
CSharp: public Vector2 teleportPoint
VB: Public teleportPoint As Vector2
return:
type: Global.Vector2
- id: Player.TeleportPlatform.teleportTag
commentId: F:Player.TeleportPlatform.teleportTag
language: CSharp
name:
CSharp: teleportTag
VB: teleportTag
nameWithType:
CSharp: TeleportPlatform.teleportTag
VB: TeleportPlatform.teleportTag
qualifiedName:
CSharp: Player.TeleportPlatform.teleportTag
VB: Player.TeleportPlatform.teleportTag
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: teleportTag
path: ''
startLine: 2212
syntax:
content:
CSharp: public string teleportTag
VB: Public teleportTag As String
return:
type: System.String
- id: Player.TeleportPlatform.playerTag
commentId: F:Player.TeleportPlatform.playerTag
language: CSharp
name:
CSharp: playerTag
VB: playerTag
nameWithType:
CSharp: TeleportPlatform.playerTag
VB: TeleportPlatform.playerTag
qualifiedName:
CSharp: Player.TeleportPlatform.playerTag
VB: Player.TeleportPlatform.playerTag
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: playerTag
path: ''
startLine: 2213
syntax:
content:
CSharp: public string playerTag
VB: Public playerTag As String
return:
type: System.String
- id: Player.TeleportPlatform.isPlatform
commentId: F:Player.TeleportPlatform.isPlatform
language: CSharp
name:
CSharp: isPlatform
VB: isPlatform
nameWithType:
CSharp: TeleportPlatform.isPlatform
VB: TeleportPlatform.isPlatform
qualifiedName:
CSharp: Player.TeleportPlatform.isPlatform
VB: Player.TeleportPlatform.isPlatform
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: isPlatform
path: ''
startLine: 2214
syntax:
content:
CSharp: public bool isPlatform
VB: Public isPlatform As Boolean
return:
type: System.Boolean
- id: Player.PlayerManager
commentId: T:Player.PlayerManager
language: CSharp
name:
CSharp: PlayerManager
VB: PlayerManager
nameWithType:
CSharp: PlayerManager
VB: PlayerManager
qualifiedName:
CSharp: Player.PlayerManager
VB: Player.PlayerManager
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: PlayerManager
path: ''
startLine: 2252
syntax:
content:
CSharp: 'public class PlayerManager : MonoBehaviour'
VB: Public Class PlayerManager Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.PlayerManager.Instance
commentId: F:Player.PlayerManager.Instance
language: CSharp
name:
CSharp: Instance
VB: Instance
nameWithType:
CSharp: PlayerManager.Instance
VB: PlayerManager.Instance
qualifiedName:
CSharp: Player.PlayerManager.Instance
VB: Player.PlayerManager.Instance
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Instance
path: ''
startLine: 2254
syntax:
content:
CSharp: public static PlayerManager Instance
VB: Public Shared Instance As PlayerManager
return:
type: Player.PlayerManager
- id: Player.PlayerManager.cards
commentId: F:Player.PlayerManager.cards
language: CSharp
name:
CSharp: cards
VB: cards
nameWithType:
CSharp: PlayerManager.cards
VB: PlayerManager.cards
qualifiedName:
CSharp: Player.PlayerManager.cards
VB: Player.PlayerManager.cards
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: cards
path: ''
startLine: 2255
syntax:
content:
CSharp: public List<PlayerJoinCard> cards
VB: Public cards As List(Of PlayerJoinCard)
return:
type: Global.List{Game.PlayerJoinCard}
- id: Player.PlayerManager.playerColors
commentId: F:Player.PlayerManager.playerColors
language: CSharp
name:
CSharp: playerColors
VB: playerColors
nameWithType:
CSharp: PlayerManager.playerColors
VB: PlayerManager.playerColors
qualifiedName:
CSharp: Player.PlayerManager.playerColors
VB: Player.PlayerManager.playerColors
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: playerColors
path: ''
startLine: 2257
syntax:
content:
CSharp: public List<Color> playerColors
VB: Public playerColors As List(Of Color)
return:
type: Global.List{Color}
- id: Player.PlayerManager.playerSelect
commentId: F:Player.PlayerManager.playerSelect
language: CSharp
name:
CSharp: playerSelect
VB: playerSelect
nameWithType:
CSharp: PlayerManager.playerSelect
VB: PlayerManager.playerSelect
qualifiedName:
CSharp: Player.PlayerManager.playerSelect
VB: Player.PlayerManager.playerSelect
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: playerSelect
path: ''
startLine: 2258
syntax:
content:
CSharp: public GameObject playerSelect
VB: Public playerSelect As GameObject
return:
type: Global.GameObject
- id: Player.PlayerManager.StartGame
commentId: M:Player.PlayerManager.StartGame
language: CSharp
name:
CSharp: StartGame()
VB: StartGame()
nameWithType:
CSharp: PlayerManager.StartGame()
VB: PlayerManager.StartGame()
qualifiedName:
CSharp: Player.PlayerManager.StartGame()
VB: Player.PlayerManager.StartGame()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: StartGame
path: ''
startLine: 2308
syntax:
content:
CSharp: public void StartGame()
VB: Public Sub StartGame()
overload: Player.PlayerManager.StartGame*
- id: Player.AnimationPlayer
commentId: T:Player.AnimationPlayer
language: CSharp
name:
CSharp: AnimationPlayer
VB: AnimationPlayer
nameWithType:
CSharp: AnimationPlayer
VB: AnimationPlayer
qualifiedName:
CSharp: Player.AnimationPlayer
VB: Player.AnimationPlayer
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: AnimationPlayer
path: ''
startLine: 2348
syntax:
content:
CSharp: 'public class AnimationPlayer : MonoBehaviour'
VB: Public Class AnimationPlayer Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.AnimationPlayer.state
commentId: F:Player.AnimationPlayer.state
language: CSharp
name:
CSharp: state
VB: state
nameWithType:
CSharp: AnimationPlayer.state
VB: AnimationPlayer.state
qualifiedName:
CSharp: Player.AnimationPlayer.state
VB: Player.AnimationPlayer.state
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: state
path: ''
startLine: 2352
syntax:
content:
CSharp: public AnimationPlayer.AnimationState state
VB: Public state As AnimationPlayer.AnimationState
return:
type: Player.AnimationPlayer.AnimationState
- id: Player.AnimationPlayer.backwards
commentId: F:Player.AnimationPlayer.backwards
language: CSharp
name:
CSharp: backwards
VB: backwards
nameWithType:
CSharp: AnimationPlayer.backwards
VB: AnimationPlayer.backwards
qualifiedName:
CSharp: Player.AnimationPlayer.backwards
VB: Player.AnimationPlayer.backwards
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: backwards
path: ''
startLine: 2353
syntax:
content:
CSharp: public bool backwards
VB: Public backwards As Boolean
return:
type: System.Boolean
- id: Player.AnimationPlayer.block
commentId: F:Player.AnimationPlayer.block
language: CSharp
name:
CSharp: block
VB: block
nameWithType:
CSharp: AnimationPlayer.block
VB: AnimationPlayer.block
qualifiedName:
CSharp: Player.AnimationPlayer.block
VB: Player.AnimationPlayer.block
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: block
path: ''
startLine: 2354
syntax:
content:
CSharp: public bool block
VB: Public block As Boolean
return:
type: System.Boolean
- id: Player.AnimationPlayer.clip
commentId: F:Player.AnimationPlayer.clip
language: CSharp
name:
CSharp: clip
VB: clip
nameWithType:
CSharp: AnimationPlayer.clip
VB: AnimationPlayer.clip
qualifiedName:
CSharp: Player.AnimationPlayer.clip
VB: Player.AnimationPlayer.clip
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: clip
path: ''
startLine: 2355
syntax:
content:
CSharp: public AnimationClip clip
VB: Public clip As AnimationClip
return:
type: Global.AnimationClip
- id: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
language: CSharp
name:
CSharp: SetState(AnimationState)
VB: SetState(AnimationState)
nameWithType:
CSharp: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
VB: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
qualifiedName:
CSharp: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
VB: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: SetState
path: ''
startLine: 2371
syntax:
content:
CSharp: public void SetState(AnimationPlayer.AnimationState state)
VB: Public Sub SetState(state As AnimationPlayer.AnimationState)
parameters:
- id: state
type: Player.AnimationPlayer.AnimationState
overload: Player.AnimationPlayer.SetState*
- id: Player.AnimationPlayer.Punch
commentId: M:Player.AnimationPlayer.Punch
language: CSharp
name:
CSharp: Punch()
VB: Punch()
nameWithType:
CSharp: AnimationPlayer.Punch()
VB: AnimationPlayer.Punch()
qualifiedName:
CSharp: Player.AnimationPlayer.Punch()
VB: Player.AnimationPlayer.Punch()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Punch
path: ''
startLine: 2376
syntax:
content:
CSharp: public void Punch()
VB: Public Sub Punch()
overload: Player.AnimationPlayer.Punch*
- id: Player.AnimationPlayer.AnimationState
commentId: T:Player.AnimationPlayer.AnimationState
language: CSharp
name:
CSharp: AnimationPlayer.AnimationState
VB: AnimationPlayer.AnimationState
nameWithType:
CSharp: AnimationPlayer.AnimationState
VB: AnimationPlayer.AnimationState
qualifiedName:
CSharp: Player.AnimationPlayer.AnimationState
VB: Player.AnimationPlayer.AnimationState
type: Enum
assemblies:
- cs.temp.dll
namespace: Player
source:
id: AnimationState
path: ''
startLine: 2351
syntax:
content:
CSharp: public enum AnimationPlayer.AnimationState
VB: Public Enum AnimationPlayer.AnimationState
items:
- id: Player.AnimationPlayer.AnimationState.Idle
commentId: F:Player.AnimationPlayer.AnimationState.Idle
language: CSharp
name:
CSharp: Idle
VB: Idle
nameWithType:
CSharp: AnimationPlayer.AnimationState.Idle
VB: AnimationPlayer.AnimationState.Idle
qualifiedName:
CSharp: Player.AnimationPlayer.AnimationState.Idle
VB: Player.AnimationPlayer.AnimationState.Idle
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Idle
path: ''
startLine: 2351
syntax:
content:
CSharp: Idle = 0
VB: Idle = 0
return:
type: Player.AnimationPlayer.AnimationState
- id: Player.AnimationPlayer.AnimationState.Run
commentId: F:Player.AnimationPlayer.AnimationState.Run
language: CSharp
name:
CSharp: Run
VB: Run
nameWithType:
CSharp: AnimationPlayer.AnimationState.Run
VB: AnimationPlayer.AnimationState.Run
qualifiedName:
CSharp: Player.AnimationPlayer.AnimationState.Run
VB: Player.AnimationPlayer.AnimationState.Run
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Run
path: ''
startLine: 2351
syntax:
content:
CSharp: Run = 1
VB: Run = 1
return:
type: Player.AnimationPlayer.AnimationState
- id: Player.AnimationPlayer.AnimationState.Jump
commentId: F:Player.AnimationPlayer.AnimationState.Jump
language: CSharp
name:
CSharp: Jump
VB: Jump
nameWithType:
CSharp: AnimationPlayer.AnimationState.Jump
VB: AnimationPlayer.AnimationState.Jump
qualifiedName:
CSharp: Player.AnimationPlayer.AnimationState.Jump
VB: Player.AnimationPlayer.AnimationState.Jump
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Jump
path: ''
startLine: 2351
syntax:
content:
