API
This commit is contained in:
650
Documentation/api/Player.PlayerMovement.yml
Normal file
650
Documentation/api/Player.PlayerMovement.yml
Normal file
@@ -0,0 +1,650 @@
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### YamlMime:ManagedReference
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items:
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- uid: Player.PlayerMovement
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commentId: T:Player.PlayerMovement
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id: PlayerMovement
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parent: Player
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||||
children:
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||||
- Player.PlayerMovement.coyoteTime
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||||
- Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
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||||
- Player.PlayerMovement.ground
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||||
- Player.PlayerMovement.groundCheckDistance
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||||
- Player.PlayerMovement.IsBasicallyGrounded
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- Player.PlayerMovement.IsPhysicallyGrounded
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- Player.PlayerMovement.jumpLenience
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||||
- Player.PlayerMovement.jumpSpeed
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||||
- Player.PlayerMovement.maxSpeed
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- Player.PlayerMovement.maxSpeedOverride
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- Player.PlayerMovement.playerText
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||||
- Player.PlayerMovement.secondsToFullSpeed
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||||
- Player.PlayerMovement.slowdownMultiplier
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||||
- Player.PlayerMovement.StopVelocity
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- Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
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- Player.PlayerMovement.turnaroundMultiplier
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||||
- Player.PlayerMovement.virtualAxisX
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- Player.PlayerMovement.virtualButtonJump
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- Player.PlayerMovement.virtualButtonJumpLastFrame
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- Player.PlayerMovement.walkSmooth
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- Player.PlayerMovement.walkSpeed
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- Player.PlayerMovement.walkSpeedFactor
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langs:
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- csharp
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- vb
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name: PlayerMovement
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nameWithType: PlayerMovement
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fullName: Player.PlayerMovement
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type: Class
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source:
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id: PlayerMovement
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path: ''
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||||
startLine: 2450
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: 'public class PlayerMovement : MonoBehaviour'
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content.vb: Public Class PlayerMovement Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Player.PlayerMovement.ground
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commentId: F:Player.PlayerMovement.ground
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||||
id: ground
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||||
parent: Player.PlayerMovement
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||||
langs:
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||||
- csharp
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- vb
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||||
name: ground
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||||
nameWithType: PlayerMovement.ground
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||||
fullName: Player.PlayerMovement.ground
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||||
type: Field
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||||
source:
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||||
id: ground
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||||
path: ''
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||||
startLine: 2458
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||||
assemblies:
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||||
- cs.temp.dll
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namespace: Player
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syntax:
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content: public LayerMask ground
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return:
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type: Global.LayerMask
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content.vb: Public ground As LayerMask
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- uid: Player.PlayerMovement.playerText
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commentId: F:Player.PlayerMovement.playerText
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id: playerText
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: playerText
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nameWithType: PlayerMovement.playerText
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fullName: Player.PlayerMovement.playerText
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type: Field
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||||
source:
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||||
id: playerText
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||||
path: ''
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||||
startLine: 2460
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||||
assemblies:
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||||
- cs.temp.dll
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namespace: Player
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syntax:
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content: public TextMeshProUGUI playerText
