Merge branch 'main' into Dylan
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -70,3 +70,7 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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*.DS_Store
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_Builds/
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BIN
Assets/.DS_Store
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BIN
Assets/.DS_Store
vendored
Binary file not shown.
3196
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3196
Assets/Animations/Bones/AirPunch.anim
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Load Diff
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Assets/Animations/Bones/AirPunch.anim.meta
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File diff suppressed because it is too large
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4434
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4434
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File diff suppressed because it is too large
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Assets/Music.meta
Normal file
8
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8
Assets/Music/Full Tracks.meta
Normal file
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Normal file
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Normal file
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Normal file
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23
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Normal file
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Normal file
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Normal file
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Normal file
23
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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23
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Music/Full Tracks/Techno Choir.mp3
Normal file
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Normal file
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Normal file
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Normal file
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Assets/Music/Full Tracks/Techno.mp3
Normal file
BIN
Assets/Music/Full Tracks/Techno.mp3
Normal file
Binary file not shown.
23
Assets/Music/Full Tracks/Techno.mp3.meta
Normal file
23
Assets/Music/Full Tracks/Techno.mp3.meta
Normal file
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8
Assets/Music/Sound Effects.meta
Normal file
8
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Normal file
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BIN
Assets/Music/Sound Effects/air punch.mp3
Normal file
BIN
Assets/Music/Sound Effects/air punch.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/air punch.mp3.meta
Normal file
23
Assets/Music/Sound Effects/air punch.mp3.meta
Normal file
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userData:
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BIN
Assets/Music/Sound Effects/block.mp3
Normal file
BIN
Assets/Music/Sound Effects/block.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/block.mp3.meta
Normal file
23
Assets/Music/Sound Effects/block.mp3.meta
Normal file
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BIN
Assets/Music/Sound Effects/death retro.mp3
Normal file
BIN
Assets/Music/Sound Effects/death retro.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/death retro.mp3.meta
Normal file
23
Assets/Music/Sound Effects/death retro.mp3.meta
Normal file
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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BIN
Assets/Music/Sound Effects/death scream.mp3
Normal file
BIN
Assets/Music/Sound Effects/death scream.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/death scream.mp3.meta
Normal file
23
Assets/Music/Sound Effects/death scream.mp3.meta
Normal file
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fileFormatVersion: 2
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guid: 99d5fd87db51c0244abd187155c94ec9
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AudioImporter:
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externalObjects: {}
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defaultSettings:
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/death simple.mp3
Normal file
BIN
Assets/Music/Sound Effects/death simple.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/death simple.mp3.meta
Normal file
23
Assets/Music/Sound Effects/death simple.mp3.meta
Normal file
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fileFormatVersion: 2
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guid: a340c4b8df7c89e47bee86a678da0879
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/falling_noise.mp3
Normal file
BIN
Assets/Music/Sound Effects/falling_noise.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/falling_noise.mp3.meta
Normal file
23
Assets/Music/Sound Effects/falling_noise.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: bf8e2300281329f448c39f62d082ee89
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/jump.mp3
Normal file
BIN
Assets/Music/Sound Effects/jump.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/jump.mp3.meta
Normal file
23
Assets/Music/Sound Effects/jump.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: b34bc3e620990bd4cb2a00507c8c7474
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/parry.mp3
Normal file
BIN
Assets/Music/Sound Effects/parry.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/parry.mp3.meta
Normal file
23
Assets/Music/Sound Effects/parry.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 92ffd96bd65f8134e93307143bcc9ff8
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AudioImporter:
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externalObjects: {}
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defaultSettings:
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/parry2.mp3
Normal file
BIN
Assets/Music/Sound Effects/parry2.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/parry2.mp3.meta
Normal file
23
Assets/Music/Sound Effects/parry2.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/pickup hat.mp3
Normal file
BIN
Assets/Music/Sound Effects/pickup hat.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/pickup hat.mp3.meta
Normal file
23
Assets/Music/Sound Effects/pickup hat.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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sampleRateOverride: 44100
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quality: 1
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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userData:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/punch.mp3
Normal file
BIN
Assets/Music/Sound Effects/punch.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/punch.mp3.meta
Normal file
23
Assets/Music/Sound Effects/punch.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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defaultSettings:
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sampleRateOverride: 44100
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Music/Sound Effects/punch2.mp3
Normal file
BIN
Assets/Music/Sound Effects/punch2.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/punch2.mp3.meta
Normal file
23
Assets/Music/Sound Effects/punch2.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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fileFormatVersion: 2
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guid: c8b61287aa0e22f4eb8a7c0df23367da
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AudioImporter:
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defaultSettings:
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sampleRateSetting: 0
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sampleRateOverride: 44100
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preloadAudioData: 0
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platformSettingOverrides: {}
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userData:
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BIN
Assets/Music/Sound Effects/punch3.mp3
Normal file
BIN
Assets/Music/Sound Effects/punch3.mp3
Normal file
Binary file not shown.
23
Assets/Music/Sound Effects/punch3.mp3.meta
Normal file
23
Assets/Music/Sound Effects/punch3.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: e82bddedefbf39040abbdd1e25223c1a
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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preloadAudioData: 0
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platformSettingOverrides: {}
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15
Assets/ObstacleCourse.cs
Normal file
15
Assets/ObstacleCourse.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ObstacleCourse : MonoBehaviour
|
||||
{
|
||||
public static GameObject playerWon;
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
playerWon = collision.gameObject;
|
||||
GameManager.Instance.GameOver();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user