CSharp: Jump = 2
VB: Jump = 2
return:
type: Player.AnimationPlayer.AnimationState
- id: Player.AnimationPlayer.AnimationState.Walk
commentId: F:Player.AnimationPlayer.AnimationState.Walk
language: CSharp
name:
CSharp: Walk
VB: Walk
nameWithType:
CSharp: AnimationPlayer.AnimationState.Walk
VB: AnimationPlayer.AnimationState.Walk
qualifiedName:
CSharp: Player.AnimationPlayer.AnimationState.Walk
VB: Player.AnimationPlayer.AnimationState.Walk
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Walk
path: ''
startLine: 2351
syntax:
content:
CSharp: Walk = 3
VB: Walk = 3
return:
type: Player.AnimationPlayer.AnimationState
- id: Player.Block
commentId: T:Player.Block
language: CSharp
name:
CSharp: Block
VB: Block
nameWithType:
CSharp: Block
VB: Block
qualifiedName:
CSharp: Player.Block
VB: Player.Block
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: Block
path: ''
startLine: 2387
syntax:
content:
CSharp: 'public class Block : MonoBehaviour'
VB: Public Class Block Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.Block.blocking
commentId: F:Player.Block.blocking
language: CSharp
name:
CSharp: blocking
VB: blocking
nameWithType:
CSharp: Block.blocking
VB: Block.blocking
qualifiedName:
CSharp: Player.Block.blocking
VB: Player.Block.blocking
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: blocking
path: ''
startLine: 2390
syntax:
content:
CSharp: public bool blocking
VB: Public blocking As Boolean
return:
type: System.Boolean
- id: Player.Block.IsParrying
commentId: M:Player.Block.IsParrying
language: CSharp
name:
CSharp: IsParrying()
VB: IsParrying()
nameWithType:
CSharp: Block.IsParrying()
VB: Block.IsParrying()
qualifiedName:
CSharp: Player.Block.IsParrying()
VB: Player.Block.IsParrying()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: IsParrying
path: ''
startLine: 2436
syntax:
content:
CSharp: public bool IsParrying()
VB: Public Function IsParrying() As Boolean
return:
type: System.Boolean
overload: Player.Block.IsParrying*
- id: Player.PlayerMovement
commentId: T:Player.PlayerMovement
language: CSharp
name:
CSharp: PlayerMovement
VB: PlayerMovement
nameWithType:
CSharp: PlayerMovement
VB: PlayerMovement
qualifiedName:
CSharp: Player.PlayerMovement
VB: Player.PlayerMovement
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: PlayerMovement
path: ''
startLine: 2450
syntax:
content:
CSharp: 'public class PlayerMovement : MonoBehaviour'
VB: Public Class PlayerMovement Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.PlayerMovement.ground
commentId: F:Player.PlayerMovement.ground
language: CSharp
name:
CSharp: ground
VB: ground
nameWithType:
CSharp: PlayerMovement.ground
VB: PlayerMovement.ground
qualifiedName:
CSharp: Player.PlayerMovement.ground
VB: Player.PlayerMovement.ground
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: ground
path: ''
startLine: 2458
syntax:
content:
CSharp: public LayerMask ground
VB: Public ground As LayerMask
return:
type: Global.LayerMask
- id: Player.PlayerMovement.playerText
commentId: F:Player.PlayerMovement.playerText
language: CSharp
name:
CSharp: playerText
VB: playerText
nameWithType:
CSharp: PlayerMovement.playerText
VB: PlayerMovement.playerText
qualifiedName:
CSharp: Player.PlayerMovement.playerText
VB: Player.PlayerMovement.playerText
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: playerText
path: ''
startLine: 2460
syntax:
content:
CSharp: public TextMeshProUGUI playerText
VB: Public playerText As TextMeshProUGUI
return:
type: Global.TextMeshProUGUI
- id: Player.PlayerMovement.walkSpeed
commentId: F:Player.PlayerMovement.walkSpeed
language: CSharp
name:
CSharp: walkSpeed
VB: walkSpeed
nameWithType:
CSharp: PlayerMovement.walkSpeed
VB: PlayerMovement.walkSpeed
qualifiedName:
CSharp: Player.PlayerMovement.walkSpeed
VB: Player.PlayerMovement.walkSpeed
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: walkSpeed
path: ''
startLine: 2463
syntax:
content:
CSharp: public float walkSpeed
VB: Public walkSpeed As Single
return:
type: System.Single
- id: Player.PlayerMovement.walkSpeedFactor
commentId: F:Player.PlayerMovement.walkSpeedFactor
language: CSharp
name:
CSharp: walkSpeedFactor
VB: walkSpeedFactor
nameWithType:
CSharp: PlayerMovement.walkSpeedFactor
VB: PlayerMovement.walkSpeedFactor
qualifiedName:
CSharp: Player.PlayerMovement.walkSpeedFactor
VB: Player.PlayerMovement.walkSpeedFactor
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: walkSpeedFactor
path: ''
startLine: 2464
syntax:
content:
CSharp: public float walkSpeedFactor
VB: Public walkSpeedFactor As Single
return:
type: System.Single
- id: Player.PlayerMovement.maxSpeed
commentId: F:Player.PlayerMovement.maxSpeed
language: CSharp
name:
CSharp: maxSpeed
VB: maxSpeed
nameWithType:
CSharp: PlayerMovement.maxSpeed
VB: PlayerMovement.maxSpeed
qualifiedName:
CSharp: Player.PlayerMovement.maxSpeed
VB: Player.PlayerMovement.maxSpeed
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: maxSpeed
path: ''
startLine: 2465
syntax:
content:
CSharp: public float maxSpeed
VB: Public maxSpeed As Single
return:
type: System.Single
- id: Player.PlayerMovement.maxSpeedOverride
commentId: F:Player.PlayerMovement.maxSpeedOverride
language: CSharp
name:
CSharp: maxSpeedOverride
VB: maxSpeedOverride
nameWithType:
CSharp: PlayerMovement.maxSpeedOverride
VB: PlayerMovement.maxSpeedOverride
qualifiedName:
CSharp: Player.PlayerMovement.maxSpeedOverride
VB: Player.PlayerMovement.maxSpeedOverride
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: maxSpeedOverride
path: ''
startLine: 2466
syntax:
content:
CSharp: public float maxSpeedOverride
VB: Public maxSpeedOverride As Single
return:
type: System.Single
- id: Player.PlayerMovement.slowdownMultiplier
commentId: F:Player.PlayerMovement.slowdownMultiplier
language: CSharp
name:
CSharp: slowdownMultiplier
VB: slowdownMultiplier
nameWithType:
CSharp: PlayerMovement.slowdownMultiplier
VB: PlayerMovement.slowdownMultiplier
qualifiedName:
CSharp: Player.PlayerMovement.slowdownMultiplier
VB: Player.PlayerMovement.slowdownMultiplier
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: slowdownMultiplier
path: ''
startLine: 2467
syntax:
content:
CSharp: public float slowdownMultiplier
VB: Public slowdownMultiplier As Single
return:
type: System.Single
- id: Player.PlayerMovement.virtualAxisX
commentId: F:Player.PlayerMovement.virtualAxisX
language: CSharp
name:
CSharp: virtualAxisX
VB: virtualAxisX
nameWithType:
CSharp: PlayerMovement.virtualAxisX
VB: PlayerMovement.virtualAxisX
qualifiedName:
CSharp: Player.PlayerMovement.virtualAxisX
VB: Player.PlayerMovement.virtualAxisX
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: virtualAxisX
path: ''
startLine: 2468
syntax:
content:
CSharp: public float virtualAxisX
VB: Public virtualAxisX As Single
return:
type: System.Single
- id: Player.PlayerMovement.virtualButtonJump
commentId: F:Player.PlayerMovement.virtualButtonJump
language: CSharp
name:
CSharp: virtualButtonJump
VB: virtualButtonJump
nameWithType:
CSharp: PlayerMovement.virtualButtonJump
VB: PlayerMovement.virtualButtonJump
qualifiedName:
CSharp: Player.PlayerMovement.virtualButtonJump
VB: Player.PlayerMovement.virtualButtonJump
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: virtualButtonJump
path: ''
startLine: 2469
syntax:
content:
CSharp: public float virtualButtonJump
VB: Public virtualButtonJump As Single
return:
type: System.Single
- id: Player.PlayerMovement.virtualButtonJumpLastFrame
commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame
language: CSharp
name:
CSharp: virtualButtonJumpLastFrame
VB: virtualButtonJumpLastFrame
nameWithType:
CSharp: PlayerMovement.virtualButtonJumpLastFrame
VB: PlayerMovement.virtualButtonJumpLastFrame
qualifiedName:
CSharp: Player.PlayerMovement.virtualButtonJumpLastFrame
VB: Player.PlayerMovement.virtualButtonJumpLastFrame
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: virtualButtonJumpLastFrame
path: ''
startLine: 2470
syntax:
content:
CSharp: public float virtualButtonJumpLastFrame
VB: Public virtualButtonJumpLastFrame As Single
return:
type: System.Single
- id: Player.PlayerMovement.turnaroundMultiplier
commentId: F:Player.PlayerMovement.turnaroundMultiplier
language: CSharp
name:
CSharp: turnaroundMultiplier
VB: turnaroundMultiplier
nameWithType:
CSharp: PlayerMovement.turnaroundMultiplier
VB: PlayerMovement.turnaroundMultiplier
qualifiedName:
CSharp: Player.PlayerMovement.turnaroundMultiplier
VB: Player.PlayerMovement.turnaroundMultiplier
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: turnaroundMultiplier
path: ''
startLine: 2471
syntax:
content:
CSharp: public float turnaroundMultiplier
VB: Public turnaroundMultiplier As Single
return:
type: System.Single
- id: Player.PlayerMovement.walkSmooth
commentId: F:Player.PlayerMovement.walkSmooth
language: CSharp
name:
CSharp: walkSmooth
VB: walkSmooth
nameWithType:
CSharp: PlayerMovement.walkSmooth
VB: PlayerMovement.walkSmooth
qualifiedName:
CSharp: Player.PlayerMovement.walkSmooth
VB: Player.PlayerMovement.walkSmooth
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: walkSmooth
path: ''
startLine: 2472
syntax:
content:
CSharp: public float walkSmooth
VB: Public walkSmooth As Single
return:
type: System.Single
- id: Player.PlayerMovement.secondsToFullSpeed
commentId: F:Player.PlayerMovement.secondsToFullSpeed
language: CSharp
name:
CSharp: secondsToFullSpeed
VB: secondsToFullSpeed
nameWithType:
CSharp: PlayerMovement.secondsToFullSpeed
VB: PlayerMovement.secondsToFullSpeed
qualifiedName:
CSharp: Player.PlayerMovement.secondsToFullSpeed
VB: Player.PlayerMovement.secondsToFullSpeed
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: secondsToFullSpeed
path: ''
startLine: 2473
syntax:
content:
CSharp: public float secondsToFullSpeed
VB: Public secondsToFullSpeed As Single
return:
type: System.Single
- id: Player.PlayerMovement.jumpSpeed
commentId: F:Player.PlayerMovement.jumpSpeed
language: CSharp
name:
CSharp: jumpSpeed
VB: jumpSpeed
nameWithType:
CSharp: PlayerMovement.jumpSpeed
VB: PlayerMovement.jumpSpeed
qualifiedName:
CSharp: Player.PlayerMovement.jumpSpeed
VB: Player.PlayerMovement.jumpSpeed
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: jumpSpeed
path: ''
startLine: 2474
syntax:
content:
CSharp: public float jumpSpeed
VB: Public jumpSpeed As Single
return:
type: System.Single
- id: Player.PlayerMovement.coyoteTime
commentId: F:Player.PlayerMovement.coyoteTime
language: CSharp
name:
CSharp: coyoteTime
VB: coyoteTime
nameWithType:
CSharp: PlayerMovement.coyoteTime
VB: PlayerMovement.coyoteTime
qualifiedName:
CSharp: Player.PlayerMovement.coyoteTime
VB: Player.PlayerMovement.coyoteTime