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return:
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||||
type: Global.TextMeshProUGUI
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content.vb: Public playerText As TextMeshProUGUI
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- uid: Player.PlayerMovement.walkSpeed
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commentId: F:Player.PlayerMovement.walkSpeed
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id: walkSpeed
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parent: Player.PlayerMovement
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langs:
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||||
- csharp
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- vb
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name: walkSpeed
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nameWithType: PlayerMovement.walkSpeed
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fullName: Player.PlayerMovement.walkSpeed
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type: Field
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source:
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id: walkSpeed
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path: ''
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startLine: 2463
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float walkSpeed
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return:
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type: System.Single
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content.vb: Public walkSpeed As Single
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- uid: Player.PlayerMovement.walkSpeedFactor
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commentId: F:Player.PlayerMovement.walkSpeedFactor
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id: walkSpeedFactor
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parent: Player.PlayerMovement
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||||
langs:
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||||
- csharp
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- vb
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||||
name: walkSpeedFactor
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||||
nameWithType: PlayerMovement.walkSpeedFactor
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||||
fullName: Player.PlayerMovement.walkSpeedFactor
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||||
type: Field
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||||
source:
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||||
id: walkSpeedFactor
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||||
path: ''
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||||
startLine: 2464
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
syntax:
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content: public float walkSpeedFactor
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return:
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type: System.Single
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content.vb: Public walkSpeedFactor As Single
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- uid: Player.PlayerMovement.maxSpeed
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commentId: F:Player.PlayerMovement.maxSpeed
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id: maxSpeed
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: maxSpeed
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nameWithType: PlayerMovement.maxSpeed
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fullName: Player.PlayerMovement.maxSpeed
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type: Field
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source:
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||||
id: maxSpeed
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path: ''
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startLine: 2465
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float maxSpeed
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return:
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type: System.Single
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content.vb: Public maxSpeed As Single
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- uid: Player.PlayerMovement.maxSpeedOverride
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commentId: F:Player.PlayerMovement.maxSpeedOverride
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id: maxSpeedOverride
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parent: Player.PlayerMovement
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langs:
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||||
- csharp
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- vb
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||||
name: maxSpeedOverride
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nameWithType: PlayerMovement.maxSpeedOverride
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fullName: Player.PlayerMovement.maxSpeedOverride
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type: Field
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source:
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||||
id: maxSpeedOverride
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||||
path: ''
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||||
startLine: 2466
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float maxSpeedOverride
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return:
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type: System.Single
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content.vb: Public maxSpeedOverride As Single
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- uid: Player.PlayerMovement.slowdownMultiplier
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commentId: F:Player.PlayerMovement.slowdownMultiplier
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id: slowdownMultiplier
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parent: Player.PlayerMovement
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langs:
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||||
- csharp
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- vb
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||||
name: slowdownMultiplier
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||||
nameWithType: PlayerMovement.slowdownMultiplier
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||||
