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Crash-Course/Assets/Old/Hub/HubManager.cs

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using System.Linq;
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using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Events;
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public class HubManager : MonoBehaviour
{
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public static HubManager Instance;
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public GameObject hubCamera;
public GameObject gameButtonsParent;
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private void Start()
{
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if (Instance == null)
{
Instance = this;
}
else
{
Debug.Log("A HubManager already exists.");
Destroy(this.gameObject);
}
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hubCamera.SetActive(true);
MusicManager.Instance.StartPlaylist();
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}
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public void LoadScene(string sceneName)
{
UnloadGameScene();
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hubCamera.SetActive(false);
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SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
MusicManager.Instance.StartPlaylist();
print("Loading scene: playing solmg" + sceneName);
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}
public void UnloadGameScene()
{
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hubCamera.SetActive(true);
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try
{
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
}
catch
{
Debug.Log("No game scene to unload");
}
ChangeGameButtonsInteractability(false);
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}
private void Update()
{
if (InputSystem.GetDevice<Keyboard>().escapeKey.wasPressedThisFrame)
{
UnloadGameScene();
ChangeGameButtonsInteractability(true);
foreach (GameObject player in GameManager.players.ToList())
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{
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GameManager.players.Remove(player);
Destroy(player);
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}
MusicManager.Instance.StartPlaylist("Title Screen");
foreach (Camera camera in FindObjectsByType<Camera>(FindObjectsSortMode.None))
{
camera.enabled = false;
}
GameManager.players.Clear();
GameManager.playerColors.Clear();
SceneManager.LoadScene("Title Screen");
}
}
private void ChangeGameButtonsInteractability(bool interactable)
{
foreach (Transform button in gameButtonsParent.transform)
{
button.GetComponent<Button>().interactable = interactable;
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}
}
}