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### YamlMime:ManagedReference
items :
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- uid : Player.PlayerCameraMovement
commentId : T:Player.PlayerCameraMovement
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id : PlayerCameraMovement
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parent : Player
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children :
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- Player.PlayerCameraMovement.lowerBound
- Player.PlayerCameraMovement.speed
- Player.PlayerCameraMovement.staticCamera
- Player.PlayerCameraMovement.weight
- Player.PlayerCameraMovement.winScene
- Player.PlayerCameraMovement.WinScene(GameObject)
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langs :
- csharp
- vb
name : PlayerCameraMovement
nameWithType : PlayerCameraMovement
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fullName : Player.PlayerCameraMovement
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type : Class
source :
id : PlayerCameraMovement
path : ''
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startLine : 4608
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n"
example : [ ]
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syntax :
content: 'public class PlayerCameraMovement : MonoBehaviour'
content.vb : Public Class PlayerCameraMovement Inherits MonoBehaviour
inheritance :
- System.Object
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- uid : Player.PlayerCameraMovement.weight
commentId : F:Player.PlayerCameraMovement.weight
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id : weight
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : weight
nameWithType : PlayerCameraMovement.weight
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fullName : Player.PlayerCameraMovement.weight
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type : Field
source :
id : weight
path : ''
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startLine : 4623
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nThe weight used to blend between the camera's starting position and the players' average position.\n"
example : [ ]
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syntax :
content : public float weight
return :
type : System.Single
content.vb : Public weight As Single
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- uid : Player.PlayerCameraMovement.speed
commentId : F:Player.PlayerCameraMovement.speed
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id : speed
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : speed
nameWithType : PlayerCameraMovement.speed
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fullName : Player.PlayerCameraMovement.speed
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type : Field
source :
id : speed
path : ''
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startLine : 4628
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nThe speed at which the camera moves toward the target position.\n"
example : [ ]
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syntax :
content : public float speed
return :
type : System.Single
content.vb : Public speed As Single
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- uid : Player.PlayerCameraMovement.lowerBound
commentId : F:Player.PlayerCameraMovement.lowerBound
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id : lowerBound
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : lowerBound
nameWithType : PlayerCameraMovement.lowerBound
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fullName : Player.PlayerCameraMovement.lowerBound
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type : Field
source :
id : lowerBound
path : ''
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startLine : 4638
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nThe lowest vertical position the camera can move to.\n"
example : [ ]
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syntax :
content : public float lowerBound
return :
type : System.Single
content.vb : Public lowerBound As Single
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- uid : Player.PlayerCameraMovement.winScene
commentId : F:Player.PlayerCameraMovement.winScene
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id : winScene
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : winScene
nameWithType : PlayerCameraMovement.winScene
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fullName : Player.PlayerCameraMovement.winScene
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type : Field
source :
id : winScene
path : ''
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startLine : 4643
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nIndicates whether the camera is in the win scene mode.\n"
example : [ ]
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syntax :
content : public bool winScene
return :
type : System.Boolean
content.vb : Public winScene As Boolean
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- uid : Player.PlayerCameraMovement.staticCamera
commentId : F:Player.PlayerCameraMovement.staticCamera
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id : staticCamera
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : staticCamera
nameWithType : PlayerCameraMovement.staticCamera
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fullName : Player.PlayerCameraMovement.staticCamera
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type : Field
source :
id : staticCamera
path : ''
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startLine : 4648
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nIndicates whether the camera should remain static and not follow players.\n"
example : [ ]
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syntax :
content : public bool staticCamera
return :
type : System.Boolean
content.vb : Public staticCamera As Boolean
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- uid : Player.PlayerCameraMovement.WinScene(GameObject)
commentId : M:Player.PlayerCameraMovement.WinScene(GameObject)
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id : WinScene(GameObject)
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parent : Player.PlayerCameraMovement
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langs :
- csharp
- vb
name : WinScene(GameObject)
nameWithType : PlayerCameraMovement.WinScene(GameObject)
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fullName : Player.PlayerCameraMovement.WinScene(GameObject)
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type : Method
source :
id : WinScene
path : ''
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startLine : 4733
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nActivates the win scene mode and focuses the camera on the winning player.\n"
example : [ ]
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syntax :
content : public void WinScene(GameObject player)
parameters :
- id : player
type : Global.GameObject
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description : The player who won the game.
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content.vb : Public Sub WinScene(player As GameObject)
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overload : Player.PlayerCameraMovement.WinScene*
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references :
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- uid : Player
commentId : N : Player
name : Player
nameWithType : Player
fullName : Player
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
- uid : System.Single
commentId : T:System.Single
parent : System
isExternal : true
name : float
nameWithType : float
fullName : float
nameWithType.vb : Single
fullName.vb : Single
name.vb : Single
- uid : System.Boolean
commentId : T:System.Boolean
parent : System
isExternal : true
name : bool
nameWithType : bool
fullName : bool
nameWithType.vb : Boolean
fullName.vb : Boolean
name.vb : Boolean
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- uid : Player.PlayerCameraMovement.WinScene*
commentId : Overload:Player.PlayerCameraMovement.WinScene
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name : WinScene
nameWithType : PlayerCameraMovement.WinScene
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fullName : Player.PlayerCameraMovement.WinScene
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- uid : Global.GameObject
isExternal : true
name : GameObject
nameWithType : GameObject
fullName : GameObject