fullName: Player.PlayerMovement.slowdownMultiplier
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||||
type: Field
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||||
source:
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||||
id: slowdownMultiplier
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||||
path: ''
|
||||
startLine: 2467
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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syntax:
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content: public float slowdownMultiplier
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return:
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type: System.Single
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content.vb: Public slowdownMultiplier As Single
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- uid: Player.PlayerMovement.virtualAxisX
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||||
commentId: F:Player.PlayerMovement.virtualAxisX
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||||
id: virtualAxisX
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parent: Player.PlayerMovement
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langs:
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||||
- csharp
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- vb
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||||
name: virtualAxisX
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||||
nameWithType: PlayerMovement.virtualAxisX
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fullName: Player.PlayerMovement.virtualAxisX
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type: Field
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source:
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id: virtualAxisX
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path: ''
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startLine: 2468
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float virtualAxisX
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return:
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type: System.Single
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content.vb: Public virtualAxisX As Single
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- uid: Player.PlayerMovement.virtualButtonJump
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commentId: F:Player.PlayerMovement.virtualButtonJump
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id: virtualButtonJump
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: virtualButtonJump
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nameWithType: PlayerMovement.virtualButtonJump
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fullName: Player.PlayerMovement.virtualButtonJump
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type: Field
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||||
source:
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||||
id: virtualButtonJump
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||||
path: ''
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||||
startLine: 2469
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float virtualButtonJump
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return:
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type: System.Single
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content.vb: Public virtualButtonJump As Single
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- uid: Player.PlayerMovement.virtualButtonJumpLastFrame
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commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame
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id: virtualButtonJumpLastFrame
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: virtualButtonJumpLastFrame
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nameWithType: PlayerMovement.virtualButtonJumpLastFrame
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||||
fullName: Player.PlayerMovement.virtualButtonJumpLastFrame
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||||
type: Field
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||||
source:
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||||
id: virtualButtonJumpLastFrame
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||||
path: ''
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||||
startLine: 2470
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||||
assemblies:
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- cs.temp.dll
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||||
namespace: Player
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syntax:
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content: public float virtualButtonJumpLastFrame
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return:
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type: System.Single
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content.vb: Public virtualButtonJumpLastFrame As Single
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||||
- uid: Player.PlayerMovement.turnaroundMultiplier
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||||
commentId: F:Player.PlayerMovement.turnaroundMultiplier
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||||
id: turnaroundMultiplier
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||||
parent: Player.PlayerMovement
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||||
langs:
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||||
- csharp
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||||
- vb
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||||
name: turnaroundMultiplier
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||||
nameWithType: PlayerMovement.turnaroundMultiplier
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||||
fullName: Player.PlayerMovement.turnaroundMultiplier
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||||
type: Field
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||||
source:
|
||||
id: turnaroundMultiplier
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||||
path: ''
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||||
startLine: 2471
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||||
assemblies:
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||||
- cs.temp.dll
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||||
namespace: Player
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||||
syntax:
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content: public float turnaroundMultiplier
