89b2f67e871ae86fccfef2f3402b4e594cef5d8e
NES Development Test
Overview
This is a place where I mess around with developing for the NES. It is written completely in 6502 assembly, compiled to the iNES ROM format with CA65.
My main source of documentation is the NESDev wiki, and the project structure is a heavily modified of this NES project template.
Features
Note
This project is under active development, and the implemented features are rapidly changing. It has no real goal yet, but may end up being a port of my game Reboot.
Here is a list of the features I've implemented so far:
- 8x16 sprite character
- Character animation
- NES controller input
- Two nametable level structure
- Two nametable player positioning
- Background tile/attribute placement based on level structure
- Collision detection based on level structure
- PPU scrolling
Description
Languages
Assembly
99.8%
Makefile
0.2%