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: coyoteTime
path: ''
startLine: 2475
syntax:
content:
CSharp: public float coyoteTime
VB: Public coyoteTime As Single
return:
type: System.Single
- id: Player.PlayerMovement.jumpLenience
commentId: F:Player.PlayerMovement.jumpLenience
language: CSharp
name:
CSharp: jumpLenience
VB: jumpLenience
nameWithType:
CSharp: PlayerMovement.jumpLenience
VB: PlayerMovement.jumpLenience
qualifiedName:
CSharp: Player.PlayerMovement.jumpLenience
VB: Player.PlayerMovement.jumpLenience
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: jumpLenience
path: ''
startLine: 2476
syntax:
content:
CSharp: public float jumpLenience
VB: Public jumpLenience As Single
return:
type: System.Single
- id: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
language: CSharp
name:
CSharp: timeUnableToBeDeclaredNotJumping
VB: timeUnableToBeDeclaredNotJumping
nameWithType:
CSharp: PlayerMovement.timeUnableToBeDeclaredNotJumping
VB: PlayerMovement.timeUnableToBeDeclaredNotJumping
qualifiedName:
CSharp: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
VB: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: timeUnableToBeDeclaredNotJumping
path: ''
startLine: 2477
syntax:
content:
CSharp: public float timeUnableToBeDeclaredNotJumping
VB: Public timeUnableToBeDeclaredNotJumping As Single
return:
type: System.Single
- id: Player.PlayerMovement.groundCheckDistance
commentId: F:Player.PlayerMovement.groundCheckDistance
language: CSharp
name:
CSharp: groundCheckDistance
VB: groundCheckDistance
nameWithType:
CSharp: PlayerMovement.groundCheckDistance
VB: PlayerMovement.groundCheckDistance
qualifiedName:
CSharp: Player.PlayerMovement.groundCheckDistance
VB: Player.PlayerMovement.groundCheckDistance
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: groundCheckDistance
path: ''
startLine: 2478
syntax:
content:
CSharp: public float groundCheckDistance
VB: Public groundCheckDistance As Single
return:
type: System.Single
- id: Player.PlayerMovement.IsBasicallyGrounded
commentId: M:Player.PlayerMovement.IsBasicallyGrounded
language: CSharp
name:
CSharp: IsBasicallyGrounded()
VB: IsBasicallyGrounded()
nameWithType:
CSharp: PlayerMovement.IsBasicallyGrounded()
VB: PlayerMovement.IsBasicallyGrounded()
qualifiedName:
CSharp: Player.PlayerMovement.IsBasicallyGrounded()
VB: Player.PlayerMovement.IsBasicallyGrounded()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: IsBasicallyGrounded
path: ''
startLine: 2660
syntax:
content:
CSharp: public bool IsBasicallyGrounded()
VB: Public Function IsBasicallyGrounded() As Boolean
return:
type: System.Boolean
overload: Player.PlayerMovement.IsBasicallyGrounded*
- id: Player.PlayerMovement.IsPhysicallyGrounded
commentId: M:Player.PlayerMovement.IsPhysicallyGrounded
language: CSharp
name:
CSharp: IsPhysicallyGrounded()
VB: IsPhysicallyGrounded()
nameWithType:
CSharp: PlayerMovement.IsPhysicallyGrounded()
VB: PlayerMovement.IsPhysicallyGrounded()
qualifiedName:
CSharp: Player.PlayerMovement.IsPhysicallyGrounded()
VB: Player.PlayerMovement.IsPhysicallyGrounded()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: IsPhysicallyGrounded
path: ''
startLine: 2675
syntax:
content:
CSharp: public bool IsPhysicallyGrounded()
VB: Public Function IsPhysicallyGrounded() As Boolean
return:
type: System.Boolean
overload: Player.PlayerMovement.IsPhysicallyGrounded*
- id: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
language: CSharp
name:
CSharp: GetPointInBoxCollider(BoxCollider2D, float, float)
VB: GetPointInBoxCollider(BoxCollider2D, Single, Single)
nameWithType:
CSharp: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
VB: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
qualifiedName:
CSharp: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
VB: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: GetPointInBoxCollider
path: ''
startLine: 2689
syntax:
content:
CSharp: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
VB: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
parameters:
- id: boxCollider2D
type: Global.BoxCollider2D
- id: horizontal
type: System.Single
- id: vertical
type: System.Single
return:
type: Global.Vector2
overload: Player.PlayerMovement.GetPointInBoxCollider*
- id: Player.PlayerMovement.StopVelocity
commentId: M:Player.PlayerMovement.StopVelocity
language: CSharp
name:
CSharp: StopVelocity()
VB: StopVelocity()
nameWithType:
CSharp: PlayerMovement.StopVelocity()
VB: PlayerMovement.StopVelocity()
qualifiedName:
CSharp: Player.PlayerMovement.StopVelocity()
VB: Player.PlayerMovement.StopVelocity()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: StopVelocity
path: ''
startLine: 2698
syntax:
content:
CSharp: public void StopVelocity()
VB: Public Sub StopVelocity()
overload: Player.PlayerMovement.StopVelocity*
- id: Player.UseItem
commentId: T:Player.UseItem
language: CSharp
name:
CSharp: UseItem
VB: UseItem
nameWithType:
CSharp: UseItem
VB: UseItem
qualifiedName:
CSharp: Player.UseItem
VB: Player.UseItem
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: UseItem
path: ''
startLine: 2709
syntax:
content:
CSharp: 'public class UseItem : MonoBehaviour'
VB: Public Class UseItem Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.UseItem.holdTime
commentId: F:Player.UseItem.holdTime
language: CSharp
name:
CSharp: holdTime
VB: holdTime
nameWithType:
CSharp: UseItem.holdTime
VB: UseItem.holdTime
qualifiedName:
CSharp: Player.UseItem.holdTime
VB: Player.UseItem.holdTime
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: holdTime
path: ''
startLine: 2715
syntax:
content:
CSharp: public float holdTime
VB: Public holdTime As Single
return:
type: System.Single
- id: Player.UseItem.head
commentId: F:Player.UseItem.head
language: CSharp
name:
CSharp: head
VB: head
nameWithType:
CSharp: UseItem.head
VB: UseItem.head
qualifiedName:
CSharp: Player.UseItem.head
VB: Player.UseItem.head
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: head
path: ''
startLine: 2718
syntax:
content:
CSharp: public Transform head
VB: Public head As Transform
return:
type: Global.Transform
- id: Player.UseItem.PickUpItem(GameObject)
commentId: M:Player.UseItem.PickUpItem(GameObject)
language: CSharp
name:
CSharp: PickUpItem(GameObject)
VB: PickUpItem(GameObject)
nameWithType:
CSharp: UseItem.PickUpItem(GameObject)
VB: UseItem.PickUpItem(GameObject)
qualifiedName:
CSharp: Player.UseItem.PickUpItem(GameObject)
VB: Player.UseItem.PickUpItem(GameObject)
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: PickUpItem
path: ''
startLine: 2748
syntax:
content:
CSharp: public void PickUpItem(GameObject item)
VB: Public Sub PickUpItem(item As GameObject)
parameters:
- id: item
type: Global.GameObject
overload: Player.UseItem.PickUpItem*
- id: Player.UseItem.DropItem
commentId: M:Player.UseItem.DropItem
language: CSharp
name:
CSharp: DropItem()
VB: DropItem()
nameWithType:
CSharp: UseItem.DropItem()
VB: UseItem.DropItem()
qualifiedName:
CSharp: Player.UseItem.DropItem()
VB: Player.UseItem.DropItem()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: DropItem
path: ''
startLine: 2770
syntax:
content:
CSharp: public void DropItem()
VB: Public Sub DropItem()
overload: Player.UseItem.DropItem*
- id: Player.UseItem.IsHoldingItem
commentId: M:Player.UseItem.IsHoldingItem
language: CSharp
name:
CSharp: IsHoldingItem()
VB: IsHoldingItem()
nameWithType:
CSharp: UseItem.IsHoldingItem()
VB: UseItem.IsHoldingItem()
qualifiedName:
CSharp: Player.UseItem.IsHoldingItem()
VB: Player.UseItem.IsHoldingItem()
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: IsHoldingItem
path: ''
startLine: 2799
syntax:
content:
CSharp: public bool IsHoldingItem()
VB: Public Function IsHoldingItem() As Boolean
return:
type: System.Boolean
overload: Player.UseItem.IsHoldingItem*
- id: Player.PlayerCameraMovement
commentId: T:Player.PlayerCameraMovement
language: CSharp
name:
CSharp: PlayerCameraMovement
VB: PlayerCameraMovement
nameWithType:
CSharp: PlayerCameraMovement
VB: PlayerCameraMovement
qualifiedName:
CSharp: Player.PlayerCameraMovement
VB: Player.PlayerCameraMovement
type: Class
assemblies:
- cs.temp.dll
namespace: Player
source:
id: PlayerCameraMovement
path: ''
startLine: 2810
syntax:
content:
CSharp: 'public class PlayerCameraMovement : MonoBehaviour'
VB: Public Class PlayerCameraMovement Inherits MonoBehaviour
inheritance:
- System.Object
items:
- id: Player.PlayerCameraMovement.weight
commentId: F:Player.PlayerCameraMovement.weight
language: CSharp
name:
CSharp: weight
VB: weight
nameWithType:
CSharp: PlayerCameraMovement.weight
VB: PlayerCameraMovement.weight
qualifiedName:
CSharp: Player.PlayerCameraMovement.weight
VB: Player.PlayerCameraMovement.weight
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: weight
path: ''
startLine: 2814
syntax:
content:
CSharp: public float weight
VB: Public weight As Single
return:
type: System.Single
- id: Player.PlayerCameraMovement.speed
commentId: F:Player.PlayerCameraMovement.speed
language: CSharp
name:
CSharp: speed
VB: speed
nameWithType:
CSharp: PlayerCameraMovement.speed
VB: PlayerCameraMovement.speed
qualifiedName:
CSharp: Player.PlayerCameraMovement.speed
VB: Player.PlayerCameraMovement.speed
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: speed
path: ''
startLine: 2815
syntax:
content:
CSharp: public float speed
VB: Public speed As Single
return:
type: System.Single
- id: Player.PlayerCameraMovement.lowerBound
commentId: F:Player.PlayerCameraMovement.lowerBound
language: CSharp
name:
CSharp: lowerBound
VB: lowerBound
nameWithType:
CSharp: PlayerCameraMovement.lowerBound
VB: PlayerCameraMovement.lowerBound
qualifiedName:
CSharp: Player.PlayerCameraMovement.lowerBound
VB: Player.PlayerCameraMovement.lowerBound
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: lowerBound
path: ''
startLine: 2817
syntax:
content:
CSharp: public float lowerBound
VB: Public lowerBound As Single
return:
type: System.Single
- id: Player.PlayerCameraMovement.winScene
commentId: F:Player.PlayerCameraMovement.winScene
language: CSharp
name:
CSharp: winScene
VB: winScene
nameWithType:
CSharp: PlayerCameraMovement.winScene
VB: PlayerCameraMovement.winScene
qualifiedName:
CSharp: Player.PlayerCameraMovement.winScene
VB: Player.PlayerCameraMovement.winScene
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: winScene
path: ''
startLine: 2818
syntax:
content:
CSharp: public bool winScene
VB: Public winScene As Boolean
return:
type: System.Boolean
- id: Player.PlayerCameraMovement.staticCamera
commentId: F:Player.PlayerCameraMovement.staticCamera
language: CSharp
name:
CSharp: staticCamera
VB: staticCamera
nameWithType:
CSharp: PlayerCameraMovement.staticCamera