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return:
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type: System.Single
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content.vb: Public turnaroundMultiplier As Single
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||||
- uid: Player.PlayerMovement.walkSmooth
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||||
commentId: F:Player.PlayerMovement.walkSmooth
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||||
id: walkSmooth
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||||
parent: Player.PlayerMovement
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||||
langs:
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||||
- csharp
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||||
- vb
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||||
name: walkSmooth
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||||
nameWithType: PlayerMovement.walkSmooth
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||||
fullName: Player.PlayerMovement.walkSmooth
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||||
type: Field
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||||
source:
|
||||
id: walkSmooth
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||||
path: ''
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||||
startLine: 2472
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||||
assemblies:
|
||||
- cs.temp.dll
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||||
namespace: Player
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||||
syntax:
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||||
content: public float walkSmooth
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return:
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type: System.Single
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content.vb: Public walkSmooth As Single
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||||
- uid: Player.PlayerMovement.secondsToFullSpeed
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||||
commentId: F:Player.PlayerMovement.secondsToFullSpeed
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id: secondsToFullSpeed
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||||
parent: Player.PlayerMovement
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||||
langs:
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||||
- csharp
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- vb
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||||
name: secondsToFullSpeed
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||||
nameWithType: PlayerMovement.secondsToFullSpeed
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||||
fullName: Player.PlayerMovement.secondsToFullSpeed
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||||
type: Field
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||||
source:
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||||
id: secondsToFullSpeed
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||||
path: ''
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||||
startLine: 2473
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||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
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||||
syntax:
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||||
content: public float secondsToFullSpeed
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return:
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||||
type: System.Single
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||||
content.vb: Public secondsToFullSpeed As Single
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||||
- uid: Player.PlayerMovement.jumpSpeed
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||||
commentId: F:Player.PlayerMovement.jumpSpeed
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||||
id: jumpSpeed
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||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: jumpSpeed
|
||||
nameWithType: PlayerMovement.jumpSpeed
|
||||
fullName: Player.PlayerMovement.jumpSpeed
|
||||
type: Field
|
||||
source:
|
||||
id: jumpSpeed
|
||||
path: ''
|
||||
startLine: 2474
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||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public float jumpSpeed
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||||
return:
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||||
type: System.Single
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||||
content.vb: Public jumpSpeed As Single
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||||
- uid: Player.PlayerMovement.coyoteTime
|
||||
commentId: F:Player.PlayerMovement.coyoteTime
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||||
id: coyoteTime
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||||
parent: Player.PlayerMovement
|
||||
langs:
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||||
- csharp
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||||
- vb
|
||||
name: coyoteTime
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||||
nameWithType: PlayerMovement.coyoteTime
|
||||
fullName: Player.PlayerMovement.coyoteTime
|
||||
type: Field
|
||||
source:
|
||||
id: coyoteTime
|
||||
path: ''
|
||||
startLine: 2475
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public float coyoteTime
|
||||
return:
|
||||
type: System.Single
|
||||
content.vb: Public coyoteTime As Single
|
||||
- uid: Player.PlayerMovement.jumpLenience
|
||||
commentId: F:Player.PlayerMovement.jumpLenience
|
||||
id: jumpLenience
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: jumpLenience
|
||||
nameWithType: PlayerMovement.jumpLenience
|
||||
fullName: Player.PlayerMovement.jumpLenience
|
||||
type: Field
|
||||
source:
|
||||
id: jumpLenience
|
||||
path: ''
|
||||
startLine: 2476
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public float jumpLenience
|
||||
return:
|
||||
type: System.Single
|
||||
content.vb: Public jumpLenience As Single
|
||||
- uid: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
||||
commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
||||
id: timeUnableToBeDeclaredNotJumping
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: timeUnableToBeDeclaredNotJumping
|
||||
nameWithType: PlayerMovement.timeUnableToBeDeclaredNotJumping
|
||||
fullName: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
|
||||
type: Field
|
||||
source:
|
||||
id: timeUnableToBeDeclaredNotJumping
|
||||
path: ''
|
||||
startLine: 2477
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public float timeUnableToBeDeclaredNotJumping
|
||||
