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### YamlMime:ManagedReference
items :
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- uid : Game.WinScreen
commentId : T:Game.WinScreen
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id : WinScreen
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parent : Game
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children :
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- Game.WinScreen.Instance
- Game.WinScreen.playerTexts
- Game.WinScreen.ShowWinScreen(System.Int32)
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langs :
- csharp
- vb
name : WinScreen
nameWithType : WinScreen
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fullName : Game.WinScreen
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type : Class
source :
id : WinScreen
path : ''
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startLine : 915
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n"
example : [ ]
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syntax :
content: 'public class WinScreen : MonoBehaviour'
content.vb : Public Class WinScreen Inherits MonoBehaviour
inheritance :
- System.Object
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- uid : Game.WinScreen.Instance
commentId : F:Game.WinScreen.Instance
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id : Instance
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parent : Game.WinScreen
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langs :
- csharp
- vb
name : Instance
nameWithType : WinScreen.Instance
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fullName : Game.WinScreen.Instance
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type : Field
source :
id : Instance
path : ''
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startLine : 921
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nA singleton instance of the <xref href=\"Game.WinScreen\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the WinScreen exists at a time.\n"
example : [ ]
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syntax :
content : public static WinScreen Instance
return :
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type : Game.WinScreen
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content.vb : Public Shared Instance As WinScreen
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- uid : Game.WinScreen.playerTexts
commentId : F:Game.WinScreen.playerTexts
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id : playerTexts
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parent : Game.WinScreen
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langs :
- csharp
- vb
name : playerTexts
nameWithType : WinScreen.playerTexts
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fullName : Game.WinScreen.playerTexts
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type : Field
source :
id : playerTexts
path : ''
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startLine : 926
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nA list of text elements used to display player information on the win screen.\n"
example : [ ]
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syntax :
content : public List<TextMeshProUGUI> playerTexts
return :
type : Global.List{TextMeshProUGUI}
content.vb : Public playerTexts As List(Of TextMeshProUGUI)
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- uid : Game.WinScreen.ShowWinScreen(System.Int32)
commentId : M:Game.WinScreen.ShowWinScreen(System.Int32)
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id : ShowWinScreen(System.Int32)
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parent : Game.WinScreen
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langs :
- csharp
- vb
name : ShowWinScreen(int)
nameWithType : WinScreen.ShowWinScreen(int)
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fullName : Game.WinScreen.ShowWinScreen(int)
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type : Method
source :
id : ShowWinScreen
path : ''
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startLine : 949
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n"
example : [ ]
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syntax :
content : public void ShowWinScreen(int player)
parameters :
- id : player
type : System.Int32
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description : The number of the winning player (1-based index).
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content.vb : Public Sub ShowWinScreen(player As Integer)
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overload : Game.WinScreen.ShowWinScreen*
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nameWithType.vb : WinScreen.ShowWinScreen(Integer)
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fullName.vb : Game.WinScreen.ShowWinScreen(Integer)
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name.vb : ShowWinScreen(Integer)
references :
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- uid : Game
commentId : N : Game
name : Game
nameWithType : Game
fullName : Game
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
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- uid : Game.WinScreen
commentId : T:Game.WinScreen
parent : Game
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name : WinScreen
nameWithType : WinScreen
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fullName : Game.WinScreen
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- uid : Global.List{TextMeshProUGUI}
commentId : '!:Global.List{TextMeshProUGUI}'
definition : Global.List`1
name : List<TextMeshProUGUI>
nameWithType : List<TextMeshProUGUI>
fullName : List<TextMeshProUGUI>
nameWithType.vb : List(Of TextMeshProUGUI)
fullName.vb : List(Of TextMeshProUGUI)
name.vb : List(Of TextMeshProUGUI)
spec.csharp :
- uid : Global.List`1
name : List
isExternal : true
- name : <
- uid : Global.TextMeshProUGUI
name : TextMeshProUGUI
isExternal : true
- name : '>'
spec.vb :
- uid : Global.List`1
name : List
isExternal : true
- name : (
- name : Of
- name : " "
- uid : Global.TextMeshProUGUI
name : TextMeshProUGUI
isExternal : true
- name : )
- uid : Global.List`1
isExternal : true
name : List<>
nameWithType : List<>
fullName : List<>
nameWithType.vb : List(Of )
fullName.vb : List(Of )
name.vb : List(Of )
spec.csharp :
- uid : Global.List`1
name : List
isExternal : true
- name : <
- name : ''
- name : '>'
spec.vb :
- uid : Global.List`1
name : List
isExternal : true
- name : (
- name : Of
- name : " "
- name : ''
- name : )
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- uid : Game.WinScreen.ShowWinScreen*
commentId : Overload:Game.WinScreen.ShowWinScreen
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name : ShowWinScreen
nameWithType : WinScreen.ShowWinScreen
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fullName : Game.WinScreen.ShowWinScreen
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- uid : System.Int32
commentId : T:System.Int32
parent : System
isExternal : true
name : int
nameWithType : int
fullName : int
nameWithType.vb : Integer
fullName.vb : Integer
name.vb : Integer