VB: PlayerCameraMovement.staticCamera
qualifiedName:
CSharp: Player.PlayerCameraMovement.staticCamera
VB: Player.PlayerCameraMovement.staticCamera
type: Field
assemblies:
- cs.temp.dll
namespace: Player
source:
id: staticCamera
path: ''
startLine: 2820
syntax:
content:
CSharp: public bool staticCamera
VB: Public staticCamera As Boolean
return:
type: System.Boolean
- id: Player.PlayerCameraMovement.WinScene(GameObject)
commentId: M:Player.PlayerCameraMovement.WinScene(GameObject)
language: CSharp
name:
CSharp: WinScene(GameObject)
VB: WinScene(GameObject)
nameWithType:
CSharp: PlayerCameraMovement.WinScene(GameObject)
VB: PlayerCameraMovement.WinScene(GameObject)
qualifiedName:
CSharp: Player.PlayerCameraMovement.WinScene(GameObject)
VB: Player.PlayerCameraMovement.WinScene(GameObject)
type: Method
assemblies:
- cs.temp.dll
namespace: Player
source:
id: WinScene
path: ''
startLine: 2875
syntax:
content:
CSharp: public void WinScene(GameObject player)
VB: Public Sub WinScene(player As GameObject)
parameters:
- id: player
type: Global.GameObject
overload: Player.PlayerCameraMovement.WinScene*
references:
Global.SpriteRenderer:
name:
CSharp:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
VB:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
nameWithType:
CSharp:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
VB:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
qualifiedName:
CSharp:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
VB:
- id: Global.SpriteRenderer
name: SpriteRenderer
isExternal: true
isDefinition: true
System:
name:
CSharp:
- id: System
name: System
isExternal: true
VB:
- id: System
name: System
isExternal: true
nameWithType:
CSharp:
- id: System
name: System
isExternal: true
VB:
- id: System
name: System
isExternal: true
qualifiedName:
CSharp:
- id: System
name: System
isExternal: true
VB:
- id: System
name: System
isExternal: true
isDefinition: true
commentId: N:System
System.Single:
name:
CSharp:
- id: System.Single
name: float
isExternal: true
VB:
- id: System.Single
name: Single
isExternal: true
nameWithType:
CSharp:
- id: System.Single
name: float
isExternal: true
VB:
- id: System.Single
name: Single
isExternal: true
qualifiedName:
CSharp:
- id: System.Single
name: float
isExternal: true
VB:
- id: System.Single
name: Single
isExternal: true
isDefinition: true
parent: System
commentId: T:System.Single
Game.DayNightCycle:
name:
CSharp:
- id: Game.DayNightCycle
name: DayNightCycle
VB:
- id: Game.DayNightCycle
name: DayNightCycle
nameWithType:
CSharp:
- id: Game.DayNightCycle
name: DayNightCycle
VB:
- id: Game.DayNightCycle
name: DayNightCycle
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.DayNightCycle
name: DayNightCycle
VB:
- id: Game
name: Game
- name: .
- id: Game.DayNightCycle
name: DayNightCycle
isDefinition: true
commentId: T:Game.DayNightCycle
Game:
name:
CSharp:
- id: Game
name: Game
VB:
- id: Game
name: Game
nameWithType:
CSharp:
- id: Game
name: Game
VB:
- id: Game
name: Game
qualifiedName:
CSharp:
- id: Game
name: Game
VB:
- id: Game
name: Game
isDefinition: true
commentId: N:Game
Game.HubManager:
name:
CSharp:
- id: Game.HubManager
name: HubManager
VB:
- id: Game.HubManager
name: HubManager
nameWithType:
CSharp:
- id: Game.HubManager
name: HubManager
VB:
- id: Game.HubManager
name: HubManager
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.HubManager
name: HubManager
VB:
- id: Game
name: Game
- name: .
- id: Game.HubManager
name: HubManager
isDefinition: true
parent: Game
commentId: T:Game.HubManager
Global.GameObject:
name:
CSharp:
- id: Global.GameObject
name: GameObject
isExternal: true
VB:
- id: Global.GameObject
name: GameObject
isExternal: true
nameWithType:
CSharp:
- id: Global.GameObject
name: GameObject
isExternal: true
VB:
- id: Global.GameObject
name: GameObject
isExternal: true
qualifiedName:
CSharp:
- id: Global.GameObject
name: GameObject
isExternal: true
VB:
- id: Global.GameObject
name: GameObject
isExternal: true
isDefinition: true
System.String:
name:
CSharp:
- id: System.String
name: string
isExternal: true
VB:
- id: System.String
name: String
isExternal: true
nameWithType:
CSharp:
- id: System.String
name: string
isExternal: true
VB:
- id: System.String
name: String
isExternal: true
qualifiedName:
CSharp:
- id: System.String
name: string
isExternal: true
VB:
- id: System.String
name: String
isExternal: true
isDefinition: true
parent: System
commentId: T:System.String
Game.HubManager.LoadScene*:
name:
CSharp:
- id: Game.HubManager.LoadScene*
name: LoadScene
VB:
- id: Game.HubManager.LoadScene*
name: LoadScene
nameWithType:
CSharp:
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.LoadScene*
name: LoadScene
VB:
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.LoadScene*
name: LoadScene
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.LoadScene*
name: LoadScene
VB:
- id: Game*
name: Game
- name: .
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.LoadScene*
name: LoadScene
isDefinition: true
commentId: Overload:Game.HubManager.LoadScene
Game.HubManager.UnloadGameScene*:
name:
CSharp:
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
VB:
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
nameWithType:
CSharp:
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
VB:
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
VB:
- id: Game*
name: Game
- name: .
- id: Game.HubManager*
name: HubManager
- name: .
- id: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
isDefinition: true
commentId: Overload:Game.HubManager.UnloadGameScene
Game.ObstacleCourse:
name:
CSharp:
- id: Game.ObstacleCourse
name: ObstacleCourse
VB:
- id: Game.ObstacleCourse
name: ObstacleCourse
nameWithType:
CSharp:
- id: Game.ObstacleCourse
name: ObstacleCourse
VB:
- id: Game.ObstacleCourse
name: ObstacleCourse
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.ObstacleCourse
name: ObstacleCourse
VB:
- id: Game
name: Game
- name: .
- id: Game.ObstacleCourse
name: ObstacleCourse
isDefinition: true
commentId: T:Game.ObstacleCourse
Game.EventSystemizer:
name:
CSharp:
- id: Game.EventSystemizer
name: EventSystemizer
VB:
- id: Game.EventSystemizer
name: EventSystemizer
nameWithType:
CSharp:
- id: Game.EventSystemizer
name: EventSystemizer
VB:
- id: Game.EventSystemizer
name: EventSystemizer
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.EventSystemizer
name: EventSystemizer
VB:
- id: Game
name: Game
- name: .
- id: Game.EventSystemizer
name: EventSystemizer
isDefinition: true
commentId: T:Game.EventSystemizer
Game.ModeSelect:
name:
CSharp:
- id: Game.ModeSelect
name: ModeSelect
VB:
- id: Game.ModeSelect
name: ModeSelect
nameWithType:
CSharp:
- id: Game.ModeSelect
name: ModeSelect
VB:
- id: Game.ModeSelect
name: ModeSelect
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.ModeSelect
name: ModeSelect
VB:
- id: Game
name: Game
- name: .
- id: Game.ModeSelect
name: ModeSelect
isDefinition: true
commentId: T:Game.ModeSelect
Game.WinScreen:
name:
CSharp:
- id: Game.WinScreen
name: WinScreen
VB:
- id: Game.WinScreen
name: WinScreen
nameWithType:
CSharp:
- id: Game.WinScreen
name: WinScreen
VB:
- id: Game.WinScreen
name: WinScreen
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.WinScreen
name: WinScreen
VB:
- id: Game
name: Game
- name: .
- id: Game.WinScreen
name: WinScreen
isDefinition: true
parent: Game
commentId: T:Game.WinScreen
Global.List`1:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
isDefinition: true
Global.List{TextMeshProUGUI}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{TextMeshProUGUI}'
System.Int32:
name:
CSharp:
- id: System.Int32
name: int
isExternal: true
VB:
- id: System.Int32
name: Integer
isExternal: true
nameWithType:
CSharp:
- id: System.Int32
name: int
isExternal: true
VB:
- id: System.Int32
name: Integer
isExternal: true
qualifiedName:
CSharp:
- id: System.Int32
name: int
isExternal: true
VB:
- id: System.Int32
name: Integer
isExternal: true
isDefinition: true
parent: System
commentId: T:System.Int32
Game.WinScreen.ShowWinScreen*:
name:
CSharp:
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
VB:
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
nameWithType:
CSharp:
- id: Game.WinScreen*
name: WinScreen
- name: .
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
VB:
- id: Game.WinScreen*
name: WinScreen
- name: .
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.WinScreen*
name: WinScreen
- name: .
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
VB:
- id: Game*
name: Game
- name: .
- id: Game.WinScreen*
name: WinScreen
- name: .
- id: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
isDefinition: true
commentId: Overload:Game.WinScreen.ShowWinScreen
Global.TextMeshProUGUI:
name:
CSharp:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
VB:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
nameWithType:
CSharp:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
VB:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
qualifiedName:
CSharp:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
VB:
- id: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
isDefinition: true
Game.PlayerJoinCard:
name:
CSharp:
- id: Game.PlayerJoinCard
name: PlayerJoinCard
VB:
- id: Game.PlayerJoinCard
name: PlayerJoinCard
nameWithType:
CSharp:
- id: Game.PlayerJoinCard
name: PlayerJoinCard
VB:
- id: Game.PlayerJoinCard
name: PlayerJoinCard
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.PlayerJoinCard
name: PlayerJoinCard
VB:
- id: Game
name: Game
- name: .
- id: Game.PlayerJoinCard
name: PlayerJoinCard
isDefinition: true
parent: Game
commentId: T:Game.PlayerJoinCard
Game.PlayerCardCreator:
name:
CSharp:
- id: Game.PlayerCardCreator
name: PlayerCardCreator
VB:
- id: Game.PlayerCardCreator
name: PlayerCardCreator
nameWithType:
CSharp:
- id: Game.PlayerCardCreator
name: PlayerCardCreator
VB:
- id: Game.PlayerCardCreator
name: PlayerCardCreator
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.PlayerCardCreator
name: PlayerCardCreator
VB:
- id: Game
name: Game
- name: .
- id: Game.PlayerCardCreator
name: PlayerCardCreator
isDefinition: true
parent: Game
commentId: T:Game.PlayerCardCreator
Game.PlayerCardCreator.CreateCard*:
name:
CSharp:
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
VB:
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
nameWithType:
CSharp:
- id: Game.PlayerCardCreator*
name: PlayerCardCreator
- name: .
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
VB:
- id: Game.PlayerCardCreator*
name: PlayerCardCreator
- name: .
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.PlayerCardCreator*
name: PlayerCardCreator
- name: .
