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### YamlMime:ManagedReference
items :
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- uid : Player.Block
commentId : T:Player.Block
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id : Block
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parent : Player
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children :
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- Player.Block.blocking
- Player.Block.IsParrying
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langs :
- csharp
- vb
name : Block
nameWithType : Block
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fullName : Player.Block
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type : Class
source :
id : Block
path : ''
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startLine : 3976
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nThis class handles the player's ability to block and parry incoming attacks.\nBlocking reduces damage, while parrying reflects attacks if timed correctly.\n"
example : [ ]
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syntax :
content: 'public class Block : MonoBehaviour'
content.vb : Public Class Block Inherits MonoBehaviour
inheritance :
- System.Object
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- uid : Player.Block.blocking
commentId : F:Player.Block.blocking
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id : blocking
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parent : Player.Block
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langs :
- csharp
- vb
name : blocking
nameWithType : Block.blocking
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fullName : Player.Block.blocking
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type : Field
source :
id : blocking
path : ''
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startLine : 3982
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nIndicates whether the player is currently blocking.\n"
example : [ ]
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syntax :
content : public bool blocking
return :
type : System.Boolean
content.vb : Public blocking As Boolean
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- uid : Player.Block.IsParrying
commentId : M:Player.Block.IsParrying
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id : IsParrying
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parent : Player.Block
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langs :
- csharp
- vb
name : IsParrying()
nameWithType : Block.IsParrying()
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fullName : Player.Block.IsParrying()
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type : Method
source :
id : IsParrying
path : ''
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startLine : 4067
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assemblies :
- cs.temp.dll
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namespace : Player
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summary : "\nChecks if the player is currently parrying.\n"
example : [ ]
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syntax :
content : public bool IsParrying()
return :
type : System.Boolean
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description : True if the player is parrying, false otherwise.
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content.vb : Public Function IsParrying() As Boolean
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overload : Player.Block.IsParrying*
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references :
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- uid : Player
commentId : N : Player
name : Player
nameWithType : Player
fullName : Player
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
- uid : System.Boolean
commentId : T:System.Boolean
parent : System
isExternal : true
name : bool
nameWithType : bool
fullName : bool
nameWithType.vb : Boolean
fullName.vb : Boolean
name.vb : Boolean
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- uid : Player.Block.IsParrying*
commentId : Overload:Player.Block.IsParrying
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name : IsParrying
nameWithType : Block.IsParrying
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fullName : Player.Block.IsParrying