2025-04-16 19:20:36 -04:00
### YamlMime:ManagedReference
items :
2025-04-16 19:57:54 -04:00
- uid : Game.FallPlatform
commentId : T:Game.FallPlatform
2025-04-16 19:20:36 -04:00
id : FallPlatform
2025-04-16 19:57:54 -04:00
parent : Game
2025-04-16 19:20:36 -04:00
children :
2025-04-16 19:57:54 -04:00
- Game.FallPlatform.fallDelay
- Game.FallPlatform.resetDelay
2025-04-16 19:20:36 -04:00
langs :
- csharp
- vb
name : FallPlatform
nameWithType : FallPlatform
2025-04-16 19:57:54 -04:00
fullName : Game.FallPlatform
2025-04-16 19:20:36 -04:00
type : Class
source :
id : FallPlatform
path : ''
2025-04-18 20:11:19 -04:00
startLine : 2125
2025-04-16 19:20:36 -04:00
assemblies :
- cs.temp.dll
2025-04-16 19:57:54 -04:00
namespace : Game
2025-04-18 20:11:19 -04:00
summary : "\nThis class controls platforms that fall when touched by a player or another platform.\nThe platform will fall after a delay and then reset to its original position.\n"
example : [ ]
2025-04-16 19:20:36 -04:00
syntax :
content: 'public class FallPlatform : MonoBehaviour'
content.vb : Public Class FallPlatform Inherits MonoBehaviour
inheritance :
- System.Object
2025-04-16 19:57:54 -04:00
- uid : Game.FallPlatform.fallDelay
commentId : F:Game.FallPlatform.fallDelay
2025-04-16 19:20:36 -04:00
id : fallDelay
2025-04-16 19:57:54 -04:00
parent : Game.FallPlatform
2025-04-16 19:20:36 -04:00
langs :
- csharp
- vb
name : fallDelay
nameWithType : FallPlatform.fallDelay
2025-04-16 19:57:54 -04:00
fullName : Game.FallPlatform.fallDelay
2025-04-16 19:20:36 -04:00
type : Field
source :
id : fallDelay
path : ''
2025-04-18 20:11:19 -04:00
startLine : 2130
2025-04-16 19:20:36 -04:00
assemblies :
- cs.temp.dll
2025-04-16 19:57:54 -04:00
namespace : Game
2025-04-18 20:11:19 -04:00
summary : "\nThe time (in seconds) before the platform starts falling after being triggered.\n"
example : [ ]
2025-04-16 19:20:36 -04:00
syntax :
content : public float fallDelay
return :
type : System.Single
content.vb : Public fallDelay As Single
2025-04-16 19:57:54 -04:00
- uid : Game.FallPlatform.resetDelay
commentId : F:Game.FallPlatform.resetDelay
2025-04-16 19:20:36 -04:00
id : resetDelay
2025-04-16 19:57:54 -04:00
parent : Game.FallPlatform
2025-04-16 19:20:36 -04:00
langs :
- csharp
- vb
name : resetDelay
nameWithType : FallPlatform.resetDelay
2025-04-16 19:57:54 -04:00
fullName : Game.FallPlatform.resetDelay
2025-04-16 19:20:36 -04:00
type : Field
source :
id : resetDelay
path : ''
2025-04-18 20:11:19 -04:00
startLine : 2135
2025-04-16 19:20:36 -04:00
assemblies :
- cs.temp.dll
2025-04-16 19:57:54 -04:00
namespace : Game
2025-04-18 20:11:19 -04:00
summary : "\nThe time (in seconds) before the platform resets to its original position after falling.\n"
example : [ ]
2025-04-16 19:20:36 -04:00
syntax :
content : public float resetDelay
return :
type : System.Single
content.vb : Public resetDelay As Single
references :
2025-04-16 19:57:54 -04:00
- uid : Game
commentId : N : Game
name : Game
nameWithType : Game
fullName : Game
2025-04-16 19:20:36 -04:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
- uid : System.Single
commentId : T:System.Single
parent : System
isExternal : true
name : float
nameWithType : float
fullName : float
nameWithType.vb : Single
fullName.vb : Single
name.vb : Single