Player movement tweaks, bugfxes; Docs

This commit is contained in:
RochesterX
2025-04-16 19:20:36 -04:00
parent 186811be42
commit 5dee952cad
432 changed files with 66953 additions and 481 deletions

View File

@@ -13,7 +13,7 @@ public class MovingPlatform : MonoBehaviour
transform.position = points[startPoint].position;
}
void Update()
void FixedUpdate()
{
// If the platform is close to the target point, it starts moving to the next one
if (Vector2.Distance(transform.position, points[i].position) < 0.02f)
@@ -25,6 +25,7 @@ public class MovingPlatform : MonoBehaviour
}
}
// Moves the platform towards the next point
transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
// transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
GetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(transform.position, points[i].position, speed * Time.fixedDeltaTime));
}
}

View File

@@ -20,6 +20,7 @@ public class RespawnOnTriggerEnter : MonoBehaviour
{
if (TryGetComponent(out Damageable damageable))
{
print("Voided out " + other.name);
damageable.Damage(9999f);
}
}