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RochesterX
2025-04-16 19:57:54 -04:00
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<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Global.AnimationPlayer.html">AnimationPlayer</a></h4>
<section></section>
<h4><a class="xref" href="Global.AudioManager.html">AudioManager</a></h4>
<section></section>
<h4><a class="xref" href="Global.Block.html">Block</a></h4>
<section></section>
<h4><a class="xref" href="Global.Damageable.html">Damageable</a></h4>
<section></section>
<h4><a class="xref" href="Global.DayNightCycle.html">DayNightCycle</a></h4>
<section></section>
<h4><a class="xref" href="Global.EventSystemizer.html">EventSystemizer</a></h4>
<section></section>
<h4><a class="xref" href="Global.FallPlatform.html">FallPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Global.GameManager.html">GameManager</a></h4>
<section><p>The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</section>
<h4><a class="xref" href="Global.GameManagerHelper.html">GameManagerHelper</a></h4>
<section></section>
<h4><a class="xref" href="Global.GameTimer.html">GameTimer</a></h4>
<section></section>
<h4><a class="xref" href="Global.HatRespawn.html">HatRespawn</a></h4>
<section></section>
<h4><a class="xref" href="Global.HealthBarManager.html">HealthBarManager</a></h4>
<section></section>
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<section></section>
<h4><a class="xref" href="Global.HubPolygonCreator.html">HubPolygonCreator</a></h4>
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<h4><a class="xref" href="Global.InfiniteScroll.html">InfiniteScroll</a></h4>
<section></section>
<h4><a class="xref" href="Global.LeaderboardManager.html">LeaderboardManager</a></h4>
<section></section>
<h4><a class="xref" href="Global.LifeDisplayManager.html">LifeDisplayManager</a></h4>
<section></section>
<h4><a class="xref" href="Global.MapSelect.html">MapSelect</a></h4>
<section></section>
<h4><a class="xref" href="Global.ModeSelect.html">ModeSelect</a></h4>
<section></section>
<h4><a class="xref" href="Global.MovingPlatform.html">MovingPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Global.MusicManager.html">MusicManager</a></h4>
<section></section>
<h4><a class="xref" href="Global.ObjectVisibility.html">ObjectVisibility</a></h4>
<section></section>
<h4><a class="xref" href="Global.ObstacleCourse.html">ObstacleCourse</a></h4>
<section></section>
<h4><a class="xref" href="Global.ParallaxBackground.html">ParallaxBackground</a></h4>
<section></section>
<h4><a class="xref" href="Global.ParallaxCamera.html">ParallaxCamera</a></h4>
<section></section>
<h4><a class="xref" href="Global.ParallaxLayer.html">ParallaxLayer</a></h4>
<section></section>
<h4><a class="xref" href="Global.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<section></section>
<h4><a class="xref" href="Global.PlayerCardCreator.html">PlayerCardCreator</a></h4>
<section></section>
<h4><a class="xref" href="Global.PlayerJoinCard.html">PlayerJoinCard</a></h4>
<section></section>
<h4><a class="xref" href="Global.PlayerManager.html">PlayerManager</a></h4>
<section></section>
<h4><a class="xref" href="Global.PlayerMovement.html">PlayerMovement</a></h4>
<section></section>
<h4><a class="xref" href="Global.Playlist.html">Playlist</a></h4>
<section></section>
<h4><a class="xref" href="Global.PongBallBehavior.html">PongBallBehavior</a></h4>
<section></section>
<h4><a class="xref" href="Global.PongPaddleBehavior.html">PongPaddleBehavior</a></h4>
<section></section>
<h4><a class="xref" href="Global.PongScorekeeper.html">PongScorekeeper</a></h4>
<section></section>
<h4><a class="xref" href="Global.Punch.html">Punch</a></h4>
<section></section>
<h4><a class="xref" href="Global.RespawnOnTriggerEnter.html">RespawnOnTriggerEnter</a></h4>
<section></section>
<h4><a class="xref" href="Global.SoundEffect.html">SoundEffect</a></h4>
<section></section>
<h4><a class="xref" href="Global.TeleportPlatform.html">TeleportPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Global.TerribleHealthBarScript.html">TerribleHealthBarScript</a></h4>
<section></section>
<h4><a class="xref" href="Global.TrackLayer.html">TrackLayer</a></h4>
<section></section>
<h4><a class="xref" href="Global.Trevor.html">Trevor</a></h4>
<section></section>
<h4><a class="xref" href="Global.UseItem.html">UseItem</a></h4>
<section></section>
<h4><a class="xref" href="Global.WinScreen.html">WinScreen</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Global.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
<section></section>
<h4><a class="xref" href="Global.GameManager.GameMode.html">GameManager.GameMode</a></h4>
<section><p>Enum representing the different game modes.</p>
</section>
<h4><a class="xref" href="Global.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
<section></section>
<h3 id="delegates">Delegates
</h3>
<h4><a class="xref" href="Global.GameManager.GameEvent.html">GameManager.GameEvent</a></h4>
<section></section>
<h4><a class="xref" href="Global.ParallaxCamera.ParallaxCameraDelegate.html">ParallaxCamera.ParallaxCameraDelegate</a></h4>
<section></section>
</article>
</div>