21 lines
1023 B
Markdown
21 lines
1023 B
Markdown
# NES Development Test
|
|
|
|
## Overview
|
|
This is a place where I mess around with developing for the Nintendo Entertainment System. It is written completely in 6502 assembly, compiled to the iNES ROM format with [CA65](https://cc65.github.io/).
|
|
|
|
My main source of documentation is the [NESDev wiki](https://www.nesdev.org/wiki/Nesdev_Wiki), and the project structure is a heavily modified of [this NES project template](https://github.com/bbbradsmith/NES-ca65-example/tree/master).
|
|
|
|
## Features
|
|
> [!NOTE]
|
|
> This project is under active development, and the implemented features are rapidly changing. It has no real goal yet, but may end up being a port of my game [Reboot](https://rochesterx.itch.io/reboot).
|
|
|
|
Here is a list of the features I've implemented so far:
|
|
* 8x16 sprite character
|
|
* Character animation
|
|
* NES controller input
|
|
* Two nametable level structure
|
|
* Two nametable player positioning
|
|
* Background tile/attribute placement based on level structure
|
|
* Collision detection based on level structure
|
|
* PPU scrolling
|