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Crash-Course/Documentation/api/Game.GameTimer.yml

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### YamlMime:ManagedReference
items:
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- uid: Game.GameTimer
commentId: T:Game.GameTimer
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id: GameTimer
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parent: Game
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children:
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- Game.GameTimer.startTime
- Game.GameTimer.StartTimer
- Game.GameTimer.timerText
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langs:
- csharp
- vb
name: GameTimer
nameWithType: GameTimer
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fullName: Game.GameTimer
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type: Class
source:
id: GameTimer
path: ''
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startLine: 1344
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assemblies:
- cs.temp.dll
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namespace: Game
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summary: "\nThis class manages the game's countdown timer.\nIt starts, updates, and stops the timer, and ends the game when time runs out.\n"
example: []
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syntax:
content: 'public class GameTimer : MonoBehaviour'
content.vb: Public Class GameTimer Inherits MonoBehaviour
inheritance:
- System.Object
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- uid: Game.GameTimer.startTime
commentId: F:Game.GameTimer.startTime
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id: startTime
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parent: Game.GameTimer
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langs:
- csharp
- vb
name: startTime
nameWithType: GameTimer.startTime
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fullName: Game.GameTimer.startTime
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type: Field
source:
id: startTime
path: ''
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startLine: 1349
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assemblies:
- cs.temp.dll
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namespace: Game
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summary: "\nThe starting time for the timer, in seconds.\n"
example: []
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syntax:
content: public float startTime
return:
type: System.Single
content.vb: Public startTime As Single
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- uid: Game.GameTimer.timerText
commentId: F:Game.GameTimer.timerText
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id: timerText
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parent: Game.GameTimer
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langs:
- csharp
- vb
name: timerText
nameWithType: GameTimer.timerText
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fullName: Game.GameTimer.timerText
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type: Field
source:
id: timerText
path: ''
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startLine: 1364
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assemblies:
- cs.temp.dll
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namespace: Game
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summary: "\nThe UI text element that displays the timer.\n"
example: []
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syntax:
content: public Text timerText
return:
type: Global.Text
content.vb: Public timerText As Text
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- uid: Game.GameTimer.StartTimer
commentId: M:Game.GameTimer.StartTimer
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id: StartTimer
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parent: Game.GameTimer
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langs:
- csharp
- vb
name: StartTimer()
nameWithType: GameTimer.StartTimer()
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fullName: Game.GameTimer.StartTimer()
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type: Method
source:
id: StartTimer
path: ''
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startLine: 1408
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assemblies:
- cs.temp.dll
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namespace: Game
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summary: "\nStarts the timer if it is not already running.\n"
example: []
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syntax:
content: public void StartTimer()
content.vb: Public Sub StartTimer()
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overload: Game.GameTimer.StartTimer*
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references:
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- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Global.Text
commentId: '!:Global.Text'
isExternal: true
name: Text
nameWithType: Text
fullName: Text
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- uid: Game.GameTimer.StartTimer*
commentId: Overload:Game.GameTimer.StartTimer
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name: StartTimer
nameWithType: GameTimer.StartTimer
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fullName: Game.GameTimer.StartTimer