API
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@@ -1,6 +1,9 @@
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using UnityEngine;
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using UnityEngine; using Game; using Music; using Player;
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using UnityEngine.InputSystem;
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namespace Player
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{
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[RequireComponent(typeof(PlayerInput))]
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[RequireComponent(typeof(AnimationPlayer))]
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public class Punch : MonoBehaviour
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@@ -57,3 +60,4 @@ public class Punch : MonoBehaviour
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GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
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}
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}
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}
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