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
VB:
- id: Game*
name: Game
- name: .
- id: Game.PlayerCardCreator*
name: PlayerCardCreator
- name: .
- id: Game.PlayerCardCreator.CreateCard*
name: CreateCard
isDefinition: true
commentId: Overload:Game.PlayerCardCreator.CreateCard
Global.Transform:
name:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
VB:
- id: Global.Transform
name: Transform
isExternal: true
nameWithType:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
VB:
- id: Global.Transform
name: Transform
isExternal: true
qualifiedName:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
VB:
- id: Global.Transform
name: Transform
isExternal: true
isDefinition: true
Global.Transform[]:
name:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
- name: '['
- name: ']'
VB:
- id: Global.Transform
name: Transform
isExternal: true
- name: (
- name: )
nameWithType:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
- name: '['
- name: ']'
VB:
- id: Global.Transform
name: Transform
isExternal: true
- name: (
- name: )
qualifiedName:
CSharp:
- id: Global.Transform
name: Transform
isExternal: true
- name: '['
- name: ']'
VB:
- id: Global.Transform
name: Transform
isExternal: true
- name: (
- name: )
isDefinition: false
Game.MovingPlatform:
name:
CSharp:
- id: Game.MovingPlatform
name: MovingPlatform
VB:
- id: Game.MovingPlatform
name: MovingPlatform
nameWithType:
CSharp:
- id: Game.MovingPlatform
name: MovingPlatform
VB:
- id: Game.MovingPlatform
name: MovingPlatform
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.MovingPlatform
name: MovingPlatform
VB:
- id: Game
name: Game
- name: .
- id: Game.MovingPlatform
name: MovingPlatform
isDefinition: true
commentId: T:Game.MovingPlatform
Game.ObjectVisibility:
name:
CSharp:
- id: Game.ObjectVisibility
name: ObjectVisibility
VB:
- id: Game.ObjectVisibility
name: ObjectVisibility
nameWithType:
CSharp:
- id: Game.ObjectVisibility
name: ObjectVisibility
VB:
- id: Game.ObjectVisibility
name: ObjectVisibility
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.ObjectVisibility
name: ObjectVisibility
VB:
- id: Game
name: Game
- name: .
- id: Game.ObjectVisibility
name: ObjectVisibility
isDefinition: true
commentId: T:Game.ObjectVisibility
Game.InfiniteScroll:
name:
CSharp:
- id: Game.InfiniteScroll
name: InfiniteScroll
VB:
- id: Game.InfiniteScroll
name: InfiniteScroll
nameWithType:
CSharp:
- id: Game.InfiniteScroll
name: InfiniteScroll
VB:
- id: Game.InfiniteScroll
name: InfiniteScroll
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.InfiniteScroll
name: InfiniteScroll
VB:
- id: Game
name: Game
- name: .
- id: Game.InfiniteScroll
name: InfiniteScroll
isDefinition: true
commentId: T:Game.InfiniteScroll
System.Boolean:
name:
CSharp:
- id: System.Boolean
name: bool
isExternal: true
VB:
- id: System.Boolean
name: Boolean
isExternal: true
nameWithType:
CSharp:
- id: System.Boolean
name: bool
isExternal: true
VB:
- id: System.Boolean
name: Boolean
isExternal: true
qualifiedName:
CSharp:
- id: System.Boolean
name: bool
isExternal: true
VB:
- id: System.Boolean
name: Boolean
isExternal: true
isDefinition: true
parent: System
commentId: T:System.Boolean
Game.GameManagerHelper:
name:
CSharp:
- id: Game.GameManagerHelper
name: GameManagerHelper
VB:
- id: Game.GameManagerHelper
name: GameManagerHelper
nameWithType:
CSharp:
- id: Game.GameManagerHelper
name: GameManagerHelper
VB:
- id: Game.GameManagerHelper
name: GameManagerHelper
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.GameManagerHelper
name: GameManagerHelper
VB:
- id: Game
name: Game
- name: .
- id: Game.GameManagerHelper
name: GameManagerHelper
isDefinition: true
commentId: T:Game.GameManagerHelper
Global.Text:
name:
CSharp:
- id: Global.Text
name: Text
isExternal: true
VB:
- id: Global.Text
name: Text
isExternal: true
nameWithType:
CSharp:
- id: Global.Text
name: Text
isExternal: true
VB:
- id: Global.Text
name: Text
isExternal: true
qualifiedName:
CSharp:
- id: Global.Text
name: Text
isExternal: true
VB:
- id: Global.Text
name: Text
isExternal: true
isDefinition: true
commentId: '!:Global.Text'
Game.GameTimer.StartTimer*:
name:
CSharp:
- id: Game.GameTimer.StartTimer*
name: StartTimer
VB:
- id: Game.GameTimer.StartTimer*
name: StartTimer
nameWithType:
CSharp:
- id: Game.GameTimer*
name: GameTimer
- name: .
- id: Game.GameTimer.StartTimer*
name: StartTimer
VB:
- id: Game.GameTimer*
name: GameTimer
- name: .
- id: Game.GameTimer.StartTimer*
name: StartTimer
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameTimer*
name: GameTimer
- name: .
- id: Game.GameTimer.StartTimer*
name: StartTimer
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameTimer*
name: GameTimer
- name: .
- id: Game.GameTimer.StartTimer*
name: StartTimer
isDefinition: true
commentId: Overload:Game.GameTimer.StartTimer
Game.GameTimer:
name:
CSharp:
- id: Game.GameTimer
name: GameTimer
VB:
- id: Game.GameTimer
name: GameTimer
nameWithType:
CSharp:
- id: Game.GameTimer
name: GameTimer
VB:
- id: Game.GameTimer
name: GameTimer
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.GameTimer
name: GameTimer
VB:
- id: Game
name: Game
- name: .
- id: Game.GameTimer
name: GameTimer
isDefinition: true
parent: Game
commentId: T:Game.GameTimer
Game.HealthBarManager:
name:
CSharp:
- id: Game.HealthBarManager
name: HealthBarManager
VB:
- id: Game.HealthBarManager
name: HealthBarManager
nameWithType:
CSharp:
- id: Game.HealthBarManager
name: HealthBarManager
VB:
- id: Game.HealthBarManager
name: HealthBarManager
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.HealthBarManager
name: HealthBarManager
VB:
- id: Game
name: Game
- name: .
- id: Game.HealthBarManager
name: HealthBarManager
isDefinition: true
commentId: T:Game.HealthBarManager
Game.GameManager:
name:
CSharp:
- id: Game.GameManager
name: GameManager
VB:
- id: Game.GameManager
name: GameManager
nameWithType:
CSharp:
- id: Game.GameManager
name: GameManager
VB:
- id: Game.GameManager
name: GameManager
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
VB:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
isDefinition: true
parent: Game
commentId: T:Game.GameManager
Game.GameManager.Instance*:
name:
CSharp:
- id: Game.GameManager.Instance*
name: Instance
VB:
- id: Game.GameManager.Instance*
name: Instance
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.Instance*
name: Instance
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.Instance*
name: Instance
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.Instance*
name: Instance
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.Instance*
name: Instance
isDefinition: true
commentId: Overload:Game.GameManager.Instance
Game.GameManager.GameEvent:
name:
CSharp:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
VB:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
nameWithType:
CSharp:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
VB:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
VB:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameEvent
name: GameEvent
isDefinition: true
parent: Game
commentId: T:Game.GameManager.GameEvent
Global.List{GameObject}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{GameObject}'
Global.List{Color}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Color
name: Color
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Color
name: Color
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Color
name: Color
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Color
name: Color
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Color
name: Color
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Color
name: Color
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{Color}'
Global.Dictionary`2:
name:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
nameWithType:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
qualifiedName:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
isDefinition: true
Global.Dictionary{GameObject,System.Single}:
name:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: float
isExternal: true
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: Single
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: float
isExternal: true
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: Single
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: float
isExternal: true
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- id: System.Single
name: Single
isExternal: true
- name: )
isDefinition: false
definition: Global.Dictionary`2
commentId: '!:Global.Dictionary{GameObject,System.Single}'
Game.GameManager.GameMode:
name:
CSharp:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
VB:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
nameWithType:
CSharp:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
VB:
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
VB:
- id: Game
name: Game
- name: .
- id: Game.GameManager
name: GameManager
- name: .
- id: Game.GameManager.GameMode
name: GameMode
isDefinition: true
parent: Game
commentId: T:Game.GameManager.GameMode
Global.Vector2:
name:
CSharp:
- id: Global.Vector2
name: Vector2
isExternal: true
VB:
- id: Global.Vector2
name: Vector2
isExternal: true
nameWithType:
CSharp:
- id: Global.Vector2
name: Vector2
isExternal: true
VB:
- id: Global.Vector2
name: Vector2
isExternal: true
qualifiedName:
CSharp:
- id: Global.Vector2
name: Vector2
isExternal: true
VB:
- id: Global.Vector2
name: Vector2
isExternal: true
isDefinition: true
Global.List{Vector2}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Vector2
name: Vector2
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Vector2
name: Vector2
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Vector2
name: Vector2
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Vector2
name: Vector2
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.Vector2
name: Vector2
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.Vector2
name: Vector2
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{Vector2}'
Global.Canvas:
name:
CSharp:
- id: Global.Canvas
name: Canvas
isExternal: true
VB:
- id: Global.Canvas
name: Canvas
isExternal: true
nameWithType:
CSharp:
- id: Global.Canvas
name: Canvas
isExternal: true
VB:
- id: Global.Canvas
name: Canvas
isExternal: true
qualifiedName:
CSharp:
- id: Global.Canvas
name: Canvas
isExternal: true
VB:
- id: Global.Canvas
name: Canvas
isExternal: true
isDefinition: true
Game.GameManager.StartGame*:
name:
CSharp:
- id: Game.GameManager.StartGame*
name: StartGame
VB:
- id: Game.GameManager.StartGame*
name: StartGame
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.StartGame*
name: StartGame
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.StartGame*
name: StartGame
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.StartGame*
name: StartGame
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.StartGame*
name: StartGame
isDefinition: true
commentId: Overload:Game.GameManager.StartGame
Player:
name:
CSharp:
- id: Player
name: Player
VB:
- id: Player
name: Player
nameWithType:
CSharp:
- id: Player
name: Player
VB:
- id: Player
name: Player
qualifiedName:
CSharp:
- id: Player
name: Player
VB:
- id: Player
name: Player
isDefinition: true
commentId: N:Player
Player.Damageable:
name:
CSharp:
- id: Player.Damageable
name: Damageable
VB:
- id: Player.Damageable
name: Damageable
nameWithType:
CSharp:
- id: Player.Damageable
name: Damageable
VB:
- id: Player.Damageable
name: Damageable
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.Damageable
name: Damageable
VB:
- id: Player
name: Player
- name: .
- id: Player.Damageable
name: Damageable
isDefinition: true
parent: Player
commentId: T:Player.Damageable
Game.GameManager.PlayerDied*:
name:
CSharp:
- id: Game.GameManager.PlayerDied*
name: PlayerDied
VB:
- id: Game.GameManager.PlayerDied*
name: PlayerDied
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.PlayerDied*
name: PlayerDied
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.PlayerDied*
name: PlayerDied
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.PlayerDied*
name: PlayerDied
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.PlayerDied*
name: PlayerDied
isDefinition: true
commentId: Overload:Game.GameManager.PlayerDied
Game.GameManager.GameOver*:
name:
CSharp:
- id: Game.GameManager.GameOver*
name: GameOver
VB:
- id: Game.GameManager.GameOver*
name: GameOver
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.GameOver*
name: GameOver
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.GameOver*
name: GameOver
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.GameOver*
name: GameOver
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.GameOver*
name: GameOver
isDefinition: true
commentId: Overload:Game.GameManager.GameOver
Game.GameManager.AlivePlayers*:
name:
CSharp:
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
VB:
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.AlivePlayers*
name: AlivePlayers
isDefinition: true
commentId: Overload:Game.GameManager.AlivePlayers
Game.GameManager.UpdatePlayerHoldTime*:
name:
CSharp:
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
VB:
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
nameWithType:
CSharp:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
VB:
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
VB:
- id: Game*
name: Game
- name: .
