Functioning player movement,
Persistent block needs to be implemented
This commit is contained in:
@@ -14,31 +14,6 @@ AnimationClip:
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@@ -532,32 +507,7 @@ AnimationClip:
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path: Torso/Leg R U/Leg R L
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m_ScaleCurves: []
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@@ -640,24 +590,6 @@ AnimationClip:
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@@ -698,186 +630,6 @@ AnimationClip:
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attribute: m_LocalPosition.x
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@@ -2515,8 +2267,8 @@ AnimationClip:
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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@@ -2528,7 +2280,7 @@ AnimationClip:
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attribute: m_LocalEulerAngles.y
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path: Torso/Leg R U/Leg R L
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@@ -2539,8 +2291,8 @@ AnimationClip:
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path: Torso/Leg R U/Leg R L
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@@ -2868,42 +2620,6 @@ AnimationClip:
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@@ -35,7 +35,8 @@ AnimatorState:
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@@ -51,6 +52,31 @@ AnimatorState:
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@@ -124,10 +150,11 @@ AnimatorStateMachine:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 433891288162264128}
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- component: {fileID: 4413221056628714154}
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m_Layer: 0
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m_Name: Block Hitbox
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m_TagString: Punch Hurtbox
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &433891288162264128
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2643587497727427762}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.4, y: 0.3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7009259675412950971}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!61 &4413221056628714154
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2643587497727427762}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0.38033098, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 2.750043, y: 1.2534463}
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m_EdgeRadius: 0
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--- !u!1 &3572452013539030063
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5,12 +5,14 @@ using UnityEngine.InputSystem;
|
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[RequireComponent(typeof(Animation))]
|
||||
public class Block : MonoBehaviour
|
||||
{
|
||||
public bool cancelable = true;
|
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//public bool cancelable = true;
|
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[SerializeField] private BoxCollider2D blockArea;
|
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|
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private InputActionAsset actions;
|
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private Animation animationComponent;
|
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|
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public bool blocking = false;
|
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|
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private void Start()
|
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{
|
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actions = GetComponent<PlayerInput>().actions;
|
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@@ -21,13 +23,14 @@ public class Block : MonoBehaviour
|
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{
|
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var blockAction = actions.FindAction("Block");
|
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|
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if (blockAction.triggered)
|
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if (blockAction.ReadValue<float>() == 1f)
|
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{
|
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Debug.Log("Block action triggered!");
|
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|
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if (!cancelable) return;
|
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//if (!cancelable) return;
|
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|
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animationComponent.Play("Block");
|
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//animationComponent.Play("Block");
|
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GetComponent<AnimationPlayer>().Block();
|
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|
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DisableCancellation();
|
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ActivateBlockArea();
|
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@@ -50,12 +53,12 @@ public class Block : MonoBehaviour
|
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|
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public void DisableCancellation()
|
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{
|
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cancelable = false;
|
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//cancelable = false;
|
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}
|
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|
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public void EnableCancellation()
|
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{
|
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cancelable = true;
|
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//cancelable = true;
|
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}
|
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|
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public bool IsBlocking()
|
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|
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@@ -12,9 +12,12 @@ public class Damageable : MonoBehaviour
|
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{
|
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if (collision.gameObject.CompareTag("Punch Hurtbox"))
|
||||
{
|
||||
print($"{name}: Ouch");
|
||||
Damage();
|
||||
Recoil(collision.transform.parent.gameObject);
|
||||
if (GetComponent<Block>().blocking)
|
||||
{
|
||||
collision.gameObject.GetComponent<Damageable>().Damage(gameObject);
|
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return;
|
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}
|
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Damage(collision.transform.parent.gameObject);
|
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}
|
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}
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@@ -24,9 +27,10 @@ public class Damageable : MonoBehaviour
|
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//damageSource.transform.localScale *= 1.1f;
|
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}
|
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|
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private void Damage()
|
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public void Damage(GameObject source)
|
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{
|
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damage += force;
|
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Recoil(source);
|
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}
|
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|
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public void ResetDamage()
|
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|
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@@ -119,7 +119,7 @@ public class PlayerMovement : MonoBehaviour
|
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|
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private void Jump()
|
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{
|
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if (!punch.cancelable) return;
|
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//if (!punch.cancelable) return;
|
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|
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if (virtualButtonJumpLastFrame == 1f)
|
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{
|
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@@ -160,7 +160,7 @@ public class PlayerMovement : MonoBehaviour
|
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|
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private void HorizontalMovement()
|
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{
|
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if (!punch.cancelable) return;
|
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//if (!punch.cancelable) return;
|
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|
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body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
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|
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|
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@@ -21,7 +21,7 @@ public class Punch : MonoBehaviour
|
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{
|
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if (actions.FindAction("Punch").ReadValue<float>() == 1f)
|
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{
|
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if (!cancelable) return;
|
||||
//if (!cancelable) return;
|
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GetComponent<AnimationPlayer>().Punch();
|
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DisableCancellation();
|
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}
|
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|
||||
Reference in New Issue
Block a user