return:
|
||||
type: System.Single
|
||||
content.vb: Public timeUnableToBeDeclaredNotJumping As Single
|
||||
- uid: Player.PlayerMovement.groundCheckDistance
|
||||
commentId: F:Player.PlayerMovement.groundCheckDistance
|
||||
id: groundCheckDistance
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: groundCheckDistance
|
||||
nameWithType: PlayerMovement.groundCheckDistance
|
||||
fullName: Player.PlayerMovement.groundCheckDistance
|
||||
type: Field
|
||||
source:
|
||||
id: groundCheckDistance
|
||||
path: ''
|
||||
startLine: 2478
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public float groundCheckDistance
|
||||
return:
|
||||
type: System.Single
|
||||
content.vb: Public groundCheckDistance As Single
|
||||
- uid: Player.PlayerMovement.IsBasicallyGrounded
|
||||
commentId: M:Player.PlayerMovement.IsBasicallyGrounded
|
||||
id: IsBasicallyGrounded
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: IsBasicallyGrounded()
|
||||
nameWithType: PlayerMovement.IsBasicallyGrounded()
|
||||
fullName: Player.PlayerMovement.IsBasicallyGrounded()
|
||||
type: Method
|
||||
source:
|
||||
id: IsBasicallyGrounded
|
||||
path: ''
|
||||
startLine: 2660
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public bool IsBasicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
content.vb: Public Function IsBasicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsBasicallyGrounded*
|
||||
- uid: Player.PlayerMovement.IsPhysicallyGrounded
|
||||
commentId: M:Player.PlayerMovement.IsPhysicallyGrounded
|
||||
id: IsPhysicallyGrounded
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: IsPhysicallyGrounded()
|
||||
nameWithType: PlayerMovement.IsPhysicallyGrounded()
|
||||
fullName: Player.PlayerMovement.IsPhysicallyGrounded()
|
||||
type: Method
|
||||
source:
|
||||
id: IsPhysicallyGrounded
|
||||
path: ''
|
||||
startLine: 2675
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public bool IsPhysicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
content.vb: Public Function IsPhysicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsPhysicallyGrounded*
|
||||
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
||||
commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
||||
id: GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: GetPointInBoxCollider(BoxCollider2D, float, float)
|
||||
nameWithType: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
|
||||
fullName: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
|
||||
type: Method
|
||||
source:
|
||||
id: GetPointInBoxCollider
|
||||
path: ''
|
||||
startLine: 2689
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
||||
parameters:
|
||||
- id: boxCollider2D
|
||||
type: Global.BoxCollider2D
|
||||
- id: horizontal
|
||||
type: System.Single
|
||||
- id: vertical
|
||||
type: System.Single
|
||||
return:
|
||||
type: Global.Vector2
|
||||
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
|
||||
overload: Player.PlayerMovement.GetPointInBoxCollider*
|
||||
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
||||
fullName.vb: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
||||
name.vb: GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
||||
- uid: Player.PlayerMovement.StopVelocity
|
||||
commentId: M:Player.PlayerMovement.StopVelocity
|
||||
id: StopVelocity
|
||||
parent: Player.PlayerMovement
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: StopVelocity()
|
||||
nameWithType: PlayerMovement.StopVelocity()
|
||||
fullName: Player.PlayerMovement.StopVelocity()
|
||||
type: Method
|
||||
source:
|
||||
id: StopVelocity
|
||||
path: ''
|
||||
startLine: 2698
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
syntax:
|
||||
content: public void StopVelocity()
|
||||
content.vb: Public Sub StopVelocity()
|
||||
overload: Player.PlayerMovement.StopVelocity*
|
||||
references:
|
||||
- uid: Player
|
||||
commentId: N:Player
|
||||
name: Player
|
||||
nameWithType: Player
|
||||
fullName: Player
|
||||
- uid: System.Object
|
||||
commentId: T:System.Object
|
||||
parent: System
|
||||
isExternal: true
|
||||
name: object
|
||||
nameWithType: object
|
||||
fullName: object
|
||||
nameWithType.vb: Object
|
||||
fullName.vb: Object
|
||||
name.vb: Object
|
||||
- uid: System
|
||||
commentId: N:System
|
||||
isExternal: true
|
||||
name: System
|
||||
nameWithType: System
|
||||
fullName: System
|
||||
- uid: Global.LayerMask
|
||||
commentId: '!:Global.LayerMask'
|
||||
isExternal: true
|
||||
name: LayerMask
|
||||
nameWithType: LayerMask
|
||||
fullName: LayerMask
|
||||
- uid: Global.TextMeshProUGUI
|
||||
isExternal: true
|
||||
name: TextMeshProUGUI
|
||||
nameWithType: TextMeshProUGUI
|
||||
fullName: TextMeshProUGUI
|
||||
- uid: System.Single
|
||||
commentId: T:System.Single
|
||||
parent: System
|
||||
isExternal: true
|
||||
name: float
|
||||
nameWithType: float
|
||||
fullName: float
|
||||
nameWithType.vb: Single
|
||||
fullName.vb: Single
|
||||
name.vb: Single
|
||||
- uid: Player.PlayerMovement.IsBasicallyGrounded*
|
||||
commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded
|
||||
name: IsBasicallyGrounded
|
||||
nameWithType: PlayerMovement.IsBasicallyGrounded
|
||||
fullName: Player.PlayerMovement.IsBasicallyGrounded
|
||||
- uid: System.Boolean
|
||||
commentId: T:System.Boolean
|
||||
parent: System
|
||||
isExternal: true
|
||||
name: bool
|
||||
nameWithType: bool
|
||||
fullName: bool
|
||||
nameWithType.vb: Boolean
|
||||
fullName.vb: Boolean
|
||||
name.vb: Boolean
|
||||
- uid: Player.PlayerMovement.IsPhysicallyGrounded*
|
||||
commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded
|
||||
name: IsPhysicallyGrounded
|
||||
nameWithType: PlayerMovement.IsPhysicallyGrounded
|
||||
fullName: Player.PlayerMovement.IsPhysicallyGrounded
|
||||
- uid: Player.PlayerMovement.GetPointInBoxCollider*
|
||||
commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider
|
||||
name: GetPointInBoxCollider
|
||||
nameWithType: PlayerMovement.GetPointInBoxCollider
|
||||
fullName: Player.PlayerMovement.GetPointInBoxCollider
|
||||
- uid: Global.BoxCollider2D
|
||||
commentId: '!:Global.BoxCollider2D'
|
||||
isExternal: true
|
||||
name: BoxCollider2D
|
||||
nameWithType: BoxCollider2D
|
||||
fullName: BoxCollider2D
|
||||
- uid: Global.Vector2
|
||||
isExternal: true
|
||||
name: Vector2
|
||||
nameWithType: Vector2
|
||||
fullName: Vector2
|
||||
- uid: Player.PlayerMovement.StopVelocity*
|
||||
commentId: Overload:Player.PlayerMovement.StopVelocity
|
||||
name: StopVelocity
|
||||
nameWithType: PlayerMovement.StopVelocity
|
||||
fullName: Player.PlayerMovement.StopVelocity
|
||||
Reference in New Issue
Block a user