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NES Development Test

Overview

This is a place where I mess around with developing for the Nintendo Entertainment System. It is written completely in 6502 assembly, compiled to the iNES ROM format with CA65.

My main source of documentation is the NESDev wiki, and the project structure is a heavily modified version of this NES project template.

Build Instructions

Building is supported on macOS and Linux. It requires the CC65 toolchain to be installed via your package manager of choice. For macOS:

brew install cc65

Once installed, run make build to generate the plat.nes file, which can then be run in any emulator or on original NES hardware with an Everdrive or similar.

Features

Note

This project is under active development, and the implemented features are rapidly changing. It has no real goal yet, but may end up being a port of my game Reboot.

Here is a list of the features I've implemented so far:

  • 8x16 sprite character
  • Character animation
  • NES controller input
  • Two nametable level structure
  • Two nametable player positioning
  • Background tile/attribute placement based on level structure
  • Collision detection based on level structure
  • PPU scrolling
Description
No description provided
Readme 229 KiB
Languages
Assembly 99.8%
Makefile 0.2%