- id: Game.GameManager*
name: GameManager
- name: .
- id: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
isDefinition: true
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
Game.FallPlatform:
name:
CSharp:
- id: Game.FallPlatform
name: FallPlatform
VB:
- id: Game.FallPlatform
name: FallPlatform
nameWithType:
CSharp:
- id: Game.FallPlatform
name: FallPlatform
VB:
- id: Game.FallPlatform
name: FallPlatform
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.FallPlatform
name: FallPlatform
VB:
- id: Game
name: Game
- name: .
- id: Game.FallPlatform
name: FallPlatform
isDefinition: true
commentId: T:Game.FallPlatform
Game.HatRespawn.Interact*:
name:
CSharp:
- id: Game.HatRespawn.Interact*
name: Interact
VB:
- id: Game.HatRespawn.Interact*
name: Interact
nameWithType:
CSharp:
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.Interact*
name: Interact
VB:
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.Interact*
name: Interact
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.Interact*
name: Interact
VB:
- id: Game*
name: Game
- name: .
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.Interact*
name: Interact
isDefinition: true
commentId: Overload:Game.HatRespawn.Interact
Game.HatRespawn.OnHatDropped*:
name:
CSharp:
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
VB:
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
nameWithType:
CSharp:
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
VB:
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
VB:
- id: Game*
name: Game
- name: .
- id: Game.HatRespawn*
name: HatRespawn
- name: .
- id: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
isDefinition: true
commentId: Overload:Game.HatRespawn.OnHatDropped
Game.HatRespawn:
name:
CSharp:
- id: Game.HatRespawn
name: HatRespawn
VB:
- id: Game.HatRespawn
name: HatRespawn
nameWithType:
CSharp:
- id: Game.HatRespawn
name: HatRespawn
VB:
- id: Game.HatRespawn
name: HatRespawn
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.HatRespawn
name: HatRespawn
VB:
- id: Game
name: Game
- name: .
- id: Game.HatRespawn
name: HatRespawn
isDefinition: true
commentId: T:Game.HatRespawn
Game.RespawnOnTriggerEnter:
name:
CSharp:
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
VB:
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
nameWithType:
CSharp:
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
VB:
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
VB:
- id: Game
name: Game
- name: .
- id: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
isDefinition: true
commentId: T:Game.RespawnOnTriggerEnter
Game.MapSelect:
name:
CSharp:
- id: Game.MapSelect
name: MapSelect
VB:
- id: Game.MapSelect
name: MapSelect
nameWithType:
CSharp:
- id: Game.MapSelect
name: MapSelect
VB:
- id: Game.MapSelect
name: MapSelect
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.MapSelect
name: MapSelect
VB:
- id: Game
name: Game
- name: .
- id: Game.MapSelect
name: MapSelect
isDefinition: true
commentId: T:Game.MapSelect
Global.Dictionary{Player.Damageable,List{GameObject}}:
name:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
- name: )
nameWithType:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
- name: )
qualifiedName:
CSharp:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- id: Player
name: Player
- name: .
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
- name: '>'
VB:
- id: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- id: Player
name: Player
- name: .
- id: Player.Damageable
name: Damageable
- name: ','
- name: " "
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
- name: )
isDefinition: false
definition: Global.Dictionary`2
commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
Game.LifeDisplayManager.HideLifeDisplay*:
name:
CSharp:
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
VB:
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
nameWithType:
CSharp:
- id: Game.LifeDisplayManager*
name: LifeDisplayManager
- name: .
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
VB:
- id: Game.LifeDisplayManager*
name: LifeDisplayManager
- name: .
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.LifeDisplayManager*
name: LifeDisplayManager
- name: .
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
VB:
- id: Game*
name: Game
- name: .
- id: Game.LifeDisplayManager*
name: LifeDisplayManager
- name: .
- id: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
isDefinition: true
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
Game.LifeDisplayManager:
name:
CSharp:
- id: Game.LifeDisplayManager
name: LifeDisplayManager
VB:
- id: Game.LifeDisplayManager
name: LifeDisplayManager
nameWithType:
CSharp:
- id: Game.LifeDisplayManager
name: LifeDisplayManager
VB:
- id: Game.LifeDisplayManager
name: LifeDisplayManager
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.LifeDisplayManager
name: LifeDisplayManager
VB:
- id: Game
name: Game
- name: .
- id: Game.LifeDisplayManager
name: LifeDisplayManager
isDefinition: true
commentId: T:Game.LifeDisplayManager
Global.Color:
name:
CSharp:
- id: Global.Color
name: Color
isExternal: true
VB:
- id: Global.Color
name: Color
isExternal: true
nameWithType:
CSharp:
- id: Global.Color
name: Color
isExternal: true
VB:
- id: Global.Color
name: Color
isExternal: true
qualifiedName:
CSharp:
- id: Global.Color
name: Color
isExternal: true
VB:
- id: Global.Color
name: Color
isExternal: true
isDefinition: true
Game.TerribleHealthBarScript.SetPlayer*:
name:
CSharp:
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
VB:
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
nameWithType:
CSharp:
- id: Game.TerribleHealthBarScript*
name: TerribleHealthBarScript
- name: .
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
VB:
- id: Game.TerribleHealthBarScript*
name: TerribleHealthBarScript
- name: .
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.TerribleHealthBarScript*
name: TerribleHealthBarScript
- name: .
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
VB:
- id: Game*
name: Game
- name: .
- id: Game.TerribleHealthBarScript*
name: TerribleHealthBarScript
- name: .
- id: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
isDefinition: true
commentId: Overload:Game.TerribleHealthBarScript.SetPlayer
Game.TerribleHealthBarScript:
name:
CSharp:
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
VB:
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
nameWithType:
CSharp:
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
VB:
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
VB:
- id: Game
name: Game
- name: .
- id: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
isDefinition: true
commentId: T:Game.TerribleHealthBarScript
Game.LeaderboardManager:
name:
CSharp:
- id: Game.LeaderboardManager
name: LeaderboardManager
VB:
- id: Game.LeaderboardManager
name: LeaderboardManager
nameWithType:
CSharp:
- id: Game.LeaderboardManager
name: LeaderboardManager
VB:
- id: Game.LeaderboardManager
name: LeaderboardManager
qualifiedName:
CSharp:
- id: Game
name: Game
- name: .
- id: Game.LeaderboardManager
name: LeaderboardManager
VB:
- id: Game
name: Game
- name: .
- id: Game.LeaderboardManager
name: LeaderboardManager
isDefinition: true
parent: Game
commentId: T:Game.LeaderboardManager
Game.LeaderboardManager.Instance*:
name:
CSharp:
- id: Game.LeaderboardManager.Instance*
name: Instance
VB:
- id: Game.LeaderboardManager.Instance*
name: Instance
nameWithType:
CSharp:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.Instance*
name: Instance
VB:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.Instance*
name: Instance
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.Instance*
name: Instance
VB:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.Instance*
name: Instance
isDefinition: true
commentId: Overload:Game.LeaderboardManager.Instance
Game.LeaderboardManager.UpdateLeaderboard*:
name:
CSharp:
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
VB:
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
nameWithType:
CSharp:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
VB:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
VB:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
isDefinition: true
commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard
Game.LeaderboardManager.UpdatePlayerHoldTimeText*:
name:
CSharp:
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
VB:
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
nameWithType:
CSharp:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
VB:
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
qualifiedName:
CSharp:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
VB:
- id: Game*
name: Game
- name: .
- id: Game.LeaderboardManager*
name: LeaderboardManager
- name: .
- id: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
isDefinition: true
commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText
Global.List{Music.SoundEffect}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music.SoundEffect
name: SoundEffect
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music.SoundEffect
name: SoundEffect
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music.SoundEffect
name: SoundEffect
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music.SoundEffect
name: SoundEffect
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music
name: Music
- name: .
- id: Music.SoundEffect
name: SoundEffect
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music
name: Music
- name: .
- id: Music.SoundEffect
name: SoundEffect
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{Music.SoundEffect}'
Music:
name:
CSharp:
- id: Music
name: Music
VB:
- id: Music
name: Music
nameWithType:
CSharp:
- id: Music
name: Music
VB:
- id: Music
name: Music
qualifiedName:
CSharp:
- id: Music
name: Music
VB:
- id: Music
name: Music
isDefinition: true
commentId: N:Music
Music.AudioManager:
name:
CSharp:
- id: Music.AudioManager
name: AudioManager
VB:
- id: Music.AudioManager
name: AudioManager
nameWithType:
CSharp:
- id: Music.AudioManager
name: AudioManager
VB:
- id: Music.AudioManager
name: AudioManager
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.AudioManager
name: AudioManager
VB:
- id: Music
name: Music
- name: .
- id: Music.AudioManager
name: AudioManager
isDefinition: true
parent: Music
commentId: T:Music.AudioManager
Music.AudioManager.PlaySound*:
name:
CSharp:
- id: Music.AudioManager.PlaySound*
name: PlaySound
VB:
- id: Music.AudioManager.PlaySound*
name: PlaySound
nameWithType:
CSharp:
- id: Music.AudioManager*
name: AudioManager
- name: .
- id: Music.AudioManager.PlaySound*
name: PlaySound
VB:
- id: Music.AudioManager*
name: AudioManager
- name: .
- id: Music.AudioManager.PlaySound*
name: PlaySound
qualifiedName:
CSharp:
- id: Music*
name: Music
- name: .
- id: Music.AudioManager*
name: AudioManager
- name: .
- id: Music.AudioManager.PlaySound*
name: PlaySound
VB:
- id: Music*
name: Music
- name: .
- id: Music.AudioManager*
name: AudioManager
- name: .
- id: Music.AudioManager.PlaySound*
name: PlaySound
isDefinition: true
commentId: Overload:Music.AudioManager.PlaySound
System.Object:
name:
CSharp:
- id: System.Object
name: object
isExternal: true
VB:
- id: System.Object
name: Object
isExternal: true
nameWithType:
CSharp:
- id: System.Object
name: object
isExternal: true
VB:
- id: System.Object
name: Object
isExternal: true
qualifiedName:
CSharp:
- id: System.Object
name: object
isExternal: true
VB:
- id: System.Object
name: Object
isExternal: true
isDefinition: true
parent: System
commentId: T:System.Object
Global.AudioSource:
name:
CSharp:
- id: Global.AudioSource
name: AudioSource
isExternal: true
VB:
- id: Global.AudioSource
name: AudioSource
isExternal: true
nameWithType:
CSharp:
- id: Global.AudioSource
name: AudioSource
isExternal: true
VB:
- id: Global.AudioSource
name: AudioSource
isExternal: true
qualifiedName:
CSharp:
- id: Global.AudioSource
name: AudioSource
isExternal: true
VB:
- id: Global.AudioSource
name: AudioSource
isExternal: true
isDefinition: true
Music.SoundEffect.#ctor*:
name:
CSharp:
- id: Music.SoundEffect.#ctor*
name: SoundEffect
VB:
- name: New
nameWithType:
CSharp:
- id: Music.SoundEffect*
name: SoundEffect
- name: .
