API
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@@ -1,8 +1,10 @@
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using System.Collections;
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using TMPro;
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using Unity.IO.LowLevel.Unsafe;
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using UnityEngine;
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using UnityEngine; using Game; using Music; using Player;
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using UnityEngine.InputSystem;
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namespace Player
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{
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(BoxCollider2D))]
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@@ -257,3 +259,4 @@ public class PlayerMovement : MonoBehaviour
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if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
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}
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}
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}
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