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### YamlMime:ManagedReference
items :
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- uid : Game.LifeDisplayManager
commentId : T:Game.LifeDisplayManager
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id : LifeDisplayManager
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parent : Game
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children :
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- Game.LifeDisplayManager.HideLifeDisplay
- Game.LifeDisplayManager.lifeDisplays
- Game.LifeDisplayManager.lifePrefab
- Game.LifeDisplayManager.playerPrefab
- Game.LifeDisplayManager.players
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langs :
- csharp
- vb
name : LifeDisplayManager
nameWithType : LifeDisplayManager
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fullName : Game.LifeDisplayManager
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type : Class
source :
id : LifeDisplayManager
path : ''
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startLine : 2746
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n"
example : [ ]
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syntax :
content: 'public class LifeDisplayManager : MonoBehaviour'
content.vb : Public Class LifeDisplayManager Inherits MonoBehaviour
inheritance :
- System.Object
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- uid : Game.LifeDisplayManager.players
commentId : F:Game.LifeDisplayManager.players
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id : players
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parent : Game.LifeDisplayManager
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langs :
- csharp
- vb
name : players
nameWithType : LifeDisplayManager.players
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fullName : Game.LifeDisplayManager.players
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type : Field
source :
id : players
path : ''
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startLine : 2751
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe parent object that contains all player life displays.\n"
example : [ ]
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syntax :
content : public GameObject players
return :
type : Global.GameObject
content.vb : Public players As GameObject
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- uid : Game.LifeDisplayManager.playerPrefab
commentId : F:Game.LifeDisplayManager.playerPrefab
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id : playerPrefab
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parent : Game.LifeDisplayManager
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langs :
- csharp
- vb
name : playerPrefab
nameWithType : LifeDisplayManager.playerPrefab
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fullName : Game.LifeDisplayManager.playerPrefab
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type : Field
source :
id : playerPrefab
path : ''
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startLine : 2756
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe prefab used to represent a player in the life display.\n"
example : [ ]
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syntax :
content : public GameObject playerPrefab
return :
type : Global.GameObject
content.vb : Public playerPrefab As GameObject
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- uid : Game.LifeDisplayManager.lifePrefab
commentId : F:Game.LifeDisplayManager.lifePrefab
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id : lifePrefab
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parent : Game.LifeDisplayManager
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langs :
- csharp
- vb
name : lifePrefab
nameWithType : LifeDisplayManager.lifePrefab
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fullName : Game.LifeDisplayManager.lifePrefab
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type : Field
source :
id : lifePrefab
path : ''
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startLine : 2761
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe prefab used to represent a single life icon.\n"
example : [ ]
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syntax :
content : public GameObject lifePrefab
return :
type : Global.GameObject
content.vb : Public lifePrefab As GameObject
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- uid : Game.LifeDisplayManager.lifeDisplays
commentId : F:Game.LifeDisplayManager.lifeDisplays
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id : lifeDisplays
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parent : Game.LifeDisplayManager
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langs :
- csharp
- vb
name : lifeDisplays
nameWithType : LifeDisplayManager.lifeDisplays
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fullName : Game.LifeDisplayManager.lifeDisplays
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type : Field
source :
id : lifeDisplays
path : ''
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startLine : 2767
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nA dictionary mapping each player's <xref href=\"Player.Damageable\" data-throw-if-not-resolved=\"false\"></xref> component\nto their corresponding list of life icons.\n"
example : [ ]
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syntax :
content : public Dictionary<Damageable, List<GameObject>> lifeDisplays
return :
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type : Global.Dictionary{Player.Damageable,List{GameObject}}
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content.vb : Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
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- uid : Game.LifeDisplayManager.HideLifeDisplay
commentId : M:Game.LifeDisplayManager.HideLifeDisplay
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id : HideLifeDisplay
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parent : Game.LifeDisplayManager
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langs :
- csharp
- vb
name : HideLifeDisplay()
nameWithType : LifeDisplayManager.HideLifeDisplay()
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fullName : Game.LifeDisplayManager.HideLifeDisplay()
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type : Method
source :
id : HideLifeDisplay
path : ''
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startLine : 2817
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nHides the life display by deactivating the parent object.\n"
example : [ ]
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syntax :
content : public void HideLifeDisplay()
content.vb : Public Sub HideLifeDisplay()
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overload : Game.LifeDisplayManager.HideLifeDisplay*
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references :
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- uid : Game
commentId : N : Game
name : Game
nameWithType : Game
fullName : Game
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
- uid : Global.GameObject
isExternal : true
name : GameObject
nameWithType : GameObject
fullName : GameObject
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- uid : Player.Damageable
commentId : T:Player.Damageable
parent : Player
name : Damageable
nameWithType : Damageable
fullName : Player.Damageable
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- uid : Global.Dictionary{Player.Damageable,List{GameObject}}
commentId : '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
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definition : Global.Dictionary`2
name : Dictionary<Damageable, List<GameObject>>
nameWithType : Dictionary<Damageable, List<GameObject>>
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fullName : Dictionary<Player.Damageable, List<GameObject>>
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nameWithType.vb : Dictionary(Of Damageable, List(Of GameObject))
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fullName.vb : Dictionary(Of Player.Damageable, List(Of GameObject))
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name.vb : Dictionary(Of Damageable, List(Of GameObject))
spec.csharp :
- uid : Global.Dictionary`2
name : Dictionary
isExternal : true
- name : <
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- uid : Player.Damageable
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name : Damageable
- name : ','
- name : " "
- uid : Global.List`1
name : List
isExternal : true
- name : <
- uid : Global.GameObject
name : GameObject
isExternal : true
- name : '>'
- name : '>'
spec.vb :
- uid : Global.Dictionary`2
name : Dictionary
isExternal : true
- name : (
- name : Of
- name : " "
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- uid : Player.Damageable
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name : Damageable
- name : ','
- name : " "
- uid : Global.List`1
name : List
isExternal : true
- name : (
- name : Of
- name : " "
- uid : Global.GameObject
name : GameObject
isExternal : true
- name : )
- name : )
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- uid : Player
commentId : N : Player
name : Player
nameWithType : Player
fullName : Player
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- uid : Global.Dictionary`2
isExternal : true
name : Dictionary<, >
nameWithType : Dictionary<, >
fullName : Dictionary<, >
nameWithType.vb : Dictionary(Of , )
fullName.vb : Dictionary(Of , )
name.vb : Dictionary(Of , )
spec.csharp :
- uid : Global.Dictionary`2
name : Dictionary
isExternal : true
- name : <
- name : ''
- name : ','
- name : " "
- name : ''
- name : '>'
spec.vb :
- uid : Global.Dictionary`2
name : Dictionary
isExternal : true
- name : (
- name : Of
- name : " "
- name : ''
- name : ','
- name : " "
- name : ''
- name : )
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- uid : Game.LifeDisplayManager.HideLifeDisplay*
commentId : Overload:Game.LifeDisplayManager.HideLifeDisplay
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name : HideLifeDisplay
nameWithType : LifeDisplayManager.HideLifeDisplay
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fullName : Game.LifeDisplayManager.HideLifeDisplay