2025-03-25 22:21:21 -04:00
|
|
|
using System.Collections.Generic;
|
2025-04-18 15:54:50 -04:00
|
|
|
using UnityEngine;
|
|
|
|
|
using Game;
|
|
|
|
|
using Music;
|
|
|
|
|
using Player;
|
2025-03-28 20:34:09 -04:00
|
|
|
using TMPro;
|
2025-03-25 22:21:21 -04:00
|
|
|
using UnityEngine.UI;
|
2025-04-18 15:54:50 -04:00
|
|
|
|
2025-04-16 19:57:54 -04:00
|
|
|
namespace Game
|
|
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// This class manages the leaderboard, including initializing player icons,
|
|
|
|
|
/// updating player positions, and displaying hold times.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class LeaderboardManager : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A single instance of this class that can be accessed from anywhere.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static LeaderboardManager Instance { get; private set; }
|
2025-03-25 22:21:21 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// The parent object that contains all player icons on the leaderboard.
|
|
|
|
|
/// </summary>
|
|
|
|
|
[SerializeField] private GameObject playersParent;
|
2025-03-25 22:21:21 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// The prefab used to represent a player on the leaderboard.
|
|
|
|
|
/// </summary>
|
|
|
|
|
[SerializeField] private GameObject playerPrefab;
|
2025-03-25 22:21:21 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// The prefab used for the leaderboard icon of each player.
|
|
|
|
|
/// </summary>
|
|
|
|
|
[SerializeField] private GameObject leaderboardIconPrefab;
|
2025-03-25 22:21:21 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// A dictionary mapping each player to their corresponding leaderboard icon.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private Dictionary<GameObject, GameObject> playerIcons = new Dictionary<GameObject, GameObject>();
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Ensures only one instance of the LeaderboardManager exists.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void Awake()
|
2025-03-25 22:21:21 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
if (Instance == null)
|
|
|
|
|
{
|
|
|
|
|
Instance = this;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Destroy(gameObject);
|
|
|
|
|
}
|
2025-03-25 22:21:21 -04:00
|
|
|
}
|
2025-04-18 15:54:50 -04:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Initializes the leaderboard when the game starts.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void Start()
|
2025-03-25 22:21:21 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
InitializeLeaderboard();
|
2025-03-25 22:21:21 -04:00
|
|
|
}
|
|
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// Creates the leaderboard icons for each player and positions them.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void InitializeLeaderboard()
|
|
|
|
|
{
|
|
|
|
|
// Adjust the position of the parent container for player icons
|
|
|
|
|
RectTransform parentRectTransform = playersParent.GetComponent<RectTransform>();
|
|
|
|
|
parentRectTransform.anchoredPosition = new Vector2(-10f, 10f);
|
2025-03-25 22:21:21 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
// Create a leaderboard icon for each player
|
|
|
|
|
foreach (GameObject player in GameManager.players)
|
|
|
|
|
{
|
|
|
|
|
Transform parent = Instantiate(playerPrefab, playersParent.transform).transform;
|
|
|
|
|
GameObject leaderboardIcon = Instantiate(leaderboardIconPrefab, parent);
|
2025-03-28 20:34:09 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
// Set the color of the leaderboard icon based on the player's color
|
|
|
|
|
leaderboardIcon.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
|
|
|
|
|
playerIcons[player] = parent.gameObject;
|
|
|
|
|
}
|
2025-03-25 22:21:21 -04:00
|
|
|
}
|
|
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// Updates the leaderboard by sorting players based on their hold times
|
|
|
|
|
/// and adjusting their positions.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void UpdateLeaderboard()
|
2025-03-28 13:00:37 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
// Sort players by their hold times in descending order
|
|
|
|
|
List<KeyValuePair<GameObject, float>> sortedList = new List<KeyValuePair<GameObject, float>>(GameManager.playerHoldTimes);
|
|
|
|
|
sortedList.Sort((pair1, pair2) => pair2.Value.CompareTo(pair1.Value));
|
2025-03-28 22:50:33 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
// Update the position and rank of each player on the leaderboard
|
|
|
|
|
for (int i = 0; i < sortedList.Count; i++)
|
2025-03-28 22:50:33 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
var player = sortedList[i];
|
|
|
|
|
playerIcons[player.Key].transform.SetSiblingIndex(i);
|
|
|
|
|
|
|
|
|
|
// Update the rank text for the player
|
|
|
|
|
TextMeshProUGUI[] textComponents = playerIcons[player.Key].GetComponentsInChildren<TextMeshProUGUI>();
|
|
|
|
|
foreach (var textComponent in textComponents)
|
2025-03-28 22:50:33 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
if (textComponent.name == "Position Text")
|
|
|
|
|
{
|
|
|
|
|
textComponent.text = "#" + (i + 1).ToString();
|
|
|
|
|
break;
|
|
|
|
|
}
|
2025-03-28 22:50:33 -04:00
|
|
|
}
|
|
|
|
|
}
|
2025-03-28 13:00:37 -04:00
|
|
|
}
|
2025-03-28 20:34:09 -04:00
|
|
|
|
2025-04-18 15:54:50 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// Updates the hold time text for a specific player on the leaderboard.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="player">The player whose hold time is being updated.</param>
|
|
|
|
|
/// <param name="holdTime">The new hold time to display.</param>
|
|
|
|
|
public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
|
2025-03-25 22:21:21 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
if (playerIcons.ContainsKey(player))
|
2025-03-28 20:34:09 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
// Find and update the hold time text for the player
|
|
|
|
|
TextMeshProUGUI[] textComponents = playerIcons[player].GetComponentsInChildren<TextMeshProUGUI>();
|
|
|
|
|
foreach (var textComponent in textComponents)
|
2025-03-28 22:50:33 -04:00
|
|
|
{
|
2025-04-18 15:54:50 -04:00
|
|
|
if (textComponent.name == "Text (TMP)")
|
|
|
|
|
{
|
|
|
|
|
int minutes = Mathf.FloorToInt(holdTime / 60F);
|
|
|
|
|
int seconds = Mathf.FloorToInt(holdTime % 60F);
|
|
|
|
|
textComponent.text = string.Format("{0:0}:{1:00}", minutes, seconds);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2025-03-28 22:50:33 -04:00
|
|
|
}
|
2025-03-28 20:34:09 -04:00
|
|
|
}
|
2025-03-25 22:21:21 -04:00
|
|
|
}
|
|
|
|
|
}
|
2025-04-18 15:54:50 -04:00
|
|
|
}
|