- id: Music.SoundEffect.#ctor*
name: SoundEffect
VB:
- id: Music.SoundEffect*
name: SoundEffect
- name: .
- name: New
qualifiedName:
CSharp:
- id: Music*
name: Music
- name: .
- id: Music.SoundEffect*
name: SoundEffect
- name: .
- id: Music.SoundEffect.#ctor*
name: SoundEffect
VB:
- id: Music*
name: Music
- name: .
- id: Music.SoundEffect*
name: SoundEffect
- name: .
- name: New
isDefinition: true
commentId: Overload:Music.SoundEffect.#ctor
Music.SoundEffect:
name:
CSharp:
- id: Music.SoundEffect
name: SoundEffect
VB:
- id: Music.SoundEffect
name: SoundEffect
nameWithType:
CSharp:
- id: Music.SoundEffect
name: SoundEffect
VB:
- id: Music.SoundEffect
name: SoundEffect
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.SoundEffect
name: SoundEffect
VB:
- id: Music
name: Music
- name: .
- id: Music.SoundEffect
name: SoundEffect
isDefinition: true
commentId: T:Music.SoundEffect
Music.MusicManager:
name:
CSharp:
- id: Music.MusicManager
name: MusicManager
VB:
- id: Music.MusicManager
name: MusicManager
nameWithType:
CSharp:
- id: Music.MusicManager
name: MusicManager
VB:
- id: Music.MusicManager
name: MusicManager
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.MusicManager
name: MusicManager
VB:
- id: Music
name: Music
- name: .
- id: Music.MusicManager
name: MusicManager
isDefinition: true
parent: Music
commentId: T:Music.MusicManager
Global.List{Music.Playlist}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music.Playlist
name: Playlist
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music.Playlist
name: Playlist
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music.Playlist
name: Playlist
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music.Playlist
name: Playlist
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Music
name: Music
- name: .
- id: Music.Playlist
name: Playlist
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Music
name: Music
- name: .
- id: Music.Playlist
name: Playlist
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{Music.Playlist}'
Music.MusicManager.StartPlaylist*:
name:
CSharp:
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
VB:
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
nameWithType:
CSharp:
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
VB:
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
qualifiedName:
CSharp:
- id: Music*
name: Music
- name: .
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
VB:
- id: Music*
name: Music
- name: .
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.StartPlaylist*
name: StartPlaylist
isDefinition: true
commentId: Overload:Music.MusicManager.StartPlaylist
Music.MusicManager.GetActiveSceneNotTitleScreen*:
name:
CSharp:
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
VB:
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
nameWithType:
CSharp:
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
VB:
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
qualifiedName:
CSharp:
- id: Music*
name: Music
- name: .
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
VB:
- id: Music*
name: Music
- name: .
- id: Music.MusicManager*
name: MusicManager
- name: .
- id: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
isDefinition: true
commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen
Global.AudioClip:
name:
CSharp:
- id: Global.AudioClip
name: AudioClip
isExternal: true
VB:
- id: Global.AudioClip
name: AudioClip
isExternal: true
nameWithType:
CSharp:
- id: Global.AudioClip
name: AudioClip
isExternal: true
VB:
- id: Global.AudioClip
name: AudioClip
isExternal: true
qualifiedName:
CSharp:
- id: Global.AudioClip
name: AudioClip
isExternal: true
VB:
- id: Global.AudioClip
name: AudioClip
isExternal: true
isDefinition: true
commentId: '!:Global.AudioClip'
Music.TrackLayer.EnableTrigger:
name:
CSharp:
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
VB:
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
nameWithType:
CSharp:
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
VB:
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
VB:
- id: Music
name: Music
- name: .
- id: Music.TrackLayer
name: TrackLayer
- name: .
- id: Music.TrackLayer.EnableTrigger
name: EnableTrigger
isDefinition: true
parent: Music
commentId: T:Music.TrackLayer.EnableTrigger
Global.List{System.String}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: System.String
name: string
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: System.String
name: String
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: System.String
name: string
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: System.String
name: String
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: System.String
name: string
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: System.String
name: String
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{System.String}'
Music.TrackLayer:
name:
CSharp:
- id: Music.TrackLayer
name: TrackLayer
VB:
- id: Music.TrackLayer
name: TrackLayer
nameWithType:
CSharp:
- id: Music.TrackLayer
name: TrackLayer
VB:
- id: Music.TrackLayer
name: TrackLayer
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.TrackLayer
name: TrackLayer
VB:
- id: Music
name: Music
- name: .
- id: Music.TrackLayer
name: TrackLayer
isDefinition: true
commentId: T:Music.TrackLayer
System.SerializableAttribute:
name:
CSharp:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
VB:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
nameWithType:
CSharp:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
VB:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
qualifiedName:
CSharp:
- id: System
name: System
isExternal: true
- name: .
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
VB:
- id: System
name: System
isExternal: true
- name: .
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
isDefinition: true
parent: System
commentId: T:System.SerializableAttribute
System.SerializableAttribute.#ctor:
name:
CSharp:
- id: System.SerializableAttribute.#ctor
name: SerializableAttribute
isExternal: true
- name: (
- name: )
VB:
- name: New
- name: (
- name: )
nameWithType:
CSharp:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
- name: .
- id: System.SerializableAttribute.#ctor
name: SerializableAttribute
isExternal: true
- name: (
- name: )
VB:
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
- name: .
- name: New
- name: (
- name: )
qualifiedName:
CSharp:
- id: System
name: System
isExternal: true
- name: .
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
- name: .
- id: System.SerializableAttribute.#ctor
name: SerializableAttribute
isExternal: true
- name: (
- name: )
VB:
- id: System
name: System
isExternal: true
- name: .
- id: System.SerializableAttribute
name: SerializableAttribute
isExternal: true
- name: .
- name: New
- name: (
- name: )
isDefinition: true
parent: System.SerializableAttribute
commentId: M:System.SerializableAttribute.#ctor
Global.List{AudioClip}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.AudioClip
name: AudioClip
isExternal: true
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{AudioClip}'
Music.Playlist:
name:
CSharp:
- id: Music.Playlist
name: Playlist
VB:
- id: Music.Playlist
name: Playlist
nameWithType:
CSharp:
- id: Music.Playlist
name: Playlist
VB:
- id: Music.Playlist
name: Playlist
qualifiedName:
CSharp:
- id: Music
name: Music
- name: .
- id: Music.Playlist
name: Playlist
VB:
- id: Music
name: Music
- name: .
- id: Music.Playlist
name: Playlist
isDefinition: true
commentId: T:Music.Playlist
System.Action`1:
name:
CSharp:
- id: System.Action`1
name: Action
isExternal: true
- name: <
- name: T
- name: '>'
VB:
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
nameWithType:
CSharp:
- id: System.Action`1
name: Action
isExternal: true
- name: <
- name: T
- name: '>'
VB:
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
qualifiedName:
CSharp:
- id: System
name: System
isExternal: true
- name: .
- id: System.Action`1
name: Action
isExternal: true
- name: <
- name: T
- name: '>'
VB:
- id: System
name: System
isExternal: true
- name: .
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
isDefinition: true
commentId: T:System.Action`1
System.Action{GameObject}:
name:
CSharp:
- id: System.Action`1
name: Action
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
nameWithType:
CSharp:
- id: System.Action`1
name: Action
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
qualifiedName:
CSharp:
- id: System
name: System
isExternal: true
- name: .
- id: System.Action`1
name: Action
isExternal: true
- name: <
- id: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
VB:
- id: System
name: System
isExternal: true
- name: .
- id: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- id: Global.GameObject
name: GameObject
isExternal: true
- name: )
isDefinition: false
definition: System.Action`1
parent: System
commentId: T:System.Action{GameObject}
Player.Damageable.Damage*:
name:
CSharp:
- id: Player.Damageable.Damage*
name: Damage
VB:
- id: Player.Damageable.Damage*
name: Damage
nameWithType:
CSharp:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Damage*
name: Damage
VB:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Damage*
name: Damage
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Damage*
name: Damage
VB:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Damage*
name: Damage
isDefinition: true
commentId: Overload:Player.Damageable.Damage
Player.Damageable.HandleDeath*:
name:
CSharp:
- id: Player.Damageable.HandleDeath*
name: HandleDeath
VB:
- id: Player.Damageable.HandleDeath*
name: HandleDeath
nameWithType:
CSharp:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.HandleDeath*
name: HandleDeath
VB:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.HandleDeath*
name: HandleDeath
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.HandleDeath*
name: HandleDeath
VB:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.HandleDeath*
name: HandleDeath
isDefinition: true
commentId: Overload:Player.Damageable.HandleDeath
Player.Damageable.Respawn*:
name:
CSharp:
- id: Player.Damageable.Respawn*
name: Respawn
VB:
- id: Player.Damageable.Respawn*
name: Respawn
nameWithType:
CSharp:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Respawn*
name: Respawn
VB:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Respawn*
name: Respawn
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Respawn*
name: Respawn
VB:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.Respawn*
name: Respawn
isDefinition: true
commentId: Overload:Player.Damageable.Respawn
Player.Damageable.ResetDamage*:
name:
CSharp:
- id: Player.Damageable.ResetDamage*
name: ResetDamage
VB:
- id: Player.Damageable.ResetDamage*
name: ResetDamage
nameWithType:
CSharp:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.ResetDamage*
name: ResetDamage
VB:
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.ResetDamage*
name: ResetDamage
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.ResetDamage*
name: ResetDamage
VB:
- id: Player*
name: Player
- name: .
- id: Player.Damageable*
name: Damageable
- name: .
- id: Player.Damageable.ResetDamage*
name: ResetDamage
isDefinition: true
commentId: Overload:Player.Damageable.ResetDamage
Player.Punch.EnableHurtbox*:
name:
CSharp:
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
VB:
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
nameWithType:
CSharp:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
VB:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
VB:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableHurtbox*
name: EnableHurtbox
isDefinition: true
commentId: Overload:Player.Punch.EnableHurtbox
Player.Punch.DisableHurtbox*:
name:
CSharp:
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
VB:
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
nameWithType:
CSharp:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
VB:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
VB:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableHurtbox*
name: DisableHurtbox
isDefinition: true
commentId: Overload:Player.Punch.DisableHurtbox
Player.Punch.DisableCancellation*:
name:
CSharp:
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
VB:
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
nameWithType:
CSharp:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
VB:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
VB:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.DisableCancellation*
name: DisableCancellation
isDefinition: true
commentId: Overload:Player.Punch.DisableCancellation
Player.Punch.EnableCancellation*:
name:
CSharp:
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
VB:
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
nameWithType:
CSharp:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
VB:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
VB:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.EnableCancellation*
name: EnableCancellation
isDefinition: true
commentId: Overload:Player.Punch.EnableCancellation
Player.Punch.ReturnToMaxSpeed*:
name:
CSharp:
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
VB:
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
nameWithType:
CSharp:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
VB:
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
VB:
- id: Player*
name: Player
- name: .
- id: Player.Punch*
name: Punch
- name: .
- id: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
isDefinition: true
commentId: Overload:Player.Punch.ReturnToMaxSpeed
Player.Punch:
name:
CSharp:
- id: Player.Punch
name: Punch
VB:
- id: Player.Punch
name: Punch
nameWithType:
CSharp:
- id: Player.Punch
name: Punch
VB:
- id: Player.Punch
name: Punch
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.Punch
name: Punch
VB:
- id: Player
name: Player
- name: .
