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Crash-Course/Documentation/api/Player.AnimationPlayer.yml

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### YamlMime:ManagedReference
items:
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- uid: Player.AnimationPlayer
commentId: T:Player.AnimationPlayer
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id: AnimationPlayer
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parent: Player
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children:
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- Player.AnimationPlayer.backwards
- Player.AnimationPlayer.block
- Player.AnimationPlayer.clip
- Player.AnimationPlayer.Punch
- Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
- Player.AnimationPlayer.state
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langs:
- csharp
- vb
name: AnimationPlayer
nameWithType: AnimationPlayer
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fullName: Player.AnimationPlayer
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type: Class
source:
id: AnimationPlayer
path: ''
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startLine: 2348
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: 'public class AnimationPlayer : MonoBehaviour'
content.vb: Public Class AnimationPlayer Inherits MonoBehaviour
inheritance:
- System.Object
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- uid: Player.AnimationPlayer.state
commentId: F:Player.AnimationPlayer.state
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id: state
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parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: state
nameWithType: AnimationPlayer.state
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fullName: Player.AnimationPlayer.state
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type: Field
source:
id: state
path: ''
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startLine: 2352
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public AnimationPlayer.AnimationState state
return:
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type: Player.AnimationPlayer.AnimationState
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content.vb: Public state As AnimationPlayer.AnimationState
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- uid: Player.AnimationPlayer.backwards
commentId: F:Player.AnimationPlayer.backwards
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id: backwards
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parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: backwards
nameWithType: AnimationPlayer.backwards
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fullName: Player.AnimationPlayer.backwards
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type: Field
source:
id: backwards
path: ''
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startLine: 2353
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public bool backwards
return:
type: System.Boolean
content.vb: Public backwards As Boolean
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- uid: Player.AnimationPlayer.block
commentId: F:Player.AnimationPlayer.block
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id: block
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parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: block
nameWithType: AnimationPlayer.block
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fullName: Player.AnimationPlayer.block
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type: Field
source:
id: block
path: ''
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startLine: 2354
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public bool block
return:
type: System.Boolean
content.vb: Public block As Boolean
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- uid: Player.AnimationPlayer.clip
commentId: F:Player.AnimationPlayer.clip
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id: clip
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parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: clip
nameWithType: AnimationPlayer.clip
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fullName: Player.AnimationPlayer.clip
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type: Field
source:
id: clip
path: ''
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startLine: 2355
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public AnimationClip clip
return:
type: Global.AnimationClip
content.vb: Public clip As AnimationClip
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- uid: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
id: SetState(Player.AnimationPlayer.AnimationState)
parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: SetState(AnimationState)
nameWithType: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
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fullName: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
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type: Method
source:
id: SetState
path: ''
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startLine: 2371
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public void SetState(AnimationPlayer.AnimationState state)
parameters:
- id: state
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type: Player.AnimationPlayer.AnimationState
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content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState)
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overload: Player.AnimationPlayer.SetState*
- uid: Player.AnimationPlayer.Punch
commentId: M:Player.AnimationPlayer.Punch
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id: Punch
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parent: Player.AnimationPlayer
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langs:
- csharp
- vb
name: Punch()
nameWithType: AnimationPlayer.Punch()
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fullName: Player.AnimationPlayer.Punch()
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type: Method
source:
id: Punch
path: ''
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startLine: 2376
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assemblies:
- cs.temp.dll
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namespace: Player
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syntax:
content: public void Punch()
content.vb: Public Sub Punch()
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overload: Player.AnimationPlayer.Punch*
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references:
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- uid: Player
commentId: N:Player
name: Player
nameWithType: Player
fullName: Player
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
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- uid: Player.AnimationPlayer.AnimationState
commentId: T:Player.AnimationPlayer.AnimationState
parent: Player
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name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
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fullName: Player.AnimationPlayer.AnimationState
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spec.csharp:
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- uid: Player.AnimationPlayer
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name: AnimationPlayer
- name: .
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- uid: Player.AnimationPlayer.AnimationState
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name: AnimationState
spec.vb:
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- uid: Player.AnimationPlayer
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name: AnimationPlayer
- name: .
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- uid: Player.AnimationPlayer.AnimationState
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name: AnimationState
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Global.AnimationClip
commentId: '!:Global.AnimationClip'
isExternal: true
name: AnimationClip
nameWithType: AnimationClip
fullName: AnimationClip
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- uid: Player.AnimationPlayer.SetState*
commentId: Overload:Player.AnimationPlayer.SetState
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name: SetState
nameWithType: AnimationPlayer.SetState
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fullName: Player.AnimationPlayer.SetState
- uid: Player.AnimationPlayer.Punch*
commentId: Overload:Player.AnimationPlayer.Punch
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name: Punch
nameWithType: AnimationPlayer.Punch
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fullName: Player.AnimationPlayer.Punch