API
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@@ -1,7 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine; using Game; using Music; using Player;
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using UnityEngine.Audio;
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namespace Music
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{
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[System.Serializable]
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public class TrackLayer
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@@ -14,3 +16,4 @@ public class TrackLayer
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public List<string> layerScenes;
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public string triggerName;
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}
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}
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