- id: Player.Punch
name: Punch
isDefinition: true
commentId: T:Player.Punch
Player.TeleportPlatform:
name:
CSharp:
- id: Player.TeleportPlatform
name: TeleportPlatform
VB:
- id: Player.TeleportPlatform
name: TeleportPlatform
nameWithType:
CSharp:
- id: Player.TeleportPlatform
name: TeleportPlatform
VB:
- id: Player.TeleportPlatform
name: TeleportPlatform
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.TeleportPlatform
name: TeleportPlatform
VB:
- id: Player
name: Player
- name: .
- id: Player.TeleportPlatform
name: TeleportPlatform
isDefinition: true
commentId: T:Player.TeleportPlatform
Player.PlayerManager:
name:
CSharp:
- id: Player.PlayerManager
name: PlayerManager
VB:
- id: Player.PlayerManager
name: PlayerManager
nameWithType:
CSharp:
- id: Player.PlayerManager
name: PlayerManager
VB:
- id: Player.PlayerManager
name: PlayerManager
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.PlayerManager
name: PlayerManager
VB:
- id: Player
name: Player
- name: .
- id: Player.PlayerManager
name: PlayerManager
isDefinition: true
parent: Player
commentId: T:Player.PlayerManager
Global.List{Game.PlayerJoinCard}:
name:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: )
nameWithType:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: )
qualifiedName:
CSharp:
- id: Global.List`1
name: List
isExternal: true
- name: <
- id: Game
name: Game
- name: .
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: '>'
VB:
- id: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- id: Game
name: Game
- name: .
- id: Game.PlayerJoinCard
name: PlayerJoinCard
- name: )
isDefinition: false
definition: Global.List`1
commentId: '!:Global.List{Game.PlayerJoinCard}'
Player.PlayerManager.StartGame*:
name:
CSharp:
- id: Player.PlayerManager.StartGame*
name: StartGame
VB:
- id: Player.PlayerManager.StartGame*
name: StartGame
nameWithType:
CSharp:
- id: Player.PlayerManager*
name: PlayerManager
- name: .
- id: Player.PlayerManager.StartGame*
name: StartGame
VB:
- id: Player.PlayerManager*
name: PlayerManager
- name: .
- id: Player.PlayerManager.StartGame*
name: StartGame
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerManager*
name: PlayerManager
- name: .
- id: Player.PlayerManager.StartGame*
name: StartGame
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerManager*
name: PlayerManager
- name: .
- id: Player.PlayerManager.StartGame*
name: StartGame
isDefinition: true
commentId: Overload:Player.PlayerManager.StartGame
Player.AnimationPlayer.AnimationState:
name:
CSharp:
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
VB:
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
nameWithType:
CSharp:
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
VB:
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
VB:
- id: Player
name: Player
- name: .
- id: Player.AnimationPlayer
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.AnimationState
name: AnimationState
isDefinition: true
parent: Player
commentId: T:Player.AnimationPlayer.AnimationState
Global.AnimationClip:
name:
CSharp:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
VB:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
nameWithType:
CSharp:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
VB:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
qualifiedName:
CSharp:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
VB:
- id: Global.AnimationClip
name: AnimationClip
isExternal: true
isDefinition: true
commentId: '!:Global.AnimationClip'
Player.AnimationPlayer.SetState*:
name:
CSharp:
- id: Player.AnimationPlayer.SetState*
name: SetState
VB:
- id: Player.AnimationPlayer.SetState*
name: SetState
nameWithType:
CSharp:
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.SetState*
name: SetState
VB:
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.SetState*
name: SetState
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.SetState*
name: SetState
VB:
- id: Player*
name: Player
- name: .
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.SetState*
name: SetState
isDefinition: true
commentId: Overload:Player.AnimationPlayer.SetState
Player.AnimationPlayer.Punch*:
name:
CSharp:
- id: Player.AnimationPlayer.Punch*
name: Punch
VB:
- id: Player.AnimationPlayer.Punch*
name: Punch
nameWithType:
CSharp:
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.Punch*
name: Punch
VB:
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.Punch*
name: Punch
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.Punch*
name: Punch
VB:
- id: Player*
name: Player
- name: .
- id: Player.AnimationPlayer*
name: AnimationPlayer
- name: .
- id: Player.AnimationPlayer.Punch*
name: Punch
isDefinition: true
commentId: Overload:Player.AnimationPlayer.Punch
Player.AnimationPlayer:
name:
CSharp:
- id: Player.AnimationPlayer
name: AnimationPlayer
VB:
- id: Player.AnimationPlayer
name: AnimationPlayer
nameWithType:
CSharp:
- id: Player.AnimationPlayer
name: AnimationPlayer
VB:
- id: Player.AnimationPlayer
name: AnimationPlayer
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.AnimationPlayer
name: AnimationPlayer
VB:
- id: Player
name: Player
- name: .
- id: Player.AnimationPlayer
name: AnimationPlayer
isDefinition: true
commentId: T:Player.AnimationPlayer
Player.Block.IsParrying*:
name:
CSharp:
- id: Player.Block.IsParrying*
name: IsParrying
VB:
- id: Player.Block.IsParrying*
name: IsParrying
nameWithType:
CSharp:
- id: Player.Block*
name: Block
- name: .
- id: Player.Block.IsParrying*
name: IsParrying
VB:
- id: Player.Block*
name: Block
- name: .
- id: Player.Block.IsParrying*
name: IsParrying
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.Block*
name: Block
- name: .
- id: Player.Block.IsParrying*
name: IsParrying
VB:
- id: Player*
name: Player
- name: .
- id: Player.Block*
name: Block
- name: .
- id: Player.Block.IsParrying*
name: IsParrying
isDefinition: true
commentId: Overload:Player.Block.IsParrying
Player.Block:
name:
CSharp:
- id: Player.Block
name: Block
VB:
- id: Player.Block
name: Block
nameWithType:
CSharp:
- id: Player.Block
name: Block
VB:
- id: Player.Block
name: Block
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.Block
name: Block
VB:
- id: Player
name: Player
- name: .
- id: Player.Block
name: Block
isDefinition: true
commentId: T:Player.Block
Global.LayerMask:
name:
CSharp:
- id: Global.LayerMask
name: LayerMask
isExternal: true
VB:
- id: Global.LayerMask
name: LayerMask
isExternal: true
nameWithType:
CSharp:
- id: Global.LayerMask
name: LayerMask
isExternal: true
VB:
- id: Global.LayerMask
name: LayerMask
isExternal: true
qualifiedName:
CSharp:
- id: Global.LayerMask
name: LayerMask
isExternal: true
VB:
- id: Global.LayerMask
name: LayerMask
isExternal: true
isDefinition: true
commentId: '!:Global.LayerMask'
Player.PlayerMovement.IsBasicallyGrounded*:
name:
CSharp:
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
VB:
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
nameWithType:
CSharp:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
VB:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
isDefinition: true
commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded
Player.PlayerMovement.IsPhysicallyGrounded*:
name:
CSharp:
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
VB:
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
nameWithType:
CSharp:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
VB:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
isDefinition: true
commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded
Global.BoxCollider2D:
name:
CSharp:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
VB:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
nameWithType:
CSharp:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
VB:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
qualifiedName:
CSharp:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
VB:
- id: Global.BoxCollider2D
name: BoxCollider2D
isExternal: true
isDefinition: true
commentId: '!:Global.BoxCollider2D'
Player.PlayerMovement.GetPointInBoxCollider*:
name:
CSharp:
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
VB:
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
nameWithType:
CSharp:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
VB:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
isDefinition: true
commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider
Player.PlayerMovement.StopVelocity*:
name:
CSharp:
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
VB:
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
nameWithType:
CSharp:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
VB:
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerMovement*
name: PlayerMovement
- name: .
- id: Player.PlayerMovement.StopVelocity*
name: StopVelocity
isDefinition: true
commentId: Overload:Player.PlayerMovement.StopVelocity
Player.PlayerMovement:
name:
CSharp:
- id: Player.PlayerMovement
name: PlayerMovement
VB:
- id: Player.PlayerMovement
name: PlayerMovement
nameWithType:
CSharp:
- id: Player.PlayerMovement
name: PlayerMovement
VB:
- id: Player.PlayerMovement
name: PlayerMovement
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.PlayerMovement
name: PlayerMovement
VB:
- id: Player
name: Player
- name: .
- id: Player.PlayerMovement
name: PlayerMovement
isDefinition: true
commentId: T:Player.PlayerMovement
Player.UseItem.PickUpItem*:
name:
CSharp:
- id: Player.UseItem.PickUpItem*
name: PickUpItem
VB:
- id: Player.UseItem.PickUpItem*
name: PickUpItem
nameWithType:
CSharp:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.PickUpItem*
name: PickUpItem
VB:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.PickUpItem*
name: PickUpItem
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.PickUpItem*
name: PickUpItem
VB:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.PickUpItem*
name: PickUpItem
isDefinition: true
commentId: Overload:Player.UseItem.PickUpItem
Player.UseItem.DropItem*:
name:
CSharp:
- id: Player.UseItem.DropItem*
name: DropItem
VB:
- id: Player.UseItem.DropItem*
name: DropItem
nameWithType:
CSharp:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.DropItem*
name: DropItem
VB:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.DropItem*
name: DropItem
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.DropItem*
name: DropItem
VB:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.DropItem*
name: DropItem
isDefinition: true
commentId: Overload:Player.UseItem.DropItem
Player.UseItem.IsHoldingItem*:
name:
CSharp:
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
VB:
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
nameWithType:
CSharp:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
VB:
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
VB:
- id: Player*
name: Player
- name: .
- id: Player.UseItem*
name: UseItem
- name: .
- id: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
isDefinition: true
commentId: Overload:Player.UseItem.IsHoldingItem
Player.UseItem:
name:
CSharp:
- id: Player.UseItem
name: UseItem
VB:
- id: Player.UseItem
name: UseItem
nameWithType:
CSharp:
- id: Player.UseItem
name: UseItem
VB:
- id: Player.UseItem
name: UseItem
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.UseItem
name: UseItem
VB:
- id: Player
name: Player
- name: .
- id: Player.UseItem
name: UseItem
isDefinition: true
commentId: T:Player.UseItem
Player.PlayerCameraMovement.WinScene*:
name:
CSharp:
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
VB:
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
nameWithType:
CSharp:
- id: Player.PlayerCameraMovement*
name: PlayerCameraMovement
- name: .
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
VB:
- id: Player.PlayerCameraMovement*
name: PlayerCameraMovement
- name: .
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
qualifiedName:
CSharp:
- id: Player*
name: Player
- name: .
- id: Player.PlayerCameraMovement*
name: PlayerCameraMovement
- name: .
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
VB:
- id: Player*
name: Player
- name: .
- id: Player.PlayerCameraMovement*
name: PlayerCameraMovement
- name: .
- id: Player.PlayerCameraMovement.WinScene*
name: WinScene
isDefinition: true
commentId: Overload:Player.PlayerCameraMovement.WinScene
Player.PlayerCameraMovement:
name:
CSharp:
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
VB:
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
nameWithType:
CSharp:
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
VB:
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
qualifiedName:
CSharp:
- id: Player
name: Player
- name: .
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
VB:
- id: Player
name: Player
- name: .
- id: Player.PlayerCameraMovement
name: PlayerCameraMovement
isDefinition: true
commentId: T:Player.PlayerCameraMovement