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Crash-Course/Assets/Scripts/Game/GameManagerHelper.cs

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using UnityEngine; using Game; using Music; using Player;
namespace Game
{
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[ExecuteAlways]
public class GameManagerHelper : MonoBehaviour
{
public bool addHatPosition;
public bool addSpawnPosition;
private void Update()
{
if (addHatPosition)
{
addHatPosition = false;
GetComponent<GameManager>().hatSpawnPositions.Add(GameObject.Find("HELPER").transform.position);
}
if (addSpawnPosition)
{
addSpawnPosition = false;
GetComponent<GameManager>().spawnPosition = GameObject.Find("HELPER").transform.position;
}
}
}
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}